Wooper (Analysis)

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Wooper

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Code:
QC: Elevator Music , Heysup [B][2/2]
[/B]GP: Calm Pokemaster, DJX09 [B][2/2][/B]
Gotten permission from SDS to takeover this.
[Overview]
<p>Wooper has mediocre stats all across the board, but
is somewhat remedied by its fairly large movepool. However, even though it has perfect coverage, it is still very weak, and will not be hitting hard even with super effective attacks. With the correct support, Wooper can perform well to an extent, and ultimately is not completely useless.</p>

[SET]

name: Trick Room Sweeper
move 1: Earthquake
move 2: Waterfall / Aqua Tail
move 3: Return
move 4: Ice Punch
item: Life Orb
nature: Brave
ability: Water Absorb
evs: 76 HP / 236 Atk / 76 Def / 76 SpD

[SET COMMENTS]


<p>With its usable Attack stat, along with its extremely low Speed, Wooper can function decently as a Trick Room sweeper. Earthquake is its most powerful attack, gaining STAB, and hitting most Pokemon reasonably hard. Waterfall is Wooper’s secondary STAB, and when paired up with Return, hits every Pokemon in the tier for at least neutral damage. Ice Punch is utilized to hit its only weakness, Grass-types, and also to hit Flying-types hard. Using Life Orb is a necessity, since it secures certain OHKOs and 2HKOes.</p>


[ADDITIONAL COMMENTS]


<p>Utilizing
a Brave nature increases Wooper's mediocre Attack, allowing it to nab certain OHKOs and 2HKOs, while allowing it to outrun almost all Pokemon under Trick Room. The EVs maximize Wooper's Attack, and increase its HP, Defense, and Special Defense by one point. Aqua Tail can be used instead of Waterfall for more power, but the loss of accuracy is a let down, and Waterfall's chance to flinch may come in handy. A Steel-type could also handy as it resists Wooper's Grass-type weakness. Water Absorb is a good ability to use since this means that Wooper gets an added advantage when switching into Water-type Pokemon and receives more opportunities to switch in.</p>

[SET]

name: Utility
move 1: Earthquake
move 2: Ice Punch / Stockpile
move 3: Toxic
move 4: Recover
item: Oran Berry
nature: Impish
ability: Water Absorb
evs: 236 HP / 76 Atk / 156 Def

[SET COMMENTS]


<p>This set attempts to utilize Wooper's resistances and immunities to make it function as a defensive Pokemon. STAB Earthquake allows Wooper to hit many Pokemon in LC hard, and is a useful move to have in general. Ice Punch hits Gligar hard, and gives Wooper a good amount of coverage. This is useful for a defensive Pokémon like Wooper. Toxic is extremely helpful in crippling a majority of the Pokémon in the tier, slowly eating away at the opponent's HP. Recover lends Wooper more survivability, and allows it to stall out Pokemon in conjunction with Toxic.</p>


[ADDITIONAL COMMENTS]

<p>An Impish nature maximizes Wooper's bulk and helps it function well as a defensive Pokemon. Stockpile can be used over Ice Punch to further boost Wooper's bulk, but Wooper will then miss out on hitting threats such as Gligar. The EVs maximize Wooper's Defense and HP, and increase its Attack stat by 1 point. Oran Berry gives Wooper more staying time, allowing it to stall out more threats. Pokemon which can provide Stealth Rock and Trick Room support are great teammates for Wooper, since Trick Room allows it to outrun all Pokemon in LC, and Stealth Rock turns some 2HKOs into OHKOs. Bronzor thus makes a great teammate, as it can set up both Stealth Rock and Trick Room with ease thanks to its wonderful bulk.</p>

[Other Options]

<p>Moves such as Encore, Counter, Curse, and Yawn are all viable options for Wooper, but are generally not worthwhile because Wooper's defensive stats are average at best. Encore prevents Pokemon from setting up right in front of Wooper; however, most Pokemon will then just 2HKO it. Counter is also slightly viable, but you need to predict extremely well so that the opponent doesn't set up right in front of you. Curse is also a bad option since Wooper is so frail that by the time it sets up even one Curse, it will be KOed on the second turn. Yawn is not a good option either, since it takes a turn to put the opponent to sleep, and Wooper just doesn't have the defenses to wait a turn doing next to nothing.</p>

[Counters]

<p>Counters include all Pokemon that can take a hit from Wooper and hit reasonably hard. When Trick Room is not in effect, any hard-hitting Pokemon can put an end to Wooper's misery due to its abysmal Speed and low defenses. Thanks to its 4x weakness, Wooper will always fall to Grass-type blows, though frail Grass-types must be wary of Ice Punch while switching in.</p>
 
Deletions
Additions / Corrections
Comments


[Overview]
<p>Wooper has mediocre stats all across the board, but it somewhat remedied by its fairly large movepool. However, even though it has perfect coverage, it is still it very weak, and will not be hitting hard even after with super effective attacks. With the correct support, Wooper can hold itself in battle perform well to an extent, and ultimately is not completely useless.</p>
(remove space)
[SET]
name: Trick Room Sweeper
move 1: Earthquake
move 2: Waterfall / Aqua Tail
move 3: Return
move 4: Ice Punch
item: Life Orb
nature: Brave
ability: Water Absorb
evs: 76 HP / 236 Atk / 76 Def / 76 SpD
(remove space)
[SET COMMENTS]

<p>Utilizing its only usable With its usable Attack stat, along with its extremely low Speed, allows it to Wooper can function decently as a Trick Room sweeper. Earthquake is its most powerful attack, gaining STAB, and hitting most Pokemon reasonably hard. Waterfall is Wooper’s secondary STAB, and when paired up with Return, hits every Pokemon in the tier for at least neutral damage. Ice Punch is utilized to hit its only weakness, Grass-types, and also to hit Flying-types hard. Using Life Orb is a necessity, since using it secures certain OHKOs and 2HKOes.</p>
(remove space)
[ADDITIONAL COMMENTS]

<p>Utilizing Brave nature increases Wooper's mediocre Aattack, allowing it to nab certain OHKOs and 2HKOs, while allowing it to outrun almost all Pokemon under Trick Room. The EVs are doctored to maximizes Wooper's Attack, and to increase its HP, Defense, and Special Defense by one point. Aqua Tail can be used instead of Waterfall for more power, but the loss of accuracy is a let down, and Waterfall's occasional chance to flinch may come in handy. A Steel-type Pokémon would come in handy as it resists Wooper's Grass-type weakness and will help Wooper function better without having to worry about Grass-type Pokémon. Water Absorb is a good ability to use since this means that Wooper gets an added advantage when switching into Water-type Pokémon and can be useful in sending out Wooper if it has faced some damage receives more opportunities to switch in.</p>

[SET]
name: Utility
move 1: Earthquake
move 2: Ice Punch / Stockpile
move 3: Toxic
move 4: Recover
item: Oran Berry
nature: Impish
ability: Water Absorb
evs: 236 HP / 76 Atk / 156 Def

[SET COMMENTS]

<p>This set attempts to utilize Wooper's resistances and immunities to make Wooper it function as a defensive Pokémon. Earthquake is a useful move to have. It gets the STAB boost and is able to cause a dent in several Pokémon in the Little Cup metagame STAB Earthquake allows Wooper to hit many Pokemon in LC hard, and is a useful move to have in general. Ice Punch is a move that allows good coverage, Ice Punch allows Wooper to hit Pokémon like Gligar and actually damage them Ice Punch hits Gligar hard, and gives Wooper a good amount of coverage. This is useful for a defensive Pokémon like Wooper. Toxic is extremely helpful in crippling a majority of the Pokémon in the tier. Toxic slowly eats away at the opponent's HP, slowly eating away at the opponent's HP. Recover is a move that offers Wooper the ability to survive longer and in turn take down more Pokémon Recover lends Wooper more survivability, and allows it to stall out Pokemon in conjunction with Toxic.</p>

[ADDITIONAL COMMENTS]
<p>The Impish nature on Wooper allows it to maximize its bulk and thus helping it function as a defensive Pokémon. Stockpile is an option over Ice Punch that will help further increase Wooper's bulk, though the downfall of Stockpile is that Wooper will no longer be able to hit threats like Gligar. The EVs are doctored to maximise defense and increase the attack by a point. Oran Berry plays a similar function as the move Recover, allowing Wooper to stay in the game without getting KOed for longer. Pokemon who have access to Trick Room and Stealth Rock are great teammates, since Trick Room allows Wooper to outrun all the Pokemon in the tier and Stealth Rock turns some 2HKOs and OHKOs. Bronzor is an ideal candidate for this spot, having access to both of these moves, and having good bulk to set them up. Water Absorb is a good ability to use since this means that Wooper gets an added advantage when switching into Water-type Pokémon and can be useful in sending out Wooper if it has faced some damage An Impish nature maximizes Wooper's bulk and helps it function well as a defensive Pokemon. Stockpile can be used over Ice Punch to further boost Wooper's bulk, but Wooper will then miss out on hitting threats such as Gligar. The EVs maximize Wooper's Defense and HP, increase its Attack stat by 1 point. Oran Berry gives Wooper more staying time, allowing it to stall out more threats. Pokemon which can provide Stealth Rock and Trick Room support are great teammates for Wooper, since Trick Room allows it to outrun all Pokemon in LC, and Stealth Rock turns some 2HKOs into OHKOs. Bronzor thus makes a great teammate, as it can set up both Stealth Rock and Trick Room with ease thanks to its wonderful bulk.</p>

[Other Options]
<p>Moves such as Encore, Counter, Curse, and Yawn are all viable options for Wooper, but are generally not worthwhile because Wooper's defensive stats are not extremely reliable average at best. Encore prevents setup Pokemon from setting up right in front of Wooper; however, most Pokemon will then just 2HKO it. Counter is also slightly viable, however, but you'd need to predict extremely well so that the opponent doesn't set up right in front of you. Curse is also inviable a bad option since Wooper is so frail, that by the time it sets up even one Curse, it's it will be KOed on the second turn. Yawn cannot be used because it'll take a lethal hit, opponent switches out, and the switch in will KO Wooper Yawn is not a good option either, since it takes a turn to put the opponent to sleep, and Wooper just doesn't have the defenses to wait a turn doing next to nothing.</p>

[Counters]
<p>Counters include all Pokemon that can take a hit from Wooper and can hit reasonably hard. Also, any viable Pokemon can counter Wooper when Trick Room is not in effect due to it's low Speed and frail defenses. Grass-type attacks are almost a certain KO on Wooper due to low defenses, coupled with a 4x weakness to them. However, Grass-types must beware of Ice Punch since it's a possible KO on some of the frailer ones When Trick Room is not in effect, any hard-hitting Pokemon can put an end to Wooper's misery due to its abysmal Speed and low defenses. Thanks to its 4x weakness, Wooper will always fall to Grass-type blows, though frail Grass-types must be wary of Ice Punch while switching in.</p>




GP 1 / 2
 
<p>Wooper has mediocre stats all across the board, but it is somewhat remedied by its fairly large movepool. However, even though it has perfect coverage, it is still very weak, and will not be hitting hard even with super effective attacks. With the correct support, Wooper can perform well to an extent, and ultimately is not completely useless.</p>

[SET]
name: Trick Room Sweeper
move 1: Earthquake
move 2: Waterfall / Aqua Tail
move 3: Return
move 4: Ice Punch
item: Life Orb
nature: Brave
ability: Water Absorb
evs: 76 HP / 236 Atk / 76 Def / 76 SpD

[SET COMMENTS]

<p>With its usable Attack stat, along with its extremely low Speed, Wooper can function decently as a Trick Room sweeper. Earthquake is its most powerful attack, gaining STAB, and hitting most Pokemon reasonably hard. Waterfall is Wooper’s secondary STAB, and when paired up with Return, hits every Pokemon in the tier for at least neutral damage. Ice Punch is utilized to hit its only weakness, Grass-types, and also to hit Flying-types hard. Using Life Orb is a necessity, since it secures certain OHKOs and 2HKOes.</p>

[ADDITIONAL COMMENTS]

<p>Utilizing a Brave nature increases Wooper's mediocre Aattack Attack, allowing it to nab certain OHKOs and 2HKOs, while allowing it to outrun almost all Pokemon under Trick Room. The EVs maximize Wooper's Attack, and increase its HP, Defense, and Special Defense by one point. Aqua Tail can be used instead of Waterfall for more power, but the loss of accuracy is a let down, and Waterfall's chance to flinch may come in handy. A Steel-type would come in could also handy as it resists Wooper's Grass-type weakness. Water Absorb is a good ability to use since this means that Wooper gets an added advantage when switching into Water-type Pokemon and receives more opportunities to switch in.</p>

[SET]
name: Utility
move 1: Earthquake
move 2: Ice Punch / Stockpile
move 3: Toxic
move 4: Recover
item: Oran Berry
nature: Impish
ability: Water Absorb
evs: 236 HP / 76 Atk / 156 Def

[SET COMMENTS]

<p>This set attempts to utilize Wooper's resistances and immunities to make it function as a defensive Pokemon. STAB Earthquake allows Wooper to hit many Pokemon in LC hard, and is a useful move to have in general. Ice Punch hits Gligar hard, and gives Wooper a good amount of coverage. This is useful for a defensive Pokémon like Wooper. Toxic is extremely helpful in crippling a majority of the Pokémon in the tier, slowly eating away at the opponent's HP. Recover lends Wooper more survivability, and allows it to stall out Pokemon in conjunction with Toxic.</p>

[ADDITIONAL COMMENTS]
<p>An Impish nature maximizes Wooper's bulk and helps it function well as a defensive Pokemon. Stockpile can be used over Ice Punch to further boost Wooper's bulk, but Wooper will then miss out on hitting threats such as Gligar. The EVs maximize Wooper's Defense and HP, and increase its Attack stat by 1 point. Oran Berry gives Wooper more staying time, allowing it to stall out more threats. Pokemon which can provide Stealth Rock and Trick Room support are great teammates for Wooper, since Trick Room allows it to outrun all Pokemon in LC, and Stealth Rock turns some 2HKOs into OHKOs. Bronzor thus makes a great teammate, as it can set up both Stealth Rock and Trick Room with ease thanks to its wonderful bulk.</p>

[Other Options]
<p>Moves such as Encore, Counter, Curse, and Yawn are all viable options for Wooper, but are generally not worthwhile because Wooper's defensive stats are average at best. Encore prevents Pokemon from setting up right in front of Wooper; however, most Pokemon will then just 2HKO it. Counter is also slightly viable, but you need to predict extremely well so that the opponent doesn't set up right in front of you. Curse is also a bad option since Wooper is so frail that by the time it sets up even one Curse, it will be KOed on the second turn. Yawn is not a good option either, since it takes a turn to put the opponent to sleep, and Wooper just doesn't have the defenses to wait a turn doing next to nothing.</p>

[Counters]
<p>Counters include all Pokemon that can take a hit from Wooper and hit reasonably hard. When Trick Room is not in effect, any hard-hitting Pokemon can put an end to Wooper's misery due to its abysmal Speed and low defenses. Thanks to its 4x weakness, Wooper will always fall to Grass-type blows, though frail Grass-types must be wary of Ice Punch while switching in.</p>


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Think I got everything.

 

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