Wolfe and TRG face off in the Anomaly!

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Did anyone else see that Wolfe posted at 5:00 on the dot? Because that's freaking impressive. Also TRG, just letting you know that you're out of chills after these two, not that it will matter much...

Pre-Round stats:

Roy
HP: 100
EN: 83
5/3/4/2/92/ +10% Acc
+1 Spe

Aceladus
HP: 56
EN: 3
2/3/4/3/65

Action 1
Aceladus chilled! (+12 EN)

Focus Punch -> Aceladus (9 EN)
RNG roll (to crit) 5824 = no crit
(15+3+(5-3)1.5) = 21 DMG

Action 2
Roy gathered sunlight! (8 EN)

Aceladus used Substitute! (12 EN, 15 HP)
Aceladus made a Substitute!

Solarbeam -> Aceladus
RNG roll (to crit) 8715 = no crit
(12+(4-3)1.5)(1.5) = 20.25 DMG
The substitute faded!

Action 3
Aceladus used its final chill! (+12 EN)

Hi Jump Kick -> Aceladus (7 EN)
RNG roll (to crit) 1331 = no crit
(13+3+(5-3)1.5) = 19 DMG

Speed Boost (2 EN)
Roy's Speed rose!


And while TRG goes on the defensive, preparing himself to attack next round, Wolfe commands Roy to kick the crap out of Aceladus, slamming the poor Vaporeon with all that he can, leaving the water dog on the verge of fainting! With Aceladus practically out of the match and only a Grass-type left to fight, it seems like it will be impossible for TRG to work himself out of this!

Post-Round stats:

Roy
HP: 100
EN: 57
5/3/4/2/92/ +10% Acc
+2 Spe

Aceladus
HP: 1
EN: 15
2/3/4/3/65
 
I could have sworn that would have been enough to take out that puppy. :c

Quick Attack x3
Sub: IF Vaporeon uses a successful protective/evasive move, THEN Chill and push actions down.
 
And quick as a flash, Roy knocks Aceladus out of the battle, and TRG is down to his last mon... with a type disadvantage to boot! (Quick Attack is 3 EN, Speed Boost is 2)

Post-Round stats:
Post-Round stats:

Roy
HP: 100
EN: 52
5/3/4/2/92/ +10% Acc
+3 Spe

Aceladus
HP: KO
EN: KO
2/3/4/3/65

TRG sends out Eirlasdar and orders first

Oh, and don't forget, you can call out an arena effect aaanytime you want... As in, right now~
 
Activate Contrary

Gasto Acid-Leas Storm-Leaf Storm
If your target is under the effects of a protective/evasive move then Reflect the first time and Light Screen the second instance and Safeguard a third

Eirlasdar has a Amulet Coin
 


"Since we're talking arena effects, let's use Ember to turn the Anomaly into a field of burning cinders! Then just press on with Blast Burn and Fire Spin!

Ember @Anomly ~ Blast Burn ~ Fire Spin
 
Sacrificing flavor flavor for in-round flavor as well as finishing this damn thing.

Pre-Round stats:

Roy
HP: 100
EN: 52
5/3/4/2/92/ +10% Acc
+3 Spe

Eirlasdar
HP: 100
EN: 100
2/3/4/3/113

Action 1
Roy used Ember! (2 EN)
HOLY SHIT DIS BITCH ON FIRE!

Gastro Acid -> Roy (6 EN)
Roy's abilities were disabled!

Fire -> Eirlasdar (2 DMG)

Action 2
Blast Burn -> Eirlasdar (9 EN)
RNG roll (to crit) 4192 = no crit
(15+3+(4-3)1.5)(1.5) = 29.25 DMG
Roy became sluggish!

Leaf Storm -> Roy (8 EN)
RNG roll (to hit, <=9000 hit) 9872 = miss
Roy avoided the attack!

Fire -> Eirlasdar (2 DMG)

Action 3
Fire Spin -> Eirlasdar (4 EN)
RNG roll (to hit, <=9500 hit) 4608 = hit
RNG roll (to crit) 5628 = no crit
(4+3+(4-3)1.5)(1.5) = 12.75 DMG

Leaf Storm -> Roy (12 EN)
RNG roll (to hit) 6644 = hit
RNG roll (to crit) 1141 = no crit
(12+3+(4-2)1.5)(.67) = 12 DMG
Eirlasdar's SpA rose!

Fire -> Eirlasdar (2 DMG)
Fire Spin -> Eirlasdar (2 DMG)


This shouldn't last much longer. Let's get this done.

Post-Round stats:

Roy
HP: 88
EN: 37
5/3/4/2/92/ +10% Acc
+3 Spe

Eirlasdar
HP: 50
EN: 74
2/3/4/3/113
+2 SpA
Fire Spin (3a)

The field is on fire! What this means is that not only do all non-Fire types take 2 DPA, but Fire-type attacks become more powerful from the flames, giving all of them 3 extra BAP while Water-type attacks have 3 less BAP for 2 rounds! (So basically, the effect of Fire Pledge + Grass Pledge combined with Sunny Day)
 
Blaze Kick ~ Flamethrower ~ Blaze Kick
Sub: IF Serperior uses a successful protective move, THEN Chill and push actions down.
 
Yay for finishing this!

Pre-Round stats:

Roy
HP: 88
EN: 37
5/3/4/2/92/ +10% Acc
+3 Spe

Eirlasdar
HP: 50
EN: 74
2/3/4/3/113
+2 SpA
Fire Spin (3a)

Action 1
Blaze Kick -> Eirlasdar (6 EN)
RNG roll (to crit) 5324 = no crit
RNG roll (to burn, <=1000 burn) 5231 = no burn
(9+3+(4-3)1.5)(1.5) = 20.25 DMG

Leaf Storm -> Roy (16 EN)
RNG roll (to hit) 4685 = hit
RNG roll (to crit) 7267 = no crit
(12+3+(4-2)1.5)(.67)+3.5 = 15.5 DMG
Eirlasdar's SpA rose!

Fire/Fire Spin -> Eirlasdar (4 DMG)

Action 2
Flamethrower -> Eirlasdar (6 EN)
RNG roll (to crit) 8017 = no crit
RNG roll (to burn) 9011 = no burn
(10+3+(4-3)1.5)(1.5) = 21.75 DMG

FEEDING FRENZY PLANT -> Roy ((10+14)1.75 -1 = 41 EN)
RNG roll (to hit, <=8100 hit) 2732 = hit
RNG roll (to crit) 4183 = no crit
((15x2.25)+3+(4-2)1.5)(.67)+7 = 33.632 DMG

Fire/Fire Spin -> Eirlasdar (4 DMG)
Eirlasdar fainted!


And Eirlasdar gets absolutely massacred, allowing Wolfe to finally take victory!

Post-Round stats:

Roy
HP: 39
EN: 25
5/3/4/2/92/ +10% Acc
+3 Spe

Eirlasdar
HP: 0
EN: KO
2/3/4/3/113

Prize time!

Wolfe gets 4 CC
Roy the Blaziken gets 3 MC and 3 KOC
Hype Dog the Swampert gets 3 MC
Serenity the Togekiss gets 3 MC

TRG gets 3 CC
Luna the Rapidash gets 4 MC and all the leftover candy from Nightmare Night
Aceladus the Vaporeon gets 3 MC and 1 KOC
Eirlasdar thge Serperior gets 3 MC

I get 7 UC

Good game you guys, and thanks for playing!
 
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