Completed Wolfe and TRG face off in the Anomaly!

Discussion in 'ASB' started by waterwarrior, Sep 3, 2012.

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  1. TheWolfe

    TheWolfe

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    [​IMG]

    "Agreed. Let's."

    Focus Punch ~ Solarbeam ~ Hi Jump Kick
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,708
    Did anyone else see that Wolfe posted at 5:00 on the dot? Because that's freaking impressive. Also TRG, just letting you know that you're out of chills after these two, not that it will matter much...

    Pre-Round stats:
    [​IMG]
    Roy
    HP: 100
    EN: 83
    5/3/4/2/92/ +10% Acc
    +1 Spe
    [​IMG]
    Aceladus
    HP: 56
    EN: 3
    2/3/4/3/65

    Show Hide

    Action 1
    Aceladus chilled! (+12 EN)

    Focus Punch -> Aceladus (9 EN)
    RNG roll (to crit) 5824 = no crit
    (15+3+(5-3)1.5) = 21 DMG

    Action 2
    Roy gathered sunlight! (8 EN)

    Aceladus used Substitute! (12 EN, 15 HP)
    Aceladus made a Substitute!

    Solarbeam -> Aceladus
    RNG roll (to crit) 8715 = no crit
    (12+(4-3)1.5)(1.5) = 20.25 DMG
    The substitute faded!

    Action 3
    Aceladus used its final chill! (+12 EN)

    Hi Jump Kick -> Aceladus (7 EN)
    RNG roll (to crit) 1331 = no crit
    (13+3+(5-3)1.5) = 19 DMG

    Speed Boost (2 EN)
    Roy's Speed rose!


    And while TRG goes on the defensive, preparing himself to attack next round, Wolfe commands Roy to kick the crap out of Aceladus, slamming the poor Vaporeon with all that he can, leaving the water dog on the verge of fainting! With Aceladus practically out of the match and only a Grass-type left to fight, it seems like it will be impossible for TRG to work himself out of this!

    Post-Round stats:
    [​IMG]
    Roy
    HP: 100
    EN: 57
    5/3/4/2/92/ +10% Acc
    +2 Spe
    [​IMG]
    Aceladus
    HP: 1
    EN: 15
    2/3/4/3/65
  3. TheWolfe

    TheWolfe

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    Messages:
    2,370
    I could have sworn that would have been enough to take out that puppy. :c

    Quick Attack x3
    Sub: IF Vaporeon uses a successful protective/evasive move, THEN Chill and push actions down.
  4. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
  5. waterwarrior

    waterwarrior

    Joined:
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    Messages:
    5,708
    And quick as a flash, Roy knocks Aceladus out of the battle, and TRG is down to his last mon... with a type disadvantage to boot! (Quick Attack is 3 EN, Speed Boost is 2)

    Post-Round stats:
    Post-Round stats:
    [​IMG]
    Roy
    HP: 100
    EN: 52
    5/3/4/2/92/ +10% Acc
    +3 Spe
    [​IMG]
    Aceladus
    HP: KO
    EN: KO
    2/3/4/3/65

    TRG sends out Eirlasdar and orders first

    Oh, and don't forget, you can call out an arena effect aaanytime you want... As in, right now~
  6. The Royal Guard

    The Royal Guard

    Joined:
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    Messages:
    1,465
    Activate Contrary

    Gasto Acid-Leas Storm-Leaf Storm
    If your target is under the effects of a protective/evasive move then Reflect the first time and Light Screen the second instance and Safeguard a third

    Eirlasdar has a Amulet Coin
  7. TheWolfe

    TheWolfe

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    Messages:
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    [​IMG]

    "Since we're talking arena effects, let's use Ember to turn the Anomaly into a field of burning cinders! Then just press on with Blast Burn and Fire Spin!

    Ember @Anomly ~ Blast Burn ~ Fire Spin
  8. waterwarrior

    waterwarrior

    Joined:
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    Messages:
    5,708
    Sacrificing flavor flavor for in-round flavor as well as finishing this damn thing.

    Pre-Round stats:
    [​IMG]
    Roy
    HP: 100
    EN: 52
    5/3/4/2/92/ +10% Acc
    +3 Spe
    [​IMG]
    Eirlasdar
    HP: 100
    EN: 100
    2/3/4/3/113

    Show Hide

    Action 1
    Roy used Ember! (2 EN)
    HOLY SHIT DIS BITCH ON FIRE!

    Gastro Acid -> Roy (6 EN)
    Roy's abilities were disabled!

    Fire -> Eirlasdar (2 DMG)

    Action 2
    Blast Burn -> Eirlasdar (9 EN)
    RNG roll (to crit) 4192 = no crit
    (15+3+(4-3)1.5)(1.5) = 29.25 DMG
    Roy became sluggish!

    Leaf Storm -> Roy (8 EN)
    RNG roll (to hit, <=9000 hit) 9872 = miss
    Roy avoided the attack!

    Fire -> Eirlasdar (2 DMG)

    Action 3
    Fire Spin -> Eirlasdar (4 EN)
    RNG roll (to hit, <=9500 hit) 4608 = hit
    RNG roll (to crit) 5628 = no crit
    (4+3+(4-3)1.5)(1.5) = 12.75 DMG

    Leaf Storm -> Roy (12 EN)
    RNG roll (to hit) 6644 = hit
    RNG roll (to crit) 1141 = no crit
    (12+3+(4-2)1.5)(.67) = 12 DMG
    Eirlasdar's SpA rose!

    Fire -> Eirlasdar (2 DMG)
    Fire Spin -> Eirlasdar (2 DMG)


    This shouldn't last much longer. Let's get this done.

    Post-Round stats:
    [​IMG]
    Roy
    HP: 88
    EN: 37
    5/3/4/2/92/ +10% Acc
    +3 Spe
    [​IMG]
    Eirlasdar
    HP: 50
    EN: 74
    2/3/4/3/113
    +2 SpA
    Fire Spin (3a)

    The field is on fire! What this means is that not only do all non-Fire types take 2 DPA, but Fire-type attacks become more powerful from the flames, giving all of them 3 extra BAP while Water-type attacks have 3 less BAP for 2 rounds! (So basically, the effect of Fire Pledge + Grass Pledge combined with Sunny Day)
  9. TheWolfe

    TheWolfe

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    Blaze Kick ~ Flamethrower ~ Blaze Kick
    Sub: IF Serperior uses a successful protective move, THEN Chill and push actions down.
  10. The Royal Guard

    The Royal Guard

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    Leaf Storm-Frenzy Plant+Frenzy Plant(Frenzy Plant)-Cooldown
  11. waterwarrior

    waterwarrior

    Joined:
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    Yay for finishing this!

    Pre-Round stats:
    [​IMG]
    Roy
    HP: 88
    EN: 37
    5/3/4/2/92/ +10% Acc
    +3 Spe
    [​IMG]
    Eirlasdar
    HP: 50
    EN: 74
    2/3/4/3/113
    +2 SpA
    Fire Spin (3a)

    Show Hide

    Action 1
    Blaze Kick -> Eirlasdar (6 EN)
    RNG roll (to crit) 5324 = no crit
    RNG roll (to burn, <=1000 burn) 5231 = no burn
    (9+3+(4-3)1.5)(1.5) = 20.25 DMG

    Leaf Storm -> Roy (16 EN)
    RNG roll (to hit) 4685 = hit
    RNG roll (to crit) 7267 = no crit
    (12+3+(4-2)1.5)(.67)+3.5 = 15.5 DMG
    Eirlasdar's SpA rose!

    Fire/Fire Spin -> Eirlasdar (4 DMG)

    Action 2
    Flamethrower -> Eirlasdar (6 EN)
    RNG roll (to crit) 8017 = no crit
    RNG roll (to burn) 9011 = no burn
    (10+3+(4-3)1.5)(1.5) = 21.75 DMG

    FEEDING FRENZY PLANT -> Roy ((10+14)1.75 -1 = 41 EN)
    RNG roll (to hit, <=8100 hit) 2732 = hit
    RNG roll (to crit) 4183 = no crit
    ((15x2.25)+3+(4-2)1.5)(.67)+7 = 33.632 DMG

    Fire/Fire Spin -> Eirlasdar (4 DMG)
    Eirlasdar fainted!


    And Eirlasdar gets absolutely massacred, allowing Wolfe to finally take victory!

    Post-Round stats:
    [​IMG]
    Roy
    HP: 39
    EN: 25
    5/3/4/2/92/ +10% Acc
    +3 Spe
    [​IMG]
    Eirlasdar
    HP: 0
    EN: KO
    2/3/4/3/113

    Prize time!

    Wolfe gets 4 CC
    Roy the Blaziken gets 3 MC and 3 KOC
    Hype Dog the Swampert gets 3 MC
    Serenity the Togekiss gets 3 MC

    TRG gets 3 CC
    Luna the Rapidash gets 4 MC and all the leftover candy from Nightmare Night
    Aceladus the Vaporeon gets 3 MC and 1 KOC
    Eirlasdar thge Serperior gets 3 MC

    I get 7 UC

    Good game you guys, and thanks for playing!
  12. TheWolfe

    TheWolfe

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    Messages:
    2,370
    Thanks for reffing waterwarrior and good game Kev. :3
  13. The Royal Guard

    The Royal Guard

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    Messages:
    1,465
    Good Game Wolfe, and thanks to our ref for letting us do some flavor. ^_^
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