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Completed Why Did I Agree to Ref in a Costume Shop Leethoof vs Maxim

Discussion in 'ASB' started by Wobbanaut, Apr 26, 2012.

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  1. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Weeell I'm at a Costume Shop and I dont even know how I got there wait theres an ad for it
    Mr Heefloot's Magical Type Shop (open)

    Field Type = Neutral
    Complexity = Moderate
    Format = Eh, whatever
    No Restrictions on anything

    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon


    Wait theres a battle going on lets check it out well there are the rules

    2v2 LC Singles
    3 Day DQ
    1 Sub
    Switch=KO
    Items=Training
    All Abilities

    And the Pokemon are right here

    Team Leethoof
    Corphish (open)

    [​IMG]
    Corphish (Gumbo) (M)
    Nature: Shrimpy, slightly spicy (No change)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities::
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bubble
    Harden
    ViceGrip
    Leer
    Bubblebeam
    Protect
    Knock Off

    Superpower
    Dragon Dance
    Endeavor

    Taunt
    X-Scissor
    Waterfall

    Cubchoo (open)

    [​IMG]
    Cubchoo (Denver) (M)
    Nature: Naughty (+Attack, -Sp Def)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities::
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure

    Encore
    Night Slash
    Ice Punch

    Dig
    Shadow Claw
    Substitute

    Wailmer (open)

    [​IMG]
    Wailmer (Fat Tony) (M)
    Nature: Quiet (+Sp Atk, -Speed, -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities::
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52 (60/1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist

    Soak
    Aqua Ring
    Sleep Talk

    Blizzard
    Scald
    Surf


    Team Maxim

    Staryu (open)

    [​IMG]
    Staryu [Raynie]
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks (15):
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift

    Aurora Beam
    Barrier
    Supersonic

    Gravity

    Protect
    Surf
    Thunderbolt
    Ice Beam
    Psychic
    Pawniard (open)


    [​IMG]

    Pawniard [Fischer] (M)
    OT: Galladiator
    Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 90
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks (16):
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Swords Dance
    Iron Head
    Night Slash

    Sucker Punch
    Pursuit
    Revenge

    Brick Break
    Aerial Ace
    Low Sweep
    Thunder Wave


    Lets go

    Leethoof sends out mon
    Maxim does the same and orders
    Leethoof orders
    I Ref
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Gumbo...I think you'd look quite fine in a Karate Black Belt! (with exp share)
  3. Maxim

    Maxim

    Joined:
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    Messages:
    3,522
    Alright, let's do this. Staryu, I choose you! Also, take these Mad Scientist Goggles!

    "Mad Scientist goggles, I wonder why they call them tha---MUAHAHAHAHAHAHA. I'll dissect this opponent."

    "Oh dear."

    Thunderbolt~Psychic~Thunderbolt
    If Protect is used, use Barrier
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
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    2,452
    Rawww I'm an idiot.

    Vicegrip -> X-Scissor -> Endeavor
  5. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Post Round
    [​IMG]
    90HP/100en/Type:Water
    [​IMG]
    90HP/100EN/Type Water


    Calculations
    Show Hide


    Staryu used Thunderbolt 22.5da,-6en
    Crit 3108
    Para 9317
    Corphish used Vicegrip 7.5da,-4en
    Crit 6149

    Staryu used Psychic 8+3*1.5 = 16.5da,-6en
    Crit 3612
    Drop 3357
    Corphish used X scissor 8+1.5=12.5da,-6en
    Crit 535 yes

    Staryu used Thunderbolt 22.5da,-6en
    Crit 2629
    Para 6859
    Corphish used Endeavour I hate you leethoof (70-23)/1.75 = 27da,-21en


    Post Round
    [​IMG]
    43HP/82en/Type:Water/Eletric
    [​IMG]
    23HP/69EN/Type Water/Fighting

    If you wanted flavour then tell my computer to not reload the page making everything I typed dissapear
  6. Leethoof

    Leethoof

    Joined:
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    "Wobbanaut's computer, do not reload the page!"

    Hya! Kai-yah! JUDOOOOO CHOP!
    Superpower + Superpower Combo -> Cooldown -> Vicegrip
    If he uses a Combination with Thunderbolt A1, then use Superpower A1
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Alright, how about a combination with Psychic then?

    Psychic + Psychic combo~Thunderbolt~Thunderbolt
  8. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Pre Round
    [​IMG]
    43HP/82en/Type:Water/Eletric
    [​IMG]
    23HP/69EN/Type Water/Fighting

    And Staryu with a super strong telekinetic force launches the Corphish right into me KOing both of us while I recover Corphish does not and Leethoof is 1 Poke down

    Calculations
    Show Hide

    Staryu used Psychic Deluxe 18+3*1.5 = Yah no chance of survival,-28en


    Pre Round
    [​IMG]
    43HP/82en/Type:Water/Eletric
    [​IMG]
    KOHP/KOEN/Type Water/Fighting

    Leethoof sends out new mon and type
    Maxim orders
    Leethoof orders
  9. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
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    Hey Denver...take a break in this here Master Ball.
  10. Maxim

    Maxim

    Joined:
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    3,522
    Ice Beam~Psychic~Ice Beam
  11. Leethoof

    Leethoof

    Joined:
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    Bide -> Bide -> RELEASE BIDE!
    I hope I calc'ed right, because I believe this KOs.
  12. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Pre Round
    [​IMG]
    43HP/82en/Type:Water/Eletric
    [​IMG]
    KOHP/KOEN/Type Water/Fighting

    Leethoof after sending out his new pokemon orders it to sit doing nothing after taking quite a beating unleashed just enough energy to knock it out this time not into me

    Calculations
    Show Hide


    Cubchoo is storing energy
    Staryu used Ice Beam 10+4.5=14.5,-7en
    Crit 6791

    Cubchoo is storing energy
    Staryu used Psychic 7+4.5=11.5,-6en
    Crit 6236
    Drop 3326

    Cubchoo unleashed energy 25*1.75=44da,-28en

    Staryu was KKKKKKOOOOOOed


    Post Round
    Pre Round
    [​IMG]
    KO/KO/Type:Water/Eletric
    [​IMG]
    65HP/72EN/Type Ice/Dragon
  13. Leethoof

    Leethoof

    Joined:
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    Icy Wind -> Dig -> Dig
    If Steel-type attacking move, begin Bide.
  14. Maxim

    Maxim

    Joined:
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    Giving myself a Steel Train. Choochoo!

    Low Sweep~Brick Break~Iron Head.
  15. Wobbanaut

    Wobbanaut

    Joined:
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    Reffing this now

    Pre Round
    Pawniard
    90HP/100EN
    Cubchoo
    65HP/72EN

    Calcs
    Show Hide

    Pawniard used Low Sweep 6+3*1.5=13.5da,-4en
    Crit 7144
    Cubchoo used Icy Wind 6+3*0.44=4da,-5en
    Hit 405
    Crit 873

    Pawniard used Brick Break 8+3*1.5=16.5da,-6en
    Crit 3573
    Cubchoo dug
    Cubchoo surfaced 8+1.5*2.25=21.5 da,-10en
    Crit 7299

    Pawniard used Iron Head 8+3+3+3*1.5=25.5da,-4en
    Crit 9460
    Cubchoo dug
    Cubchoo surfaced 8+1.5*2.25=21.5 da,-14en
    Crit 2569


    Pawniard
    43HP/86en
    Cubchoo
    10HP/53en
  16. Maxim

    Maxim

    Joined:
    Jul 15, 2009
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    3,522
    Hold on now, don't forget Leethoof's sub now, at this point he should, theoretically, be defenseless for one turn, which means.

    Iron Head x3
  17. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Ye. Well played Maxim, GG.

    Bide (Charging still) -> Bide (Asplosion) -> Dig
  18. Wobbanaut

    Wobbanaut

    Joined:
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    Yeah the iron head kills and GG to both players I was a slow ref but now prizes

    Both players get 2CC
    Both of Maxims mons get 1EC, 2MC, 1DC and 1KOC
    Leethoofs Cubchoo gets 1EC, 2MC, 1DC and 1KOC
    And His Corphish gets 1EC, 3MC and 1DC
    I don't earn 5UC but get it nonetheless
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