WIN A FREE ARCEUS ITT

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
No you cannot; I just sucked you into opening a thread for a 1v1 Flash with standard rules.

Team Avnomke
Female
At a Glance:
100/4/3/1-/3/150+ +26% accuracy 4/4 20
100/5/3/2-/3/173+ +30% accuracy 4/4 23

Rock Head/Pressure/Unnerve/Tough Claws (Mega)
Jolly Nature: -Special Attack, +Speed, +26% Accuracy

Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 20

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Jolly Nature: -Special Attack, +Speed, +30% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 23

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
EC/AC/MC
0/NA/0

Attacks: /90
Agility
Ancient Power
Assurance
Dragon Breath
Bite
Earthquake
Fire Fang
Fly
Ice Fang
Iron Head
Pursuit
Roar
Rock Slide
Steel Wing
Supersonic
Tailwind
Taunt
Thunder Fang
Wide Guard
Wing Attack


Team tavok

Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14



Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:

HP: 90
Atk: Rank 4 (8 w/Huge Power + Mawilite)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)



EC: 0/0
MC: 0
AC: 5/5
KOC: 0



Moves (33/??)
- Astonish
- Baton Pass
- Bite
- Brick Break
- Counter
- Cruch
- Endure
- Fairy Wind
- Fake Tears
- Fire Fang
- Focus Punch
- Giga Impact
- Growl
- Ice Fang
- Ice Punch
- Iron Defense
- Iron Head
- Knock Off
- Metal Burst
- Misty Terrain
- Pain Split
- Play Rough
- Protect
- Rock Slide
- Stealth Rock
- Sucker Punch
- Sweet Scent
- Taunt
- Thunder Fang
- Thunder Punch
- Torment
- Toxic
- Vice Grip

Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 0/5
KOC: 0


Moves (24/??)
- Agility
- Air Cutter
- Assurance
- Brave Bird
- Drill Peck
- Endure
- Feint
- Fly
- Fury Attack
- Leer
- Night Slash
- Peck
- Protect
- Rock Slide
- Roost
- Sand-Attack
- Sky Attack
- Spikes
- Stealth Rock
- Steel Wing
- Swift
- Taunt
- Torment
- Toxic


Avnomke sends out and equips, tavok sends out, equips, orders, Avnomke orders, I referee.
 
Sicne this will be training items and avnomke seems to be asleep, I'll just order right away.

Mirra the Mawile @ Exp. Share
[Sheer Force ON]

Iron Head - Iron Head - Iron Head

- IF Fly THEN Sucker Punch.
- IF Earthquake THEN Counter.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ROUND ONE

FIELD EFFECTS
N/A

Avnomke A

Terrordactyl (F) @ Exp. Share
Typing
: Rock/Flying
Ability: Rock Head/Pressure
HP/EN: 100 / 100
Stats
: 4 / 3 / 1 / 3 / 150
SC/WC/BRT: 4 / 4 / 20
Buffs: +26% Acc
De-Buffs: N/A

tavok A

Mirra (F) @ Exp. Share
Typing
: Steel/Fairy
Ability: Hyper Cutter/Intimidate/Sheer Force
HP/EN: 90 / 100
Stats
: 3 / 3 / 1 / 3 / 50
SC/WC/BRT: 1 / 2 / 14
Buffs: N/A
De-Buffs: N/A

BEGIN ROUND
Mirra's Intimidate: -1 Atk (Terrordactyl), Mirra's Sheer Force: ON
---
ACTION ONE
Terrordactyl used an Earthquake + Earthquake combo!
(BEC = (7 + 11) = 18, 100 > 18; Combo works)
(Crit Roll [<=625]: 8070/10000; No)

((22.5 + 1.5) × 1.5 - 2) = 34 DMG (Mirra)
-((7 + 11) × 1.75) = 31.5 EN, Cooldown (1a) (Terrordactyl)

Mirra used Counter!
(34 × 1.5) = 51 DMG (Terrordactyl)
-(6 + (34 ÷ 2) + 2) = 25 EN (Mirra)
---
ACTION TWO
Terrordactyl must recharge!

Mirra used Iron Head!
(Crit Roll [<=625]: 3239/10000; No)
((10 + 3) × 1.5) = 19.5 DMG (Terrordactyl)
-(6 + 1) = 7 EN (Mirra)
---
ACTION THREE
Terrordactyl used an Earthquake + Earthquake combo!
(BEC = (15 + 19) = 34, 68.5 > 34; Combo works)
(Crit Roll [<=625]: 9742/10000; No)

((22.5 + 1.5) × 1.5 - 2) = 34 DMG (Mirra)
-((15 + 19) × 1.75) = 59.5 EN, Cooldown (1a) (Terrordactyl)

Mirra used Counter!
(34 × 1.5) = 51 DMG (Terrordactyl)
-(6 + (34 ÷ 2) + 2) = 25 EN (Mirra)

Terrordactyl Fainted!

tavok wins!
---
END ROUND

FIELD EFFECTS
N/A

Avnomke X

Terrordactyl (F) @ Exp. Share
Typing
: Rock/Flying
Ability: Rock Head/Pressure
HP/EN: KO / 9
Stats
: 4 / 3 / 1 / 3 / 150
SC/WC/BRT: 4 / 4 / 20
Buffs: +26% Acc
De-Buffs: -1 Atk (P-1), Cooldown (1a)

tavok A

Mirra (F) @ Exp. Share
Typing
: Steel/Fairy
Ability: Hyper Cutter/Intimidate/Sheer Force
HP/EN: 22 / 44
Stats
: 3 / 3 / 1 / 3 / 50
SC/WC/BRT: 1 / 2 / 14
Buffs: N/A
De-Buffs: N/A​

tavok wins!

PRIZES

AVNOMKE
1 CC
Aerodactyl
: (2+1) MC, 1 AC

TAVOK
1 CC
Mawile
: (3+1) MC, 1 KOC

ITS_A_RANDOM
3 UC


No you still cannot win a free Arceus ITT.
 

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