[LOSS] Wildfire Plateau (Hard) - akela and AOPSUser

Round 3

The supporters take a bit more time to save their energies, while the rest of the team keeps up the offense unphazed. Despite all the blows, though, Moltres still stand threatening. You also can't help noticing the blue flame spreading across your team.

|Spe 34| HP 100/Energy 48 (Living Flame)
HP 110
Atk 5
Def 8
SpA 2
SpD 5
Spe 34
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 68| HP 100/Energy 48 (Living Flame)
HP 100
Atk 5
Def 4
SpA 1
SpD 3
Spe 68
SC 3 / WC 4
Abilities: Tough Claws, Sniper, Pick Pocket

|Spe 127| HP 100/Energy 57 (Light Screen for 4 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 3
Spe 127
SC 3 / WC 3
Abilities: Defeatist

|Spe 71| HP 69/Energy 49 (Light Screen for 4 more actions, Burned, Confused for 0 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 91| HP 88/Energy 71 (Living Burn)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 80| HP 88/Energy 63
HP 100
Atk 5
Def 3
SpA 4
SpD 3
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 61| HP 90/Energy 55 (Light Screen for 4 more actions, Living Flame)
HP 110
Atk 7
Def 7
SpA 3
SpD 5
Spe 61
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 130| HP 77/Energy 58
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

1109 HP, Smack Down (4a)
Helping Hand (Tyranitar): 14 energy

Crit roll (1-625): 9488/10000
Stats boost roll (1-1000): 906/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4+2 energy

Crit roll (1-625): 6752/10000
Smack Down: (5 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 21 damage, Smack Down for 6 actions, 3+2 energy

Crit roll (1-625): 8102/10000
Stats boost (1-1000): 1778/10000

Ominous Wind (Tyrantrum): 6*0.67 [BP] + 7 [Stat Dif] - 2 [Sand] = 9 damage
Heal Pulse (Tyrantrum): 20 HP restored, 11 energy

Confusion roll (1: act, 2: confusion): 1/2
Crit roll (1-1250): 4797/10000

Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] - 3 [Burn]) * 2.25 = 34 damage, 6+2 energy

Crit roll (1-1250): 1409/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 33 damage, 6+2 energy

Crit roll (1-1250): 9135/10000
Stone Edge: (10*2 [BP] + 3 [STAB] + 4 [Stat Dif] + 5 [Living Flame]) * 2.25 = 72 damage, 6+2 energy

Crit roll (1-625): 3692/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 5 [Living Flame]) * 2.25 = 39 damage, 5+2 energy

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
Tyrantrum suffers 2 damage for the burn
Living Burn: Fidgit suffers 3 damage
Living Flame: Tyranitar suffers 5 damage
Living Flame: Rhydon suffers 5 damage

--------------------------------------------------------------------------
Crit roll (1-625): 7272/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 + 2 [Stage Dif] = 40 damage, 6+2 energy

Crit roll (1-1250): 2019/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 33 damage, 6+2 energy

Crit roll (1-625): 8262/10000
Def boost roll (1-1000): 6485/10000

Steel Wing (Tyrantrum): (7*0.67 [BP] + 1.5 [Stat Dif]) * 1.5 = 9 damage

Crit roll (1-625): 7800/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 16 damage, 5+2 energy

Crit roll (1-1250): 418/10000
Stone Edge (Critical Hit): (10 [BP] + 1.5 [Stat Dif] + 3 [Crit]) * 2.25 = 33 damage, 7+2 energy

Confusion roll: (1: act, 2: confusion): 2/2
Tyrantrum hurts itself in confusion: 4 [BP] + 1.5 [Stat Dif] - 3 [Burn] = 3 damage, 3 energy
Chill: Restores 12 energy

Crit roll (1-625): 7296/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 5 [Living Flame]) * 2.25 = 45 damage, 5+2 energy

Crit roll (1-1250): 2544/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 5 [Living Flame]) * 2.25 = 44 damage, 6+2 energy

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
Tyrantrum suffers 2 damage for the burn
Living Burn: Fidgit suffers 3 damage
Living Flame: Tyranitar suffers 5 damage
Living Flame: Rhydon suffers 5 damage

Gravity for 2 more rounds
Sand (infinite)

Target: 1/6
Moltres launches a Living Flame at Barbaracle: deals 5 damage per action, increases the power of attacking moves by 5; ignites upon death, can be passed to another friendly target with an action but leaves a Living Burn on the Pokemon which passed it
Aggro threshold: 367
321
282
251
194
176
110
109
51
 
"Die already, dammit!"

Tyranitar: Stone Edge (Moltres) --- Rock Slide

Stratagem: Ancient Power (Moltres) --- Paleo Wave (Moltres)


Fidgit: Chill --- Earth Power (Moltres) [GLYPH]

Gallade: Heal Pulse (Tyrantrum) --- Chill
 
Rhydon: Rock Slide (Moltres) > Stone Edge (Moltres)
Barbaracle: Stone Edge (Moltres) > Rock Slide
Tyrantrum: Stone Edge (Moltres) > Head Smash (Moltres)
Archeops: Head Smash (Moltres) > Stone Edge (Moltres)
 
Round 4

Moltres is slowly crumbling under the team's pressure, but suddenly - despite the intense gravity - the flame bird grabs the Tyrantrum with its talons and takes it into the air, evading all attacks bar the violent headbutt of its own prey. This doesn't stop Moltres from sending it crushing down, though.

The raid seems in a good spot to finish off the foe, but Moltres does not seem to have given up yet. With a loud roar, it wipes out the brewing sandstorm and summons an intense sunlight onto the battlefield! You also notice that the blue flames around your Pokemon have disappeared.

|Spe 34| HP 95/Energy 33
HP 110
Atk 5
Def 8
SpA 2
SpD 5
Spe 34
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 68| HP 95/Energy 33
HP 100
Atk 5
Def 4
SpA 1
SpD 3
Spe 68
SC 3 / WC 4
Abilities: Tough Claws, Sniper, Pick Pocket

|Spe 127| HP 79/Energy 38 (Light Screen for 2 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 3
Spe 127
SC 3 / WC 3
Abilities: Defeatist

|Spe 71| HP 62/Energy 29 (Light Screen for 2 more actions, Burned)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 91| HP 82/Energy 76 (Living Burn)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 80| HP 88/Energy 64
HP 100
Atk 5
Def 3
SpA 4
SpD 3
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 61| HP 85/Energy 40 (Light Screen for 2 more actions)
HP 110
Atk 7
Def 7
SpA 3
SpD 5
Spe 61
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 130| HP 77/Energy 44
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

722 HP, Smack Down (2a)
Crit roll (1-625): 6393/10000
Stats boost roll (1-1000): 7940/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, 4+2 energy

Crit roll (1-625): 6970/10000
Flame Body roll (1-3000): 9079/10000

Head Smash: (14 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 42 damage, 21 recoil, 9+2 energy
Moltres is glowing!
Chill: Restores 12 energy
Heal Pulse (Tyrantrum): 20 HP restored, 11 energy
Tyrantrum snaps out of confusion!

Crit roll (1-1250): 7081/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] - 3 [Burn]) * 2.25 = 34 damage, 6+2 energy

Crit roll (1-1250): 9918/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 5 [Living Flame]) * 2.25 = 44 damage, 6+2 energy

Crit roll (1-1250): 1898/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 5 [Living Flame]) * 2.25 = 50 damage, 6+2 energy

Crit roll (1-625): 7475/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 5 [Living Flame]) * 2.25 = 39 damage, 5+2 energy

Crit roll (1-1250): 9993/10000
Sky Attack (Tyrantrum): (14 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.67 = 12 damage

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
Tyrantrum suffers 2 damage for the burn
Living Burn: Fidgit suffers 3 damage
Living Flame: Rhydon suffers 5 damage
Living Flame: Barbaracle suffers 5 damage
Living Flame: Tyranitar suffers 5 damage

--------------------------------------------------------------------------
Crit roll (1-625): 7796/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, 6+2 energy

Crit roll (1-1250): 2760/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 33 damage, 6+2 energy
Moltres takes Tyrantrum into the air!
Earth Power: missed, 5+2 energy
Chill: Restores 12 energy

Crit roll (1-625): 2251/10000
Head Smash: (16 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] - 3 [Burn]) * 2.25 = 47 damage, 10+2 energy
Rock Slide: missed, 5+2 energy
Rock Slide: missed, 5+2 energy
missed, 6+2 energy

Crit roll (1-625): 5148/10000
Sky Drop (Tyrantrum): (12 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.67 = 11 damage
Living Blaze: Living Flame on Armaldo expires, summons permanent sunlight

Tyrantrum suffers 2 damage for the burn
Living Burn: Fidgit suffers 3 damage
Gravity for 1 more round
Sun (infinite)
Aggro threshold: 472
371
363
327
251
233
153
120
51
 
Last edited:
Doesn't Gravity prevent Sky Drop? Also shouldn't Tyranitar's Living Flame be gone? Not that I'm complaining about the latter, but...

"So close..."

Tyranitar: Stone Edge (Moltres) --- Rock Slide

Stratagem: Ancient Power (Moltres) --- Paleo Wave (Moltres)


Fidgit: Chill --- Earth Power (Moltres) [GLYPH]

Gallade: Heal Pulse (Tyrantrum) --- Chill
 
Barbaracle: Chill > Stone Edge (Moltres)
Rhydon: Helping Hand (Tyrantrum) > Chill
Archeops: Chill > Stone Edge (Moltres)
Tyrantrum: Head Smash (Moltres) > Chill
 
Round 5

The team is forced to slow down a bit due to a general exhaustion, but Moltres doesn't hold back - it actually seems more furious than ever! And only now you realize the intensified gravity seems to have faded, as well.

|Spe 34| HP 95/Energy 25
HP 110
Atk 5
Def 8
SpA 2
SpD 5
Spe 34
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 68| HP 95/Energy 37
HP 100
Atk 5
Def 4
SpA 1
SpD 3
Spe 68
SC 3 / WC 4
Abilities: Tough Claws, Sniper, Pick Pocket

|Spe 127| HP 79/Energy 42
HP 100
Atk 5
Def 4
SpA 3
SpD 3
Spe 127
SC 3 / WC 3
Abilities: Defeatist

|Spe 71| HP 51/Energy 25 (Burned, -1 Accuracy)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 91| HP 76/Energy 81 (Living Burn)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 80| HP 88/Energy 65
HP 100
Atk 5
Def 3
SpA 4
SpD 3
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 61| HP 85/Energy 25
HP 110
Atk 7
Def 7
SpA 3
SpD 5
Spe 61
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 130| HP 77/Energy 30
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

402 HP
Helping Hand: 20 energy

Crit roll (1-625): 3832/10000
Stats boost roll (1-1000): 8294/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, 4+2 energy
Chill: Restores 12 energy

Crit roll (1-625): 6662/10000
Def boost roll (1-1000): 8263/10000

Steel Wing (Tyrantrum): (7 [BP] + 1.5 [Stat Dif]) * 1.5 = 13 damage
Chill: Restores 12 energy
Heal Pulse (Tyrantrum): 20 HP restored, 11 energy

Crit roll (1-625): 5442/10000
Head Smash: (16*2 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] - 3 [Burn]) * 2.25 = 83 damage, 10+2+4 energy
Chill: Restores 12 energy

Crit roll (1-1250): 718/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Crit]) * 2.25 = 45 damage, 6+2 energy

Tyrantrum suffers 2 damage for the burn
Living Burn: Fidgit suffers 3 damage
--------------------------------------------------------------------------
Crit roll (1-625): 4579/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, 6+2 energy

Crit roll (1-1250): 3987/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 33 damage, 6+2 energy

Crit roll (1-625): 4807/10000
Mud-slap (Tyrantrum): (4*0.67 [BP] + 7 [Stat Dif]) * 1.5 = 14 damage, -1 Accuracy

Crit roll (1-625): 9848/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 16 damage, 5+2 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-1250): 7173/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 33 damage, 6+2 energy

Crit roll (1-625): 3494/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 34 damage, 5+2 energy
Chill: Restores 12 energy

Tyrantrum suffers 2 damage for the burn
Living Burn: Fidgit suffers 3 damage
Gravity expires
Sun (infinite)
Aggro threshold: 580
450
446
393
284
238
186
130
67
 
"...Mud-Slap..."

Fidgit: Gravity --- Light Screen (Tyrantrum, Tyranitar, Stratagem)

Gallade: Reflect [GLYPH] --- Heal Pulse (Tyrantrum)

Tyranitar: Chill --- Stone Edge (Moltres)

Stratagem: Chill --- Ancient Power (Moltres)

Trying to kill Moltres this round doesn't seem like a good idea, so just...don't die. Not that this isn't over at this point anyways...
 
Archeops: Head Smash (Moltres) > Stone Edge (Moltres)
Rhydon: Chill > Stone Edge (Moltres)
Barbaracle: Chill > Stone Edge (Moltres)
Tyrantrum: Chill > Rock Tomb (Moltres)
 
Round 6

Despite being severely weakened, Moltres keeps surviving the team's Rock-type assaults and retaliating on the poor Tyrantrum, who's apparently struggling under the bird's pressure. Even with the help of the team mates' defenses and heals, the fossil Pokemon is about to bite the dust.

|Spe 34| HP 95/Energy 29 (Reflect for 4 more actions)
HP 110
Atk 5
Def 8
SpA 2
SpD 5
Spe 34
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 68| HP 95/Energy 41 (Reflect for 4 more actions)
HP 100
Atk 5
Def 4
SpA 1
SpD 3
Spe 68
SC 3 / WC 4
Abilities: Tough Claws, Sniper, Pick Pocket

|Spe 127| HP 54/Energy 23 (Reflect for 4 more actions, Burned)
HP 100
Atk 5
Def 4
SpA 3
SpD 3
Spe 127
SC 3 / WC 3
Abilities: Defeatist

|Spe 71| HP 35/Energy 32 (Burned, -2 Accuracy, Reflect for 4 more actions, Light Screen for 8 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 91| HP 70/Energy 61 (Reflect for 4 more actions, Living Burn)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 80| HP 88/Energy 45
HP 100
Atk 5
Def 3
SpA 4
SpD 3
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 61| HP 85/Energy 29
HP 110
Atk 7
Def 7
SpA 3
SpD 5
Spe 61
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 130| HP 77/Energy 36
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

160 HP
Gravity: Gravity for 5 rounds, 10 energy
Chill: Restores 12 energy

Crit roll (1-625): 5524/10000
Flame Body roll (1-3000): 1083/10000

Head Smash: (14 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 42 damage, 21 recoil, 9+2 energy
Flame Body: Archeops is burned!

Crit roll (1-625): 6980/10000
Mud-slap (Tyrantrum): (4 [BP] + 7 [Stat Dif]) * 1.5 = 17 damage, -1 Accuracy
Reflect: The entire team is protected against physical attacks for 6 actions, 9 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Archeops suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Living Burn: Fidgit suffers 3 damage
--------------------------------------------------------------------------
Light Screen: Tyrantrum, Tyranitar, and Stratagem are protected against special attacks for 9 actions, 10 energy

Crit roll (1-625): 9777/10000
Stats boost roll (1-1000): 3396/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, 4+2 energy

Crit roll (1-1250): 8106/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn]) * 2.25 = 26 damage, 6+2 energy

Crit roll (1-625): 4767/10000
Solarbeam (Tyrantrum): 12*0.67 [BP] + 7 [Stat Dif] = 15 damage
Heal Pulse (Tyrantrum): 20 HP restored, 11 energy

Hit roll (1-9500): 214/10000
Crit roll (1-625): 2103/10000

Rock Tomb: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] - 3 [Burn]) * 2.25 = 25 damage, 3+2 energy

Crit roll (1-1250): 7412/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 33 damage, 6+2 energy

Crit roll (1-1250): 668/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Crit]) * 2.25 = 45 damage, 6+2 energy

Crit roll (1-1250): 7020/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 33 damage, 6+2 energy

Archeops suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Living Burn: Fidgit suffers 3 damage
Gravity for 4 more rounds
Sun (infinite)
Aggro threshold: 645
496
495
431
352
271
219
155
97
 
"Die, stupid bird."

Tyranitar: Rock Slide --- Stone Edge (Moltres)

Stratagem: Paleo Wave (Moltres) --- Ancient Power (Moltres)


Fidgit: Earth Power (Moltres) [GLYPH] --- Stone Edge (Moltres)

Gallade: Heal Pulse (Tyrantrum) --- Stone Edge (Moltres)
 
Goodbye Moltres

Rhydon: Rock Slide (Moltres) > Chill
Tyrantrum: Chill > Chill
Barbaracle: Helping Hand (Archeops) > Chill
Archeops: Head Smash (Moltres) > Chill
 
Round 7

Moltres summons a vicious gust of wind, but Tyrantrum and the other Rock-types endure the harsh winds. With the combined effort of the Stratagem, the Archeops and the others, Moltres is finally brought down in defeat!

|Spe 34| HP 89/Energy 22 (Reflect for 3 more actions)
HP 110
Atk 5
Def 8
SpA 2
SpD 5
Spe 34
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 68| HP 95/Energy 23 (Reflect for 3 more actions)
HP 100
Atk 5
Def 4
SpA 1
SpD 3
Spe 68
SC 3 / WC 4
Abilities: Tough Claws, Sniper, Pick Pocket

|Spe 127| HP 21/Energy 12 (Reflect for 3 more actions, Burned)
HP 100
Atk 5
Def 4
SpA 3
SpD 3
Spe 127
SC 3 / WC 3
Abilities: Defeatist

|Spe 71| HP 41/Energy 44 (Burned, -2 Accuracy, Reflect for 3 more actions, Light Screen for 7 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 91| HP 70/Energy 54 (Reflect for 4 more actions, Living Burn)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 80| HP 88/Energy 30
HP 100
Atk 5
Def 3
SpA 4
SpD 3
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 61| HP 85/Energy 22
HP 110
Atk 7
Def 7
SpA 3
SpD 5
Spe 61
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 130| HP 69/Energy 28
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

0 HP
Helping Hand (Archeops): 18 energy

Crit roll (1-625): 3952/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 38 damage, 6+2 energy

Crit roll (1-625): 7477/10000
Head Smash: (14*2 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn]) * 2.25 = 66 damage, 33 recoil, 9+2 energy

Targets: 1/7, 6/6
Crit roll (1-625): 8374/10000
Flinch roll (1-2000): 2279/10000

Twister (Rhydon): 4*0.75 [BP] + 2.5 [Stat Dif] = 6 damage

Crit roll (1-625): 7760/10000
Flinch roll (1-2000): 9595/10000

Twister (Tyrantrum): (4*0.75*0.67 [BP] + 7 [Stat Dif]) * 1.5 = 14 damage

Crit roll (1-625): 2631/10000
Twister (Stratagem): 4*0.75*0.67 [BP] + 5.5 [Stat Dif] = 8 damage

Crit roll (1-625): 938/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 16 damage, 5+2 energy
Heal Pulse (Tyrantrum): 20 HP restored, 11+4 energy
Chill: Restores 12 energy

Crit roll (1-625): 2439/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 34 damage, 5+2 energy

Crit roll (1-625): 3264/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 28 damage, 5+2 energy
Moltres fainted!


Congratulations, akela and AOPSUser, on conquering Wildfire Plateau (Hard)!

Each trainer: 2 CC, 4 Valor Counters, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Flamethrower: Reduces the threat generated by Flamethrower by 50%.
Glyph of Heat Wave: Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.
Vial of the Living Blaze: Raises the power of Fire-type attacks by (5), and the burn chance of Fire-type moves by a flat +10% (after other modifiers). Returns an additional (2) HP on chills.


Quest: Cleansing the Elements (AOPSUser)

You finally cheer as the weather returns to normality. Lance will be overjoyed in knowing that one step has been made towards clearing the way to the summit of Stormrage Mountain. As you prepare to leave this place, you notice a strange altar. There are strange writings over it, and a red diamond drawn in the center of the lapis. Nothing you seem to understand anyway... however, suddenly, the scepter Eusine gave you starts shimmering! Perhaps it can be used on the altar is some way?

a) Cleanse the altar
b) Leave
 
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Why do the Vial of the Living Blaze and Purified Moth Dust look the same?


"Intriguing. I wish I had enough time to decipher these writings. Perhaps I should take them back to Imhotep. He seems to know every type of ancient writing."

*scepter begins to shimmer*

"Hmm, the Tainted Ash seems to be responding to the altar. I wonder what would happen..."


"I wouldn't. It seems like one of the most obvious traps there is."

*touches scepter to altar*

"I tried..."

a) Cleanse the Altar
 
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Wielding the scepter carefully, you point it towards the altar. The red diamond start shining intensely, while a strange aura shrouds the scepter. Then, all of a sudden, the gem shatters! A glowing red light hovers around the altar for a while, before ascending to the sky under your surprised eyes. Thinking your job here is finished, you prepare yourselves to pack it in and return to the New Dawn's headquarters, however... you hear a roar in the distance! Soon after, a magnificent beast jumps from the cliff and, with an extraordinary pounce, he lands right before you. His eyes shine, pride and fierce. You're not gonna have an easy time getting out of this!


HP 2100
Atk 6
Def 4
SpA 5
SpD 4
Spe 115
Size Class 4
Weight Class 5
16+10% Accuracy boost

Abilities: Flash Fire, Pressure


At the same time, the red light that ascended a while before spreads throughout the sky, intensifying the rays of the sun!

Entei summons intense sunlight!
 

"See? It was a trap."


"Shush. This is why I brought you. Now go help your teammates kill Entei."

"You knew about this all along?"

"Yup. As well as the Raikou and Suicune we have to take down later. Those will be fun, I guarantee you. But right now, go kill that Entei."

Fidgit: Gravity --- Light Screen (Tyrantrum, Tyranitar, Archeops)

Gallade: Reflect [GLYPH] --- Helping Hand (Tyrantrum)

Tyranitar (Mega Evolve): Stone Edge (Entei) --- Rock Slide

Stratagem: Ancient Power (Entei) --- Paleo Wave (Entei)

Instead of talking about a plan in italics, I will use a hide tag, since there is so much going on:

OK, so this is mostly a fight of balancing EN with damage, and healing, and Dispelling, and Deadly Gaze, on top of Sun, and screens, and Fire Nova. Fun crap. Oh, and Pressure.

Basically, we have 6 mons actually capable of dealing tons of damage, while Fidgit and Gallade will fling around screens, healing, Dispel, and Helping Hand. Fidgit will also set up Gravity. Given Pressure and Deadly Gaze, our damage dealers will have to be chilling a lot--ideally, the current target of Deadly Gaze grabs a Chill that round. Stratagem also has to deal with Dispel. As a result, we should reasonably expect 12-13 actions of actual attacking from our 6 Rock-types. This leaves us at doing 27 damage per action, which is hard, but doable. Stone Edge coming from Rank 5 Attack (our "average move", so to speak) does 22 damage. With Helping Hand, and the help of Tyrantrum and Tyranitar, our two superpowers, this number "should" break even. We can even have multiple Helping Hands used if need be.

Ideally we want to finish this in 8 rounds, but given our average damage output, that is probably not going to be possible. In reality, we'll probably end up with Entei Enraged at about 100 HP at the end of 8 rounds. That's okay. Endure lets a mon take two hits instead of one, and some of our mons, like Tyranitar, stand a good chance of taking two hits anyways. I'm prepared to have a df/Maxim-style ending if need be. But unless everything goes wrong with the RNG (Zara pls), I think this team can handle Entei. (Also if this team can't, Entei needs a nerf.)

Our plan is to spam attacks. If your mon is Deadly Gazed, or if it is low on EN (and by low I mean less than 20 [25 for Tyrantrum], nothing else will EN KO you), Chill one of the actions. Otherwise, use two attacks. Quite simple. Fire Nova should not really threaten any mon other than our tank (Tyrantrum).
 
Tyrantrum: Stone Edge (Entei) > Head Smash (Entei)
Archeops: Rock Slide (Entei) > Stone Edge (Entei)
Barbaracle: Stone Edge (Entei) > Rock Slide (Entei)
Rhydon: Drill Run (Entei) > Stone Edge (Entei)
 
Round 1

While the Tyranitar evolves into its mega form, Handsome intensifies the surrounding gravity, allowing his team mates to aim at the foe all the more easily. Entei however pays back fiercely, leaving the Stratagem seriously wounded and the entire team scorched by its fiery rage.

|Spe 34| HP 102/Energy 85 (Reflect for 4 more actions)
HP 110
Atk 5
Def 8
SpA 2
SpD 5
Spe 34
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 68| HP 94/Energy 85 (Reflect for 4 more actions)
HP 100
Atk 5
Def 4
SpA 1
SpD 3
Spe 68
SC 3 / WC 4
Abilities: Tough Claws, Sniper, Pick Pocket

|Spe 127| HP 91/Energy 85 (Reflect for 4 more actions, Light Screen for 8 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 3
Spe 127
SC 3 / WC 3
Abilities: Defeatist

|Spe 71| HP 94/Energy 80 (Reflect for 4 more actions, Light Screen for 8 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 91| HP 86/Energy 80 (Reflect for 4 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 80| HP 85/Energy 74 (Reflect for 4 more actions)
HP 100
Atk 5
Def 3
SpA 4
SpD 3
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 61| HP 103/Energy 85 (Reflect for 4 more actions, Light Screen for 8 more actions)
HP 110
Atk 7
Def 7
SpA 3
SpD 5
Spe 61
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 130| HP 45/Energy 86 (Reflect for 4 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

HP 1789, Deadly Gaze (Tyrantrum)
Tyranitar evolves into Mega Tyranitar!
Gravity: Gravity for 5 rounds, 10 energy

Crit roll (1-625): 2095/10000
Stats boost roll (1-1000): 7360/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 4+2 energy

Crit roll (1-625): 3450/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5+2 energy

Crit roll (1-625): 5659/10000
Def drop roll (1-3000): 7159/10000

Iron Tail (Stratagem): (10 [BP] + 4.5 [Stat Dif]) * 1.5 = 22 damage
Reflect: The entire team is protected against physical attacks for 6 actions

Crit roll (1-1250): 4417/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 27 damage, 6+2 energy

Crit roll (1-1250): 3929/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 6+2 energy

Crit roll (1-1250): 3091/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-1250): 8155/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5+2 energy

--------------------------------------------------------------------------
Light Screen: Archeops, Tyrantrum, and Tyranitar are protected against physical attacks for 9 actions, 10 energy
Helping Hand (Tyrantrum): 20 energy

Crit roll (1-625): 4621/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-625): 5000/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 5+2 energy

Crit roll (1-625): 982/10000
Solarbeam (Stratagem): (12 [BP] + 3 [Stat Dif]) * 1.5 = 23 damage

Entei uses Fire Nova!
Rhydon: (6 [BP] + 3 [STAB] + 3 [Sun]) * 0.67 = 8 damage
Barbaracle: (6 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Focus Sash] + 3 [Sun]) * 0.44 = 6 damage
Archeops: (6*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 = 9 damage
Tyrantrum: (6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.44 = 6 damage
Fidgit: 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] = 14 damage
Gallade: 6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun] = 15 damage
Tyranitar: (6*0.67 [BP] + 3 [STAB] + 3 [Sun]) * 0.67 = 7 damage
Stratagem: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage


Crit roll (1-625): 4525/10000
Head Smash: (16*2 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 60 damage, 10+2 energy

Crit roll (1-625): 8872/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5+2 energy

Crit roll (1-625): 5744/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 5+2 energy

Crit roll (1-1250): 4437/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 6+2 energy

Gravity for 4 more rounds
Sun (infinite)

Deadly Gaze: Entei keeps an eye out for Tyrantrum!
Aggro Threshold: 114
87
52
49
41
41
41
30
20
 
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"On the bright side, it can't use Earthquake, since it has Iron Tail. On the other side, that was a lot more damage than I wanted. At least Stratagem won't need much healing to survive this encounter."

Fidgit: Helping Hand (Tyranitar) --- Chill

Tyranitar: Stone Edge (Entei) --- Rock Slide

Stratagem: Ancient Power (Entei) --- Paleo Wave (Entei)


Gallade: Chill --- Helping Hand (Archeops)

We're doing better than I expected in terms of damage AND Energy. We might actually pull this off splendidly! In terms of Chill, grab one with Tyrantrum this round. Otherwise, just repeat last round. Also, this is a very creative and devious plan. :P
 
Tyrantrum: Chill > Head Smash (Entei)
Rhydon: Drill Run (Entei) > Stone Edge (Entei)
Archeops: Rock Slide (Entei) > Stone Edge (Entei)
Barbaracle: Stone Edge (Entei) > Rock Slide (Entei)
 
Round 2

Afraid of Entei's wrath, the Tyrantrum holds back while the other team mates step up in the offense. Entei sprays mud in the fossil Pokemon's eyes, but the intense gravity helps it aim correctly in spite of it. Then, the legendary beast turns on the Archeops and crushes it with sharpened stones. Soon after, though, the slower team mates pay back in fashion.

The team seems in a good spot, but suddenly a dark aura falls on several raid members! What is going on?

|Spe 34| HP 102/Energy 70 (Reflect for 2 more actions, Ancient Despair [Magic] for 6 more actions)
HP 110
Atk 5
Def 8
SpA 2
SpD 5
Spe 34
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 68| HP 94/Energy 70 (Reflect for 2 more actions)
HP 100
Atk 5
Def 4
SpA 1
SpD 3
Spe 68
SC 3 / WC 4
Abilities: Tough Claws, Sniper, Pick Pocket

|Spe 127| HP 76/Energy 70 (Reflect for 2 more actions, Light Screen for 6 more actions, Ancient Despair [Magic] for 6 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 3
Spe 127
SC 3 / WC 3
Abilities: Defeatist

|Spe 71| HP 83/Energy 80 (Reflect for 2 more actions, Light Screen for 6 more actions, -1 Accuracy)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 91| HP 86/Energy 78 (Reflect for 2 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 80| HP 85/Energy 72 (Reflect for 2 more actions)
HP 100
Atk 5
Def 3
SpA 4
SpD 3
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 61| HP 103/Energy 70 (Reflect for 2 more actions, Light Screen for 6 more actions)
HP 110
Atk 7
Def 7
SpA 3
SpD 5
Spe 61
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 130| HP 45/Energy 72 (Reflect for 2 more actions, Ancient Despair [Magic] for 6 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

HP 1499, Deadly Gaze (Tyranitar)
Helping Hand (Tyranitar): 14 energy

Crit roll (1-625): 3194/10000
Stats boost roll (1-1000): 7925/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 4+2 energy

Crit roll (1-625): 5948/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5+2 energy

Crit roll (1-625): 4828/10000
Mud-Slap (Tyrantrum): (4*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 11 damage, -1 Accuracy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-1250): 8135/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 6+2 energy

Crit roll (1-1250): 3649/10000
Stone Edge: (10*2 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 41 damage, 6+2 energy

Crit roll (1-1250): 9677/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5+2 energy

--------------------------------------------------------------------------
Helping Hand (Archeops): 14 energy
Chill: Restores 12 energy

Crit roll (1-625): 3375/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-625): 6524/10000
Stone Edge: (10*2 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 37 damage, 6+2 energy

Crit roll (1-1250): 6027/10000
Stone Edge (Archeops): (10*0.67 [BP] + 1.5 [Stat Dif]) * 1.5 = 15 damage

Crit roll (1-625): 818/10000
Head Smash: (16 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 36 damage, 10+2 energy

Crit roll (1-625): 1675/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5+2 energy

Crit roll (1-625): 3052/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 5+2 energy

Crit roll (1-1250): 3394/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 6+2 energy

Gravity for 3 more rounds
Sun (infinite)

Targets: 8/8, 3/7, 1/6
Ancient Despair (Rhydon, Archeops, Stratagem) [Magic]: The affected Pokemon lose 20 energy per action for 6 actions

Deadly Gaze: Entei keeps an eye out for Tyranitar!
Aggro Threshold: 175
134
123
113
104
82
82
35
20
 
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"I have decided that I do not like Mud-Slap."

Fidgit: Dispel (Stratagem) --- Helping Hand (Tyrantrum)

Gallade: Dispel (Rhydon) --- Helping Hand (Rhydon)

Tyranitar: Stone Edge (Entei) --- Chill

Stratagem: Dispel (Archeops) --- Ancient Power (Entei)

Our damage is really gonna start slowing down here. Just keep chipping away at the beast. And hopefully Tyrantrum's Head Smash doesn't miss. That would be rather disastrous.
 
Tyrantrum: Stone Edge (Entei) > Head Smash (Entei)
Rhydon: Drill Run (Entei) > Stone Edge (Entei)
Archeops: Rock Slide (Entei) > Stone Edge (Entei)
Barbaracle: Helping Hand (Tyranitar) > Stone Edge
 
Round 3

While supporters focuses their efforts on quickly cleansing the tainted team mates, the rest of the raid keeps up the offense against the enemy. Entei roars furiously and invests the squad with another heated wave of flames, but the main object of its wrath remains the unfortunate Archeops.

|Spe 34| HP 94/Energy 55
HP 110
Atk 5
Def 8
SpA 2
SpD 5
Spe 34
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 68| HP 88/Energy 49
HP 100
Atk 5
Def 4
SpA 1
SpD 3
Spe 68
SC 3 / WC 4
Abilities: Tough Claws, Sniper, Pick Pocket

|Spe 127| HP 37/Energy 55 (Light Screen for 4 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 3
Spe 127
SC 3 / WC 3
Abilities: Defeatist

|Spe 71| HP 77/Energy 80 (Light Screen for 4 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 91| HP 72/Energy 51
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 80| HP 70/Energy 51
HP 100
Atk 5
Def 3
SpA 4
SpD 3
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 61| HP 96/Energy 55 (Light Screen for 4 more actions)
HP 110
Atk 7
Def 7
SpA 3
SpD 5
Spe 61
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

[
1] |Spe 130| HP 35/Energy 57
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

HP 1240, Deadly Gaze (Tyrantrum)
Helping Hand (Tyranitar): 14 energy
Dispel (Stratagem): Stratagem is dispelled, 7 energy
Dispel (Archeops): 7 energy

Crit roll (1-625): 8779/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5+2 energy

Crit roll (1-1250): 5845/10000
Stone Edge (Archeops): (10*0.67 [BP] + 3 [Stat Dif]) * 1.5 = 15 damage

Entei uses Fire Nova!
Rhydon: (6 [BP] + 3 [STAB] + 3 [Sun]) * 0.67 = 8 damage
Barbaracle: (6 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Focus Sash] + 3 [Sun]) * 0.44 = 6 damage
Archeops: (6*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 = 9 damage
Tyrantrum: (6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.44 = 6 damage
Fidgit: 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] = 14 damage
Gallade: 6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun] = 15 damage
Tyranitar: (6*0.67 [BP] + 3 [STAB] + 3 [Sun]) * 0.67 = 7 damage
Stratagem: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage


Dispel (Rhydon): Rhydon is dispelled, 7 energy

Crit roll (1-1250): 7813/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 27 damage, 6+2 energy

Crit roll (1-1250): 4866/10000
Stone Edge: (10*2 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 41 damage, 6+2 energy

Crit roll (1-1250): 6230/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5+2 energy

--------------------------------------------------------------------------
Helping Hand (Tyrantrum): 20 energy
Helping Hand (Rhydon): 14 energy

Crit roll (1-625): 3119/10000
Stats boost (1-1000): 6606/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-1250): 831/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-625): 1949/10000
Def drop roll (1-3000): 3231/10000

Iron Tail (Archeops): (10*0.67 [BP] + 1.5 [Stat Dif]) * 1.5 = 15 damage

Crit roll (1-625): 785/10000
Head Smash: (16*2 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 60 damage, 10+2 energy

Crit roll (1-625): 5719/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5+2 energy
Chill: Restores 12 energy

Crit roll (1-1250): 6360/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 6+2 energy

Gravity for 2 more rounds
Sun (infinite)

Deadly Gaze: Entei keeps an eye out for Tyranitar!
Aggro Threshold: 233
210
179
154
130
123
106
40
20
 
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"Not a very fun position to be in, but no matter."

Fidgit: Heal Pulse (Archeops) --- Helping Hand (Tyranitar)

Gallade: Reflect [GLYPH] --- Heal Pulse (Archeops)

Tyranitar: Taunt (Entei) --- Stone Edge (Entei)

Stratagem: Paleo Wave (Entei) --- Ancient Power (Entei)

Just a bit more before we might have to Chill. Remember what Tyrantrum's doing, and just keep chipping at it.
 

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