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(WIP) The VGC 2012 Metagame in Review

Discussion in 'Locked / Outdated Analyses' started by Solace, Oct 21, 2012.

  1. Solace

    Solace darling i'm a nightmare dressed like a daydream
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    <p>For the average lurker, VGC may seem like it doesn't change much at all. A season goes by, BlueCookies wins worlds, rinse and repeat. However, there's one thing that really doesn't get much focus at all, and that's how the metagame shifts around. Just like in any tier, VGC goes through many different trends throughout the season. The two separate North American Regionals dates in November and April in the United States, European Nationals in March, and Nationals and Worlds all had their own distinct metagames. </p>

    <p>Our season began in November, where we saw regionals dominated by predominantly weather-based teams. JRank's rain team is a prime example of weather teams seeing success. His team brought him to victory at the Missouri Regional. </p>

    Politoed @ Wacan Berry
    Ability: Drizzle
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Surf
    - Psychic
    - Ice Beam
    - Protect

    Toxicroak @ Focus Sash
    Ability: Dry Skin
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Fake Out
    - Drain Punch
    - Sucker Punch
    - Taunt

    Ludicolo @ Absorb Bulb
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Fake Out
    - Hydro Pump
    - Ice Beam
    - Grass Knot

    Zapdos @ Sitrus Berry
    Ability: Pressure
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Thunder
    - Hidden Power Ice
    - Rain Dance
    - Detect

    Scizor @ Occa Berry
    Ability: Technician
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Bullet Punch
    - Bug Bite
    - Aerial Ace
    - Protect

    Togekiss @ Lum Berry
    Ability: Serene Grace
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Follow Me
    - Air Slash
    - Heat Wave
    - Protect

    While I'm not going to go too in-depth about how the team works, since that could fill an article all by itself, it's pretty easy to see that this team thrives under the rain. When the VGC season began, it became apparent that just like OU, the new auto-weather abilities would thrive and dominate the metagame. JRank designed a team that would use rain to its advantage and also take down other team types. With 4 Pokemon that can abuse rain, efficient priority in Scizor, who also benefits from the rain, and support from Togekiss, it's no surprise the team performed as well as it did.


    Latios @ Life Orb
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Draco Meteor
    - Psyshock
    - Tailwind
    - Protect

    Thundurus @ Charti Berry
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Thunderbolt
    - Substitute
    - Taunt
    - Hidden Power (Ice)

    Metagross @ Occa Berry
    EVs: 236 HP / 252 Atk / 20 Spe
    Adamant Nature
    - Bullet Punch
    - Earthquake
    - Meteor Mash
    - Protect

    Garchomp @ Yache Berry
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Dragon Claw
    - Earthquake
    - Rock Slide
    - Protect

    Rotom-W @ Choice Scarf
    EVs: 20 HP / 4 Def / 252 SpA / 232 Spe
    Modest Nature
    - Trick
    - Hydro Pump
    - Thunderbolt
    - Hidden Power Fire

    Terrakion @ Focus Sash
    EVs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
    Jolly Nature
    - Rock Slide
    - Close Combat
    - Protect
    - Quick Guard

    Showsni's team features no weather changers and no real weather abusers, but hits hard and fast. It's an excellent example of how offensively based the metagame was by March. Goodstuffs really ruled the land, which showed with Showsni placing 2nd using this team. All-out offense was the way to play, with Dragon Gem Latios being a major fixture on nearly every team. Showsni's team is a pretty accurate look at how the metagame was by March.

    This led the way to the April Regionals in North America. Cybertron's regionals team is a bulkier build than Showsni's. While it's still a Goodstuffs team, it plays much differently.

    Cresselia @ Chesto Berry
    EVs: 252 HP / 84 SpA / 160 SpD / 12 Spe
    Calm Nature
    - Thunder Wave
    - Psychic
    - Rest
    - Reflect

    Tyranitar @ Chople Berry
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Rock Slide
    - Crunch
    - Low Kick
    - Protect

    Hitmontop @ Fight Gem
    Ability: Intimidate
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Fake Out
    - Close Combat
    - Sucker Punch
    - Wide Guard

    Volcarona @ Lum Berry
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Heat Wave
    - Quiver Dance
    - Bug Buzz
    - Protect

    Garchomp @ Yache Berry
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Dragon Claw
    - Earthquake
    - Rock Slide
    - Protect

    Zapdos @ Sitrus Berry
    EVs: 140 HP / 252 SpA / 116 Spe
    Modest Nature
    - Thunderbolt
    - Heat Wave
    - Hidden Power Ice
    - Tailwind

    wolfey's team
    Garchomp @ Haban Berry
    EVs: 172 HP / 84 Atk / 12 Def / 156 SDef / 84 Spd
    Adamant Nature
    - Dragon Claw
    - Earthquake
    - Substitute
    - Protect

    Tyranitar @ Focus Sash
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Low Kick
    - Rock Slide
    - Dragon Dance
    - Protect

    Chandelure @ Choice Scarf
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Overheat
    - Heat Wave
    - Shadow Ball
    - HP Ice

    Scizor @ Steel Gem
    EVs: 222 HP / 252 Atk / 36 Spe
    Adamant Nature
    - Swords Dance
    - Bullet Punch
    - Bug Bite
    - Protect

    Cresselia @ Expert Belt
    EVs: 108 HP / 248 SpA / 152 Spe
    - HP Fire
    - Psyshock
    - Icy Wind
    - Helping Hand

    Thundurus @ Sitrus Berry
    EVs: 244 HP / 36 Def / 208 SDef / 20 Spe
    Calm Nature
    - Thunderbolt
    - Thunder Wave
    - Hidden Power Ice / Hidden Power Flying
    - Protect

    You may be a bit confused with Wolfey's team. Set up moves are almost always inferior in VGC, right? How can Wolfey possibly have a successful team with a Swords Dance Scizor and a Dragon Dance Tyranitar? Well, aside from showing that Wolfey is a high caliber player, these Pokemon actually can utilize set up moves very well. While running set up is a high risk strategy, being able to pull it off yields a high reward. It requires lots of prediction skill and working out perfect combos to make sure your opponent will either be forced to Protect, switch, or not target your Pokemon in order to get your set up off, which is why it generally is discouraged. It's the kind of team that a new player just can't run away with, but has the kind of surprise factor that makes it a Nationals winning team.

    bluecookies' team
    Cresselia @ Sitrus Berry
    220 HP / 108 Def / 180 SpA
    Sassy Nature
    -Ice Beam
    -Psyshock
    -Swagger
    -Trick Room

    Metagross @ Lum Berry
    252 HP / 116 Atk / 4 Def / 136 SpD
    Adamant Nature
    -Meteor Mash
    -Zen Headbutt
    -Earthquake
    -Protect

    Hydreigon @ Dragon Gem
    EVs: 60 HP / 252 SpA / 196 Spe
    Timid Nature
    -Draco Meteor
    -Dark Pulse
    -Flamethrower
    -Protect

    Garchomp @ Haban Berry
    36 HP / 116 Atk / 4 Def / 196 SpD / 156 Spe
    Jolly Nature
    -Dragon Claw
    -Earthquake
    -Substitute
    -Protect

    Tyranitar @ Chople Berry
    Adamant Nature
    252 HP / 124 Atk / 36 Def / 96 SpDef
    -Rock Slide
    -Low Kick
    -Fire Punch
    -Protect

    Rotom-W @ Choice Specs
    228 HP / 4 Def / 12 SpA / 12 SpDef / 252 Spe
    Modest Nature
    -Thunderbolt
    -Hydro Pump
    -Hidden Power Grass
    -Thunder

    BlueCookies's team really is the ideal combination of many trends. While it seems like a regular team, things like Fire Punch Tyranitar catch many players off guard.

    (to come:
    team from an october reg
    more writing
    other ideas)

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