Wolfe and TRG face off in the Anomaly!

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Sorry for the delay, but you guys know how busy am I right?

Pre-Round stats:

Serenity @ Amulet Coin
HP: 45
EN: 27
1/4/5/4/80
Safeguard (1 round)

Aceladus
HP: 68
EN: 33
2/3/4/3/65
Substitute (20 HP)
Aqua Ring (1a)

Pressurized (1 round)
Big-ass pool (with netting- can not enter)
Rain (4 rounds)

Action 1
Serenity used Light Screen! (11 EN)
Serenity set up Light Screen!

Aceladus chilled! (+12 EN)

Aqua Ring -> Aceladus (+2 HP)

Action 2
Serenity chilled! (+12 EN)

Ice Beam -> Vines (10 EN)
The vines became frozen and brittle!

Action 3
Grass Knot -> Aceladus (8.5 EN)
RNG roll (to crit) 9255 = no crit
(6+(5-3)1.5)(1.5) = 13.5 DMG
The substitute took the damage!

Take Down -> Vines (9+(3/2.5) = 10 EN)
The vines were destroyed!


Flavor to come later, sorry.

Post-Round stats:

Serenity @ Amulet Coin
HP: 45
EN: 19
1/4/5/4/80

Aceladus
HP: 70
EN: 25
2/3/4/3/65
Substitute (6 HP)

Big-ass pool (partially covered)
Rain (3 rounds)
 
TRG has decided to call DQ on Wolfe. Sorry.

Wolfe gets nothing.

TRG gets 2 CC
Luna the Rapidash gets 4 MC
Aceladus the Vaporeon and Eirlasdar the Serperior both get 3 MC

I get 1 UC... shit.

EDIT: To all those looking at this battle due to the complaint on ref compensation in the case of DQ, just stop reading here :3
 
Wolfe, if you post actions by midnight tonight, I'm pretty sure that TRG will let you continue (and really, I don't see why he wouldn't)
 
Sure thing. Sorry for taking so long to respond; life has been stressful enough to keep me away from CAPASB for a while.
 
Aaaand I almost go over DQ. YOU CAN TASTE THE IRONY.

Also, a note: Since this is the first time Togekiss has directly attacked Vaporeon while it was under water, I think a 50% reduction in accuracy fits best.

Pre-Round stats:

Serenity @ Amulet Coin
HP: 45
EN: 19
1/4/5/4/80

Aceladus
HP: 70
EN: 25
2/3/4/3/65
Substitute (6 HP)

Big-ass pool (partially covered)
Rain (3 rounds)

Action 1
Air Slash -> Aceladus (5 EN)
RNG roll (to hit, <=4750 hit) 5173 = miss
The attack missed!

Ice Beam -> Serenity (7 EN)
RNG roll (to crit) 545 = crit
RNG roll (to freeze) 6152 = no freeze
(10+(4-4)1.5)(1.5) = 15 DMG

Action 2
Serenity chilled! (+12 EN)

Aceladus chilled! (+12 EN)

Action 3
Serenity flew up high! (10 EN)

Ice Beam -> Serenity (7 EN)
Serenity avoided the attack!

Fly -> Aceladus
RNG roll (to hit, <=4750 hit) 6579 = miss
Aceladus avoided the attack!


Starting off this late round, Serenity flips her wing and sends out a blast of air at Aceladus, but the natural camouflage of the water allowed the Vaporeon to pop out on the other side of the lake by the time the attack got anywhere near her, popping her head out tauntingly before sending out a freezing beam of ice straight at Serenity, knocking out a good portion of her remaining health!

And then fucking nothing happened. At all. Both battlers just stood there, collecting their breath, regaining a bit of energy, but just... boring.

AND THEN ACTION AGAIN. Seeing Aceladus prepare an attack, Serenity shoots up as far as she can just in time to avoid Aceladus' second beam of ice! Looks like that one was even more concentrated than normal, so Wolfe sure is lucky that it worked! Serenity then hangs there a second before dive-bombing the lake, but Aceladus is able to simply leap out of the way, sending the bird straight into the water, but she is able to escape just before Aceladus lashes out at her again!

Looks like both the Pokemon out there are still exhausted, but who will be falling first?!

Post-Round stats:

Serenity @ Amulet Coin
HP: 30
EN: 16
1/4/5/4/80

Aceladus
HP: 70
EN: 23
2/3/4/3/65
Substitute (6 HP)

Big-ass pool (partially covered)
Rain (2 rounds)
 
Actually Kev, it's my turn to order first. :P

With that being said:

Grass Knot (Web around pool) ~ Chill ~ Grass Knot (at Vaporeon directly)
Sub (1): IF Vaporeon uses a successful protective move, THEN Chill and push actions down.
Sub (2): IF Vaporeon tries to nullify Grass Knot with an attacking Ice attack, THEN use Air Slash, making sure to target Vaporeon's face.
 
TRG, he's not using Air Slash on you. I don't see why you wouldn't be able to hit it >.>

Post-Round stats:

Serenity @ Amulet Coin
HP: 30
EN: 16
1/4/5/4/80

Aceladus
HP: 70
EN: 23
2/3/4/3/65
Substitute (6 HP)

Big-ass pool (partially covered)
Rain (2 rounds)

Action 1
Serenity used Grass Knot! (8.5 EN)
The pool became completely covered!

Brine -> Serenity (7 EN)
RNG roll (to crit) 8719 = no crit
(13+3+3+(4-4)1.5 = 19 DMG

Action 2
Serenity chilled! (+12 EN)

Brine -> Serenity (11 EN)
RNG roll (to crit) 3642 = no crit
(13+3+3+(4-4)1.5 = 19 DMG
Serenity fainted!


And after a large delay by yours truly, the battlers are ready to continue the match! Wanting to get rid of the nasty accuracy drop, Wolfe commands Serenity to make the remaining vines around the pool grow and grow until they completely cover the bottom, and once again fish Aceladus out of the water and bring her back to dry land! After jumping onto the blank floor outside of the pool, Aceladus spits out a wave of salty water straight at Serenity, sending her through a lot of pain through literally putting salt in the wound!

Not wanting to take the risk of energy exhaustion, Serenity cautiously rests for a slight second, recovering what she needs to go on, but Aceladus throws all that to the wind and launches forward with another burst of briny water, soaking Serenity with it and causing her to faint from the pain! However, it looks like while Aceladus can take many, many more hits, she might just fall down any second from running out of energy! And with only a few chills remaining, it doesn't look likely that TRG can keep his Vaporeon around for much longer!

Post-Round stats:

Serenity @ Amulet Coin
HP: -8
EN: KO
1/4/5/4/80

Aceladus
HP: 70
EN: 5
2/3/4/3/65
Substitute (6 HP)

Big-ass pool (completely covered)
Rain (1 round)

Wolfe sends out his next mon
TRG orders
 
You did a great job Serenity - you didn't get to KO anyone but you definitely created lots of momentum in our favor. Now, it's type to get hype!


Hype Dog - Swampert (F)
Get equipped with Amulet Coin!
 
Aceladus you did your best just try to go out and help your next ally

Chill-Toxic-Swagger
If Hype Dog is under the effect of an evasive/protective then chill and push actions down
If your opponent uses substitute then Chill and push actions down
 
BARK BARK BARK BARK BARK BARK BARK BARK!
Also, this:
<waterwarrior> I just don't know if Roar gets rid of subs in Switch = OK :/
<IAR> no
<IAR> it does not

Pre-Round stats:

Hype Dog
HP: 110
EN: 100
5/3/3/3/52/ -10% Eva

Aceladus
HP: 70
EN: 5
2/3/4/3/65
Substitute (6 HP)

Big-ass pool (completely covered)
Rain (1 round)

Action 1
Aceladus chilled! (+12 EN)

Roar -> Aceladus (7 EN)
We'll see that come back later!

Action 2
Toxic -> Hype Dog (7 EN)
Hype Dog was poisoned!

Bulldoze -> Aceladus (4 EN)
RNG roll (to crit) 13 = crit
(6+3+3+(5-3)1.5) = 15 DMG
The substitute faded!

Toxic -> Hype Dog (1 DMG)

Action 3
Swagger -> Hype Dog (7 EN)
RNG roll (for intensity) 4356 = 3 actions

RNG roll (to hit self, <=5000 hit self) 7634 = no hit self
Dig -> Aceladus (10 EN)
RNG roll (to crit) 2894 = no crit
(8+3+(5-3)1.5) = 14 DMG

Toxic -> Hype Dog (1 DMG)

RNG roll (for poke forced out, <=5000 Luna) 4436 = Luna
Wow, you lucky lucky lucky lucky lucky luck boy.


Now for a psychic reading! Wolfe will only bitch about being confused, then will be absolutely joyful when he got LUCKY AS ALL HELL.

Also, WOOF WOOF WOOF BARK BARK BARK BARK WOOF GROWL

And now that the rain has gone, the pool instantly evaporated, leaving the vines around it laying loosely, and it looks like the arena is completely changing! I'm not sure how I know this, but it doesn't look like the arena will allow any weather but Sun for a while now! Will this give the pony an advantage? Well no, it doesn't have Sunny Day, but its something, right?!

Post-Round stats:

Hype Dog
HP: 108
EN: 83
5/3/3/3/52/ -10% Eva
Poisoned (2 DPA)
Confused (2a)

Luna @ Exp. Share
HP: 41
EN: 74
4/2/4/3/105 26
Paralyzed (15%)

Aceladus
HP: 56
EN: 3
2/3/4/3/65


Loose vines all around
No weather but Sun (2 rounds)
 
Earthquake ~ Rock Slide ~ Earthquake
Sub: IF Rapidash uses Morning Sun, THEN use Focus Punch and push actions down.
Sub: IF Rapidash uses a successful protective move, THEN use Swords Dance and push actions down.
 
Speed Boost shenanigans, as well as Firefox fucking up... >.<

Pre-Round stats:

Roy
HP: 100
EN: 100
5/3/4/2/92/ +10% Acc

Luna @ Exp. Share
HP: 41
EN: 74
4/2/4/3/105 26
Paralyzed (15%)

Action 1
Earthquake -> Luna (7 EN)
RNG roll (to crit) 7735 = no crit
(10+(5-2)1.5)(1.5) = 21.75 DMG

RNG roll (for full para, <=1500 para) 1358 = para
Luna was fully paralyzed! (drop to 10%)

Action 2
Rock Slide -> Luna (8 EN)
RNG roll (to crit) 8230 = no crit
RNG roll (to flinch, <=3000 flinch) 7818 = no flinch
(8+(5-2)1.5)(1.5) = 18.75 DMG
Luna fainted!

Speed Boost (2 EN)
Roy's Speed rose!


And while TRG commands Luna to pull off a daring trick to incapacitate Roy to stop him dead in his tracks, Luna suddenly is frozen with paralysis, and is unable to move while Roy dumps rocks on her, taking the princess of the moon out of the battle for good!

Post-Round stats:

Roy
HP: 100
EN: 83
5/3/4/2/92/ +10% Acc
+1 Spe

Luna @ Exp. Share
HP: 0
EN: KO
4/2/4/3/105

TRG sends in his next mon and orders first
 
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