Wolfe and Endquote play WarioWare

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Battle type: 3v3 LC Singles
DQ Time: 3 days (72 hour period)
Recoveries: 2 recoveries/5 chills
Substitutions: Two
All Abilities
Items=On
Switch=KO
Music: Warioware - SSBB mix
Arena: Warioware!

Arena: WarioWare, Inc.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No External Grass, No External Rocks
Ref instructions: While not compulsory, you may wish to have characters from the WarioWare series issue the challenges. If so, here are some useful images: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket


An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
Wolfe`s Justice League

TheWolfe said:
I'll send in these guys! Thanks! :D


Surfboard - Tirtouga (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock - Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
KOs: 2

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim: (Dream World) LOCKED.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19 - 10 evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 3/5

Attacks:
-Ancientpower
-Aqua Jet
-Bide
-Bite
-Brine
-Crunch
-Earth Power
-Earthquake
-Flail
-Protect
-Rock Slide
-Rock Throw
-Rollout
-Shell Smash
-Stealth Rock
-Water Gun
-Waterfall
-Whirlpool
-Wide Guard
-Withdraw

Total Moves: 20



Chrysalis - Staryu (-)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Attack)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 2

Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Levitate (Command only): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Analytic: (Dream World) LOCKED.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 + 22 accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/6
MC: 0
DC: 2/5

Attacks:
-Aurora Beam
-Barrier
-Blizzard
-Brine
-Bubblebeam
-Camouflage
-Harden
-Hydro Pump
-Light Screen
-Minimize
-Power Gem
-Rapid Spin
-Recover
-Supersonic
-Surf
-Swift
-Tackle
-Thunder
-Water Gun

Total Moves: 19


Frostbite - Scylar (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
KOs: 2

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 105 + 25 Acc
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 5/5

Attacks:
-Acrobatics
-Blizzard
-Brick Break
-Bug Bite
-Counter
-Earth Power
-Focus Energy
-Ice Shard
-Icicle Spear
-Icy Wind
-Leech Life
-Leer
-Pin Missile
-Protect
-Scratch
-Sheer Cold
-Silver Wind
-Slash
-Substitute

Total Moves: 19

EndQuote`s Avengers


EndQuote said:
Sorry for the delay, two of these little guys had to be approved.

Dratini: Valoo (M)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Locked, Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (21)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Dragon Tail
Hyper Beam

ExtremeSpeed
Haze
DragonBreath

Dragon Pulse

Thunderbolt
Flamethrower
Ice Beam
Surf
Light Screen
Bide
Endure


Golett: Anghammarad

Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (DW): (Locked, Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (15)
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

Drain Punch
Ice Punch
Thunderpunch

Earthquake
Rock Slide
Brick Break



Venonat: Atlas (M)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Locked, Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks: (17)
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam

Agility
Morning Sun
Toxic Spikes

Psychic
Sludge Bomb
Toxic

Thanks!

PS: Superman,Aquaman and Batman vs Iron-Man,Quicksilver and Cap is....not fair,at all.


Wolfe sends out and equips items
Endquote sends out,equips items and orders
Wolfe orders
I ref and so on
 
Sending out Valoo the Dratini, holding an Expert Belt.

Valoo, I know you're facing an Ice-Type, but you're our best chance at this!

Thunder Wave ~ Flamethrower ~ Flamethrower

IF Successful Protect, Agility (Speed boosting) and push back.
 
TheWolfe's team



Frostbite

HP: 90| EN: 100| Spe: 105
Ranks: 3/1/3/2
Size: 1| Weight: 2
Abilities: Conpoundeyes, Mountaineer and Technician
Other: + A lot of accuracy

VS

Endquote's team

Valoo

HP: 90| EN: 100| Spe: 43
Ranks: 3/2/3/2
Size: 2| Weight: 1
Abilities: Shed-Skin
Other: -10% evasiveness


It is time for a baaaaaaaaaaaatle,ladies and gentleman!


And Rob is here,everyone!

No time to wait,Endquote and Wolfe already sent out their pokemons! It is Valoo,the Dratini....

Quicksilver.....

....Facing off Frostbite,the Scylar!

Superman......this is very one-sided,Quick-Silver is not beating Superman,period.


Rob,those arent the actual characters,it is just you nick-naming them!

Oh.....the Scylar still wins though

As the match starts,Valoo attempts to cancel the speed disvantage with it`s Thunderwave,but Scylar shows off it`s amazing reflexes and makes an identical doll of himself,made out of.....is that paper?!
Anyway,as crude as that Substitute was,it worked and blocked the move,as Scylar makes some web-like-substance to hold the clone on his back.

Is that.....

No.

But....


Just no! It is like Spider-Man

Oh.


After making sure it is firm and secure,Scylar jumps on Valoo and strikes him several times with an amazing Icicle Spear,managing to get 4 hits before Valoo manages to swipe his tail and strike him away,creating some distance and then shooting a Flamethrower!

That one is going to hurt.....or so would i say if Scylar hadnt turned around on the last second possible and the fire harmlessly strikes the paper (No idea how it managed to hold the fire off),completely destroying it.

Frostbite smiles and summons a powerfull Blizzard that strikes Valoo and damages him,barely hanging on and retaliating with a Flamethrower,severely injuring it`s bug opponent,but still having a disvantage.

Stay on everyone,as the girly-karate-kid issues the challenge and our battlers issue their orders!

Speed order -> Frostbite,Valoo

Frostbites uses Substitute (15 HP) - 12 energy

Valoo uses Thunder-Wave - 7 energy

The substitute blocked the Thunder-Wave!


Round 2

Frostbite uses Icicle Spear - 8 energy (+ 2 due to ability,-1 due to type)

RNG for number of hits -> (6780) -> 4 hits
RNG for crit (8531) -> No
(16 + 3 + 1,5)*1,5 = 30,75 damage (Holy shit)

Valoo uses Flamethrower - 7 energy
RNG for crit (Doesnt matters)
RNG for burn (Cant burn)
(10 +1,5)*2,25 = 25,875 damage
The substitute faded!

Round 3

Frostbite uses Blizzard - 7 energy
RNG for freeze (1432) - No (close call)
(12 + 3 + 1,5)*1,5 = 24,75

Valoo uses Flamethtower - 11 energy
RNG for crit (7894) - No
RNG for burn (5846) - No
(10 + 1,5)*2,25 = 25,875 damage


I am not completely familiar with calculations regarding multi-hits moves,so let me know if i made a mistake.


TheWolfe's team



Frostbite

HP: 49| EN: 73| Spe: 105
Ranks: 3/1/3/2
Size: 1| Weight: 2
Abilities: Conpoundeyes, Mountaineer and Technician
Other: + A lot of accuracy

VS

Endquote's team

Valoo

HP: 34| EN: 72| Spe: 43
Ranks: 3/2/3/2
Size: 2| Weight: 1
Abilities: Shed-Skin
Other: -10% evasiveness










The key to victory is to not orvedo it,spend less than 16 energy total in the next round. (Probably wont make the next round last longer though)


Wolfe's turn
 


"Sure thing."

Icy Wind ~ Ice Shard ~ Icy Wind
Sub: IF Dratini uses Thunder Wave, THEN use Protect once and push actions down.
 
Enter: The Mighty Thor!

Not really going to do real calcs because we all know how this round ends.


TheWolfe's team



Frostbite

HP: 49| EN: 73| Spe: 105
Ranks: 3/1/3/2
Size: 1| Weight: 2
Abilities: Conpoundeyes, Mountaineer and Technician
Other: + A lot of accuracy

VS

Endquote's team

Valoo

HP: 34| EN: 72| Spe: 43
Ranks: 3/2/3/2
Size: 2| Weight: 1
Abilities: Shed-Skin
Other: -10% evasiveness


And the second round begins! Valoo closes and his eyes and appears to be.....yeah,i have no idea what the Dratini wants to do.....anyway,Frostbite decides to finish this fight and strikes Valoo violently with an Icy-Wind!

Coming extremely close to the KO,Frostbite uses another of it`s extremely powerfull moves,striking Valoo with Ice-Shard.....

See,boss? Quicksilver aint beating Superm--

But somehow the dratini Endured the hit? So thats what he was doing earlier....

Wait.....


Valoo strikes back with a Flamethrower,severely harming his bug opponent,scared and surprised,Frostbite shoots a desperate Icy-Wind,once again being unable to achieve victory as Valoo smiles and reacts with another Flamethrower,defeating Frostbite!

Stupid plot induced stupidity.....

Real life doesnt have a "plot",Rob.....hum,is it just me or is the weather getting darker?

Now you mention it,your right,i wonder whats happening.....

*A massive hurricane (with lighting!) forms in the middle of the field,to the surprise of everyone*




Villain! Thou failed the challenge! Now prepare to face the overwhelming migth of THOR!

*The angry Thunder God casts down a massive blast of godly power,Valoo`s attempt at counter attacking such a power fails miserably and is instantly KO`ed*





Valoo uses Endure,survives every hit from Frostbite,KO`s him with Flamethrower and wastes more than 16 energy,being KO`ed out by Thor.



TheWolfe's team



Frostbite

HP: KO| EN: KO| Spe: 105
Ranks: 3/1/3/2
Size: 1| Weight: 2
Abilities: Conpoundeyes, Mountaineer and Technician
Other: + A lot of accuracy

VS

Endquote's team

Valoo

HP: KO| EN: KO| Spe: 43
Ranks: 3/2/3/2
Size: 2| Weight: 1
Abilities: Shed-Skin
Other: -10% evasiveness


Ok,Wolfe sends out,Endquote sends out and orders and then Wolfe orders.

I think....

The next challenge is......

Obey me,Wario,praise the reffing or suffer the consequences!

Obviously,since i have no idea who will be used now,i cant issue a real challenge.
 
Yikes, that thing is bulky as hell.

...This is going to end poorly...

Go, Anghammarad the Golett!

Hold this Life Orb, I guess.

Matezoide makes a Warioware restriction, then I order, I think.
 
...rank six defense...this is going to go poorly...

Mud-Slap ~ Earthquake ~ Drain Punch
IF Bide THEN Defense Curl ~ Iron Defense on any actions Tirtouga is storing energy.
IF successful Protective/Evasive move THEN Defense Curl the first time and Iron Defense the second, pushing back each time.
 
*Slaps Wolfe*
No! Surfboard will be Female Aquaman (Lady Aquaman,if you prefer) and you will like it,damn it >:(


Aqualady vs Iron-Man!


TheWolfe's team



Lady Aquaman

HP: 90| EN: 100| Spe: 19
Ranks: 4/4(6)/2/2(3)
Size: 1| Weight: 2
Abilities: Sturdy, Solid-Rock
Other: -10% evasion,Eviolite equiped

VS

Endquote's team

Anglongname

HP: 90| EN: 100| Spe: 30
Ranks: 3/2/2/3
Size: 2| Weight: 4
Abilities: Iron-Fist, Klutz (Off)
Other: -10% evasiveness,Life Orb equiped


After Valoo managed to defeat Frostbite......


Grrrr.....

.....And Thor laid a beating on the poor Dragon,but trainers are perfectly tied! Lets find out who will battle now and just what will happen!
Wolfe goes for Surfboard,the Tirtouga while Endquote choices Ang....Amg....Omg....how do you pronounce that.....Angsomething,the Gollet!


At least Aquaman(Lady) vs Iron-Man is fair.....well,if Aquaman doesnt uses his/her`s telepathy.......

Word. And.....it appears the trainers are equipping items on their pokemon? It appears both of them want to ensure victory after the last round,with Surfboard getting an Eviolite while Angsomething gets a Life-Orb

What happens when an unstopable force meets an unmovable object?

And the fight begins!

Surfboard quickly charges at Ang with her Aqua-Jet before the golem pokemon is able to react,being quickly knocked down and suffering a nice amount of damage,however,by picking up the dirt,he manages to stun Surfboard with his Mud-Slap,and punching her away to gain some distance....too bad those attacks did next to nothing.
Making good use of the opening,Angsomething strikes the ground,creating a powerfull Earthquake and doing a prety good amount of damage,but still,far from defeated,Surfboard charges once again at Ang,this time using Waterfall,but..... she MISSED?!

Oh SNAP! Losing some accuracy really damages her chances.

As the Tirtouga tries recovers after crashing on the ground,she is once again Punched away by Angsomething,who manages to Drain some of her health and restoring some of the damage made by his Life Orb.
Deciding to not go for the offensive just yet,Surfboard shoots several rocks that takes the form of a huge golem,ready to smack Endquote`s next pokemon!

I have never seen a Stealth-Rock that epic......


And the round ends with neither character getting the upper-hand,but theres still a lot of battle to be done. Stay tuned!



Speed order: Long name, Surfboard

Action 1

Surfboard used Aqua-Jet - 3 energy
(4 + 3 + 3)*1,5 = 15 damage

Angawhauehaujdwah used Mud-Slap - 3 energy
(4 + 3 + 3 - 1 - 2 - 3 - 1)*1,5 = 5 damage (!)
Angwhaeuheuahea lost 2 HP due to the Life Orb

Surfboard`s accuracy fell!

Action 2

Angalikescookies used Earthquake - 6 energy
(10 + 3 + 3 - 1 - 2 - 3 - 1)*1,5 = 13,5 damage (HOLY SHIT!)

Angalikescookies lost 2 HP due to Life Orb recoil

Surfboard uses Waterfall - 5 energy
RNG to hit (9214) - Nope

Action 3

AngaHeWhoMustNotBeNamed uses Drain-Punch - 12 energy
(8 + 2 + 2 - 1 - 2 - 3 - 1)*1,5 = 9 damage (O_O)

AngaHeWhoMustNotBeNamed
Lost 2 HP due to Life Orb and restored 5 due to Drain-Punch.

Surfboard used Stealth-Rock - 12 energy

Huge stone golems will now smash Endquote`s next pokemon





TheWolfe's team



Surfboard

HP: 62| EN: 80| Spe: 19
Ranks: 4/4(6)/2/2(3)
Size: 1| Weight: 2
Abilities: Sturdy, Solid-Rock
Other: -10% evasion,Eviolite equiped,- 1 Accuracy

VS


Endquote's team

AngHAHA69lol
hammarad

HP: 71| EN: 79| Spe: 30
Ranks: 3/2/2/3
Size: 2| Weight: 4
Abilities: Iron-Fist, Klutz (Off)
Other: -10% evasiveness,Life Orb equiped




Lets shake it up! Attack until you drop! Waste at least 20 energy!


Yes,those challenges are terrible

 
Anghammarad was a noble postal worker, and, in general, isn't as hard to spell as Matezoide. XD

Only mistakes I see are
-Surfboard should still be at -1 accuracy
-Earthquake's ridiculously complicated calc should be something like:
(10 (BP) +3 (LO) +3 (STAB) +3(1.5) (Attack) -5(1.5)-1 (Defense) -2 (Solid Rock) -1 Sturdy))*1.5=13.5 Damage.
Same with Drain Punch:
(8 (BP) +2 (Iron Fist) +3 (LO) +3(1.5) (Attack) -5(1.5)-1 (Defense) -2 (Solid Rock) -1 Sturdy))*1.5=9 Damage, so 5 healing.

That was a crazy-complicated reffing, though, so nice job.
 
Ops,derped a bit with Life Orb`s extra power (also happened when i did the calcs for Mud-Slap),it will be fixed in a minute.

And yeah,i know,i just wanted to make a running gag for that round :P.....prety good reference with his name though.

That kills the 69 joke though.....then again,that would raise that round`s maturity by a lot,so it is all good.
 
ATAQUE!


Surfboard

HP: 62| EN: 80| Spe: 19
Ranks: 4/4(6)/2/2(3)
Size: 1| Weight: 2
Abilities: Sturdy, Solid-Rock
Other: -10% evasion,Eviolite equiped,- 1 Accuracy

VS


Endquote's team

Ang
hammarad

HP: 71| EN: 79| Spe: 30
Ranks: 3/2/2/3
Size: 2| Weight: 4
Abilities: Iron-Fist, Klutz (Off)
Other: -10% evasiveness,Life Orb equiped


NO TIME FOR FLAVOR.

So here are some pics.












Action 1


Anghammarad used Earthquake - 6 energy
RNG for crit (3168) - No
(10 + 3 + 3 - 1 - 2 - 3 - 1)*1,5 = 13,5 damage

Anghammarad lost 2 HP due to Life Orb recoil

Surfboard used Waterfall - 5 energy
To hit (614) - Yes
RNG for crit (9940) - No
(8 + 3 + 3)*1,5 = 21 damage

Action 2
Anghammarad used Earthaquake - 10 energy
RNG for crit (751) - So close.
(10 + 3 + 3 - 1 - 2 - 3 - 1)*1,5 = 13,5 damage

Anghammarad lost 2 HP due to Life Orb recoil


Surfboard used Waterfall - 9 energy
To hit (2415) - Yes
To crit (8126) - No
(8 + 3 + 3)*1,5 = 21 damage

Action 3

Surfboard used Watefall - 14 energy
To hit (5731) - Yes
To crit (5132) - No
To flinch (9649) - No
(8 + 3 + 3)*1,5 = 21 damage

Anghammarad used Wario Land: Shake It! - 32 energy (i think...doesnt matters at all anyway)
To crit (9588) - No
([10*2,25] + 3 + 3 - 1 - 2 - 3 - 1)*1,5 = 32,5 damage

Anghammard lost 2 HP due to Life Orb!




Surfboard

HP: 2| EN: 62| Spe: 19
Ranks: 4/4(6)/2/2(3)
Size: 1| Weight: 2
Abilities: Sturdy, Solid-Rock
Other: -10% evasion,Eviolite equiped,- 1 Accuracy

VS


Endquote's team

Ang
hammarad

HP: 2| EN: 29(?)| Spe: 30
Ranks: 3/2/2/3
Size: 2| Weight: 4
Abilities: Iron-Fist, Klutz (Off)
Other: -10% evasiveness,Life Orb equiped



Your foe is defeated! Finish him with your strongest move (factoring STAB and type effectiveness,doesnt needs to be a combo) before he gets the chance to counter-attack. I do not want to see any fancy sets up though,just finish this!

EndQuote`s turn
 


"I'm guessing 'strongest move' as in the move that deals the most damage."

Waterfall x3
Sub: IF the definition of the 'strongest move' means the one with the highest BAP after modifiers, THEN use Brine.
 
DUM! DUM! DUM!



Surfboard

HP: 2| EN: 62| Spe: 19
Ranks: 4/4(6)/2/2(3)
Size: 1| Weight: 2
Abilities: Sturdy, Solid-Rock
Other: -10% evasion,Eviolite equiped,- 1 Accuracy

VS


Endquote's team

Ang
hammarad

HP: 2| EN: 29(?)| Spe: 30
Ranks: 3/2/2/3
Size: 2| Weight: 4
Abilities: Iron-Fist, Klutz (Off)
Other: -10% evasiveness,Life Orb equiped

As Anghammarad cools down,Surfboard jumps on his direction,ready to finish this once and for all with a Waterfall,much to her lack of luck,however,her attack misses!
As she tries to get up after hitting the ground,Anghammarad finishes it with an Earthquake....only to fall,KO'ed due to Life-Orb recoil!

Didnt expect a tie,Aquaman was supposed to win damn it! I call hax.

Surfboard uses Waterfall - Who cares energy
RNG to hit (8345) - Nope (sorry Wolfe)

Anghammarad is cooling down!

Action 2
Anghammarad uses Earthquake - Who cares energy
Surfboard fainted!

Anghammarad fainted too due to Life-Orb recoil!






Surfboard

HP: 2| EN: 62| Spe: 19
Ranks: 4/4(6)/2/2(3)
Size: 1| Weight: 2
Abilities: Sturdy, Solid-Rock
Other: -10% evasion,Eviolite equiped,- 1 Accuracy

VS


Endquote's team

Ang
hammarad

HP: KO| EN: 29(?)| Spe: 30
Ranks: 3/2/2/3
Size: 2| Weight: 4
Abilities: Iron-Fist, Klutz (Off)
Other: -10% evasiveness,Life Orb equiped


Since we all know who will be used now.....

Endquote sends out Atlas and equips item.
Wolfe orders.
Endquote orders.
 
Surfboard's Accuracy drop was supposed to wear off this round since stat drops with damage (Mud-Slap) only last for four actions before prone to dropping to zero at the end of a round.
 
MATEZOIDE KNEW THAT.

MATEZOIDE WAS JUST TESTING YOU.

Cant edit now,Endquote sends out and equips items.
Wolfe orders,Endquote orders.
This round doesnt deserves a challenge either,i would say.
 
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