zarator
^_^
A large gate stands before you, towering above the forest for over fifty feet. On each half you can see a large, plain circle, surrounded by seven smaller ones. Perhaps these symbols used to be colored, but centuries of winters and summers eroded the stone to the point you can barely discern the lines. Everything seems to be like it was when you first explored this place after the Bright Hope ship landed... except now the gates are open. An impenetrable darkness conceals whatever lies beyond the massive gates. Standing there seems to be of no use, so you steel yourselves and step forward, venturing within the silent ruins.
Soundtrack
Your Pokémon light up the path enough for you to see a corridor stretching forward, far beyond your eyesight. The ceiling is far above your heads, but the corridor is still pretty narrow - you doubt more than three people could walk through it next to each other. Both the walls are decorated with ancient drawings, tall to the point you feel the pain in your necks as you turn your sights up. Large figures - humans, you would say - are kneeled before even bigger ones - definitely not humans. The largest figure - a serpentine creature floating in the air despite the lack of wide wings - looks to be the object of the humans' prays, as if it were a deity of some sort. The same scene is replicated on the other wall as well. What could this mean?
While you wonder about these images, however, you hear some voices coming from the end of the corridor. Slowly, you sneak through the corridor, up to the door at the end of it. Beyond the sill, a large room is illuminated by the dim light of some torches. On one side, a strange creature stands atop of an altar, immobile and shrouded in an ominous, violet aura. Next to it you notice a glowing orb, the color akin to the one of the eerie aura. But you have not much time to study the situation further because, on the other side, a weird humanoid creature stands, flanked by two sentinels. Its appearances are the most alien thing you ever saw, and its eyes burn of a seething, white fire that shines almost more intensely than the torches themselves. And its voice echoes through the room, deep like the noise of a thunder.
Your kind should have never been here. You only doomed yourselves!
Valaun
/
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel, Fairy
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light, Fairy
HP 1200
Atk 6
Def 3
SpA 6
SpD 3
Spe 138
Size Class: 2
Weight Class: 1
22+10% Accuracy Boost
Ability: Blaze, Pressure
Bisharp (2) (Add)
HP 430
Atk 7
Def 5
SpA 4
SpD 4
Spe 81
Size Class: 3
Weight Class: 4
8+10% Accuracy boost
Abilities: Defiant, Inner Focus, Pressure
HP 1800
Atk 6
Def 4
SpA 5
SpD 5
Spe 75
Size Class: 3
Weight Class: 3
7+10% Accuracy boost
Abilities: Shed Skin, Air Lock, Infiltrator
Leo (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Flying / Fighting
Abilities: Intimidate / Prankster / Justified [DW]
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
Stats:
HP: 110
Atk: 1 [-]
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves (46):
Aerial Ace
Air Slash
Aura Sphere
Baby-Doll Eyes
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Noble Roar
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Scratch
Sky Drop
Submission
Sunny Day
Superpower
Whirlwind
Work Up
Confuse Ray
Rapid Spin
Roost
Stealth Rock
Yawn
Double Team
Grass Knot
Fly
Focus Blast
Protect
Reflect
Rock Slide
Safeguard
Solar Beam
Substitute
Taunt
Toxic
Sky Attack
Tailwind
Raid Only:
Dispel
Azumarill [Vellamo] (Female)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Water / Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper [DW]
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
Stats:
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+) [+5% Acc]
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Aqua Ring
Aqua Tail
Bounce
Bubble
BubbleBeam
Charm
Defense Curl
Double-Edge
Helping Hand
Hydro Pump
Play Rough
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport
Encore
Perish Song
Refresh
Sing
Soak
Brick Break
Iron Tail
Light Screen
Power-Up Punch
Protect
Substitute
Surf
Ice Punch
Mimic
Total Moves: 34
Festivus (M)
Nature: Quirky
-
Type: Flying / Ice
Abilities: Vital Spirit / Hustle / Insomnia [DW]
Glyph of Ice Shard: Raises the power of Icy Shard by 4 and its energy cost by 3.
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: N/A
MC: 0
DC: 5/5
Moves (17/70):
Present
Fake Out
Freeze-Dry
Future Sight
Ice Punch
Ice Shard
Aerial Ace
Brick Break
Fly
Focus Punch
Hidden Power Dragon
Ice Beam
Power-Up Punch
Pluck
Toxic
Mimic
Sky Attack
Raid Only:
Dispel
Pixie (F)
Nature: Modest
+SpA, -Atk
Type: Fairy
Abilities: Healer / Aroma Veil [DW]
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
Stats:
HP: 110
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves (30/54):
Aromatic Mist
Heal Pulse
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Attract
Moonblast
Charm
Flail
Misty Terrain
Skill Swap
Disarming Voice
Psych Up
Captivate
Disable
Refresh
Wish
Dazzling Gleam
Toxic
Light Screen
Reflect
Psychic
Substitute
Protect
Double Team
Raid Only:
Dispel
Dragonite [Jenga] (F)
Nature: Quiet (+Sp Atk, -Spe)
Type:
Dragon/Flying
Abilities:
Inner Focus/Multiscale (H)
Glyph of Roost: Causes Roost to retain the Fighting, Grass and Bug resistances while Roosting, and also gives a Ground resistance replacing the lost Ground immunity. Does not apply to Pokémon which are not Flying-typed. Reduces the energy cost of Roost by 2 and raises its priority by 1.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
EC: 9/9
MC: 1
AC: 5/5
Attacks (34/119):
Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Fire Punch
Hurricane
Hyper Beam
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Punch
Thunder Wave
Twister
Wing Attack
Wrap
Aqua Jet
Dragon Pulse
ExtremeSpeed
Haze
Mist
Icy Wind
Double Team
Flamethrower
Fly
Hidden Power Grass
Ice Beam
Mimic
Protect
Substitute
Thunderbolt
Special Moves:
Dispel
Lucario [Skyla] (F)
Nature: Lonely (Attack increased by *, Defense decreased by *)
Type:
Fighting/Steel
Abilities:
Steadfast/Inner Focus/Steadfast (H)
Glyph of Agility: Causes Agility to lower overall threat by 30%.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (50/102):
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extremespeed
Feint
Final Gambit
Force Palm
Foresight
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Quick Attack
Quick Guard
Reversal
Screech
Swords Dance
Agility
Blaze Kick
Bullet Punch
Follow Me
Hi Jump Kick
Drain Punch
Dual Chop
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Thunderpunch
Vacuum Wave
Zen Headbutt
Brick Break
Dig
Double Team
Earthquake
Focus Blast
Hidden Power Electric
Protect
Rock Slide
Shadow Ball
Stone Edge
Substitute
Special Moves:
Dispel
Blissey [Protea] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
Type:
Normal
Abilities:
Natural Cure/Serene Grace/Healer (H)
Stats:
HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (37/131):
Bestow
Charm
Copycat
Defense Curl
Double-Edge
Double Slap
Egg Bomb
Fling
Growl
Healing Wish
Heal Pulse
Light Screen
Minimize
Pound
Refresh
Safeguard
Sing
Softboiled
Sweet Kiss
Tail Whip
Aromatherapy
Counter
Endure
Gravity
Metronome
Mud Bomb
Seismic Toss
Block
Helping Hand
Mimic
Blizzard
Fire Blast
Flamethrower
Grass Knot
Hidden Power Dragon
Ice Beam
Protect
Psychic
Reflect
Shadow Ball
Solarbeam
Thunder
Thunderbolt
Thunder Wave
Toxic
Special:
Dispel
Druddigon [Goliath] (M)
Nature: Brave (+1 Atk, -15% Speed -10% Evasion)
Type:
Dragon
Abilities:
Rough Skin/Sheer Force/Mold Breaker (H)
Glyph of Fire Fang: Raises the power of Fire Fang by 3
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-10% Evasion, 48/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (24/82):
Bite
Crunch
Dragon Claw
Dragon Rage
Dragon Tail
Hone Claws
Leer
Revenge
Scary Face
Scratch
Slash
Fire Fang
Glare
Iron Tail
Poison Tail
Pursuit
Sucker Punch
Aerial Ace
Double Team
Earthquake
Protect
Rest
Rock Slide
Substitute
Now, please, remember that on the first round you must choose a Pokemon to start channeling the Orb of Domination.
Soundtrack
Your Pokémon light up the path enough for you to see a corridor stretching forward, far beyond your eyesight. The ceiling is far above your heads, but the corridor is still pretty narrow - you doubt more than three people could walk through it next to each other. Both the walls are decorated with ancient drawings, tall to the point you feel the pain in your necks as you turn your sights up. Large figures - humans, you would say - are kneeled before even bigger ones - definitely not humans. The largest figure - a serpentine creature floating in the air despite the lack of wide wings - looks to be the object of the humans' prays, as if it were a deity of some sort. The same scene is replicated on the other wall as well. What could this mean?
While you wonder about these images, however, you hear some voices coming from the end of the corridor. Slowly, you sneak through the corridor, up to the door at the end of it. Beyond the sill, a large room is illuminated by the dim light of some torches. On one side, a strange creature stands atop of an altar, immobile and shrouded in an ominous, violet aura. Next to it you notice a glowing orb, the color akin to the one of the eerie aura. But you have not much time to study the situation further because, on the other side, a weird humanoid creature stands, flanked by two sentinels. Its appearances are the most alien thing you ever saw, and its eyes burn of a seething, white fire that shines almost more intensely than the torches themselves. And its voice echoes through the room, deep like the noise of a thunder.
Your kind should have never been here. You only doomed yourselves!
Valaun
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel, Fairy
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light, Fairy
HP 1200
Atk 6
Def 3
SpA 6
SpD 3
Spe 138
Size Class: 2
Weight Class: 1
22+10% Accuracy Boost
Ability: Blaze, Pressure
Bisharp (2) (Add)
HP 430
Atk 7
Def 5
SpA 4
SpD 4
Spe 81
Size Class: 3
Weight Class: 4
8+10% Accuracy boost
Abilities: Defiant, Inner Focus, Pressure
HP 1800
Atk 6
Def 4
SpA 5
SpD 5
Spe 75
Size Class: 3
Weight Class: 3
7+10% Accuracy boost
Abilities: Shed Skin, Air Lock, Infiltrator
Leo (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Flying / Fighting
Abilities: Intimidate / Prankster / Justified [DW]
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
Stats:
HP: 110
Atk: 1 [-]
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves (46):
Aerial Ace
Air Slash
Aura Sphere
Baby-Doll Eyes
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Noble Roar
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Scratch
Sky Drop
Submission
Sunny Day
Superpower
Whirlwind
Work Up
Confuse Ray
Rapid Spin
Roost
Stealth Rock
Yawn
Double Team
Grass Knot
Fly
Focus Blast
Protect
Reflect
Rock Slide
Safeguard
Solar Beam
Substitute
Taunt
Toxic
Sky Attack
Tailwind
Raid Only:
Dispel
Azumarill [Vellamo] (Female)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Water / Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper [DW]
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
Stats:
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+) [+5% Acc]
Size Class: 2
Weight Class: 3
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Aqua Ring
Aqua Tail
Bounce
Bubble
BubbleBeam
Charm
Defense Curl
Double-Edge
Helping Hand
Hydro Pump
Play Rough
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport
Encore
Perish Song
Refresh
Sing
Soak
Brick Break
Iron Tail
Light Screen
Power-Up Punch
Protect
Substitute
Surf
Ice Punch
Mimic
Total Moves: 34
Festivus (M)
Nature: Quirky
-
Type: Flying / Ice
Abilities: Vital Spirit / Hustle / Insomnia [DW]
Glyph of Ice Shard: Raises the power of Icy Shard by 4 and its energy cost by 3.
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: N/A
MC: 0
DC: 5/5
Moves (17/70):
Present
Fake Out
Freeze-Dry
Future Sight
Ice Punch
Ice Shard
Aerial Ace
Brick Break
Fly
Focus Punch
Hidden Power Dragon
Ice Beam
Power-Up Punch
Pluck
Toxic
Mimic
Sky Attack
Raid Only:
Dispel
Pixie (F)
Nature: Modest
+SpA, -Atk
Type: Fairy
Abilities: Healer / Aroma Veil [DW]
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
Stats:
HP: 110
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves (30/54):
Aromatic Mist
Heal Pulse
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Attract
Moonblast
Charm
Flail
Misty Terrain
Skill Swap
Disarming Voice
Psych Up
Captivate
Disable
Refresh
Wish
Dazzling Gleam
Toxic
Light Screen
Reflect
Psychic
Substitute
Protect
Double Team
Raid Only:
Dispel
Dragonite [Jenga] (F)
Nature: Quiet (+Sp Atk, -Spe)
Type:
Dragon/Flying
Abilities:
Inner Focus/Multiscale (H)
Glyph of Roost: Causes Roost to retain the Fighting, Grass and Bug resistances while Roosting, and also gives a Ground resistance replacing the lost Ground immunity. Does not apply to Pokémon which are not Flying-typed. Reduces the energy cost of Roost by 2 and raises its priority by 1.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
EC: 9/9
MC: 1
AC: 5/5
Attacks (34/119):
Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Fire Punch
Hurricane
Hyper Beam
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Punch
Thunder Wave
Twister
Wing Attack
Wrap
Aqua Jet
Dragon Pulse
ExtremeSpeed
Haze
Mist
Icy Wind
Double Team
Flamethrower
Fly
Hidden Power Grass
Ice Beam
Mimic
Protect
Substitute
Thunderbolt
Special Moves:
Dispel
Lucario [Skyla] (F)
Nature: Lonely (Attack increased by *, Defense decreased by *)
Type:
Fighting/Steel
Abilities:
Steadfast/Inner Focus/Steadfast (H)
Glyph of Agility: Causes Agility to lower overall threat by 30%.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (50/102):
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extremespeed
Feint
Final Gambit
Force Palm
Foresight
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Quick Attack
Quick Guard
Reversal
Screech
Swords Dance
Agility
Blaze Kick
Bullet Punch
Follow Me
Hi Jump Kick
Drain Punch
Dual Chop
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Thunderpunch
Vacuum Wave
Zen Headbutt
Brick Break
Dig
Double Team
Earthquake
Focus Blast
Hidden Power Electric
Protect
Rock Slide
Shadow Ball
Stone Edge
Substitute
Special Moves:
Dispel
Blissey [Protea] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
Type:
Normal
Abilities:
Natural Cure/Serene Grace/Healer (H)
Stats:
HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (37/131):
Bestow
Charm
Copycat
Defense Curl
Double-Edge
Double Slap
Egg Bomb
Fling
Growl
Healing Wish
Heal Pulse
Light Screen
Minimize
Pound
Refresh
Safeguard
Sing
Softboiled
Sweet Kiss
Tail Whip
Aromatherapy
Counter
Endure
Gravity
Metronome
Mud Bomb
Seismic Toss
Block
Helping Hand
Mimic
Blizzard
Fire Blast
Flamethrower
Grass Knot
Hidden Power Dragon
Ice Beam
Protect
Psychic
Reflect
Shadow Ball
Solarbeam
Thunder
Thunderbolt
Thunder Wave
Toxic
Special:
Dispel
Druddigon [Goliath] (M)
Nature: Brave (+1 Atk, -15% Speed -10% Evasion)
Type:
Dragon
Abilities:
Rough Skin/Sheer Force/Mold Breaker (H)
Glyph of Fire Fang: Raises the power of Fire Fang by 3
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (-10% Evasion, 48/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (24/82):
Bite
Crunch
Dragon Claw
Dragon Rage
Dragon Tail
Hone Claws
Leer
Revenge
Scary Face
Scratch
Slash
Fire Fang
Glare
Iron Tail
Poison Tail
Pursuit
Sucker Punch
Aerial Ace
Double Team
Earthquake
Protect
Rest
Rock Slide
Substitute
Now, please, remember that on the first round you must choose a Pokemon to start channeling the Orb of Domination.
Revenankh is bound to the Orb of Domination, and can't act until it is active. A Pokemon, if ordered so, can reach the orb and channel its will through the crystal, in an attempt to take control of Revenankh. This command has priority -8. If a Pokemon manages to keep control of the orb for the entirety of the following action, Revenankh will fall under control of the respective player at the end of the round. The Pokémon can't act, but its player can use any of Revenankh's attacking moves. Revenankh is considered an allied Pokémon for all the duration of the Dominated effect, but is immune to everything - damage, as well as positive or negative effects. Lasts for (8) actions or until Valaun dies - whatever happens first. Once Revenankh breaks out of control, he becomes immune to the Dominated effect.