[Won by Wyverii] Battle! Energy Storm vs Wyverii (ref: Zarator)

2v2 Singles
DQ time: 2 days
Restricted Moves: Recover/Rest are banned; 5 chills
Arena:

Gran Canyon

A narrow part of the Great Canyon. Huge, almost vertical cliffs rise up on both sides, and the jagged rock is very difficult to climb for most Pokemon. It is impossible to access the top of the gorge. The two sides of the canyon are about 10 feet apart, and occasional trees jut out from ledges in the canyon walls. The entire arena is naturally carved out of solid stone, making digging impossible. This place experiences occasional strong winds which knock flying Pokemon out of the air and blow things around a bit.
Switch = KO
Items Disabled
One Ability

Energy Storm, you're the Match Seeker, send out your first Pokémon and decide his ability.
Wyverii, you're the Match Challenger, send out your first Pokémon, decide his ability and issue your 3 actions.
Energy Storm will do the same afterwards.

Battle on heroes!
 
I choose Hydrus the Monohm with the ability static!


Lets ease into this with a quick fire off of a Thunder Wave,then use the narrow canyon to your advantage with a Surf, finally if you've been hit with a thunder wave yourself Heal Bell it off otherwise whack him with another Surf.

Thunder Wave
-> Surf -> Heal Bell(if paralysed)/Surf
 
Ok, Amperon, when that electric sheep gets close to you, fire off a Thunder Wave of your own, and hopefully hit him first utilizing your higher speed! Then, as the Surf comes up (although where you get that water I have no idea), fire a tangle of Electra Nets up the cliff face and scrabble up as fast as you can to avoid it. Finish up with a Charge Beam to hopefully boost your Special Attack.

Thunder Wave > Electra Net > Charge Beam
 
Round 1


Joltik(*) Amperon (M)
Nature: Timid

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.


Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: ***
SpD: **
Spe: 75 (65x1.15)

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tension:
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

(*)String Shot
(*)Leech Life
(*)Spider Web
(*)Thunder Wave
(*)Screech
(*)Fury Cutter
(*)Electra Net
(*)Bug Bite
(*)Gastro Acid

(*)Pin Missile
(*)Faint Attack
(*)Disable

(*)Charge Beam
(*)Thunderbolt
(*)Energy Ball




Monohm(*) [Hydrus] (F)
Nature: Modest
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Spark(*)
Sonicboom(*)

Heal Bell(*)
Magnet Rise(*)
Signal Beam(*)

Thunder(*)
Thunder Wave(*)
Surf(*)


A howling wind blows through the barren gulch. Several Mandibuzz fly above the canyon, waiting for the battlers to offer them a nice midday snack.

The two contenders decide to immediately cripple the respective opponent. Two weak jolts of electricity cross the heated air of noon and hit their targets paralyzing them. One Vullabi cries loudly as the Thunder Waves struck true.

For a few seconds the two battlers seem to simply stand still, waiting to see what happens. Then, a grave rumble echoes quickly throughout the gulch. The vultures above the battlefield take into the air. It takes little time for the Joltik to realize what's going to happen, and to desperately attempt to escape to safety by firing an Electra Net to the nearest cliff. Then, a huge wave of water floods all over the place. The Monohm jumps above it and Surfs easily (no, not to U.S.A....). Amperon is hit by the wave, but only marginally.

As the waters settle, the spider charges himself up and then fires a concentrated ray of energy at the fluffy dragon. The Charge Beam hits easily Hydrus as he emits blue-energy waves to heal himself from paralysis. The Heal Bell echoes soundly on the barren walls of stone. Amperon doesn't care so much though, and enjoys the renewed stream of energy coursing through his husk raising his Special Attack by (1) stage.


HP 84
Energy 87
Item: None
Other: Paralysis (20% chance), +1 Special attack


HP 86
Energy 78
Item: None
Other: None

Energy storm goes first now
 
This doesn't look too good.

Amperon, let's start by decorating the battlefield a bit. Send Electra Nets everywhere, on the canyon walls, tangled in the trees, across the ground...to make the arena a lot more maneuverable for you and a lot more difficult for your opponent to follow. Follow it up with a String Shot to hinder Monohm's mobility, and finally finish with a Thunderbolt.

Electra Net > String Shot > Thunderbolt
 
Well since the clever little bug has climbed up out of reach of any low attacks and is intent on slowing my puffball down we'll stand our ground instead. Fire off a barrage of Signal Beams at Amperon to try and disorient it enough to come down.

Signal Beam -> Signal Beam -> Signal Beam
 
Round 2


HP 84
Energy 87
Item: None
Other: Paralysis (20% chance), +1 Special attack


HP 86
Energy 78
Item: None
Other: None

Hydrus turns around his black eyes towards the cliff where the opponent found safety, and aims a glowing Signal Beam at him. The ray of light hit him right in the head, resulting in a critical hit. Maybe because of the unexpected impact, Amperon doesn't manage to move, and remains fully paralyzed.

The Monohm follows up with another Signal Beam, which hits less painfully than the previous one, but still accurately. This time the Joltik shrugs off the effects of paralysis and impede Hydrus' movements with a String Shot, effectively lowering his Speed by (1) stage.

Despite the silk all over his fluffy fur (yeah he must be adorable to hug now), the Monohm fires off a third Signal Beam. Amperon absorbs the hit and retaliates with a mighty Thunderbolt, which while it critically hits the yellow sheep, it doesn't damage it severely due to his natural resilence against electricity.


HP 48
Energy 77
Item: None
Other: Paralysis (15% chance).


HP 77
Energy 54
Item: None
Other: -1 Speed

Wyverii goes first now.
 
Still up there I see. Well then lets attempt to make it more tricky to move around with a glorious little Rain Dance! Pump those itty bitty feet! Hopefully you should be able to reach him with two Surfs in those conditions, if not just keep Signal Beaming to fry that poor bug's brain.

Rain Dance -> Surf/Signal Beam -> Surf/Signal Beam
 
Wow. A +1 STAB Tbolt does 9 damage? ;A;

Hm, unfortunately, with that huge resistance to Electric and your rather limited movepool, we'll have to use our wits for this.

First, Screech at our fluffy friend to lower his defenses. Since it's hard for Monohm to get you on the first Surf when you're so high, stay up there out of reach and Disable it. Then, knock him away from you with a Pin Missile.

Screech > Disable > Pin Missile
 

HP 48
Energy 77
Item: None
Other: Paralysis (15% chance).


HP 77
Energy 54
Item: None
Other: -1 Speed

Hydrus feels that the climate is a bit too dry for his tastes, and calls forth a refreshing drizzle with his Rain Dance (I wonder if local natives will accept him as their new shaman after this...). Just to keep the sheep on his toes, though, Amperon emits a weird Screech which make the Monohm shudder as his Defense is lowered by (2) stages.

Now that the weather suits more his taste, Hydrus decides to go on all-out offense. Another titanic wall of water floods all over the place, with the Monohm Surfing on it. The wave is so tall that the Joltik can't avoid it - probably it has been inflated by the heavy rain falling. However Amperon, just to make sure such shame never happens again (at least, not so soon), clears Hydrus' mind and Disable the notion of how to call those giant waves.

The fluffy sheep discover it easily as he shamefully stand still, unable to remember what to do. To add insult to injury, the Joltik fires off five Pin Missiles at his opponent, stinging him hard.


HP 30
Energy 62
Item: None
Other: Paralysis (10% chance).


HP 64
Energy 37
Item: None
Other: -1 Speed, -2 Defense, Disabled from using Surf for (4) more actions.

Heavy rain is falling down (1 round passed)

Energy Storm goes first now.
 
Great job, Amperon.

Now what I want you to do is continue chiseling down his health.

Screech > Pin Missile > Pin Missile (I can't believe I have to resort to this with exactly * attack)
 
Well we don't have many options here with surf locked out and no way to negate that horrible screeching so we'll just finish him off with some other attacks. Fire off another Signal Beam then follow it up with the cleansing flames of a Dragon Rage then finish him off with another Signal Beam!

Signal Beam -> Dragon Rage -> Signal Beam

(oh god why am I so terrible at energy management my poor little fluffball ahhhh)
 
round 4


HP 30
Energy 62
Item: None
Other: Paralysis (10% chance).


HP 64
Energy 37
Item: None
Other: -1 Speed, -2 Defense, Disabled from using Surf for (4) more actions.

Hydrus doesn't like the idea of becoming a pinata, and reacts by firing yet another Signal Beam at Amperon. The spider starts to get irritated by the weird shiny lights his opponent keeps sending him, and emits another shuddering Screech, which lowers further the Monohm's Defense by (2) stages.

The fluffy sheep starts to feel tired by all the effort he put in the battle, but he still hangs in there and fires a blue stream of flames at the Joltik. Scorched and battered by the Dragon Rage, and held back by a full paralysis, the poor spider can do little to help it.

And with a last ditch effort, Hydrus delivers the final blow with yet another Signal Beam, which overcomes Amperon's remaining energies and stomps it to the ground.


HP 0
Energy N/A
Item: None
Other: Knocked Out


HP 64
Energy 19
Item: None
Other: -3 Defense, Disabled from using Surf for (1) more action.

Heavy rain is falling down (2 rounds passed)

Energy Storm, send out your next Pokémon.
Wyverii, then issue your actions.
Energy Storm, do the same afterwards.
 
Right then, we need to do as much as we can now. Thunder Wave him first to try and bring that speed down then Chill out for a bit, then finish it off with our new favourite move ever, Signal Beam.

Thunder Wave -> Chill -> Signal Beam
 
Okay Treecko, we got this.

Pull off a Substitute as fast as you can to block that Thunder Wave, then send some Leech Seeds his direction while he chills. Finally, let's be creative and use Double Team to make a clone of the substitute just to complicate things for Hydrus and evade his Signal Beam, which could be pretty nasty if it makes contact. If for some reason making a clone of the substitute doesn't work, use Energy Ball, drawing power from the few trees around you, instead.

Substitute > Leech Seed > Double Team (1 clone of substitute)

If Double Team fails, use Energy Ball instead.
 
Energy Storm, you need to decide how much HP will have your Substitute. Any number between 13 and 23 will do.
 
Round 5


Treecko(*) Jadescale (M)
Nature: Timid

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

Treecko
HP: 90
Atk: * (-1)
Def: **
SpA: ***
SpD: **
Spe: 81 (70x1.15)

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

EC: 0/4
MC: 0
DC: 0/5

Attacks:

(*)Pound
(*)Leer
(*)Absorb
(*)Quick Attack
(*)Pursuit
(*)Screech

(*)Synthesis
(*)Leech Seed
(*)Leaf Storm


(*)Substitute
(*)Energy Ball
(*)Double Team



HP 64
Energy 19
Item: None
Other: -3 Defense, Disabled from using Surf for (1) more action.

The battlefield welcomes Jadescale as he leaps in, ready to fight. (The Mandibuzz above the canyon seem really excited too, guess why...).

Worried about the Treecko's agility, Hydrus tries to cripple him with a Thunder Wave, but that same agility allows Jadescale to comfortably anticipate the move and conjure a Substitute of himself to soak the attack. The decoy however needs his very blood to take life (or well, fake life), and so he loses 20 HP in the creation of the doll.

Tired and exhausted by the efforts made so far, Hydrus attempts to chill out and restore some energies, but the Treecko has other plans for him. From behind the Substitute, he throws some nasty Seeds to plant on the Monohm's body and Leech away his life.

Satisfied by the "midday snack", Jadescale starts moving much faster, and creates a clone of himself to make Hydrus' life harder. The Double Team doesn't trick the Monohm, though, who successfully targets the true Substitute (sort of an oxymoron here...) with a Signal Beam. The hit severely wounds the decoy, but fails to destroy it.


HP 76
Energy 70
Item: None
Other: Behind a (3 HP) Substitute, +1 Evasion


HP 58
Energy 19
Item: None
Other: -2 Defense, Leech Seeded (4 more actions)

Rain is falling down (3 rounds passed)

Energy Storm goes first now.
 
Quite irritating, I say. Let's go for the offensive and fire off Energy Ball, drawing energy from those trees up there. Then use Double Team and make yet another clone, to further confuse Hydrus, and finish off with Energy Ball.

Energy Ball > Double Team (1 clone of substitute for a total of 2 clones) > Energy Ball
 
Gah, energy problems ahoy. We're running out of steam now. Tackle to get rid of that bothersome sub then Surf in order to ensure that clone is hit and removed. Finally get that important Thunder Wave off on him to slow him down.

Tackle -> Surf -> Thunder Wave
 
Round 6


HP 76
Energy 70
Item: None
Other: Behind a (3 HP) Substitute, +1 Evasion


HP 58
Energy 19
Item: None
Other: -2 Defense, Leech Seeded (4 more actions)

Rain is falling down

Safely behind the Substitute, Jadescale fires off a glowing sphere of life energy at Hydrus. The Energy Ball barely scratches the Monohm, due to his mystical draconic skin being impervious to the lower elements. The Monohm attempts to retaliate with a quick charge, but his Tackle ends up hitting the wrong Treecko, dissolving the clone. Meanwhile, the roots all over the Monohm's body keep leeching his life and sending it to Jadescale.

Speaking of him, the green lizard start moving faster again, creating a new clone for Hydrus to deal with. Creating the Double Team requires serious efforts on Jadescale's part, but he still is in good shape. The same cannot be said for Hydrus, who is visibly exhausted. Still, the thunder sheep (eat your heart out Mareep) summons another titanic wave of water to crush the entire battlefield. The Treecko can do little to save his clone, but he can at least employ the battered Substitute to Surf over the wave and get back unscathed. Too bad now the decoy is only rubbish now.

Once he hits the ground, Jadescale fires yet another Energy Ball at the dragon, but this time the Treecko left himself exposed to Hydrus, who retaliates with a Thunder Wave, crippling him with paralysis.


HP 85
Energy 54
Item: None
Other: Paralyzed (20% chance)


HP 33
Energy 3
Item: None
Other: -1 Defense, Leech Seeded (1 more action)

Rain keeps falling down (4 rounds passed)

Wyverii goes first now
 
Right, not going to last much longer in our state. Chill out a bit first to get some of your strength back then Surf again to stop any shenanigans with double team. Finally take another well deserved Chill for your efforts.

Chill -> Surf -> Chill
 
Blastphemy.

Energy Ball > Leech Seed > Energy Ball

If Leech Seed fails due to paralysis, replace the third action (Energy Ball) with Leech Seed instead.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top