Hello everyone here at Smogon! This is my most recent ubers team and after a few changes were made this is the current version of the team. Playing casually I have got into the 1900s on Showdown but I feel it still needs improvements to face some threats, and I was hoping here on Smogon people would help me :) The team is based around sweeping late game with Arceus Steel. Well without further ado here is the team: Kyogre @ Leftovers Bold Nature (+Def, -Atk) Trait: Drizzle EVs: 252 HP / 252 Def / 4 SpA - Scald - Rest - Sleep Talk - Roar I have Physically Defensive Kyogre to take hits, phaze out sweepers, and is my answerto Darkrai and sleep fodder in general. Its pretty useful since even uninvested Scald in the rain does good damage. I really like and rain helps Deoxys-A hit 100% of his Thunders and removes the fire weakness from Arceus-Steel and Excadrill which is huuuuge as Arceus now sets up on more things and Excadrill gets a better chance to spin. Another advantage of having bulky Kyogre is that I rarely lose the weather war. However I feel it sometimes isnt bulky enough to take on things like SD Rayquaza and Extremekiller and cant really do anything back to them either except Roar them out. Sleep Talk can be unreliable too. Deoxys-A @ Life Orb Rash Nature (+Spatk, -Spdef) Trait: Pressure EVs: 252 Spatk / 252 Spe / 4 Atk - Extremespeed - Superpower - Ice Beam - Thunder Deoxys-A is a monster. As soon as it comes out it's almost guaranteed to get a kill. EVs is to hit as hard as possible on the special side, 0hkoing most Kyogre with Thunder, outspeeding dragons and taking them out with Ice Beam, Superpower destroys Tyranitar, Ferrothorn and Arceus on the switch. Extremespeed is powerful priority and I can revenge a lot of weakened things, normally scarfers. It also allows for Deoxys to always get off damage before dying. I sometimes wish I had a sash on Deoxys but I just love the power Life Orb brings. Giratina-O @ Griseous Orb Adamant Nature (+Atk, -Spatk) Trait: Levitate EVs: 252 Atk / 4 Def / 4 Spdef / 164 HP / 84 Spe - Shadow Sneak - Substitute - Dragon Tail - Earthquake Standard Shuffling Giratina-O. It has very good natural bulk which is pretty helpful. It also blocks spin which is cool, and Shadow Sneak is perfect for Deoxys forms and in general is very good priority. It also takes care of weakened Mewtwo and can get off a hit before dying. Thanks to its fantastic typing Giratina can set up a sub on a lots of things and start Dragon Tailing everything racking up damage on the opposing team. Earthquake hits Dialga and Excadrill hard who otherwise beats me one on one. Palkia @ Choice Scarf Hasty Nature (+Spe, -Def) Trait: Pressure EVs: 252 Spe / 252 Spatk / 4 Spdef - Surf - Spacial Rend - Thunder - Outrage Palkia is my main switch into Kyogre as it x4 resists water and doesn't get hit super-effectively by any other move in Kyogre's arsenal. It also revenge kills many threats such as DD Rayquaza. Surf does lots of damage to anything in the rain, Spacial Rend revenges dragons without the -2 Spatk that might give the opponent a chance to set up. Thunder is mainly for Kyogre and hits a lot of the tier for good damage. The para chance is also pretty nifty. Outrage is to revenge Calm Mind users. Excadrill @ Leftovers Adamant Nature (+Attack, -Spatk) Trait: Mold Breaker EVs: 176 HP / 20 Spe / 60 Atk / 252 Spdef - Swords Dance - Stealth Rock - Earthquake - Rapid Spin Bulky Excadrill is just awesome in ubers. It can come in on all the main entry hazards users and set up in their face, and the beauty is that thanks to its massive attack it does huge damage to Giratina trying to block the spin after an SD. Mold Breaker is a fantastic ability for Excadrill to have as thanks to this almost nothing is safe from its powerful Earthquake, Giratina-O being the main victim. Stealth Rocks is a must on any team and thanks to the switches Excadrill causes it is easy to set them up. Rapid Spin is to rid myself of hazards, and EQ just wrecks everything. Rain is very important as it allows me to beat Dialga 1 on 1. Arceus-Steel @ Iron Plate Timid Nature (+Spe, -Atk) Trait: Multitype EVs: 248 HP / 8 Spatk / 252 Spe - Calm Mind - Recover - Thunder - Judgment Here it is, the star of the team! Arceus Steel is very very good at late game sweeping thanks to its great typing, humongous bulk, and decent coverage. I try not to reveal my Arceus type to the very end as it is kind of an uncommon type, and so my opponent remains uncertain on what to sack. Arceus Steel is fantastic in the sense that he cannot get poisoned, essentially guaranteeing its longevity. Thunder is also kind of unexpected and allows me to take care of things like Kyogre and Ho-Oh. If rain is up, Arceus is nigh impossible to stop. The main problems my team has are Dialga and Ho-Oh in sun, Mewtwo, and Extremekiller Arceus. Calm Minding Arceus are also dangerous if I let them set up too much. Any help to make my team better is much appreciated!!!