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Completed Woodchuck vs IceSpade

Discussion in 'ASB' started by akela, Jan 24, 2013.

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  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    Battle Rules (open)

    1v1 training
    training items
    asb arena
    1 day dq
    Subs: ?
    Recoveries: ?
    Chills: ?


    Referee Cheat Sheet (open)

    Lotad
    Weak: Bug, Flying, Poison
    Resist: Ground, Steel
    Double Resist: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    HP: 90
    ATK: 1.5
    DEF: 3
    SPA: 4.5
    SPD: 3
    Spe: 30
    Size: 1
    Weight: 1

    Bronzor
    WeaL: Fire, Ground
    Resists: Dragon, Flying, Grass, Ice, Normal, Rock, Steel
    Double Resist: Psychic
    Immune: Poison
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    HP: 90
    Atk: 3
    Def: 4.5
    SpA: 1.5
    SpD: 4.5
    Spe: 20
    Size Class: 1
    Weight Class: 4
    +10 accuracy to all attacks against this pokemon


    Woodchuck's Pokemon:
    Lotad (open)

    [​IMG]
    Lotad [Bilious Slick] (Male)
    Nature: Modest (+SpA, -Atk)
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: Innate. This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo: Innate, DW (Locked). This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam

    Counter
    Leech Seed
    Giga Drain

    Toxic
    Scald
    Protect
    Total Moves: 14


    IceSpade's Pokemon:
    Demolisher the Bronzor (open)

    Bronzor [Demolisher] (G)
    [​IMG]
    Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)

    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Heatproof:
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal: (Locked)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20(-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 0/6
    MC: 0
    DC: 0/5

    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    Signal Beam
    Stealth Rock
    Rollout

    Toxic
    Earthquake
    Solarbeam




    [​IMG]
    Lotad
    90|100​


    [​IMG]
    Bronzor
    90|100

    Orders:
    1) Woodchuck sends out pokemon and equips.
    2) ICeSpade sends out pokemon, equips, and orders.
    3) Woodchuck orders.
    4) I ref.
  2. Woodchuck

    Woodchuck you spin mine head right round right round
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

    Joined:
    May 25, 2010
    Messages:
    2,140
    thank you for reffing :x

    icespade can specify subs/recoveries/chills but i'm assuming the standard 2/2/5

    lotad @ amulet coin
    Leech Seed ~ Scald ~ Scald
    IF Bronzor uses Toxic then Protect and push back, but do not Protect consecutively.
  3. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Let's go with standard.
    [​IMG]
    Go Demolisher!... Without items.
    [​IMG]
    "Yay it is my first battle"
    Safeguard~Toxic~Toxic
  4. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305

    [​IMG]
    Lotad
    90|100​


    [​IMG]
    Bronzor
    90|100
    Ingredients:
    Another exciting battle on our hands. Lotad started off by Leech Seeding Bronzor. Bronzor tried to prevent it with its Safeguard, but was a little too slow. Lotad then Protected itself from Bronzor's Toxic. Following that, Lotad Scalded Bronzor who missed with another Toxic.
    Battle Calculations (open)

    Action 1
    Lotad's Leech Seed on Bronzor
    EN Check: 10 - 1 = 9

    Bronzor's Safeguard
    EN Check: 10

    3 HP leeched from Bronzor

    Action 2
    Lotad's Protect
    EN Check: 7

    Bronzor's Toxic
    EN Check: 7

    3 HP leeched from Bronzor

    Action 3
    Lotad's Scald on Bronzor
    Crit Check (625): 4097 (NO)
    Effect Check (3000): 4791 (NO)
    Damage: (8 + 3 + 4.5 - 4.5) = 11
    EN Check: 8 - 1 = 7

    Bronzor's Toxic on Lotad
    Accuracy Check (9000): 9756 (NO)
    EN Check: 7 + 4 = 11

    3 HP leeched from Bronzor

    Stat Calculations (open)


    Lotad
    HP: 90
    EN: 100 - (7 + 7 + 9) = 77

    Bronzor
    HP: 90 - (11 + 9) = 70
    EN: 100 - (10 + 7 + 11) = 72



    [​IMG]
    Lotad
    90|77​


    [​IMG]
    Bronzor
    70|72
    Leech Seeded for 3 more Actions.
    Safeguard lasts for 3 more rounds.

    Orders:
    IceSpade Orders
    Woodchuck Orders
    I ref
  5. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]
    "Meh I think Id just go offense mode"
    Signal Beam~Extrasensory~Signal Beam
  6. Woodchuck

    Woodchuck you spin mine head right round right round
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

    Joined:
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    Use Nature Power from the water in the arena ~ Scald ~ Nature Power

    lotad has such a boring movepool .-.
  7. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305

    [​IMG]
    Lotad
    90|77​


    [​IMG]
    Bronzor
    70|72
    Leech Seeded for 3 more Actions.
    Safeguard lasts for 3 more rounds.

    Ingredients:

    Battle Calculations (open)

    Action 1
    Lotad's Nature Power (Hydro Pump) on Bronzor
    Accuracy Check (9000): 8440 (HIT)
    Crit Check (625): 5989 (NO)
    Damage: (12 + 3 + 4.5 - 4.5) = 15
    EN Check: 8 + 2 - 1 = 9

    Bronzor's Signal Beam
    Crit Check (625): 8254 (NO)
    Effect Check (1000): 2155 (NO)
    Damage: (8 + 1.5 - 3) * 1.5 = 9.75
    EN Check: 6

    -3 HP Leeched from Bronzor
    +3 HP Leeched to Lotad

    Action 2
    Lotad's Scald on Bronzor
    Crit Check (625): 9560 (NO)
    Effect Check (3000): 5498 (NO)
    Damage: (8 + 3 + 4.5 - 4.5) = 11
    EN Check: 8 - 1 = 7

    Bronzor's Extrasensory on Lotad
    Crit Check (625): 3083 (NO)
    Effect Check (1000): 9395 (NO)
    Damage: (8 + 3 + 1.5 - 3) = 9.5
    EN Check: 6 - 1 = 5

    -3 HP Leech from Bronzor
    +3 HP Leech to Lotad

    Action 3
    Lotad's Nature Power (Hydro Pump) on Bronzor
    Accuracy Check (9000): 4280 (HIT)
    Crit Check (625): 7419 (NO)
    Damage: (12 + 3 + 4.5 - 4.5) = 15
    EN Check: 8 + 2 - 1 = 9

    Bronzor's Signal Beam
    Crit Check (625): 9751 (NO)
    Effect Check (1000): 5438 (NO)
    Damage: (8 + 1.5 - 3) * 1.5 = 9.75
    EN Check: 6

    -3 HP Leech from Bronzor
    +3 HP Leech to Lotad


    Stat Calculations (open)


    Lotad
    HP: 90 - (9.75 + 9.5 + 9.75) + (3 + 3 + 3) = 70
    EN: 77 - (9 + 5 + 9) = 54

    Bronzor
    HP: 70 - (15 + 11 + 15 + 3 + 3 + 3) = 20
    EN: 72 - (6 + 5 + 6) = 55



    [​IMG]
    Lotad
    70|54​


    [​IMG]
    Bronzor
    20|55
    Safeguard lasts for 2 more rounds.

    Orders:
    Woodchuck Orders
    IceSpace Orders
    I ref
  8. Woodchuck

    Woodchuck you spin mine head right round right round
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

    Joined:
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    Messages:
    2,140
    Scald ~ Scald ~ Scald
  9. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]
    Oh well
    Hypnosis~Signal Beam~Extrasensory
  10. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305

    [​IMG]
    Lotad
    70|54​


    [​IMG]
    Bronzor
    20|55
    Safeguard lasts for 2 more rounds.

    Ingredients:

    Battle Calculations (open)

    Action 1
    Lotad's Scald on Bronzor
    Crit Check (625): 7981 (NO)
    Effect Check (3000): 4671 (NO)
    Damage: (8 + 3 + 4.5 - 4.5) = 11
    EN Check: 8 - 1 = 7

    Bronzor's Hypnosis on Lotad
    Accuracy Check (6000): 6687 (MISS)
    EN Check: 7 - 1 = 6

    Action 2
    Lotad's Scald on Bronzor
    Crit Check (625): 7267 (NO)
    Effect Check (3000): 2600 (POINTLESS YES)
    Damage: (8 + 3 + 4.5 - 4.5) = 11
    EN Check: 8 + 4 - 1 = 11


    Stat Calculations (open)


    Lotad
    HP: 70
    EN: 54 - (7 + 11) = 36

    Bronzor
    HP: 20 - (11 + 11) = -2
    EN: 55 - 6 = 49



    [​IMG]
    Lotad
    70|36​


    [​IMG]
    Bronzor
    -2|49
    Status: KO

    Payout:
    Woodchuck: 2 CC
    -Lotad: 1 EC/2 MC/1 DC
    IceSpade: 1 CC
    -Bronzor: 1 EC/2 MC/1 DC
    akela: 2 UC
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