zarator
^_^
A long and narrow bridge of stone allows you to reach the impervious peak, stormed by blinding thunderbolts and battered by incessant winds. There doesn't seem to be any tunnels, so your only choice is to follow the rather unstable and rough cliff which follows the circumference of the tall mountain. Sometimes, a bolt of lightning strikes really near your position, but nevertheless you keep going on, until the cliff ends with a cave. You enter in, pleased for leaving behind the frigid winds and the loud thunders.
This cavern seems to be illuminated from within, quite to your surprise. Several blue crystals, sparking with weak jolts of electricity, paint the surrounding walls with fascinating cerulean reflexes. After some time, you also note that a lot of the rock composing the cave, from the floor to the walls to the ceiling, seems to be of metallic composition. The path ends at a certain point, with a hole in the floor. After some esitations, you go through it, not without the necessary care. The tunnel is not really long, and you soon find yourselves in another cavern, much larger than the previous one. Crystals like the ones which you found here and there so far are now all over the place, shining like torches and bathing the entire area in a wonderful soothing atmosphere. However, now, walking through the crystals is particularly difficult, since they zap if you get too close to them.
Nevertheless, you manage to cover the distance to the end of the cavern. You are now in a barren hall, rather little compared to the cavern you're coming from. There are still some of those crystals all around, with some particularly large rocks charged with electricity - you count two of them. But since you're here for other reason rather than counting stones, you head for the exit... until a slide blocks your path! Luckily you're unaffected, but now you'll have to remove the rubble which is preventing you from keep going. You call your Pokémon to help you in the task, but suddendly a strange noise catches your attention. Looks like your Pokémon will be required for something else first!
(3 of them)
HP 200 (each)
Atk 4
Def 4
SpA 5
SpD 3
Spe 52
Size Class 1
Weight Class 1
10+10% Accuracy boost
Abilities: Magnet Pull, Sturdy, Analytic
Quietness: Magnemite is immune to Taunt, Rage Powder and Follow Me
Aztec (N/A)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Ground / Psychic
Abilities: Levitate
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
Stats:
HP: 90
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 5
Spe: 65 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
DC: N/A
Moves:
Harden
Confusion
Rapid Spin
Mud-Slap
Rock Tomb
Psybeam
Power Trick
Self-Destruct
Ancient Power
Earth Power
Explosion
Power Split
Guard Split
Teleport
Earthquake
Smack Down
Psychic
Light Screen
Reflect
Hidden Power Ground
Protect
Substitute
Dig
Grass Knot
Psyshock
Gravity
Drill Run
Signal Beam
Magic Coat
Zen Headbutt
Terra (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Ground / Rock
Abilities: Rock Head / Sturdy / Sand Veil [DW]
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 3 (+)
SpD: 3
Spe: 39 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Moves:
Tackle
Defence Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Self-Destruct
Rollout
Rock Blast
Smack Down
Stone Edge
Heavy Slam
Steamroller
Autotomize
Block
Focus Punch
Rock Climb
Wide Guard
Hidden Power Ground
Earthquake
Brick Break
Flamethrower
Rock Tomb
Dig
Double Team
Brick Break
Bide
Earth Power
Grace (F)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion
Type: Water / Ground
Abilities: Sticky Hold / Storm Drain / Sand Force (DW)
Glyph of Recover: Allows Recover to be used on friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Moves:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Ground
Rain Dance
Recover
Acid Armor
Brine
Counter
Mirror Coat
Yawn
Toxic
Ice Beam
Rest
Double Team
Protect
Dig
Earthquake
Earth Power
Multitask (F)
Nature: Serious
-
Type: Poison / Ground
Abilities: Persistent / Vital Spirit / Prankster [DW]
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks [28]:
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Helping Hand
Knock Off
Magic Room
Rapid Spin
Razor Wind
Rototiller
Tailwind
Whirlwind
Wide Guard
Wonder Room
Entrainment
Follow Me
Heal Pulse
Me First
Wish
Double Team
Earthquake
Hidden Power Ground
Light Screen
Taunt
Drill Run
Colossoil [Rosch] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Dark/Ground
Abilities:
Rebound/Guts/Pressure (H)
Glyph of Rock Slide: Makes Rock Slide deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its power by 1.
Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (41):
Drill Run
Rototiller
Stockpile
Swallow
Spit Up
Horn Attack
Peck
Leer
Tackle
Bubblebeam
Body Slam
Bite
Rapid Spin
Pursuit
Dig
Bounce
Magnitude
Crunch
Megahorn
Horn Drill
Encore
Double-Edge
Fake Out
Fire Fang
Thunder Fang
Double-Edge
Sucker Punch
Sand Tomb
Aqua Tail
Endure
Snatch
Taunt
Brick Break
Protect
Earthquake
Double Team
Rock Slide
Stone Edge
Substitute
U-Turn
Dive
Diggersby [Underminer] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal/Ground
Abilities:
Pick Up/Cheek Pouch/Huge Power (H)
Glyph of Rock Slide: Makes Rock Slide deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its power by 1.
Stats:
HP: 100
Atk: Rank 3 (+) [6 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 78
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 6/6
MC: 0
AC: 5/5
Attacks (31):
Hammer Arm
Rototiller
Bulldoze
Swords Dance
Tackle
Agility
Leer
Quick Attack
Doubleslap
Odor Sleuth
Mud-Slap
Take Down
Mud Shot
Double Kick
Dig
Bounce
Super Fang
Facade
Defense Curl
Rollout
Spikes
Toxic
Protect
Substitute
Double Team
Earthquake
Brick Break
Rock Slide
Strength
U-Turn
Wild Charge
Marowak [Quartz] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Ground
Abilities:
Rock Head/Lightningrod/Battle Armor (H)
Glyph of Rock Slide: Makes Rock Slide deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its power by 1.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 5/5
Attacks (25):
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Double-Edge
Bone Rush
Endeavor
Detect
Endure
Belly Drum
Perish Song
Play Rough
Screech
Fire Punch
Knock Off
Low Kick
Toxic
Brick Break
Dig
Earthquake
Aerial Ace
Thunderpunch
Rock Slide
Protect
Camerupt [Ian] (M)
Nature: Quiet (Increases Special Attack by *, -15% Speed, -10% Evasion)
Type:
Fire/Ground
Abilities:
Magma Armor/Solid Rock/Anger Point (H)
Glyph of Eruption: Causes Eruption to always have 15 BP regardless of the current HP and makes it deal full damage instead of 75% when hitting multiple targets.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (27):
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Yawn
Amnesia
Rock Slide
Lava Plume
Flamethrower
Earthquake
Earth Power
Eruption
Mud Bomb
Ancientpower
Endure
Scary Face
Body Slam
Heat Wave
Protect
Double Team
Substitute
Will-o-Wisp
Fire Blast
Stone Edge
This cavern seems to be illuminated from within, quite to your surprise. Several blue crystals, sparking with weak jolts of electricity, paint the surrounding walls with fascinating cerulean reflexes. After some time, you also note that a lot of the rock composing the cave, from the floor to the walls to the ceiling, seems to be of metallic composition. The path ends at a certain point, with a hole in the floor. After some esitations, you go through it, not without the necessary care. The tunnel is not really long, and you soon find yourselves in another cavern, much larger than the previous one. Crystals like the ones which you found here and there so far are now all over the place, shining like torches and bathing the entire area in a wonderful soothing atmosphere. However, now, walking through the crystals is particularly difficult, since they zap if you get too close to them.
Nevertheless, you manage to cover the distance to the end of the cavern. You are now in a barren hall, rather little compared to the cavern you're coming from. There are still some of those crystals all around, with some particularly large rocks charged with electricity - you count two of them. But since you're here for other reason rather than counting stones, you head for the exit... until a slide blocks your path! Luckily you're unaffected, but now you'll have to remove the rubble which is preventing you from keep going. You call your Pokémon to help you in the task, but suddendly a strange noise catches your attention. Looks like your Pokémon will be required for something else first!
(3 of them)
HP 200 (each)
Atk 4
Def 4
SpA 5
SpD 3
Spe 52
Size Class 1
Weight Class 1
10+10% Accuracy boost
Abilities: Magnet Pull, Sturdy, Analytic
Quietness: Magnemite is immune to Taunt, Rage Powder and Follow Me
Aztec (N/A)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Ground / Psychic
Abilities: Levitate
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
Stats:
HP: 90
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 5
Spe: 65 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
DC: N/A
Moves:
Harden
Confusion
Rapid Spin
Mud-Slap
Rock Tomb
Psybeam
Power Trick
Self-Destruct
Ancient Power
Earth Power
Explosion
Power Split
Guard Split
Teleport
Earthquake
Smack Down
Psychic
Light Screen
Reflect
Hidden Power Ground
Protect
Substitute
Dig
Grass Knot
Psyshock
Gravity
Drill Run
Signal Beam
Magic Coat
Zen Headbutt
Terra (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Ground / Rock
Abilities: Rock Head / Sturdy / Sand Veil [DW]
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 3 (+)
SpD: 3
Spe: 39 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Moves:
Tackle
Defence Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Self-Destruct
Rollout
Rock Blast
Smack Down
Stone Edge
Heavy Slam
Steamroller
Autotomize
Block
Focus Punch
Rock Climb
Wide Guard
Hidden Power Ground
Earthquake
Brick Break
Flamethrower
Rock Tomb
Dig
Double Team
Brick Break
Bide
Earth Power
Grace (F)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion
Type: Water / Ground
Abilities: Sticky Hold / Storm Drain / Sand Force (DW)
Glyph of Recover: Allows Recover to be used on friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Moves:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Ground
Rain Dance
Recover
Acid Armor
Brine
Counter
Mirror Coat
Yawn
Toxic
Ice Beam
Rest
Double Team
Protect
Dig
Earthquake
Earth Power
Multitask (F)
Nature: Serious
-
Type: Poison / Ground
Abilities: Persistent / Vital Spirit / Prankster [DW]
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks [28]:
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Helping Hand
Knock Off
Magic Room
Rapid Spin
Razor Wind
Rototiller
Tailwind
Whirlwind
Wide Guard
Wonder Room
Entrainment
Follow Me
Heal Pulse
Me First
Wish
Double Team
Earthquake
Hidden Power Ground
Light Screen
Taunt
Drill Run
Colossoil [Rosch] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Dark/Ground
Abilities:
Rebound/Guts/Pressure (H)
Glyph of Rock Slide: Makes Rock Slide deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its power by 1.
Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (41):
Drill Run
Rototiller
Stockpile
Swallow
Spit Up
Horn Attack
Peck
Leer
Tackle
Bubblebeam
Body Slam
Bite
Rapid Spin
Pursuit
Dig
Bounce
Magnitude
Crunch
Megahorn
Horn Drill
Encore
Double-Edge
Fake Out
Fire Fang
Thunder Fang
Double-Edge
Sucker Punch
Sand Tomb
Aqua Tail
Endure
Snatch
Taunt
Brick Break
Protect
Earthquake
Double Team
Rock Slide
Stone Edge
Substitute
U-Turn
Dive
Diggersby [Underminer] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal/Ground
Abilities:
Pick Up/Cheek Pouch/Huge Power (H)
Glyph of Rock Slide: Makes Rock Slide deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its power by 1.
Stats:
HP: 100
Atk: Rank 3 (+) [6 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 78
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 6/6
MC: 0
AC: 5/5
Attacks (31):
Hammer Arm
Rototiller
Bulldoze
Swords Dance
Tackle
Agility
Leer
Quick Attack
Doubleslap
Odor Sleuth
Mud-Slap
Take Down
Mud Shot
Double Kick
Dig
Bounce
Super Fang
Facade
Defense Curl
Rollout
Spikes
Toxic
Protect
Substitute
Double Team
Earthquake
Brick Break
Rock Slide
Strength
U-Turn
Wild Charge
Marowak [Quartz] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Ground
Abilities:
Rock Head/Lightningrod/Battle Armor (H)
Glyph of Rock Slide: Makes Rock Slide deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its power by 1.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 5/5
Attacks (25):
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Double-Edge
Bone Rush
Endeavor
Detect
Endure
Belly Drum
Perish Song
Play Rough
Screech
Fire Punch
Knock Off
Low Kick
Toxic
Brick Break
Dig
Earthquake
Aerial Ace
Thunderpunch
Rock Slide
Protect
Camerupt [Ian] (M)
Nature: Quiet (Increases Special Attack by *, -15% Speed, -10% Evasion)
Type:
Fire/Ground
Abilities:
Magma Armor/Solid Rock/Anger Point (H)
Glyph of Eruption: Causes Eruption to always have 15 BP regardless of the current HP and makes it deal full damage instead of 75% when hitting multiple targets.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (27):
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Yawn
Amnesia
Rock Slide
Lava Plume
Flamethrower
Earthquake
Earth Power
Eruption
Mud Bomb
Ancientpower
Endure
Scary Face
Body Slam
Heat Wave
Protect
Double Team
Substitute
Will-o-Wisp
Fire Blast
Stone Edge