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Completed Wild Geodude appeared! What will Ranger do?

Discussion in 'ASB' started by CabooseFTW, Mar 8, 2013.

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  1. CabooseFTW

    CabooseFTW

    Joined:
    Sep 4, 2012
    Messages:
    141
    Hello once again audience. Welcome to a battle so well thought out, so emotionally fought, and so powerfully executed that you'd never believe it was fought in the most generic stadium available. Join Geodude6 and MrcRanger97 as they fight with any tactic available to them, as long as it doesn't disrupt the turn based battle system.​

    le rules (open)

    3v3LC Singles.
    Switch = Ok
    All Abilities
    2 Recoveries / 5 Chills
    ASB Arena​


    MrcRanger97:

    Aron (open)

    [​IMG]
    Aron (M)
    Nature: Brave
    +1 Atk, -15% Speed, -10% Evasion​

    Type: Steel / Rock
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

    Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.​

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.​

    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.​

    Heavy Metal (DW LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.​

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4 (60 kg)
    Base Rank Total: 15​

    EC: 2/9
    MC: 0
    DC: 2/5​

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down​

    Dragon Rush
    Head Smash
    Endeavor​

    Rock Slide
    Substitute
    Double Team
    Earthquake​

    Magnet Rise​

    Ceres (open)

    [​IMG]
    Necturine (Ceres) (F)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

    Abilities:

    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.​


    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13​

    EC: 5/6
    MC: 0
    DC: 4/5​

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip​

    Sketch
    Leaf Blade
    Gravity​

    Return
    Double Team
    Substitute​

    Gaea (open)

    [​IMG]
    Colosshale (Gaea) (F)
    Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.​

    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+) (97.75 Rounded)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16​

    EC: 2/6
    MC: 0
    DC: 0/5​

    Attacks:​

    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit ​

    Encore
    Fake Out
    Sucker Punch​

    U-Turn
    Earthquake
    Hidden Power (Grass 7)​


    Geodude6:

    Deino (open)

    [​IMG]
    Deino (F)
    Naive nature (+15% Spe, +7% Acc, -1 SpD)
    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1-
    Spe: 44+
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13​

    EC: 1/9
    MC: 0
    DC: N/A​

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Body Slam
    Outrage​

    Fire Fang
    Ice Fang
    Thunder Fang​

    Frustration
    Return
    Double Team​

    Ralts (open)

    [​IMG]
    Ralts (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.​

    Stats:
    HP: 90
    Atk: Rank 0-
    Def: Rank 1
    SpA: Rank 3+
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10​

    EC: 1/9
    MC: 0
    DW: 1/5​

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Hypnosis
    Dream Eater​

    Destiny Bond
    Disable
    Encore​

    Hidden Power (Ice, 7)
    Thunderbolt
    Psyshock​

    Rufflet (open)

    Rufflet (M)
    Adamant nature (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Hustle: (DW) (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank total: 14

    EC: 5/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Slash
    Crush Claw
    Sky Drop
    Brave Bird
    Thrash

    Superpower
    Tailwind
    Heat Wave
    Roost

    Protect
    Facade
    Sky Drop
    Shadow Claw


    MrcRanger sends out first Pokemon, Geodude orders first. Good luck!
  2. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    I think Gaea will be the perfect lead.
    [​IMG]
    Show them your power!
  3. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
  4. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    265
    That's weird, I thought I already posted?

    Deino @ Amulet Coin
  5. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    you order as well.
  6. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
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    :evan:


    Thunder Fang~Frustration~Thunder Fang

    IF Colosshale has more HP than you when you would act A2 THEN change A2 action to Return.
  7. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    U-Turn, Fake Out, U-Turn(Aron)
    Not much you can do here Gaea, Just do as much damage as you can and let Aron come out. (He needs a nickname...)
  8. CabooseFTW

    CabooseFTW

    Joined:
    Sep 4, 2012
    Messages:
    141
    ROUND 1

    [​IMG]
    HP: 100
    EN: 100
    [​IMG]
    HP: 90
    EN: 100

    Summary

    At the start of the match, MrcRanger sends out the collosal Colloshale: Gaea! We then wait for Geodude to send out his pokemon...and wait...and wait. Finally, he sends out the emo mon himself -- Deino. Gaea realizes the threat presented by Deino and decides to U-Turn the heck out of there. However, before he can escape, Deino strikes the submarine/whale thing with her fangs! A thunderous explosion is heard as the Deino clamps onto Colloshale's fin. In an effort to shake off Deino, Gaea suddenly claps her fins together, which fakes Deino out to the point of her flying off of the whale and collapsing in exhaustion. Gaea sees this as her chance. Deino flinches as over 300 pounds of whale comes crashing down upon the tiny Deino. Before It can retaliate, Colloshale U-Turns it out of there as fast as it can. Deino goes racing after it at the speed of thunder, Chomping on it one last time with its pointy fangs before Gaea retreats! In its place comes the triceratops wannabe, Aron! How will this switch affect the rest of the battle? Stay tuned!​

    boring math is boring (open)

    Speed: Gaea>Deino
    boring math is boring (open)


    A1
    Gaea used U-turn!
    It's super effective!
    crit:9130=no
    Gaea: -5EN
    Deino: -11HP​

    Deino used Thunder Fang!
    It's super effective!
    hit:7415=yes
    crit:7438=no
    effect:7347=no
    Deino: -5EN
    Gaea: -15HP​

    A2
    Gaea used Fake Out!
    crit:8893=no
    Gaea: -4EN
    Deino: -4HP

    Deino flinched!​

    A3
    Gaea used U-turn!
    It's super effective!
    crit:4799=no
    Gaea: -5EN
    Deino: -11HP​

    Deino used Thunder Fang!
    It's super effective!
    hit:547=yes
    crit:8420=no
    effect:2014=no
    Deino: -5EN
    Gaea: -15HP​


    Aron was sent out!


    [​IMG]
    HP: 90

    EN: 100
    bench (open)
    bench (open)

    [​IMG]
    HP: 70
    EN: 86
    [​IMG]
    HP: 64
    EN: 90
  9. CabooseFTW

    CabooseFTW

    Joined:
    Sep 4, 2012
    Messages:
    141
    Quick Note: My computer hates me. Once in a while it will randomly edit crap that I don't want it to, hence the random space in Aron's status bar and the identical hide tags. Please ignore these.
  10. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    No counterswitch eh? You will regret that.
    Head Smash--> Dragon Rush--> Head Smash
    If Deino uses Double Team, then use Rock Slide that action.
  11. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    265
    Dragon Rage~Dragon Rage~Roar
  12. CabooseFTW

    CabooseFTW

    Joined:
    Sep 4, 2012
    Messages:
    141
    ROUND 2

    [​IMG]
    HP: 90
    EN: 100

    [​IMG]
    HP: 64
    EN: 100


    Summary

    When we last left off, Gaea had escaped and sent in Aron. Deino realizes her disadvantage and starts to build up her rage. The dragon then releases it upon Aron for a decent amount of damage. Aron however, takes it like a champ and smashes his head against Deino's dealing a chunk of damage to the dragon. Deino is wanting to rage quit, but instead she releases another bolt of energy. Aron simply rushes through the blast and charges straight for the dragon. However, Deino dives out of the way just in time, avoiding the attack. Agitated, Aron swiftly turns around and prepares to smash Deino's head flat. Deino turns, ready to dodge the next hit, but Aron charges with incredible speed. Aron slams into Deino full force, slamming into her face. With her neck critically damaged, she lets out one final intimidating roar, scaring out Aron and forcing in Ceres the Necturine. Which side will this matchup favor? Stay tuned for round 3!

    calcuration (open)

    speed: Aron<Deino

    A1

    Deino used Dragon Rage!
    Deino: -3EN
    Aron: -10HP

    Aron used Head Smash!
    accuracy: 2204=hit
    crit: 7735=no
    Aron: -9EN
    Deino: -21HP

    A2

    Deino used Dragon Rage!
    Deino: -7EN
    Aron: -10HP

    Aron used Dragon Rush!
    accuracy: 8492=miss
    Aron: -7EN

    A3

    Aron used Head Smash!
    accuracy: 6781=hit
    crit: 521=yes
    Aron: -9EN
    Deino: -24HP

    Deino used Roar!
    Deino: -7EN
    phased: 1111=Ceres
    Ceres was switched in!

    [​IMG]
    HP: 90
    EN: 100

    bench (open)
    bench (open)

    [​IMG]
    HP: 70
    EN: 86

    [​IMG]
    HP: 70
    EN: 75

    [​IMG]
    HP: 19
    EN: 73
  13. CabooseFTW

    CabooseFTW

    Joined:
    Sep 4, 2012
    Messages:
    141
  14. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    265
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I'm afraid I'm going to have to void this battle because Geodude6 was already in 3 battles at the time this one was put up. You guys can have this battle some other time when both battlers are not in 3 battles already.
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