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Completed Wolfe and TRG face off in the Anomaly!

Discussion in 'ASB' started by waterwarrior, Sep 3, 2012.

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  1. waterwarrior

    waterwarrior

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    Welcome, uh... there doesn't seem to be an audience here. Or grandstands... or an arena... or anything. Can we just check and see what the hell is going on at the moment?

    Oh, well, ok... Still kind of creeped out. Let's just see what our trainers brought here so I can stop talking.
    Now please, for the love of god, do something before I go mad from... whatever the hell this even is.

    Wolfe sends out his Pokemon
    TRG sends out his Pokemon and orders
    Wolfe orders
    I ref
  2. The Royal Guard

    The Royal Guard

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    Just for the record

    All abilities
    Training Items
    Switch=OK
  3. TheWolfe

    TheWolfe

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    That's fine with me RG. :]

    [​IMG]
    Serenity - Togekiss (F)
    Get equipped with Amulet Coin!
  4. The Royal Guard

    The Royal Guard

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    I talked with Wolfe about this, but the final ruling rests with our dear ref

    [​IMG]
    Luna with an EXP.Share

    Ok going a little out there here, but I'm in need of a dome surrounding me and my foe, and then Luna use your natural speed supplemented with an Agility to start running along the sides of the container, then use that speed to ram into your for with a massive Flame Charge+Poison Jab stab! then take a break.

    Summary
    (I don't know if this counts as an action but I need a dome erected around us)-Agility to pick up speed-then slam into Togekiss with a Flame Charge+Poison Jab combo

    Agility-Flame Charge+Poison Jab-Cooldown(Poison Jab)
    If Togekiss is under the effect of an evasive/protective move then Use Agility to increase speed
    If Encore is issued then Flame Charge
  5. TheWolfe

    TheWolfe

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    [​IMG]

    "This dome is going to make things difficult for us Serenity, but we can manage this!

    Serenity, I want you to fire off a Thunder Wave at the Rapidash, but I want you to bind it around its legs like a lasso. That should keep that pony from moving about. Afterwards go for an Air Slash and end with a Reflect. That should leave us in a comfortable position next round."

    Thunder Wave (aim at legs) ~ Air Slash ~ Reflect
  6. waterwarrior

    waterwarrior

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    A match where the competitors are getting creative too? Kickaaaaaaaasssss!!!

    Pre-Round stats:
    [​IMG]
    Serenity @ Amulet Coin
    HP: 100
    EN: 100
    1/4/5/4/80
    [​IMG]
    Luna @ Exp. Share
    HP: 100
    EN: 100
    4/2/4/3/105

    Show Hide

    Action 1
    Luna used Agility! (7 EN)
    Luna's Speed rose!

    Thunder Wave -> Luna (7 EN)
    Luna was paralyzed! (25%)

    Action 2
    Air Slash -> Luna (5 EN)
    RNG roll (to hit, <=9500 hit) 8857 = hit
    RNG roll (to crit, <=1250 crit) 7495 = no crit
    RNG roll (to flinch, <=6000 flinch) 2417 = flinch
    (8+3+(5-3)1.5) = 14 DMG

    Luna flinched!

    Action 3
    RNG roll (for full para, <=2500 para) 6288 = no para
    Poison Jab -> Serenity (6 EN)
    RNG roll (to crit, <=625) 545 = crit
    RNG roll (to poison, <=3000 poison) 5078 = no poison
    (8+3+(4-4)1.5) = 11 DMG

    Serenity use Reflect! (8 EN)
    Serenity set up reflect!


    And the battle begins! As our trainers carefully consider there first Pokemon, Wolfe decides to send out Serenity, a Togekiss still getting accustomed to her new owner, while TRG decides to send out Luna, the once-evil princess of Equestria... who apparently lost her wings and became gray and cream instead of black and blue... whatever. Oh, and what's this? A giant dome just appeared out of nowhere! I'm no expert, but I'm guessing it's around... 25 feet high? Pretty big I guess, but Serenity seems a little worried she won't be able to stretch her wings!

    Luna immediately begins limbering up by dashing around the circumference of the dome, picking up more and more speed each time until she appears to be nothing but a blur at times! Wow! If you thought she could run circles around Serenity before, just look- what's this? Oh my! It appears that Wolfe won't have any of that funny business with speed and decided to trip Luna up with a Thunder Wave straight at Luna's legs! But I think TRG and Luna have some other things in mind! For a second, Luna was brought to the ground with the electricity binding her legs up like a sort of improvised rope, and the next, her Run Away ability got her right out of it! Unfortunately for her though, she's not out of the mud yet, as she's still paralyzed from that attack!

    While Luna struggles to regain her mobility, she also begins charging an attack, with little wisps of fire gathering around her torso and bits of poison gathering around her horn! Serenity, also going on the offensive, quickly swirls the air around her for a few seconds before swinging her wing wide and creating a gigantic ripple of wind that smacks Luna straight in the forehead, instantly startling her out of her concentration, and the signs of her combo fade away instantly! Good thing Luna wasn't lighter, or she would've gone flying across the area, maybe even breaking the dome!

    After a tough two actions for little Luna, she grunts a little, puffs a small bit of hair out of her snout, and instantly coats her horn with a bit of poison before charging straight at Serenity! Surprised to see Luna moving even a small bit, she just stands there in shock while Luna charges forward! Suddenly, Luna drove her horn straight into Serenity's stomach, thankfully not puncturing Serenity's soft skin, but enough to cause a critical hit! Slightly weakened, Serenity puts up a reflective shield in a panic, hoping to block all further incoming physical attacks, but she doesn't look she sure!

    Folks, it looks like we're in for a long battle, but who knows what could happen in a place like this?!

    Post-Round stats:
    [​IMG]
    Serenity @ Amulet Coin
    HP: 89
    EN: 88
    1/4/5/4/80
    Reflect (5a)
    [​IMG]
    Luna @ Exp. Share
    HP: 86
    EN: 87
    4/2/4/3/105 46
    +1 Speed
    Paralyzed (20%)

    Arena: 25-foot high dome surrounds the two Pokemon

    Your orders, Wolfe!
  7. The Royal Guard

    The Royal Guard

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    Hey Wolfe you there?
  8. TheWolfe

    TheWolfe

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    [​IMG]

    "I'm here! Sorry! And that was great work Serenity! Too bad our lasso technique didn't work though.

    Now that we have Rapidash where we want her, go for the pressure!"

    Air Slash ~ Tri Attack ~ Air Slash
    Sub: IF Rapidash uses Agility (Evasive), THEN use Aura Sphere.
  9. The Royal Guard

    The Royal Guard

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    Well I don't have a whole lot of messing around to do so let's just go on the offensive.

    Luna
    Fire Blast-Flamethrower-Bounce
  10. waterwarrior

    waterwarrior

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    This will be reffed tomorrow. Yay for free time!
  11. The Royal Guard

    The Royal Guard

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    WaterWarrior you okay?
  12. waterwarrior

    waterwarrior

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    I'm fine, everything's fine, its' just family and homework left me with next to no time to ref, but thanks to 4-day weekends, I can ref now. Woo!

    Post-Round stats:
    [​IMG]
    Serenity @ Amulet Coin
    HP: 89
    EN: 88
    1/4/5/4/80
    Reflect (5a)
    [​IMG]
    Luna @ Exp. Share
    HP: 86
    EN: 87
    4/2/4/3/105 46
    +1 Speed
    Paralyzed (20%)

    Arena: 25-foot high dome surrounds the two Pokemon

    Show Hide

    Action 1
    Air Slash -> Luna (5 EN)
    RNG roll (to hit) 5492 = hit
    RNG roll (to crit) 4441 = no crit
    RNG roll (to flinch) 9198 = no flinch
    (8+3+(5-3)1.5) = 14 DMG

    RNG roll (to para, <=2000 para) 7915 = no para
    Fire Blast -> Serenity (7 EN)
    RNG roll (to hit, <=8500 hit) 4338 = hit
    RNG roll (to crit) 5188 = no crit
    RNG roll (to burn, <=1000 burn) 2487 = no burn
    (12+3+(4-4)1.5) = 15 DMG

    Action 2
    Tri Attack -> Luna (5 EN)
    RNG roll (to crit) 850 = crit
    RNG roll (for status, 1-1334 burn, 1335-2668 freeze, 2669-4000 para) 4482 = no status
    (8+3+3+(5-3)1.5) = 17 DMG

    RNG roll (for full para) 9409 = no para
    Flamethrower -> Serenity (6 EN)
    RNG roll (to crit) 6105 = no crit
    RNG roll (to burn, <=1000 burn) 4299 = no burn
    (10+3+(4-4)1.5) = 13 DMG

    Action 3
    Air Slash -> Luna (5 EN)
    RNG roll (to hit) 3303 = hit
    RNG roll (to crit) 6431 = no crit
    RNG roll (to flinch) 1197 = flinch
    (8+3+(5-3)1.5) = 14 DMG

    Luna flinched!


    And things are just going from bad to worse for TRG and Luna. Even though the two are giving it all they got, scorching Serenity with blazing-hot plumes of flame, the lucky bird is able to not only fight back, but deal more and more damage, even scoring a critical hit on one of the attacks, and hitting so hard that Luna couldn't move another! Worst of all, after two rounds, the dome is beginning to collapse! Large cracks are forming over the heads of the two Pokemon, and chunks are going to come raining down any second now! What will happen next?!

    Post-Round stats:
    [​IMG]
    Serenity @ Amulet Coin
    HP: 61
    EN: 78
    1/4/5/4/80
    Reflect (2a)
    [​IMG]
    Luna @ Exp. Share
    HP: 41
    EN: 74
    4/2/4/3/105 26
    Paralyzed (15%)

    Arena: Dome collapsing over the two Pokemon, will do 10 DMG per action unless some evasive maneuver is taken (Note: It does not necessarily have to be a P/E action. Get creative, it will probably work unless it makes absolutely no sense whatsoever). While using a P/E action to dodge the debris will work on consecutive actions, the opponent will still be able to hit you the second consecutive time.
  13. The Royal Guard

    The Royal Guard

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    [​IMG]--------->[​IMG]

    Counterswitch?
  14. TheWolfe

    TheWolfe

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    [​IMG]

    "Thanks, but no thanks. Counterswitch declined."
  15. The Royal Guard

    The Royal Guard

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    Well I don't care to take the damage from this place collapsing soooooo....

    [​IMG]
    "Aceladus let's get rid of this hazard!"

    [​IMG]
    Hyper Voice(directed at the portion of the dome above you to get rid of it)-Toxic-Ice Beam
    If your opponent is under the effect of an evasive/protective move then use Aqua Ring the first time and chill any others
    IF Encore is used then Protect and push actions down
  16. TheWolfe

    TheWolfe

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    [​IMG]

    "This is going to be a huge risk, but it's our best choice to get out of this mess.

    I want you to charge up and pierce right through the crumbling dome with a powerful Sky Attack. The infrastructure is falling apart, so there's a very good chance we can reach open air. Once you escape, set up a Safeguard to block that Toxic and end with a Light Screen!"

    Sky Attack (through dome) ~ Safeguard ~ Light Screen
    Sub: IF you aren't out of the dome by A1, THEN use Protect (A2) ~ Air Slash (A3; direct towards debris above you).
  17. waterwarrior

    waterwarrior

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    Yaaay creativity!

    Pre-Round stats:
    [​IMG]
    Serenity @ Amulet Coin
    HP: 61
    EN: 78
    1/4/5/4/80
    Reflect (2a)
    [​IMG]
    Aceladus
    HP: 120
    EN: 100
    2/3/4/3/65

    Show Hide

    Action 1
    Serenity became cloaked in a harsh light! (9 EN)

    Aceladus used Hyper Voice! (7 EN)
    It blew most of the debris away!

    Sky Attack -> Dome
    Serenity flew above the debris!

    Action 2
    Serenity used Safeguard! (9 EN)
    Serenity became protected by Safeguard!

    Toxic -> Serenity (7 EN)
    But it failed!

    Action 3
    Serenity used Light Screen! (8 EN)

    Ice Beam -> Serenity (7 EN)
    RNG roll (to crit) 6221 = no crit
    RNG roll (to freeze) 2396 = no freeze
    (5+(4-4)1.5)(1.5) = 7.5 DMG

    Debris -> Aceladus (10 DMG)


    I don't have time for actual flavor, but I will still explain the reasoning behind the debris hitting or missing. Sky Attack's description involves it slamming into the opponent full-force, so it would be able to blast through the debris without damage to itself. Hyper Voice, on the other hand, since it was directed straight above, would most likely have most of the debris scatter, but a small portion of it would just go straight up then fall right back down, which is why it damaged Aceladus on A3. Sorry TRG.

    Post-Round stats:
    [​IMG]
    Serenity @ Amulet Coin
    HP: 53
    EN: 52
    1/4/5/4/80
    Light Screen (5a)
    [​IMG]
    Aceladus
    HP: 110
    EN: 79
    2/3/4/3/65
    TRG's bench (open)

    [​IMG]
    Luna @ Exp. Share
    HP: 41
    EN: 74
    4/2/4/3/105 26
    Paralyzed (15%)
  18. The Royal Guard

    The Royal Guard

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    Oh darn, I made a mistake with physics, No need to apologize WaterWarrior, I should have known that.
  19. TheWolfe

    TheWolfe

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    Note: Togekiss should still have Safeguard still up. :]

    [​IMG]

    "Great job Serenity! Now, more pressure!"

    Air Slash ~ Grass Knot ~ Air Slash
    Sub (1): IF Vaporeon uses Rain Dance, THEN use Encore.
    Sub (2): IF Vaporeon uses Wish, THEN use Encore.
  20. The Royal Guard

    The Royal Guard

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    Substitute(20)-Aqua Ring-Ice Beam
  21. waterwarrior

    waterwarrior

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    Sorry, I was going to ref this yesterday, but Yom Kippur got in the way. Yay for starving... -.-

    And, you said to add pressure Wolfe? THAT COULD BE TAKEN IN A FLAVOR-Y WAY!

    Pre-Round stats:
    [​IMG]
    Serenity @ Amulet Coin
    HP: 53
    EN: 52
    1/4/5/4/80
    Light Screen (5a)
    Safeguard (3 rounds)
    [​IMG]
    Aceladus
    HP: 110
    EN: 79
    2/3/4/3/65

    Show Hide

    Action 1
    Air Slash -> Aceladus (5 EN)
    RNG roll (to hit) 919 = hit
    RNG roll (to crit) 4115 = no crit
    RNG roll (to flinch) 5483 = flinch
    (8+3+(5-3)1.5) = 14 DMG

    Aceladus flinched!

    Action 2
    Grass Knot -> Aceladus (4+(3/2) = 5.5 EN)
    RNG roll (to crit) 1143 = crit
    (6+3+(5-3)1.5)(1.5) = 18 DMG

    Aceladus used Aqua Ring! (8 EN)
    Aceladus set up an Aqua Ring!

    Aqua Ring -> Aceladus (+2 HP)

    Action 3
    Air Slash -> Aceladus (5 EN)
    RNG roll (to hit) 9897 = miss
    BOOOOM BITCH

    Ice Beam -> Serenity (7 EN)
    RNG roll (to crit) 7237 = no crit
    (5+(4-4)1.5)(1.5) = 7.5 DMG

    Aqua Ring -> Aceladus (2 HP)


    I'll try to add in flavor, but for now, THE ARENA SUDDENLY BECAME PRESSURIZED! What does this mean? It means that SUPAHPRESHAH has been applied to the arena, and all attacks now cost 3 extra EN to use! Have fun bitches!

    Post-Round stats:
    [​IMG]
    Serenity @ Amulet Coin
    HP: 45
    EN: 36
    1/4/5/4/80
    Light Screen (2a)
    Safeguard (2 rounds)
    [​IMG]
    Aceladus
    HP: 82
    EN: 64
    2/3/4/3/65
    Aqua Ring (4a)

    Pressurized (2 rounds)
  22. The Royal Guard

    The Royal Guard

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    Ok going crazy with flavor, I need a large pool of water, About 100X100 feet, and 30 ft deep pool to mess around in

    And THEN If you read my oh so cuddly Vaporeon's PokeDex entry, it can morph it's DNA into water soooo

    Vaporeon(Aceladus):Use Acid Armor to hide in the water-Create a Substitute (20) to keep him guessing-Then Rain Dance to get my watery grasp bigger!
  23. TheWolfe

    TheWolfe

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    Sep 26, 2008
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    [​IMG]

    "That is so evil waterwarrior." D:

    "But on a different note, since our opponent has decided to take to a more liquid form, I think we can exploit that.

    Serenity, I want you to catch your breath, Afterwards, I want you to use Grass Knot to draw out as many ropes of vines through that pool and wrap it around like a net. Use it again to reinforce that net of ours.

    We might not be able to pinpoint where exactly that liquid canine is, but we can definitely trap it in place in a marshy prison!"

    Chill ~ Grass Knot (Direct vine ropes to encompass pool) ~ Grass Knot (Direct vine ropes to encompass pool)
  24. waterwarrior

    waterwarrior

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    Yay for interesting rounds!

    Post-Round stats:
    [​IMG]
    Serenity @ Amulet Coin
    HP: 45
    EN: 36
    1/4/5/4/80
    Light Screen (2a)
    Safeguard (2 rounds)
    [​IMG]
    Aceladus
    HP: 82
    EN: 64
    2/3/4/3/65
    Aqua Ring (4a)

    Pressurized (2 rounds)

    Show Hide

    Action 1
    Serenity chilled! (+12 EN)

    Aceladus used Acid Armor! (10 EN)
    OH FUCK WHERE'D IT GO!?

    Aqua Ring -> Aceladus (+2 HP)

    Action 2
    Grass Knot -> Aceladus (7+(3/2) = 8.5 DMG)
    The net began to wrap around!

    Aceladus used Substitute! (20 HP, 21 EN)

    Aqua Ring -> Aceladus (2 HP)

    Action 3
    Grass Knot -> Aceladus (11+(3/2) = 12.5 DMG)
    Aceladus and the Substitute were lifted out of the water!

    Aceladus used Rain Dance! (12 EN)
    It started to rain!

    Aqua Ring -> Aceladus (+2 HP)


    Sorry, but I don't have time for much flavor :/

    While TRG tries to avoid Serenity's onslaught of attacks, the lucky bird slowly drapes an entire net of vines around the pool, and after two full actions, the vines were pulled taut, and both Aceladus's Substitute and the real McCoy were tossed straight out of the water, and its not entirely possible that they can get back in without spending a lot of energy! However, Aceladus made it rain on dem hoes, and the pool might even expand! Who knows what will happen in this cray-cray place?!

    Post-Round stats:
    [​IMG]
    Serenity @ Amulet Coin
    HP: 45
    EN: 27
    1/4/5/4/80
    Safeguard (1 round)
    [​IMG]
    Aceladus
    HP: 68
    EN: 33
    2/3/4/3/65
    Substitute (20 HP)
    Aqua Ring (1a)

    Pressurized (1 round)
    Big-ass pool (with netting- can not enter)
    Rain (4 rounds)
  25. TheWolfe

    TheWolfe

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    [​IMG]

    "Light Screen, relax, and draw out more vines to ensnare that Vaporeon! Even if it does try to liquify, those vines should drain out a lot of moisture from that Pokemon."

    Light Screen ~ Chill ~ Grass Knot
    Sub (1): IF Vaporeon is hidden in Mist by A3, THEN use Air Slash to cut through that Mist and strike Vaporeon.
    Sub (2): IF Vaporeon uses Protect on A3, THEN Chill.
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