Completed Woodchuck and C$FP have a Baby Sparring Match

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#1
C$FP's Pokemon:

Shroomish [Shroomish] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Ability 2: Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Ability 3 (DW): Quick Feet
Type: Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poisonpowder

Bullet Seed
Drain Punch
Focus Punch

Double Team
Swagger
Substitute

Moves: 13

Woodchuck's Choices:

Minccino [EVITABLE CONFLICT] (Female)
Nature: Adamant (+Atk, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Sleep Talk
Mud Slap

Dig
Protect
Substitute


Noface [Dr. Nop] (Male)
Nature: Jolly (+Spe, -SpA, +5 Acc)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 2/6
MC: 2
DC: 1/5

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Psycho Shift

Will-o-Wisp
Protect
Toxic

Moves: 15

Beldum [Deep Blue] (Genderless)
Nature: Careful (+SpD, -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: Innate. This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): Innate, Locked. The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 3/9
MC: 4
DC: 2/5

Attacks:
Take Down

Iron Head
Zen Headbutt
Headbutt

Moves: 4

1v1 NFE Training
Training Items
Switch = Fed to Turkies

Woodchuck, you know what he's sending out, so you choose actions first, then C$FP chooses actions, then I'll do reffing

 

Woodchuck

actual cannibal
is a Battle Server Admin Alumnusis a Forum Moderator Alumnus
#2
Let's go, Noface!
Meteor Mash ~ Shadow Sneak ~ Meteor Mash

SUB: If at the end of any of Shroomish's actions, Shroomish does NOT have a Substitute up, use Will-O-Wisp.
 
#5
That you did, but too bad...

The trainers both take their Pokemon, both quite untrained, and send them out into everyone's favorite stage, the ASB Arena.

Anyways, Shroomish starts the battle by splitting four clones from itself with Double Team to help dodge any moves from Dr Nop. The good Doctor then shoots off a Will-O-Wisp which misses all five of the Shroomish.

Shroomish then shoots a Leech Seed at the Nohface to start the passive damage onslaught. Dr Nop shoots off another Will-O-Wisp to try to nail Shroomish, but that one misses too.

Shroomish decides to poison itself so it can heal with Poison Heal. Doc shoots off yet another Will-O-Wisp, hoping it hits this time, but it only hit a clone.
8069 (Will-O-Wisp Hit, no)
1529 (Leech Seed Hit, yes)
8866 (Will-O-Wisp Hit, no)
6909 (Will-O-Wisp Hit, yes)
2844 (<2000, Hits Shroomish, no)

None, because nobody used a f*cking attack


Post Round:

Shroomish
HP: 90
EN: 68
Status: Poison Heal, Double Team(3)

Dr Nop
HP: 96
EN: 67
Status: Leech Seed (4)
Woodchuck, choose actions.
 
#8
The round begins with Shroomish turning it and its clones into Rhydon dolls with Substitute. Dr Nop suddenly faints. Shroomish walked over to it and was suddenly attacked by the Faint Attack. Shroomish took no damage however, due to the Substitute. Due to it now seeing through the illusion, Shroomish no longer needed the clones.

Shroomish then fired five seeds at Dr Nop, causing little damage due to a resistance. Dr Nop tried to nail it with a quick Meteor Mash, but missed.

Shroomish fired another 5-seed volley, while Dr Nop simply turned up its Defenses to that of Iron.

Shroomish used Substitute (15).
-15 HP
A substitute appeared (15 HP)
-12 EN

Dr Nop used Faint Attack.
5490 (Crit, no)
(6 + 0) = 6 DMG (Sub)
-4 EN

Shroomish used Bullet Seed.
8756 (Hits, 5)
2784 (Crit, no)
2753 (Crit, no)
1218 (Crit, no)
526 (Crit, yes)
7224 (Crit, no)
(15 + 3 - 1.5 + 1) * 2/3 = 11.67 = 12 DMG
-5 EN

Dr Nop used Meteor Mash.
9771 (Hit, no)
-6 EN

Shroomish used Bullet Seed.
9723 (Hits, 5)
289 (Crit, yes)
8379 (Crit, no)
6182 (Crit, no)
2051 (Crit, no)
9847 (Crit, no)
(15 + 3 - 1.5 + 1) * 2/3 = 11.67 = 12 DMG
-9 EN

Dr Nop used Iron Defense.
+2 Def
- 6 EN

Post Round:

Shroomish
HP: 90
EN: 42
Status: Poison Heal, Substitute (9 HP)

Dr Nop
HP: 63
EN: 49
Status: Leech Seed (1), +2 Def
Woodchuck, you're up
 

Woodchuck

actual cannibal
is a Battle Server Admin Alumnusis a Forum Moderator Alumnus
#9
Shadow Sneak ~ Faint Attack ~ Meteor Mash
Sub: If Shroomish is NOT burned AND does not have Double Team clones AND does not have a Substitute up, use Will-O-Wisp.
 
#11
Shroomish, currently eating up its Energy rapidly, decides to chill. Nohface sneaks through the shadows and hits him from behind.

Shroomish decides to replenish its Leech Seeds on the good doctor to keep its healing going. Dr Nop feigns fainting and attacks Shroomish while it lowered its guard, breaking the substitute.

Shroomish fired more Bullet Seeds, causing less damage to the now-iron hide of the Nohface. Shroomish was then launched by a powerful Meteor Mash.

Nohface used Shadow Sneak
2772 (Crit, no)
4 + 3 = 7 DMG
-2 EN

Shroomish used Chill
+12 EN

-3 HP Nohface, +3 HP Shroomish (Leech Seed)
+2 HP Shroomish (Poison Heal)

Shroomish used Leech Seed
112 (Hit, yes)
Nohface was seeded
-8 EN

Nohface used Faint Attack
9207 (Crit, no)
6 DMG
The Substitute faded...
-4 EN

-3 HP Nohface, +3 HP Shroomish (Leech Seed)
+2 HP Shroomish (Poison Heal)

Shroomish used Bullet Seed
8359 (Hits, 4)
2554 (Crit, no)
7257 (Crit, no)
2466 (Crit, no)
1009 (Crit, no)
(12 + 3 - 1.5) * 2/3 - 3.5 = 6.5 = 7 DMG
-4 EN

Nohface used Will-O-Wisp
8197 (Hit, no)
-7 EN

-3 HP Nohface, +3 HP Shroomish (Leech Seed)
+2 HP Shroomish (Poison Heal)


Post Round:

Shroomish
HP: 90
EN: 42
Status: Poison Heal

Dr Nop
HP: 47
EN: 36
Status: Leech Seed (4), +1 Def
C$FP, continue your stallfest
 
#16
Shroomish, starting to get a bit winded from its stallfest, chills. Dr Nop is still trying to burn it, and finally succeeds with a Will-O-Wisp.

Shroomish, now weakened from the burn, fires off another Bullet Seed Volley, while Dr Nop uses another Iron Defense.

Shroomish, now with no options, unloads another round of Bullet Seeds. Dr Nop, comfortable with its current position, uses Meteor Mash.

Shroomish used Chill
+12 EN

Nohface used Will-O-Wisp.
1178 (Hit, yes)
Shroomish was burned
-7 EN

-2 HP Shroomish (Burn)
-3 HP Nohface (Leech Seed)
+3 HP Shroomish (Leech Seed)
+2 HP Shroomish (Poison Heal)

Shroomish used Bullet Seed.
1220 (Hits, 2)
5388 (Crit, no)
2396 (Crit, no)
(6 + 3 - 1.5 - 2) * 2/3 - 1.75 = 1.92 = 2 DMG
-6 EN

Nohface used Iron Defense
+2 Def
- 6 EN

-2 HP Shroomish (Burn)
-3 HP Nohface (Leech Seed)
+3 HP Shroomish (Leech Seed)
+2 HP Shroomish (Poison Heal)

Shroomish used Bullet Seed
9366 (Hits, 5)
5298 (Crit, no)
2741 (Crit, no)
8260 (Crit, no)
2516 (Crit, no)
8567 (Crit, no)
(15 + 3 - 1.5 - 2) * 2/3 - 5.25 = 4.41 = 4 DMG
-10 EN

Nohface used Meteor Mash
7111 (Hit, yes)
160 (Crit, yes)
(10 + 3 + 3) = 16 DMG
-6 EN


-2 HP Shroomish (Burn)
-3 HP Nohface (Leech Seed)
+3 HP Shroomish (Leech Seed)
+2 HP Shroomish (Poison Heal)

Post Round:

Shroomish
HP: 77
EN: 38
Status: Poison Heal, Burn

Dr Nop
HP: 32
EN: 17
Status: Leech Seed (1), +3 Def
Woodchuck, actions
 
#19
Shroomish decides to go back to old tactics and uses Double Team to make 1 clone of itself. However, the very winded Dr Nop immediately smashes the clone to pieces with a Meteor Mash.

Shroomish then fixed its healing by throwing up Leech Seed again. Dr Nop, probably tired of this stallfest, yawns, making Shroomish a bit drowsy. Shroomish makes another clone, which was completely bypassed by Nop who lands a critical hit on Shroomish, and then fainted from exhaustion.

C$FP wins!
Shroomish used Double Team (1)
+1 Clone
-4 EN

Dr Nop used Meteor Mash.
2262 (Hit, yes)
8031 (Hits Shroomish, no)
-1 Clone Shroomish
-6 EN

-2 HP Shroomish
+2 HP Shroomish
-3 HP Dr Nop
+3 HP Shroomish

Shroomish used Leech Seed.
9948 (Hit, no)
-8 EN

Dr Nop used Yawn
Shroomish is drowsy
-7 EN

Shroomish used Double Team (1)
+1 Clone
-4 EN

Dr Nop used Meteor Mash
1495 (Hit, yes)
1081 (Hit Shroomish, yes)
57 (Crit, yes)
(10 + 3 + 3) = 16 DMG
-6 EN
Dr Nop fainted
+1KOC Shroomish


Rewards:
C$FP: 2CC
Shroomish: 1EC, 2MC, 1DC, 1KOC

Woodchuck: 2CC
Dr Nop: 1EC, 2MC, 1DC

Me: 3UC

Good Game guys!
 
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