Introduction
The Team
Abomasnow @ Leftovers
Trait: Snow Warning
EVs: 252 Atk / 252 HP / 4 SAtk
Lonely Nature
- Blizzard
- Wood Hammer
- Hidden Power [Fire]
- Ice Shard
Abomasnow is the big weather inducer of the team. Its strong attack gives Ice Shard a pretty hefty punch when facing dragon and grass pokemon, as well as make Wood Hammer a big threat to ones weak to grass type attacks. HP Fire, though not hard hitting, lets it keep steel types in check. It however has its weaknesses. It is a very bulky pokmon, letting most with fighting or steel type attacks one shot it. Ice Shard is a priority move, but it does nothing for those that are resistant to ice type attacks.
Cloyster @ Focus Sash
Trait: Skill Link
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
I am a big fan of Cloyster in its success on my Sun team, so it seems like a no brainer that I'd add this powerhouse to my Hail one. Sashed Shell Smash gives it quite the stopping power with lots of enemies, even defensive walls like Blissey. Even without the Shell Smash, it carries a great defensive stat that lets me take on quick priority movers like Dragonite. From my experience in using it, the only problem it has is with status moves and entry hazards which make it lose Focus Sash. Other than that, it really is a great pokemon that has wracked up a lot of kills over the time I have been using it.
Chandelure @ Choice Scarf
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Energy Ball
- Shadow Ball
- Fire Blast
- Hidden Power [Fighting]
Chandelure is an interesting pokemon. Ghost type for fighting and normal resistance, along with Flash Fire to abosrb fire attacks, it can be a bit tough to deal with. A pretty useful movepool and good special attack lets it take on many a foe. Choice Scarf gives it extra speed bump, but with the known drawback of only using one move. Even with Scarf it can be outspeeded by some. Rock and ground weakness certainly poses a big threat when facing quick opponents that know Stone Edge or Earthquake.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SDef / 252 Def
Impish Nature
- Earthquake
- Rapid Spin
- Ice Shard
- Stealth Rock
Donphan is a pretty good spinner, setting up rocks and at the same time able to sweep entry hazards away. Sturdy can at least give it a move or two in when going up to type weaknesses and the Leftovers allow it to lose no health in Hail. Ice Shard allows it to wall dragon types. Much like Cloyster, Donphans big weakness is entry hazards and status moves, even more so with its lower speed.
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Iron Head
- Body Slam
- U-turn
- ThunderPunch
When facing Jirachi, I always was amazed at how much damage could it could do. Using it, I see why it's such a popular choice. Serene Grace is a great ability when combined with moves with secondary effects (it gives them double the chance to effect the pokemon), it can easily stall pokemon with a barage of Iron Head attacks. Choice Scarf certainly helps, allowing it to usually move first and do some damage. The big problem for scarffed Jirachi is its limitation to only using one move, sometimes calling for it to switch out or merely using U-turn instead of using other stronger attacks.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Toxic
- Ice Fang
- Protect
Gliscor is an interesting staller in Hail. With a Toxic and Protect combo, it can slowly chip away health. This however is really it's only attribute, sporting a weakness to a lot of different attacks, along with slow speed and not being able to poison steel types. Sometimes it works well, other times it only survives a couple of turns before being one hitted by a Giga Drain or Ice Beam.
Conclusion
All in all it is an ok team, having some good strengths but also bad weaknesses. I am hoping to get some good helpful suggestions to turn this from an ok team to a great team. Thanks for reading everyone!