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[Won by Limewire] Battle! HD vs Limewire, round 2! (ref: Zarator)

Discussion in 'ASB' started by zarator, Mar 27, 2011.

  1. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    1v1
    DQ time: not specified
    Restricted Moves: No Recovery, 5 chills
    Arena: Arctic

    All Abilities
    Items Disabled

    HD sends out Yeti the Beartic!


    [​IMG]
    Show Hide
    Beartic [Yeti] (Male)*
    Nature: Adamant (Special Attack reduced by *; Attack increased by *.)

    Type: Ice
    Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, Furijio, Glaceon and Cubchoo line ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

    Stats:
    HP: 100
    Atk: *****(+)
    Def: ***
    SpA: **(-)
    SpD: ***
    Spe: 50

    EC: 6/6
    MC: 1
    DC: 2/5

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail.
    Swift Swim (DW - Locked): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Powder Snow*
    Growl*
    Bide*
    Icy Wind*
    Fury Swipes*
    Brine*
    Endure*
    Icicle Crash
    Avalanche*
    Ice Punch*
    Night Slash*
    Hone Claws*
    Blizzard*
    Dig*


    Limewire sends out Shuriken the Starmie!

    [​IMG]
    Show Hide
    Starmie
    Show Hide
    [Shuriken] (Genderless)
    Nature: Timid

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    HP: 100
    Atk: ** (-1)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 133 (115 * 1.5 ^)

    EC: 6/6
    MC: 0
    DC: 3/5


    Abilities:

    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Attacks:
    Tackle(*)
    Harden(*)
    Water Gun(*)
    Rapid Spin(*)
    Recover(*)
    Camouflage(*)
    Swift(*)
    Bubblebeam(*)
    Minimize(*)
    Gyro Ball(*)
    Hydro Pump

    Psychic
    Ice Beam(*)
    Thunderbolt(*)
    Surf(*)


    HD goes first now.

    Battle on heroes!
  2. HD

    HD

    Joined:
    Jun 29, 2008
    Messages:
    1,405
    use Dig to break the ice beneath you and to get under the water~swim below Starmie and Icicle Crash to break the ice and hit Starmie~Night Slash
    ---if Starmie uses Surf/Hydro Pump, freeze it with Blizzard
  3. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Alright then. Starmie, use Camoflauge when Beartic goes underwater. Hopefully Icicle Crash will miss. Anyways, as Beartic rises up to attack, attack with Psychic and push it into the water (and jump into the water as well). Finally, use an evasive Rapid Spin to spin away from Beartic underwater (lol 133 speed vs 50, I probably should have gone with Modest/Bold anyways).

    Camoflauge ~ Psychic ~ evasive Rapid Spin
  4. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Round 1

    [​IMG]
    HP 100
    Atk ***** (+)
    Def ***
    SpA ** (-)
    SpD ***
    Spe 50

    [​IMG]
    HP 100
    Atk ** (-)
    Def ***
    SpA ****
    SpD ***
    Spe 133 (+)

    Brr, this is so cold... Come out of that Pokéball, Litwick, and give me some heat - and don't attempt to steal my soul, or I'll order Hydreigon to eat you -.-

    Now, where are we? Oh look, Yeti just emitted a mighty roar and started ramming in the ice, breaking it apart. Strong! Meanwhile, Starmie... where's Starmie? I can't see it anywhere! Where did it go?

    What's wrong, Litwick? Oh, whoa! The Beartic! He's swimming right below our feet! He seems to be directed near where Shuriken was first released. Maybe he identified where the Starmie is? But, what is happening now? Yeti seems to be stopped by a sort of psychic force which squeezes him over! Not for much, though, as the Beartic manages to shrug it off and erupts to the surface... Look, it's Shuriken! Here it was! Yeti's aim seems really accurate, no doubt!

    Now the bear attempts to ravage it some more, but the Starmie easily escapes his grasp and spins away from him! Man, is it fast!

    [​IMG]
    HP 86
    Atk ***** (+)
    Def ***
    SpA ** (-)
    SpD ***
    Spe 50

    Energy: 89
    Status: None

    [​IMG]
    HP 90
    Atk ** (-)
    Def ***
    SpA ****
    SpD ***
    Spe 133 (+)

    Energy: 85
    Status: Camouflaged for (3) more actions (not effective in water, though)

    Calculations:
    Show Hide

    Dig: 6 energy
    Camouflage: 6 energy, I calculated it as a +2 Evasion as long as it stays in the terrain he camouflaged into, i.e. icy white soil
    ----------------------------------
    Psychic: 9 [AP] + 3 [STAB] + 1.5 [Stat Dif] = 14 damage, 6 energy
    Icicle Crash: (9 [AP] + 3 [STAB] + 3 [Stat Dif]) * 0.67 = 10 damage, 5 energy
    --------------------------------
    Evasive Rapid Spin: 3 energy, diven into water
    Night Slash: not done, too far


    Limewire goes first now.
  5. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Okay now. Hydro Pump ~ Surf ~ Hydro Pump

    If Beartic attacks with Night Slash after it used Claw Sharpen, scoot away with Rapid Spin (you know, like cartwheel away). If it attempts it again, use evasive Hydro Pump on the ground to jump into the air and dodge the attack. Unboosted Night Slash shouldn't be too much of a problem I hope.
  6. HD

    HD

    Joined:
    Jun 29, 2008
    Messages:
    1,405
    freeze the hydro pump with blizzard~stay behind the frozen hydro pump to dodge the surf~dig above below the ice depending on where BEARTIC is to dodge the next hydro pump
    ---if my attempts to dodge don't work then neither should have that rapid spin, dick
  7. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
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    Round 2

    [​IMG]
    HP 86
    Atk ***** (+)
    Def ***
    SpA ** (-)
    SpD ***
    Spe 50

    Energy: 89
    Status: None

    [​IMG]
    HP 90
    Atk ** (-)
    Def ***
    SpA ****
    SpD ***
    Spe 133 (+)

    Energy: 85
    Status: Camouflaged for (3) more actions (not effective in water, though)

    Brr... damn it, make that fire stronger Litwick, I'm freezing my nuts here! Oh, look, Shuriken is showing over the water surface. What he's gonna... whoa, that's a huge jet of water here! But, Yeti breathes a frigid wind to freeze it in air! He still seems a bit battered by the hit, but the Starmie certainly hasn't enjoyed the icy breeze either!

    Now Shuriken dives underwater, looks like he's gonna follow up with the next attack. And there it is, a powerful wave of water floods all over the ice! The Beartic backs up as fast as he can, but he still is not fast enough to avoid entirely the little tsunami.

    The Starmie attempts to capitalize on the advantage with another powerful blast of water, but this time Yeti anticipates him and dives underwater again! Now they're both under our feets, Litwick, at roughly 18 meters of distance... Oh boy, while I feel so tired, but your flame looks so brighty?

    [​IMG]
    HP 71
    Atk ***** (+)
    Def ***
    SpA ** (-)
    SpD ***
    Spe 50

    Energy: 76
    Status: None

    [​IMG]
    HP 85
    Atk ** (-)
    Def ***
    SpA ****
    SpD ***
    Spe 133 (+)

    Energy: 61
    Status: None

    Calculations
    Show Hide

    Hydro Pump vs Blizzard: I decided to ref this making both attacks hit for half damage. I could have decided to nullify completely both moves, if Beartic weren't so slow, to the point I can't really justify him getting initiative on equal foot with something fast more than twice he is.
    Hydro Pump: (12 [AP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.5 = 8 damage, 7 energy
    Blizzard: (12 [AP] + 3 [STAB] - 1.5 [Stat Dif]) * 0.5 * 0.67 = 5 damage, 7 energy
    --------------------------------------------------------
    Surf vs Dodge: Again, Speed played a big factor in my decision. To make a comparison with the round before, Starmie was the one going first anyway, so he had all the rights to manage to dodge, whereas in this case the one trying to dodge would have had to go second, so it seems reasonable to make him take only half damage.
    Surf: (10 [AP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.5 = 7 damage, 6 energy
    --------------------------------------------------------
    Hydro Pump: 7+4 energy, missed due to Dig
    Dig: 6 energy
  8. HD

    HD

    Joined:
    Jun 29, 2008
    Messages:
    1,405
    motherfucker

    Night Slash~Hone Claws~Night Slash
    ---if he uses an evasive move, use Hone Claws
    ---if he uses hydro pump or thunderbolt (assuming he wants to shock us both), move out of the way by digging up, through the ice (this means use DIG, and NOT TO HIT HIM)
    ---if at all possible, try to hit zarator - but only if they don't interrupt your other moves
  9. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    stalling is my niche kid, GTFO

    Psychic ~ Thunderbolt (forces him to use Dig) ~ Hydro Pump at the ice right under Beartic (don't think Beartic needs to dodge this, but w/e)
  10. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
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    Messages:
    4,975
    Round 3

    [​IMG]
    HP 71
    Atk ***** (+)
    Def ***
    SpA ** (-)
    SpD ***
    Spe 50

    Energy: 76
    Status: None

    [​IMG]
    HP 85
    Atk ** (-)
    Def ***
    SpA ****
    SpD ***
    Spe 133 (+)

    Energy: 61
    Status: None

    What do you say Litwick? My soul tastes good?... Mmm, let's forget about it.

    Yeti start swimming fast towards his enemy, his claws glowing in a dark energy! Shuriken attempts to stop him by ramming him with his sychic powers, but the bear keeps going on and rakes him violently. Ouch, that's gonna hurt.

    The Starmie angrily retaliates with a bolt of lightning electricity. Look, the water is shining! Let's take a closer... whoa, the Beartic just erupted from below! Man, is it huge!

    Now Shuriken aims at the ice below Yeti's feet a powerful jet of water, but as the ice cracks before him, the BEartic jumps into the water and lacerates the Starmie another time! Now the two are very close to each other, but I'm not sure I can see them clearly, they must be some feet below the water surface...

    [​IMG]
    HP 45
    Atk ***** (+)
    Def ***
    SpA ** (-)
    SpD ***
    Spe 50

    Energy: 56
    Status: None

    [​IMG]
    HP 55
    Atk ** (-)
    Def ***
    SpA ****
    SpD ***
    Spe 133 (+)

    Energy: 41
    Status: None

    Show Hide

    Psychic: 9 [AP] + 3 [STAB] + 1.5 [Stat Dif] = 14 damage, 6 energy
    Night Slash: (7 [AP] + 3 [Stat Dif]) * 1.5 = 15 damage, 5 energy
    ------------------------------------------------------
    Thunderbolt: 10 [AP] + 1.5 [Stat Dif] = 12 damage, 7 energy
    Dig: 6 Energy (you were in close range after the Night Slash, so you didn't make in time to avoid the bolt)
    ------------------------------------------------------
    Hydro Pump: 7 energy
    Night Slash: (7 [AP] + 3 [Stat Dif]) * 1.5 = 15 damage, 5+4 energy


    Limewire goes first now.
  11. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Psychic ~ Hydro Pump ~ Psychic

    • Chill if HD is using Hone Claws, but only once during this round.
    • If Beartic attacks you with a boosted Night Slash, try to dodge it by using our signature evasive Rapid Spin crap. Hopefully you can survive unboosted attacks. Hopefully.
  12. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
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    Messages:
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    Limewire, you're pushing it way too much. I won't allow you any more than 2 substitutive actions. Repost your actions accordingly, Pokémon are not computers to program with a hundred strings. And just to make it clear, stuff like:

    is beyond what I'm willing to accept in a command post.
  13. HD

    HD

    Joined:
    Jun 29, 2008
    Messages:
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    dig below the hydro pump to dodge (not like this is going to work ofc because apparently i'm not fast enough)~Night Slash~Hone Claws since he'll be forced to chill
  14. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    [​IMG]
    HP 45
    Atk ***** (+)
    Def ***
    SpA ** (-)
    SpD ***
    Spe 50

    Energy: 56
    Status: None

    [​IMG]
    HP 55
    Atk ** (-)
    Def ***
    SpA ****
    SpD ***
    Spe 133 (+)

    Energy: 41
    Status: None

    Umm, what's going on there, now? I can't see anything... Oof, Yeti just crashed into the ice below me! He must have been knocked back by Shuriken's psychic energies. Better get out there! Looks like the Beartic is digging himself a way towards the surface again.

    The Starmie would want to blast him with a jet of water, but he struggles to aim due to the ice blocking his path. However, at last Yeti dives in once again and slams into his opponent with mighty force! Shuriken retaliates with a highly-pressured blast of water, but that doesn't prevent the angry bear from slashing into his foe once more!

    The melee seems to have exhausted both, though, so they back off from each other and prepare themselves for the final confrontation. Yeti sharpens his claws accurately, while Shuriken lightens up his core and recovers some energy.

    [​IMG]
    HP 11
    Atk ***** (+)
    Def ***
    SpA ** (-)
    SpD ***
    Spe 50

    Energy: 39
    Status: None

    [​IMG]
    HP 29
    Atk ** (-)
    Def ***
    SpA ****
    SpD ***
    Spe 133 (+)

    Energy: 40
    Status: None

    Calculations:
    Show Hide

    About the Dig: the entire "Dig below Hydro Pump" is kind of confusing, since you're in water and hence you can't dig below that. Plus, it's only reasonable that, even if you are to take cover on action 1, if you wanna hit him with Night Slash on round 2 you have to expose yourself to the enemy in melee. So I decided to ref it with HD dealing both Dig damage and Night Slash damage during the second action, but Limewire gets off his Hydro Pump as well.
    Psychic: 9 [AP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit] = 17 damage, 6 energy
    Dig: 6 energy
    -----------------------------------------
    Dig damage: 8 [AP] + 3 [Stat Dif] = 11 damage
    Hydro Pump: 12 [AP] + 3 [STAB] + 1.5 [Stat Dif] = 17 damage, 7 energy
    Night Slash: (7 [AP] + 3 [Stat Dif]) * 1.5 = 15 damage, 5 energy
    -----------------------------------------
    Hone Claws: 6 energy, +1 Atk, +1 Accuracy
    Chill: +12 energy


    HD goes first now.
  15. HD

    HD

    Joined:
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    1,405
    night slash~immediately follow up night slash~night slash
    ---if the first night slash doesn't kill, we are fucked immediately follow it up with a second night slash
  16. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

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    Messages:
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    Oh my GOD, this is my fastest match yet. Well done HD and Zarator, and GG.

    Anyways, pray that we can survive +1 Night Slash and Psychic ~ Psychic ~ Psychic away!
  17. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
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    Round 5

    [​IMG]
    HP 11
    Atk ***** (+)
    Def ***
    SpA ** (-)
    SpD ***
    Spe 50

    Energy: 39
    Status: +1 Atk, +1 Acc

    [​IMG]
    HP 29
    Atk ** (-)
    Def ***
    SpA ****
    SpD ***
    Spe 133 (+)

    Energy: 40
    Status: None

    Litwick, what's happening? I can't see anything... ew, I'm starting to feel kinda drowsy here, what're you doing Litwick?

    Hey, I think I saw something over there! It must be... but, it's Yeti! He seems to drift on the water surface, exhausted! I guess Shuriken knocked him out, at last.

    [​IMG]
    HP 0
    Atk ***** (+)
    Def ***
    SpA ** (-)
    SpD ***
    Spe 50

    Energy: N/A
    Status: Knocked Out

    [​IMG]
    HP 29
    Atk ** (-)
    Def ***
    SpA ****
    SpD ***
    Spe 133 (+)

    Energy: 34
    Status: None

    Calculations
    Show Hide

    Psychic: 9 [AP] + 3 [STAB] + 1.5 [Stat Dif] = 14 damage, 6 energy


    Congratulations Limewire on your success!

    Here are the rewards:

    Trainer Counters

    HD: 2
    Limewire: 2

    Referee Counters

    Zarator: 1

    Pokémon Counters

    Beartic: 1 MC, 1 DC
    Starmie: 1 MC, 1 DC, 1 KO

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