zarator
^_^
You arrive near the gate when the sun is already high in the sky. There seems to be a lot of movement in the quarters, with guards making haste from the courtyard to the barbican warding the path leading to the top of the mountain. Suddendly, one of them spots you and runs to you quickly. "Hail, trainers. We were waiting for you. Please, this way". You follow uncertain the man up to the stone building close to the gate and wait as he knocks the door repeteadly. "The trainers are here, sir!", he tells with excited voice at the person on the other side of the door. Shortly after, what looks to be some kind of officer or commander opens the door and greets you warmly. "Welcome, trainers. The Champion is over there".
Near a rough wooden table, Lance was discussing over a map near a woman with blue hair and a fluent black cloak, but both turn their attention on you as soon as you enter the quarters. "You've come at the right time, trainers", says the champion with a smile. "We're planning our operation on the summit of Stormrage Mountain - ah, allow me to introduce you to Clair. She will lead this expedition". Once mentioned, you now recognize her as the Gym Leader of Blackthorn town.
"Nice to meet you, trainers", greets you the woman. "But we don't have time for presentations. The hour has come to reach the top of the mountain and put an end to this crisis".
"Well said, Clair", agrees Lance. "You must leave as soon as possible. How many guards do you need to bring with you?"
"None", replies the gym leader. "We can't afford to weaken our already scarce presence here. These two trainers and I will be more than enough".
"Very well, then", concluded the champion. "Good luck, guys".
Clair nods and then turns her eyes on you. "Let's go!"
The path slowly rises in circles, following the shape of the mountain. Strangely, the weather is really calm, more than it ever has been since your arrival at Stormrage Mountain. It does not take more than an hour before you reach the summit. "There we are", says Clair, looking around. "This is the highest echelon of the mountain". This rather large plateau is surrounded by several sharp peaks, but all in all it looks pretty barren. You wonder if what you're looking for is actually here or not. Even the gym leaders appears to be quite surprised.
"That's strange", comments Clair perplexed. "Maybe the legendary birds were the only cause for the altered weather?"
"Unlikely", tells one of you. "From what Lance said, while the mountain is calmer now, the surrounding regions are still affected by violent storms"
"You're right", agrees her. "I guess that, although inactive at the moment for some reason, the cause for the wild weather must lie somewhere around here".
"Superbly correct, milady".
The sudden, deep and cold voice cause you and Clair to turn around. A blonde man with an odd red eyeglass is slowly walking towards you, dressed in an ancient regal robe. You find his face familiar, but you can't recognize him. The same can't be said for Clair. "Ghetsis!"
"Welcome, vanguards of the New Dawn", greeted them the sage. "That's how you're called, isn't it?"
"You had been missing for ten years!", replied Clair astonished. "Why are you here?".
"The wheels of fate already started to spin again", explained Ghetsis, with an ample gesture of the arm. "The time for the Great Renewal is approaching. It is all part of the plan".
"You're completely mad", commented the gym leader. "What are you babbling about?"
"It is not necessary for you to know anymore. I am only a pawn, like Mewtwo", answered the man. "Whatever happens here matters little"
"Mewtwo?", repeated Clair. "Is he involved? That's impossible! This entire story is preposterous!".
"If you can't believe my words, how will you understand what your eyes are going to see?", asked Ghetsis, taking a strange wand from his robe and raising it above his head. The clouds above the mountain started to rumble menacingly. Then, two giant shades became slowly visible through the mist until they broke through the cloudscape.
Clair stares in fear at the sight of the two majestic birds, and so you do. "The might of elements... the means to cleanse this world for the Great Renewal", said Ghetsis in an estatic attitude. "All lies in my hands now... the wheels of fate are spinning before your very eyes!".
"Ghetsis, stop this!", shouts Clair, running towards him with a Poké Ball in her hand. But the sage points the wand towards her and summons a red lightning bolt, which strikes the ground beneath her and knocks her back, beyond the precipice.
"Clair!", you cry, terrified.
"Your fate runs short, trainers", commented Ghetsis with a malicious laugh. "But don't worry, the end of your brethen is just as nigh. Farewell!". And out from nowhere, he disappears in a lustering burst of red light, leaving you alone to face the two mythical creatures!
HP 600
Atk 6
Def 4
SpA 5
SpD 7
Spe 104
12% Accuracy boost
Ability: Regenerator
HP 600
Atk 4
Def 6
SpA 4
SpD 7
Spe 127
19% Accuracy boost
Ability: Multiscale
Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost
Abilities:
Pressure/Frisk (H) [LOCKED]
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 3/5
Attacks (94/96+X):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Charge Beam
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room
Shadow Mend
Fidgit (Dethl) Male
Nature: Careful
Type: Poison/Ground
Abilities: Persistent/Vital Spirit/Prankster (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (52/103+X):
Acid Spray
After You
Air Slash
Block
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Drill Run
Earth Power
Earthquake
Encore
Entrainment
Follow Me
Gastro Acid
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Knock Off
Light Screen
Lucky Chant
Magic Room
Metronome
Misty Terrain
Rapid Spin
Razor Wind
Reflect
Rest
Rototiler
Sand Attack
Sand Tomb
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Stealth Rock
Sticky Web
Tailwind
Taunt
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlwind
Wide Guard
Wonder Room
Caesar the Tyrantrum ()
Type:
Originally found in Glittering Cave as a Jaw Fossil, Caesar was revitalized by Subway at the Ambrette Fossil Research Facility. Caesar is often perceived as a very vain and selfish character, but is actually very kind once you get to know him. The one who’s always looking for his reflection.
Nature: Jolly (+Speed, -Special Attack)
Abilities:
Strong Jaw: (Passive)
Rock Head: (Passive) (Unlocked)
Glyph of Crunch: Raises the power of Crunch by 1.
Stats:
HP: 100
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 2 (-)
Special Defense: Rank 2
Speed: 82 (+) (+8ACC)
Size Class: 5
Weight Class: 6
Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0
Moves:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Earthquake
Dragon Claw
Crunch
Head Smash
Horn Drill
Rock Slide
Giga Impact
Ancientpower
Dragon Tail
Thrash
Dig
Aerial Ace
Stone Edge
Brick Break
Protect
Facade
Toxic
Double Team
Sleep Talk
Substitute
Rock Tomb
Bulldoze
Fire Fang
Ice Fang
Thunder Fang
Poison Fang
Dragon Dance
Draco Meteor
Nature: Modest (+SpAtk, -Atk)
Type: Rock
Abilities:
Levitate: (Passive)
Technician: (Passive)
Mold Breaker: (Passive)
Glyph of Ancientpower: Raises the base secondary effect chance of Ancientpower to 30%
Stats: (Modest Nature)
HP: 100
Attack: Rank 1 (-)
Defence: Rank 3
Special Attack: Rank 6 (+)
Special Defence: Rank 3
Speed: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC 9/9
MC 1
AC 5/5
Moves:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Giga Drain
Weather Ball
Magnet Rise
Electro Ball
Head Smash
Rock Polish
Double Edge
Magnetic Flux
Earth Power
Heat Wave
Vacuum Wave
Ancientpower
Trick
Ominous Wind
Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch
Flamethrower
Flash Cannon
Double Team
Calm Mind
Total Moves: 33
Near a rough wooden table, Lance was discussing over a map near a woman with blue hair and a fluent black cloak, but both turn their attention on you as soon as you enter the quarters. "You've come at the right time, trainers", says the champion with a smile. "We're planning our operation on the summit of Stormrage Mountain - ah, allow me to introduce you to Clair. She will lead this expedition". Once mentioned, you now recognize her as the Gym Leader of Blackthorn town.
"Nice to meet you, trainers", greets you the woman. "But we don't have time for presentations. The hour has come to reach the top of the mountain and put an end to this crisis".
"Well said, Clair", agrees Lance. "You must leave as soon as possible. How many guards do you need to bring with you?"
"None", replies the gym leader. "We can't afford to weaken our already scarce presence here. These two trainers and I will be more than enough".
"Very well, then", concluded the champion. "Good luck, guys".
Clair nods and then turns her eyes on you. "Let's go!"
The path slowly rises in circles, following the shape of the mountain. Strangely, the weather is really calm, more than it ever has been since your arrival at Stormrage Mountain. It does not take more than an hour before you reach the summit. "There we are", says Clair, looking around. "This is the highest echelon of the mountain". This rather large plateau is surrounded by several sharp peaks, but all in all it looks pretty barren. You wonder if what you're looking for is actually here or not. Even the gym leaders appears to be quite surprised.
"That's strange", comments Clair perplexed. "Maybe the legendary birds were the only cause for the altered weather?"
"Unlikely", tells one of you. "From what Lance said, while the mountain is calmer now, the surrounding regions are still affected by violent storms"
"You're right", agrees her. "I guess that, although inactive at the moment for some reason, the cause for the wild weather must lie somewhere around here".
"Superbly correct, milady".
The sudden, deep and cold voice cause you and Clair to turn around. A blonde man with an odd red eyeglass is slowly walking towards you, dressed in an ancient regal robe. You find his face familiar, but you can't recognize him. The same can't be said for Clair. "Ghetsis!"
"Welcome, vanguards of the New Dawn", greeted them the sage. "That's how you're called, isn't it?"
"You had been missing for ten years!", replied Clair astonished. "Why are you here?".
"The wheels of fate already started to spin again", explained Ghetsis, with an ample gesture of the arm. "The time for the Great Renewal is approaching. It is all part of the plan".
"You're completely mad", commented the gym leader. "What are you babbling about?"
"It is not necessary for you to know anymore. I am only a pawn, like Mewtwo", answered the man. "Whatever happens here matters little"
"Mewtwo?", repeated Clair. "Is he involved? That's impossible! This entire story is preposterous!".
"If you can't believe my words, how will you understand what your eyes are going to see?", asked Ghetsis, taking a strange wand from his robe and raising it above his head. The clouds above the mountain started to rumble menacingly. Then, two giant shades became slowly visible through the mist until they broke through the cloudscape.
Clair stares in fear at the sight of the two majestic birds, and so you do. "The might of elements... the means to cleanse this world for the Great Renewal", said Ghetsis in an estatic attitude. "All lies in my hands now... the wheels of fate are spinning before your very eyes!".
"Ghetsis, stop this!", shouts Clair, running towards him with a Poké Ball in her hand. But the sage points the wand towards her and summons a red lightning bolt, which strikes the ground beneath her and knocks her back, beyond the precipice.
"Clair!", you cry, terrified.
"Your fate runs short, trainers", commented Ghetsis with a malicious laugh. "But don't worry, the end of your brethen is just as nigh. Farewell!". And out from nowhere, he disappears in a lustering burst of red light, leaving you alone to face the two mythical creatures!
HP 600
Atk 6
Def 4
SpA 5
SpD 7
Spe 104
12% Accuracy boost
Ability: Regenerator
HP 600
Atk 4
Def 6
SpA 4
SpD 7
Spe 127
19% Accuracy boost
Ability: Multiscale
Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost
Abilities:
Pressure/Frisk (H) [LOCKED]
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 3/5
Attacks (94/96+X):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Charge Beam
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room
Shadow Mend
Fidgit (Dethl) Male
Nature: Careful
Type: Poison/Ground
Abilities: Persistent/Vital Spirit/Prankster (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (52/103+X):
Acid Spray
After You
Air Slash
Block
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Drill Run
Earth Power
Earthquake
Encore
Entrainment
Follow Me
Gastro Acid
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Knock Off
Light Screen
Lucky Chant
Magic Room
Metronome
Misty Terrain
Rapid Spin
Razor Wind
Reflect
Rest
Rototiler
Sand Attack
Sand Tomb
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Stealth Rock
Sticky Web
Tailwind
Taunt
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlwind
Wide Guard
Wonder Room
Caesar the Tyrantrum ()
Type:
Originally found in Glittering Cave as a Jaw Fossil, Caesar was revitalized by Subway at the Ambrette Fossil Research Facility. Caesar is often perceived as a very vain and selfish character, but is actually very kind once you get to know him. The one who’s always looking for his reflection.
Nature: Jolly (+Speed, -Special Attack)
Abilities:
Strong Jaw: (Passive)
Rock Head: (Passive) (Unlocked)
Glyph of Crunch: Raises the power of Crunch by 1.
Stats:
HP: 100
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 2 (-)
Special Defense: Rank 2
Speed: 82 (+) (+8ACC)
Size Class: 5
Weight Class: 6
Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0
Moves:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Earthquake
Dragon Claw
Crunch
Head Smash
Horn Drill
Rock Slide
Giga Impact
Ancientpower
Dragon Tail
Thrash
Dig
Aerial Ace
Stone Edge
Brick Break
Protect
Facade
Toxic
Double Team
Sleep Talk
Substitute
Rock Tomb
Bulldoze
Fire Fang
Ice Fang
Thunder Fang
Poison Fang
Dragon Dance
Draco Meteor
Nature: Modest (+SpAtk, -Atk)
Type: Rock
Abilities:
Levitate: (Passive)
Technician: (Passive)
Mold Breaker: (Passive)
Glyph of Ancientpower: Raises the base secondary effect chance of Ancientpower to 30%
Stats: (Modest Nature)
HP: 100
Attack: Rank 1 (-)
Defence: Rank 3
Special Attack: Rank 6 (+)
Special Defence: Rank 3
Speed: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC 9/9
MC 1
AC 5/5
Moves:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Giga Drain
Weather Ball
Magnet Rise
Electro Ball
Head Smash
Rock Polish
Double Edge
Magnetic Flux
Earth Power
Heat Wave
Vacuum Wave
Ancientpower
Trick
Ominous Wind
Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch
Flamethrower
Flash Cannon
Double Team
Calm Mind
Total Moves: 33
Erratic Weather roll: 1/4
Erratic Weather (Sun]: The sunlight turns harsh!
Erratic Weather (Sun]: The sunlight turns harsh!
Last edited: