Will Matezoide contract Lupus? I'll call Dr. House!

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LupusAter said:

Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Locked)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

0/6 EC
0 MC
0/5 DC

HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1 -
SpD: Rank 3
Spe: 48

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect



Weavile Skadi (F)
Nature: Jolly (+Spe, - SAtk)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure:This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(Locked)This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 144 +

EC 6/6
MC 0
DC 2/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Metal Claw

Ice Punch
Reflect
Counter

Aerial Ace
Dig
Double Team
Dynamicpunch
Low Kick
Matezoide said:
Thankies.


<Phanpy> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)

Type: Ground

Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

About: An extremely happy and careful Phanpy, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to other Phanpy quickly got the team's attention and , after a short battle with Fiona, was captured.

Abilites:


Pick Up (Innate):

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.


Sand Veil (DREAM WORLD LOCKED, Innate):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


Stats
HP: 100
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 3 (+)
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 5/6
MC: 1
DC: 3/5

Attacks:

Odor Sleuth(*)
Tackle(*)
Growl(*)
Defense Curl(*)
Flail(*)
Take Down(*)
Rollout(*)
Natural Gift(*)
Slam(*)
Endure

Earthquake(*)
Protect(*)
Toxic(*)
Seed-Bomb
Superpower
Gunk Shot
Double Team

Counter(*)
Ice-Shard(*)
Body-Slam(*)





<Fiona> [Vanillite] (Female)
Nature: Modest (+ Sp.Attack - Attack)
Type: Ice

Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

Abilites:
Ice-Body (Innate):

This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor (DW UNLOCKED, Can be enabled):

The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16


EC: 6/9
MC: 1
DC: 5/5

Attacks:

Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Acid Armor
Mirror Coat
Sheer-Cold

Hail (*)
Blizzard (*)
Hidden-Power (7 BP,Electric) (*)
Flash Cannon
Magic Coat
Signal Beam
Substitute
Toxic
Double Team


Automotize(*)
Water-Pulse(*)
Imprison(*)
Rules said:
1 FE and 1 NFE.
2 days DQ
Abilites = All
Switch = KO
Items = Training
2 Recovery, 5 chills.
ASB Arena
Lupus sends out and equips items.
Matezoide does the same and orders.
Lupus orders.
I ref.
I make mistakes.
I fix said mistakes.
More mistakes are found.
I fix those as well.
Rinse and Repeat.
 


"Yes, lets begin with the NFEs.''

Fiona, lets go!



Hail -> Blizzard -> Ice Beam

If Brick Break in a combo, use Acid Armor and pushback.
If Swagger, use Substitute (20) that action and pushback.
 
Lupus's Team:

Health: 90
Energy: 100
Item: Exp. Share
Status: Fine
Other: None
Round 1 Actions: Stone Edge-Brick Break-Stone Edge

Matezoide's Team:

Health: 90
Energy: 100
Item: Lucky Egg
Status: Fine
Other: None
Round 1 Actions: Hail -> Blizzard -> Ice Beam
If Brick Break in a combo, use Acid Armor and pushback.
If Swagger, use Substitute (20) that action and pushback.​

Speed Tiers:
Scraggy: 48
Vanillish: 59
Vanillish is faster: Vanillish -> Scraggy

Action 1:
Vanillish used Hail!!
(-9 Energy)

Scraggy used Stone Edge!!
(-7 Energy)
Hit Chance: 9646/10000 (No)

(-2 HP Scraggy)

Action 2:
Vanillish used Blizzard!!
(-7 Energy)
Hit Chance: Hail
Crit Chance: 6101/10000 (No)
Damage: [(12 + 3 + 6 - 4.5)] = 16.5
Freeze Chance: 2497/10000 (No)

Scraggy used Brick Break!!
(-5 Energy)
Crit Chance: 8518/10000 (No)
Damage: [(8 + 3 + 4.5 - 4.5)] = 11

(-2 HP Scraggy)
(+2 HP Vanillish)

Action 3:
Vanillish used Ice Beam!!
(-6 Energy)
Crit Chance: 5961/10000 (No)
Damage: [(10 + 3 + 6 - 4.5)] = 14.5
Freeze Chance: 6603/10000 (No)

Scraggy used Stone Edge!!
(-7 Energy)
Hit Chance: 9764/10000 (No)

(-2 HP Scraggy)
(+2 HP Vanillish)

Final Calculations:
Scraggy: (-37 HP) & (-19 Energy)
Vanillish: (-7 HP) & (-22 Energy)

Lupus's Team:

Health: 53
Energy: 81
Item: Exp. Share
Status: Fine
Other: None
Round 1 Actions: Stone Edge-Brick Break-Stone Edge

Matezoide's Team:

Health: 83
Energy: 78
Item: Lucky Egg
Status: Fine
Other: None
Round 1 Actions: Hail -> Blizzard -> Ice Beam
If Brick Break in a combo, use Acid Armor and pushback.
If Swagger, use Substitute (20) that action and pushback.​

Hail for 3 more Actions



"Those misses have costed Scraggy a major lead in damage output. The Hailstorm doesn't help either as Scraggy gets weaker and Vanillish gets stronger every action. Is there any way that Lupus can pull a victory out of this?"

Lupus orders First
Matezoide next
I ref
 
Round 2

Lupus's Team:

Health: 53
Energy: 81
Item: Exp. Share
Status: Fine
Other: None
Round 1 Actions: Brick Break ~ Fire Punch ~ Brick Break

Matezoide's Team:

Health: 83
Energy: 78
Item: Lucky Egg
Status: Fine
Other: None
Round 1 Actions: Blizzard ~ Blizzard ~ Blizzard


Hail for 3 more Rounds

Action 1:
Vanillish used Blizzard!!
(-7 Energy)
Hit Chance: Hail
Crit Chance: 7256/10000 (No)
Damage: [(12 + 3 + 6 - 4.5)] = 16.5
Freeze Chance: 3287/10000 (No)

Scraggy used Brick Break!!
(-5 Energy)
Crit Chance: 3308/10000 (No)
Damage: [(8 + 3 + 4.5 - 4.5) * 1.5] = 16.5

(+2 HP Vanillish)
(-2 HP Scraggy)

Action 2:
Vanillish used Blizzard!!
(-11 Energy)
Hit Chance: Hail
Crit Chance: 9086/10000 (No)
Damage: [(12 + 3 + 6 - 4.5)] = 16.5
Freeze Chance: 2549/10000 (No)

Scraggy used Fire Punch!!
(-6 Energy)
Crit Chance: 7113/10000 (No)
Damage: [(8 + 4.5 - 4.5) * 1.5] = 12
Burn Chance: 1216/10000 (No)

(+2 HP Vanillish)
(-2 HP Scraggy)

Action 3:
Vanillish used Blizzard!!
(-15 Energy)
Hit Chance: Hail
Crit Chance: 358/10000 (Yes)
Damage: [(12 + 3 + 3 + 6 - 4.5)] = 19.5

Scraggy Fainted!!

(+2 HP Vanillish)

Round End Totals:
Scraggy: (-50.5 -> 51 Health) & (-11 Energy)
Vanilish: (-28.5 -> 29 Health) & (-33 Energy)

Lupus's Team:

Health: KO
Energy: KO
Item: Exp. Share
Status: KO
Other: KO
Round 1 Actions: Stone Edge-Brick Break-Stone Edge


Matezoide's Team:

Health: 60
Energy: 45
Item: Lucky Egg
Status: Fine
Other: None
Round 1 Actions: Hail -> Blizzard -> Ice Beam
If Brick Break in a combo, use Acid Armor and pushback.
If Swagger, use Substitute (20) that action and pushback.​


Hail for 2 more Rounds



"And the pain has increased as Vanillish crushes Scraggy under a snowstorm of destruction. Will Lupus be able to handle the pain?"

Lupas sends out Weavile automatically. Please equip an item.
Matezoide Orders first.
Lupus orders next.
I will ref
 
Automotize -> Flash Cannon -> Flash Cannon

If Double Team, use Blizzard in the following action.
If You are Taunted A1, change that action to Blizzard
 
Lupus's Team:

Health: 100
Energy: 100
Item: None
Status: None
Other: None
Round Actions: Dynamicpunch+Aerial Ace-Cooldown(Metal Claw)-Night Slash.

Matezoide's Team:

Health: 60
Energy: 45
Item: Lucky Egg
Status: Fine
Other: None
Round 1 Actions: Automotize -> Flash Cannon -> Flash Cannon
If Double Team, use Blizzard in the following action.
If You are Taunted A1, change that action to Blizzard​

Speed Tiers:
Weavile: 144
Vanillish: 59
Weavile -> Vanillish

Action 1:
Vanillish used Automize!!
(-7 Energy)
Vanillish became more Nimble!!
(+2 Speed Vanillish)
(59 Speed --> 206.5 -> 207 Speed)

Weavile used DynamicAerialPunchingAce!!
(-18 Energy)
Hit Chance: ----
Crit Chance: 1543/10000 (No)
Damage: [(18 + 6 - 4.5) * 1.5] = 29.25
Vanillish became confused!!
Confusion Level: 8590/10000 (Intense)
(Vanillish is confused for 4 Actions)

(+2 HP Vanillish)
Action 2:
Confusion: 4020/10000 (Does not Hit Self)
Vanillish used Flash Cannon!!
(-6 Energy)
Crit Chance: 5835/10000 (No)
Damage: [(8 + 6 - 4.5) * 1.5] = 14.25
Effect Chance: 9024/10000 (Yes)
Weavile's Special Def was lowered!!

Weavile Cooled down!!

(+2 HP Vanillish)

Action 3:
Confusion: 3880/10000 (Does not Hit Self)
Vanillish used Flash Cannon!!
(-10 Energy)
Crit Chance: 5786/10000 (No)
Damage: [(8 + 6 - 4.5) * 1.5] + (1 * 1.75) = 16
Effect Chance: 4204/10000 (No)

Weavile used Night Slash!!
(-4 Energy)
Crit Chance: 1487/10000 (No)
Damage: [(7 + 3 + 6 - 4.5)] = 11.5

(+2 HP Vanillish)

Round End Calculations:
Weavile: (-30.25 -> 30 Health) & (-22 Energy)
Vanillish: (-34.75 -> 35 Health) & (-23 Energy)

Lupus's Team:

Health: 70
Energy: 78
Item: None
Status: None
Other: None
Round Actions: Dynamicpunch+Aerial Ace-Cooldown(Metal Claw)-Night Slash.

Matezoide's Team:

Health: 25
Energy: 22
Item: Lucky Egg
Status: Confused for 2 more Actions
Other: +1 Speed, Lighter
Round 1 Actions: Automotize -> Flash Cannon -> Flash Cannon
If Double Team, use Blizzard in the following action.
If You are Taunted A1, change that action to Blizzard​

Hail for 1 more Round



"Somehow, Vanillish has survived Weavile's onslaught!! However, Weavile's luck is rather low. Can Weavile KO Vanillish? Or will Vanillish get 2 KO's this battle?"

Lupus Orders
Matezoide Orders
I ref
 

"Yes, Lupus, I understand that Weavile has R5 atk as I have recently checked on IRC. However, I don't feel like recalculating that for the entire round. As such, you have it listed as R4, so for the rest of this battle, I shall treat it as R4.

Please note that I am not being rude. I am just very tired because of College finals quickly approaching. Sorry Lupus."


Reffing now. Please wait a few minutes.
 
Round 4

Lupus's Team:

Health: 70
Energy: 78
Item: None
Status: None
Other: None
Round Actions: Shredder(Fury Swipes+Metal Claw)-cooldown(Night Slash)-Night Slash

Matezoide's Team:

Health: 25
Energy: 22
Item: Lucky Egg
Status: Confused for 2 more Actions
Other: +1 Speed, Lighter
Round 1 Actions: Flash Cannon*3

Hail for 1 more Round

Speed Tiers:
Weavile: 144
Vanillish (+1): 103.25 -> 103
Weavile is faster!

Action 1:
Confusion: 3168/10000 (Does not Hit Self)
Vanillish used Flash Cannon!!
(-14 Energy)
Crit Chance: 7096/10000 (No)
Damage: [(8 + 6 - 4.5) * 1.5] = 14.25
Effect Chance: 6047/10000 (No)

Weavile used Shredder (Fury Swipes + Metal Claw)!!
(-12 Energy)
Hit Chance: 100+ due to +speed nature
Times Hit: 6/6 (Hits 5X)

5X SE attacks will KO regardless.

End Round Totals:
Weavile: (-14 Health) & (-12 Energy)
Vanillish: KO'd

Lupus's Team:

Health: 56
Energy: 66
Item: None
Status: Cooling Down A1
Other: Cooling Down A1
Round Actions: Shredder(Fury Swipes+Metal Claw)-cooldown(Night Slash)-Night Slash


Matezoide's Team:

Health: KO
Energy: KO
Item: Lucky Egg
Status: KO
Other: KO
Round 1 Actions: Flash Cannon*3



"Looks like Matezoide took his first fall, but he has a Phanphy to back up Vanillish. Can a Healthy Phanphy beat a damaged Weavile or does Weavile's Type advantage mean Phanphy's dead?"

Matezoide sends out automatically
Matezoide equips items and orders
Lupus orders
I ref
 


Owww......


Fiona! Are you alright?


I will be ok, but me losing is not a surprise. I am just not that powerfull.


Thats just not true and you know that.....


I am sorry for interrupting, but we have to take down that Weavile.


Yes, you are----

*Alice's body begins to glow and........*


Oh, my.....


Now thats a surprise.


Yes! Alice is so powerfull now....but i feel wierd....

*Fiona starts to glow as well*



It seems some of the evolutionary energy from Alice went to you.



I feel.....powerfull.



She learns Fire Fang, Thunder Fang, Horn Attack, Bulldoze, Rapid Spin, Knock Off and Magnitude from evolution.

<Phanpy> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)

Type: Ground

Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

Abilites:


Sturdy (Innate):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Veil (DREAM WORLD LOCKED, Innate):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


Donphan
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 1
DC: 3/5

Attacks:

Odor Sleuth(*)
Tackle(*)
Growl(*)
Defense Curl(*)
Flail(*)
Take Down(*)
Rollout(*)
Natural Gift(*)
Slam(*)
Endure
Fire Fang
Thunder Fang
Horn Attack
Bulldoze
Rapid Spin
Knock Off
Magnitude

Earthquake(*)
Protect(*)
Toxic(*)
Seed-Bomb
Superpower
Gunk Shot
Double Team

Counter(*)
Ice-Shard(*)
Body-Slam(*)


*Alice's body starts to glow in a red light as it prepares it's move.*


Time to see what i can do now.....


Hyperpower (Superpower combo) -> Cooldown -> Earthquake
 

"According to Dogfish on IRC, Dig+Dynamicpunch is not a valid combination. As such, Weavile will fail to preform the combination and this allows the Superpower combination to hit. These are the damage calcs of Superpower."

[(27 + 7.7 - 4.5) * 2.25] = 67.5 -> 68 total damage. This OHKO's Weavile. There's really no need to ref the rest. Prize claims are the following:

I recieve 4UC
Matezoide and Lupus get 2CC
Scraggy gets 1EC, 1DC, and 3MC (via Exp.Share)
Vanillish gets 1EC, 1DC, 1KOC and 2MC. Through Lucky Egg it gets 1EC OR 1DC additionally.
Donphan gets 1KOC, 4MC (with Exp.Share)
Weavile gets 1KOC and 3MC

I believe these are correct.
 
To be honest, i dont see any problems with the combo. The issue here is that Weavile was cooling down, so he was unable to move regardless.

gg, Lupus.
 
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