zarator
^_^
1v1 Singles
DQ time: 2 days
Restricted moves: 2 uses of Recover/Rest, 5 Chills
Arena: Fighting Dojo
Items Disabled
Lord Jesseus sends out Sigma the Machop:
Machop(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Attacks:
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Ankle Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)
Payback(*)
Bulk Up(*)
Rock Slide(*)
Danmantican sends out Anubis the Riolu:
Danmantican goes first now.
Battle on heroes!
DQ time: 2 days
Restricted moves: 2 uses of Recover/Rest, 5 Chills
Arena: Fighting Dojo
One AbilityThe dojo is fairly standard. An enclose building with a concrete floor, but a 10x10m ring of soft mats lie in the centre. The real clincher though is that only Fighting type Pokemon may battle in the dojo - all others are strictly forbidden!
(unless they have two types and one is fighting, of course)
Items Disabled
Lord Jesseus sends out Sigma the Machop:
Machop(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Attacks:
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Ankle Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)
Payback(*)
Bulk Up(*)
Rock Slide(*)
Danmantican sends out Anubis the Riolu:
*Riolu(M)-Anubis
Nature: Adamant (Adds * to Attack. Subtracts * from Special Defense)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mischievous Heart (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: ****(+1)
Def: **
SpA: *(-1)
SpD: **
Spe: 60
EC: 3/6
MC: 1
DC: 1/5
Attacks:
*Quick Attack
*Foresight
*Endure
*Counter
*Force Palm
*Feint
*Reversal
*Screech
*Agility
*Crunch
*Blaze Kick
*Swords Dance
*Rock Slide
*Earthquake
Nature: Adamant (Adds * to Attack. Subtracts * from Special Defense)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mischievous Heart (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: ****(+1)
Def: **
SpA: *(-1)
SpD: **
Spe: 60
EC: 3/6
MC: 1
DC: 1/5
Attacks:
*Quick Attack
*Foresight
*Endure
*Counter
*Force Palm
*Feint
*Reversal
*Screech
*Agility
*Crunch
*Blaze Kick
*Swords Dance
*Rock Slide
*Earthquake
Danmantican goes first now.
Battle on heroes!