WINDSTORMS Introduction Hello, competitive battlers. After getting destroyed by a Tornadus once, I decided that it's broken (even if it's not that used). For this reason, I decided to make a team based on it. I got a lot of success with this team, managing to reach the top 10 on the ladder. This team is a balanced one and it tries to cover every threat, get hazards on and send Tornadus to spam Hurricane and win the match. This is the proof that it works: At a glance A closer view Donphan (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - Rapid Spin - Earthquake - Stealth Rock - Ice Shard There isn't anymore the concept of "lead" with the team preview feature, but I generally use this guy as a lead. Donphan is very useful on this metagame. It sets Stealth Rock to help the team, cleans away stupid hazards with Rapid Spin, gives me an electric immunity + a rock resistance, hits sand teams very hard with STAB Earthquake and has an useful priority in Ice Shard. On top of that, it also has a very helpful threat in Sturdy, that allows it to break some sweeps certain times. This is a very underrated pokémon, however. I got this idea from a great player. The EVs here are simple. Max HP to improve the bulk and to reach a leftovers number and max attack to hit as hard as possible with Earthquake and Ice Shard. --- Politoed (F) @ Leftovers Trait: Drizzle EVs: 252 HP / 56 Def / 200 SDef Calm Nature (+SDef, -Atk) - Surf - Ice Beam - Perish Song - Encore I really don't like Politoed. It's weak, looks dumb and is almost a dead weight. But it sets the drizzle that Tornadus needs. I used a defensive politoed because it is, imo, the most useful one, having support moves like Encore, which trolls slower pokémon setting up (CM slowbro, CM reuniclus, bulk up conkeldurr, etc) or faster pokémon that want to setup on politoed. Perish Song is a win condition and an answer to baton chains, as well as being my only way to force out those setupers after Surf, the main method of damage, fails to do significant damage to them. Ice Beam is used here for coverage, hitting grasses and dragons. The EVs here works this way: max HP for max bulk and for a lefties number, 56 defense EVs to always survive CBtar's Stone Edge and the rest is sent into special defense with a calm nature. --- Breloom (M) @ Toxic Orb Trait: Poison Heal EVs: 236 HP / 252 Atk / 20 Def Adamant Nature (+Atk, -SAtk) - Seed Bomb - Focus Punch - Spore - Mach Punch The physical hitter of the team, Breloom also has an interesting typing that grants him useful resistances in ground, rock, water and electric (though his low sp.def doesn't allow him to switch on the 2 latters). Breloom also gives my team a way of status (Spore) which is useful, given the new sleep mechanics, as well as more priority in Mach Punch. On the last moveslots, there are Breloom's main STABs. Seed Bomb, which is helpful against foes like Jellicent and etc, and Focus Punch, which hits immensely hard. However, you need to buy a free turn with Spore before using it, or you need to predict a switch. The EVs here works like this: 236 HP to reach the last poison heal number, making Breloom fairly bulky, attack is maxed with an adamant nature, and the rest is dumped into defense. --- Skarmory (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 248 Def / 8 Spd Impish Nature (+Def, -SAtk) - Brave Bird - Roost - Spikes - Whirlwind Skarmory is the main physical wall of the team. It's immensely useful on this metagame, being able to stop dangerous threats like Excadrill, Garchomp, Salamence, Dragonite, Landorus and more; not only that, he also sets Spikes that makes Tornadus even more broken. Skarmory can always heal itself with Roost and phaze people that try to setup on him with Whirlwind, which also brings up the hazards effect. Brave Bird is an attacking option, and it's always funny to hit Volcaronas that predict a switch with it. The EVs are simple; max hp and defense, with 8 speed EVs to outpace specstoed, opposing skarmory and more. --- Jirachi @ Leftovers Trait: Serene Grace EVs: 236 HP / 240 Def / 32 Spd Careful Nature (+SDef, -SAtk) - Wish - Protect - Body Slam / Thunder Wave - Iron Head The main special wall of this team, Jirachi is also an excellent team player, defending the team from Draco Meteor spammers, healing the other members with Wish, and spreading paralysis with Body Slam. However, Body Slam almost always fails to paralyse on the wrong time and it can't paralysis ghosts like Gengar, so I'm considering Thunder Wave, even if paralysing Gliscors and Excadrill's switch ins are always funny. Protect is used to scout, to give leftovers recovery and to grant the wish healing, and Iron Head is used as main STAB and it's f***ing annoying when used along paralysis. I use 236 HP to reach the last leftovers number, 32 Spd to outpace Jolly Tyranitars and the rest in defense. --- Tornadus (M) @ Choice Specs Trait: Prankster EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Hurricane - U-turn - Focus Blast - Hidden Power [Ice] The theme of the team, the special attacker and the cleaner. This guy is seriously broken. Hurricane is the star of the show and after hazards all hazards are up, nothing can switch into it without being 2HKOed in the proccess, except for sp.def jirachi, sp.def tar and chansey/blissey iirc. U-turn is for when you predict your foe is going to switch something like the pokemon mentioned before, then you can switch to a counter to force them out to cause more hazard damage. Focus Blast steels and rocks that resist flying, and it's always awesome to use it on a Tyranitar switch in to win the weather war. Hidden Power Ice is mainly a filler, but it helps against Gliscor and Garchomp, if rain isn't up. One last view Credits ~Marik, because he's awesome and because this team was based on his team; ~PLDH for the sprites. ~You for reading.