Hello once again audience. Welcome to a battle so well thought out, so emotionally fought, and so powerfully executed that you'd never believe it was fought in the most generic stadium available. Join Geodude6 and MrcRanger97 as they fight with any tactic available to them, as long as it doesn't disrupt the turn based battle system. le rules (Move your mouse to reveal the content) le rules (open) le rules (close) 3v3LC Singles. Switch = Ok All Abilities 2 Recoveries / 5 Chills ASB Arena MrcRanger97: Aron (Move your mouse to reveal the content) Aron (open) Aron (close) Aron (M) Nature: Brave +1 Atk, -15% Speed, -10% Evasion Type: Steel / Rock Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 4 (60 kg) Base Rank Total: 15 EC: 2/9 MC: 0 DC: 2/5 Attacks: Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Dragon Rush Head Smash Endeavor Rock Slide Substitute Double Team Earthquake Magnet Rise Ceres (Move your mouse to reveal the content) Ceres (open) Ceres (close) Necturine (Ceres) (F) Nature: Naughty (+1 Atk, -1 SpD) Type: Grass / Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 (-) Spe: 51 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 5/6 MC: 0 DC: 4/5 Attacks: Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Pain Split Power Whip Sketch Leaf Blade Gravity Return Double Team Substitute Gaea (Move your mouse to reveal the content) Gaea (open) Gaea (close) Colosshale (Gaea) (F) Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. HP: 100 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 3 Spe: 98 (+) (97.75 Rounded) Size Class: 4 Weight Class: 9 Base Rank Total: 16 EC: 2/6 MC: 0 DC: 0/5 Attacks: Leer Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Encore Fake Out Sucker Punch U-Turn Earthquake Hidden Power (Grass 7) Geodude6: Deino (Move your mouse to reveal the content) Deino (open) Deino (close) Deino (F) Naive nature (+15% Spe, +7% Acc, -1 SpD) Type: Dark/Dragon Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 1- Spe: 44+ Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 1/9 MC: 0 DC: N/A Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Body Slam Outrage Fire Fang Ice Fang Thunder Fang Frustration Return Double Team Ralts (Move your mouse to reveal the content) Ralts (open) Ralts (close) Ralts (M) Nature: Modest (+1 SpA, -1 Atk) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. Stats: HP: 90 Atk: Rank 0- Def: Rank 1 SpA: Rank 3+ SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 1/9 MC: 0 DW: 1/5 Attacks: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Psychic Hypnosis Dream Eater Destiny Bond Disable Encore Hidden Power (Ice, 7) Thunderbolt Psyshock Rufflet (Move your mouse to reveal the content) Rufflet (open) Rufflet (close) Rufflet (M) Adamant nature (+1 Atk, -1 SpA) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Hustle: (DW) (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank total: 14 EC: 5/6 MC: 0 DC: 5/5 Attacks: Peck Leer Fury Attack Wing Attack Hone Claws Scary Face Aerial Ace Slash Crush Claw Sky Drop Brave Bird Thrash Superpower Tailwind Heat Wave Roost Protect Facade Sky Drop Shadow Claw MrcRanger sends out first Pokemon, Geodude orders first. Good luck!