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1v1 LC Singles
Standard everything
S0L1D G0LD:
Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shed Skin
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/6
MC: 0
AC: 1/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon
Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)
Ice Beam (*)
Protect
Thunderbolt (*)
Thunder Wave (*)
Substitute (*)
Dazzling Gleam (*)
Endure
Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Swift Swim
Rain Dish
Own Tempo (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 0
AC: 2/5
Moves:
Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball
Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)
Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf
Endure
Paduk (Horsea) (M)
Nature: Mild
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim
Sniper
Damp (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
AC: 1/5
Moves:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubble Beam
Agility
Brine
Hydro Pump
Dragon Pulse
Disable
Outrage
Muddy Water
Razor Wind
Signal Beam
Ice Beam
Protect
Rain Dance
Rest
Sleep Talk
Bide
Endure
FlameEmblem:
Scatterbug
Female
Skylight because what else can I name it it makes as much sense as anything else I could come up with
Types: Bug
Abilities:: Compoundeyes / Shield Dust / Friend Guard (Locked)
Nature: TImid (+Spe, -Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 1
Spe: 41 (+) (+6% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 11
EC: 0/5
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
String SHot
Stun Spore
Bug Bite
Egg
Poison Powder
Rage Powder
TM/HM
N/A
Starly
Male
Airavon
Types: Normal / Flying
Abilities:: Keen Eyes / Reckless (Locked)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: Value 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: Value 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 4
AC: 2/5
Attacks:
Level Up
Tackle
Growl
Wing Attack
Quick Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Egg
Steel Wing
Double-Edge
Mirror Move
Pursuit
Sand Attack
TM/HM
Return
U-turn
Rest
Roost
Confide
Order:
S0L1D G0LD sends out
Flame Emblem sends out and orders
S0L1D G0LD orders
I ref
Standard everything
S0L1D G0LD:
Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shed Skin
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/6
MC: 0
AC: 1/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon
Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)
Ice Beam (*)
Protect
Thunderbolt (*)
Thunder Wave (*)
Substitute (*)
Dazzling Gleam (*)
Endure
Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Swift Swim
Rain Dish
Own Tempo (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 0
AC: 2/5
Moves:
Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball
Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)
Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf
Endure
Paduk (Horsea) (M)
Nature: Mild
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim
Sniper
Damp (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
AC: 1/5
Moves:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubble Beam
Agility
Brine
Hydro Pump
Dragon Pulse
Disable
Outrage
Muddy Water
Razor Wind
Signal Beam
Ice Beam
Protect
Rain Dance
Rest
Sleep Talk
Bide
Endure
FlameEmblem:
Scatterbug
Female
Skylight because what else can I name it it makes as much sense as anything else I could come up with
Types: Bug
Abilities:: Compoundeyes / Shield Dust / Friend Guard (Locked)
Nature: TImid (+Spe, -Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 1
Spe: 41 (+) (+6% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 11
EC: 0/5
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
String SHot
Stun Spore
Bug Bite
Egg
Poison Powder
Rage Powder
TM/HM
N/A
Image:
Ralts
Male
Aznor
Types: Psychic/Fairy
Abilities:: Synchronyze/Trace/Telepathy (Locked)
Nature: Relaxed (+Def -Spe)
Stats:
HP: Value 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: Value 34 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total:
10
EC: 2/9
MC: 4
AC: 2/5
Attacks:
Level Up All moves it learns before 26
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
TM/HM
Psychic
Dazzling Gleam
Thunder Wave
Trick Room
Thunderbolt
Ralts
Male
Aznor
Types: Psychic/Fairy
Abilities:: Synchronyze/Trace/Telepathy (Locked)
Nature: Relaxed (+Def -Spe)
Stats:
HP: Value 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: Value 34 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total:
10
EC: 2/9
MC: 4
AC: 2/5
Attacks:
Level Up All moves it learns before 26
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
TM/HM
Psychic
Dazzling Gleam
Thunder Wave
Trick Room
Thunderbolt
Starly
Male
Airavon
Types: Normal / Flying
Abilities:: Keen Eyes / Reckless (Locked)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: Value 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: Value 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 4
AC: 2/5
Attacks:
Level Up
Tackle
Growl
Wing Attack
Quick Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Egg
Steel Wing
Double-Edge
Mirror Move
Pursuit
Sand Attack
TM/HM
Return
U-turn
Rest
Roost
Confide
Order:
S0L1D G0LD sends out
Flame Emblem sends out and orders
S0L1D G0LD orders
I ref