Did anyone else see that Wolfe posted at 5:00 on the dot? Because that's freaking impressive. Also TRG, just letting you know that you're out of chills after these two, not that it will matter much...
5/3/4/2/92/ +10% Acc
Action 1 Aceladus chilled! (+12 EN)
Focus Punch -> Aceladus (9 EN)
RNG roll (to crit) 5824 = no crit
(15+3+(5-3)1.5) = 21 DMG
Action 2 Roy gathered sunlight! (8 EN)
Aceladus used Substitute! (12 EN, 15 HP)
Aceladus made a Substitute!
Solarbeam -> Aceladus
RNG roll (to crit) 8715 = no crit
(12+(4-3)1.5)(1.5) = 20.25 DMG
The substitute faded!
Action 3 Aceladus used its final chill! (+12 EN)
Hi Jump Kick -> Aceladus (7 EN)
RNG roll (to crit) 1331 = no crit
(13+3+(5-3)1.5) = 19 DMG
Speed Boost (2 EN)
Roy's Speed rose!
And while TRG goes on the defensive, preparing himself to attack next round, Wolfe commands Roy to kick the crap out of Aceladus, slamming the poor Vaporeon with all that he can, leaving the water dog on the verge of fainting! With Aceladus practically out of the match and only a Grass-type left to fight, it seems like it will be impossible for TRG to work himself out of this!
The field is on fire! What this means is that not only do all non-Fire types take 2 DPA, but Fire-type attacks become more powerful from the flames, giving all of them 3 extra BAP while Water-type attacks have 3 less BAP for 2 rounds! (So basically, the effect of Fire Pledge + Grass Pledge combined with Sunny Day)