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Completed Woodchuck vs Leethoof

Discussion in 'ASB' started by Lord Jesseus, Jul 23, 2011.

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  1. Lord Jesseus

    Lord Jesseus

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    Ladies and gentlemen, welcome to the Roleplaying Training grounds where a most enjoyable battle is about to take place.
    Well, enjoyable for me anyway.
    The battlers who will be competing today are Leethoof and Woodchuck, who have these teams:

    Team Woodchuck
    Staryu (open)

    [​IMG]
    Staryu [Starmory] (Genderless)
    Nature: Timid (-Atk, +Spe, +22 Accuracy)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

    Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camoflage
    Swift

    Hydro Pump
    Minimize
    Cosmic Power

    Blizzard
    Thunder
    Confuse Ray

    Artful Dodger (Gible) (open)

    [​IMG]
    Gible (*) [Artful Dodger] (Male)
    Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 7)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 49 (+)

    EC: 2/9
    MC: 2
    DC: 1/5

    Attacks:
    Tackle (*)
    Sand-Attack (*)
    Dragon Rage (*)
    Sandstorm (*)
    Take Down (*)
    Sand Tomb (*)
    Slash (*)

    Outrage (*)
    Iron Head (*)
    Body Slam (*)

    Earthquake (*)
    Stone Edge (*)
    Dragon Claw (*)

    Dos Quatro Cinco (Larvitar) (open)

    [​IMG]
    Larvitar (*) [Dos Quatro Cinco] (Female)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: Innate. This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sand Veil (DW): Innate, Locked. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35 (-)

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:
    Bite (*)
    Leer (*)
    Sandstorm (*)
    Screech (*)
    Chip Away (*)
    Rock Slide (*)
    Scary Face (*)
    Thrash (*)

    Curse (*)
    Pursuit (*)
    Stealth Rock (*)

    Dig (*)
    Stone Edge (*)
    Earthquake (*)


    Team Leethoof:
    Slag the Bropobass (open)

    [​IMG]
    Nosepass (Slag) (M)

    Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type: Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Surdy:This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull:This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sand Force (DW) Locked:This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 26 (30/1.15)

    Attacks:
    Tackle
    Harden
    Rock Throw
    Block
    Thunder Wave
    Power Gem
    Earth Power

    Endure
    Double Edge
    Stealth Rock

    Smack Down
    Thunderbolt
    Sandstorm

    Bulwark the Bossosaurus Lesserus (open)

    [​IMG]
    Shieldon (Bulwark) (M)
    Nature: BRAVE (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 26 (30/1.15 = 26)

    EC:0/6
    MC:0
    DC:0/5

    Attacks:
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defense
    Swagger

    Sandstorm
    Dig
    Stone Edge

    Body Slam
    Counter
    Rock Blast


    Rules:
    2v2 Doubles
    2 Day DQ
    Infinite Recs/Chills
    All Abilities
    No Items
    No Switching
    Arena: Roleplaying training grounds (open)
    A very high tech arena which can transform to anything the ref wants, to encourage awesome battling. As this is a roleplaying training grounds, each trainer must order at least one roleplaying command/action each round, or use a move in a creative way. If the ref determines the moves use not creative enough, then one random action will fail for that trainer.


    Leethoof has only sent in 2 Pokemon, which are automatically sen-HOLY CRAP THE ARENA IS CHANGING BEFORE OUR VERY EYES! Oh wait, I'm doing that. Hehe.
    Arena: Ancient Tower (open)
    A tall, thin tower which is many centuries old. You are currently on the top floor. Due to the tower's dimensions, it is subject to heaviliy swaying from side to side, and the distribution of Pokemon will determine its sway, though weather could also affect it. The floor is quite thin and fragile, so it is easy to break through. The next floor is far enough that it will hurt if you fall unexpectedly, but a controlled, deliberate descent should pose no threat (unless you're fat). Digging is allowed, but not recommended. Seismic activity would collapse the tower and kill you all, so also ill-advised. There is a small fountain two floors down which could provide a water source, but not up here


    Anyway, Leethoof has only sent in 2 Pokemon, which are automatically sent out. Woodchuck will then choose two of his Pokemon and issue actions. Leethoof issues, then I ref.
  2. Woodchuck

    Woodchuck i am woodchuck
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    I love this arena

    Staryu
    and Larvitar, show 'em who's boss!
    Action 1
    Staryu Hydro Pumps Nosepass.
    Larvitar uses Chip Away on the ground under Shieldon to make it fall through the floor and hit the ground below. Larvitar should hopefully remain on the floor above, however. (This should make sense as Chip Away hits weak spots in an opponents defense; Larvitar's Ground/Rock typing should increase its skill at doing this to rocks.) This is obviously not a controlled, deliberate descent :P (this should also fulfill my "creative move" requirement") Substitute: If Shieldon Protects itself, Chip Away Nosepass instead.
    Action 2
    Staryu Thunders at Shieldon through the hole it has just fallen through.
    Larvitar uses Chip Away at the ground underneath Nosepass, hoping to have the same effect as on Shieldon. Substitute: if Shieldon Protected itself last turn, Chip Away Shieldon instead.
    Action 3
    Staryu Hydro Pumps Shieldon.
    Larvitar uses Rock Slide to cover his opponents with the rest of the floor. (Staryu and Larvitar should both hopefully be better prepared to land -- well, Staryu doesn't have feet, but you get the idea.)
  3. Leethoof

    Leethoof

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    Hmmm..very interesting. Bulwark, that chip away will probably be painful, but your sturdy body and steel typing shouldnt make the fall too painful. Just take the hit like a man. Slag, just toss a Thunderbolt at Staryu. Bulwark, you need to Iron Defense, not to increase your defenses, but rather to make yourself heavier and heavier.

    Slag, you need to activate Magnet Push. Don't worry, I'll explain further. You should push the extremely heavy Bulwark, who will then use Iron Defense once again, this time to turn himself into a steel type missile towards Larvitar. The added weight of Shieldon should cause them to crash through the floor as well, evening the battlefield. Shieldon, after two iron defenses, should be able to safely ignore the impact.

    Slag, shoot another Thunderbolt at Staryu as Bulwark Body Slams into it. Paralysis is fun.


    This is gonna be such a fun battle!
  4. Lord Jesseus

    Lord Jesseus

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    I was planning on having the arena change again this round but you guys seem to approve of this one so I'll just run with it. It's worth noting (mostly to Woodchuck) I never stated the floor was stone - it and the rest of the tower are mostly timber.

    Surrounded by notoriously slow Rock types, Staryu gets off to a swift start, firing a Hydro Pump at Nosepass. Larvitar, a slight cut above his rocky fellows goes after Shieldon, Chipping Away at the ground below him and causing him to fall for moderate damage. In response, Shieldon bulks up with Iron Defense while Noespass returns fire at Staryu with Thunderbolt.
    Staryu then summons a wicked bolt of Thunder at the fallen Sheildon - or at least intends to, but the attack misses and strikes the wood of the tower, setting the top two floors on fire! edit: But a break in the fabric of time space causes the attack to somehow hit anyway! LArvitar seems to care little and continues Chipping Away at his opponents this time sending Noespass on his merry way down to the next level. However, as Shieldon increases his Iron Defense further, Nosepass's Magnet Pull pushes the metallic missile rapidly up to the top floor and into Larvitar, doing decent damage and causing both Pokemon to fall through the gaping hole in the ground, then break through the floor on the next level and land on third! Wowsers!
    Staryu notices that he's too igh to get involved, and so lowers himself down to the next floor and fires a Hydro Pump further down, but in the confusion of it all misses once again. edit: But a break in the fabric of time space causes the attack to somehow hit anyway! Larvitar somehow manages to muster a Rock Slide. This falls from the top of the tower and causes havoc and devastation all over the place. The stony avalanche crushes its way through many floors. By the time everybody gets to their feet, it becomes evident that they, and the wreckage around them are sitting on what was once the 5th floor down. Now it's the top. Somehow unfazed, Shieldon leaps and lands on Staryu with a crushing Body Slam which drags both of them down two levels. Nosepass seems to have avoided the rocks altogether but his Thunderbolt fails to hit, its intended target having just fallen down.

    Well that was fun. :D

    Round 1 Standings (open)

    Team Woodchuck
    Staryu / Larvitar
    27 HP / 37 HP
    74 EN / 85 EN

    Nosepass / Shieldon
    10 HP / 32 HP
    84 EN / 79 EN
    Magnet Push (1 Action)/+3 Def

    Additional Data (open)

    5 Fall damage per level fallen - dealt a total of 125 damage. Much more and you'd all be dead. :o
    Metal Missile - 10 bp, steel, 70% acc, physical +1 BP for each def stage due to iron defense. Other refs will inevitably ref differently of course, but I liked the idea enough to be fairly generous imo. Missing may be disatrous though, just saying.
  5. Leethoof

    Leethoof

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    Good Aim, Slag!

    These floors are a lot less stable than I expected, and that missed thunder is causing a great problem. Slag, you must use Stealth Rock to create a stable platform of sorts. Your rock type energies, in addition to Shieldons, should keep both of you safe atop that small platform, as your two opponenets continue to plummet! Bulwark, hit Starmie with a Stone Edge for some more damage.

    As some more of the tower would have burnt down by now, Slag must activate Magnet Pull to bring Bulwark back up to the safety of your stealth rock platform. Bulwark fire off a Rock Blast at Starmie for some more damage, safely away from the evil falling floors!

    Lets amp up the power of metal missile now! Slag, activate Magnet Push once again from the safety of your rocky heights, and send Bulwark soaring towards them at awesome speeds. Instead of using iron defense, Bulwark, you must create a Protective barrier around yourself, making an invincible shield crashing down upon them! Even if this does no damage initialy it should push them down a couple of floors, as you hit the wood under their feet!
  6. Woodchuck

    Woodchuck i am woodchuck
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    How did Staryu miss with Hydro Pump? Its accuracy boost is 22, which is more than enough to increase it to 100% accuracy.
    Anyways,
    Action 1
    Staryu Hydro Pumps Bulwark
    Larvitar uses Stealth Rock to create a stable platform for itself and Starmie (similar to what Slag did)
    Action 2
    Staryu Blizzards Slag's Stealth Rock platform to make it too slippery for either of the opponents to stay on top of the platform.
    Larvitar uses Rock Slide to hit both opponents.
    Action 3
    Staryu uses Hydro Pump on Nosepass.
    Larvitar uses Stone Edge to hurl its Stealth Rock platform, with itself (and Starmie) on it, at Nosepass, which should both damage it and send it flying far enough from Bulwark to weaken the power of the Magnet Push (because it's obviously going to weaken with distance).
    This should work because of Stone Edge's description:
    And, since Larvitar is actually riding the Stone Edge, it will hopefully be more accurate, but that's up to the ref.
  7. Lord Jesseus

    Lord Jesseus

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    Sorry, I forgot about the nature speed boost, I'll adjustb the calcs and finish reffing soon.
    Also I forgot to mention the fire is out since the relevant floors no longer exist.
    I didn't accourt for Sturdy either.
  8. Lord Jesseus

    Lord Jesseus

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    Urm, the changes I've just made have had a notable effect on teh game. Since Staryu's damage output is quite high and Nospass is now on very low hp Leethoof may want to change his actions since the situation has changed.
    Woodchuck may also want to make ko substitutions, so I want you guys to repost actions.
    This is entirely my fault of course, sorry guys.
  9. Leethoof

    Leethoof

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    Ok with the new situation, here are my actions!
    Screw standing on the platform safely, we need to get going fast! Slag, activate Magnet Push one last time as Bulwark Protects, turning himself into an invincible missile of epicness. It may do no initial damage, but as you crash into them repeatedly, they will fall down A LOT of floors. If you don't get the boost from the extra Magnet Push (technically its still activated), then just charge headlong into them!

    Slag, if you still live, use your last energies to create a Stealth Rock barrier around Shieldon, causing even more damage whenever he or they uses a physical attack against eachother. Bulwark, its probably up to you by now, so get a Sandstorm rolling, which will hopefully knock the tower over. Your sturdy, iron defensed body will be able to withstand the fall, but I hope our squishier enemies (pffft...rock/ground types) will take great damage!

    Slag, if a miracle happens and everything misses even though it technically can't, then use Thunderbolt on Staryu. Bulwark, Body Slam again for paralyze hax.
  10. Woodchuck

    Woodchuck i am woodchuck
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    okay, I'll repost actions.

    Action 1
    Staryu Hydro Pumps Slag. (no more magnet push for you :P)
    Larvitar uses Dig on Slag.

    Action 2
    If Slag is still somehow alive, Staryu Water Guns it. Otherwise, Staryu Hardens in an attempt to protect its exterior from the Sandstorm.
    Larvitar uses Stealth Rock to create a stable platform for it and Staryu to stay on as the tower falls. (heh, heh)

    Action 3
    Staryu Hydro Pumps Bulwark.
    Larvitar Digs Bulwark. (if Slag is somehow STILL alive then Staryu should Hydro Pump it instead.)
  11. Lord Jesseus

    Lord Jesseus

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    Shieldon makes efforts to Protect himself but from what exactly is unclear as Staryu effortlessly finishes his companion with Hydro Pump fired upward through the two floors that separate them. Larvitar digs though the ground but falls through the floor and achieves nothing except hurting himself! Oh my!
    As Staryu Hardens itself, Larvitar attempts to create a stable platform with Stealth Rock, but the stones prove to be too small and pointy to stand on. Luckily, Shieldon's attempts to destroy the tower with Sandstorm also prove futile; the tower is fragile but it'll take more then flying grains of sand to bring it down today. You have to admire both sides for their creativity though.
    Perhaps the sandstorm wasn't a complete waste however; Staryu seems to be feeling the pain from it and its Hydro Pump seems to be less effective too, though it still deals notable damage. Larvitar Digs again with similar results as before, but at least now he's on the same level as everyone else. Or is he? Shieldon tries another Body Slam and once again he and Staryu find themselves two floors lower than poor lonely Larvitar.
    If Metal Missile had gone off but missed (open)

    But this time the attack misses, and Shieldon flies through the tower walls and off into the distance. He ain't coming back...

    Round 2 Standings (open)
    Team Woodchuck
    Staryu / Larvitar
    3 HP / 27 HP
    53 EN / 65 EN
    +1 Def/Nuthin Special

    Nosepass / Shieldon
    0 HP / 8 HP
    0 EN / 54 EN
    KOd/+2 Def

    Energies were kind of estimated guesses, but the game is unlikely to continue long enough for it to matter.
  12. Woodchuck

    Woodchuck i am woodchuck
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    Staryu Hydro Pumps Shieldon until it's dead.
    Larvitar uses Rock Slide followed by Stone Edge followed by Rock Slide.
  13. Leethoof

    Leethoof

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    Shieldon, needlessly stall with a Protect. His lack of creative actions will hopefully hurt him! Then you must use a combo of Iron Defense+Tackle to create a magnet push-less Metal Missile! Use this mighty attack to crush the floor, KO'ing Starmie!

    If action one fails due to his creative lackieness, then change your actions to Iron Defense+Tackle->Protect
  14. Lord Jesseus

    Lord Jesseus

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    The action begins... without much action - it seems Staryu's hydro pump has failed for no reason! Did I do that? It's possible. Luckily Larvitar picks up the slack, and then some. His Rock Slide destroys yet another 5 stories doing colossal damage all round! He doesn't care much though, he's the last one standing and seems quite satisfied with himself, even though he only has 2HP remaining...

    That brings the battle to an end folks, its been a fun reffing.
    I get 4 RC.
    You get 2 TC each.
    All Pokmeon get 1 EC, 1 DC, 2 MC
    Larvitar, Staryu, Shieldon (did the last direct damage to Staryu) gain 1 KOC.
  15. Woodchuck

    Woodchuck i am woodchuck
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    lol.
    Spreading the KO counters around!
    gg Leethoof, this was definitely a fun battle
  16. Leethoof

    Leethoof

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    That was a lot of fun!

    GG Woodchuck and thanks for being a good ref Lord Jesseus!
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