Hyper offensive is just my main style of battling so don't suggest me using any walls because stalling is just not my playstyle. Alright so I've heard hyper offensive teams usually has a screener in the beginning so the rest can set up and proceed to sweep. But I don't need one because that's just a waste of a pokemon slot in my team when I could be filling them up with an additional sweeper. This team does pretty decent but I still sometimes lose pretty badly. So I want to know what possible problems can be a devastation to this team. (Note: 1)Houndoom is my favorite pokemon so don't tell me to change him. 2) Someone please actually reply because no one did in my other past RMTs)
Houndoom-Life orb
Ability:Flash fire
Nature:Hasty
Evs:36Hp/104Atk/180SpAtk/188Spd
-Fire blast
-Sucker punch
-Role play
-Hidden power ground
Sweeper #1 the blazing hound and my favorite pokemon of all time. Fire blast of course for its amazing base power along with stab to destroy pokes who don't resist it, sucker punch for those Latios's, starmies, and finishing off weakened pokes. The thing I realize is that surprisingly to me, (I dont know why) barely anyone expects a sucker punch from Houndoom thinking he has dark pulse. So most times when I face, Starmies, Alakazams, Latios, they always stay instead of switching. Or they can be fearing pursuit, but oh well who knows. Role play is actually useful on him, copying water absorbs from vaproreon/jellicent and recovering from a water attack from the damages he took from life orb. He can also use this on Blissey and find out if she has toxic or T-wave and switch out right away to cure his status thanks to her natural cure. Hp ground is for those common heatran switch ins who would otherwise wall my Houndoom set.
Mamoswine-Nevermeltice
Ability:Thick fat
Nature:Adamant
Evs:252Hp/252Atk/4Def
-Ice shard
-Earthquake
-Superpower
-Stealth rock
The icy boar/mammoth of sweeper #2. Man this guy just has raw power. I also like how he can take decent amount of hits,thanks to his high HP, and hit them back with his strong attacks. Ice shard solves all DD dragons, finishes off weakened pokes(even genesect takes about 16% from ice shard), and makes up for the lack of speed.(I find speed useless on him due to the amount of faster pokemon rising this gen and he is slow as is anyways) Stealth rock for nice support of sweeping, and superpower for Blisseys/Chanseys. All I can say about him is just one word. POWER!
Gyarados-Leftovers
Ability:Intimidate
Nature:Adamant
Evs:252Atk/24Def/232Spd
-Waterfall
-Bounce
-Dragon dance
-Thunder wave
The mighty sea serpent of destruction, sweeper #3. We all know how dangerous he is after a couple DD's. But the problem is IF he is able to set them up safely. So my Magneton takes care of those ferros who stop this guy from sweeping which makes Gyarados more viable of sweeping. But anyway, all he does is DDs and sweeps. If I predict a switch or something Ill use T-wave. T-wave is a nice support for my team as well because most of my pokes are slow. Bounce also is a good choice for stab and high paralysis chance. It also gets free leftovers recovery while in the air.
Magneton-Eviolite
Ability:Magnet pull
Nature:Careful
Evs:252Hp/224SpAtk/24SpDef/8Spd
-Thunder
-Flash cannon
-Hidden power fire
-Magic coat
Sweeper....ehh.. supporterish #4.. the zapping magnet (At least he's got nice spatk) Thunder for more power despite the low accuracy but with the common rain teams, it shouldn't be that much of a problem. Flash cannon for another stab. ALRIGHT, most important thing. This guy is the #1 counter to ferrorthorn in my team. He traps him, magic coats, bounces back T-wave, doesnt bounce back leechseed but prevents it and also bounces back entry hazards. Once the ferro user thinks I will magic bounce all day, he starts attacking. Then I use HP fire for a 2KO. I've actually stopped entry hazards ALOT because of this guy. As for the weird evs, 252HP is self explanatory on an eviolite supporter, 224 SpAtk is for sweeping capabilites, 24Spdef to make Spdef exactly 200 so with eviolite it goes 300, just the stat I'm looking for, and 8 speed to outspeed Skarmorys and Scizors.
Gengar-Life orb
Ability:Levitate
Nature:Modest
Evs:156Hp/148SpAtk/204Spd
-Shadow ball
-Sludge bomb
-Focus blast
-Thunderbolt
The bad luck black cat of sweeper #5. He is just my primary special sweeper. Due to many pokes being either scarfed, or outspeeding base 110 Spd anyway, I dont need much speed on him. And besides, I've got paralyze support from Gyarados. Every move there should be self explanatory, just that sludge bomb for those Brelooms(Shadow ball doesn't usually KO him) And since grass types have become more common this gen, sludge bomb gets its use. Oh and he is also my spinblocker.
Breloom-Toxic orb
Ability:Poison heal
Nature:Adamant
Evs:156Hp/252Atk/100Spd
-Spore
-Focus punch
-Stone edge
-Substitute
Poisonous mushroom kangaroo of sweeper #6. Yea, the subpunch Breloom. This set is just plain sweeperish. He spores, subs, and either kills off opponents with its brutal focus punch or stone edges for pokes like dragonite who resist his focus punch. The only problem is bulky psychics and Gliscor. But Gliscor is taken care of by my Mamoswine, and bulky psychics from Gengar/Houndoom. This guys just got raw power, he even KOes Alakazams with focus punches.
~Immunites~
Houndoom:Fire, Psychic
Gyarados:Ground
Breloom:Status
Gengar:Normal,fighting,ground
Mamoswine:Electric
Magneton:Poison
Houndoom-Life orb
Ability:Flash fire
Nature:Hasty
Evs:36Hp/104Atk/180SpAtk/188Spd
-Fire blast
-Sucker punch
-Role play
-Hidden power ground
Sweeper #1 the blazing hound and my favorite pokemon of all time. Fire blast of course for its amazing base power along with stab to destroy pokes who don't resist it, sucker punch for those Latios's, starmies, and finishing off weakened pokes. The thing I realize is that surprisingly to me, (I dont know why) barely anyone expects a sucker punch from Houndoom thinking he has dark pulse. So most times when I face, Starmies, Alakazams, Latios, they always stay instead of switching. Or they can be fearing pursuit, but oh well who knows. Role play is actually useful on him, copying water absorbs from vaproreon/jellicent and recovering from a water attack from the damages he took from life orb. He can also use this on Blissey and find out if she has toxic or T-wave and switch out right away to cure his status thanks to her natural cure. Hp ground is for those common heatran switch ins who would otherwise wall my Houndoom set.
Mamoswine-Nevermeltice
Ability:Thick fat
Nature:Adamant
Evs:252Hp/252Atk/4Def
-Ice shard
-Earthquake
-Superpower
-Stealth rock
The icy boar/mammoth of sweeper #2. Man this guy just has raw power. I also like how he can take decent amount of hits,thanks to his high HP, and hit them back with his strong attacks. Ice shard solves all DD dragons, finishes off weakened pokes(even genesect takes about 16% from ice shard), and makes up for the lack of speed.(I find speed useless on him due to the amount of faster pokemon rising this gen and he is slow as is anyways) Stealth rock for nice support of sweeping, and superpower for Blisseys/Chanseys. All I can say about him is just one word. POWER!
Gyarados-Leftovers
Ability:Intimidate
Nature:Adamant
Evs:252Atk/24Def/232Spd
-Waterfall
-Bounce
-Dragon dance
-Thunder wave
The mighty sea serpent of destruction, sweeper #3. We all know how dangerous he is after a couple DD's. But the problem is IF he is able to set them up safely. So my Magneton takes care of those ferros who stop this guy from sweeping which makes Gyarados more viable of sweeping. But anyway, all he does is DDs and sweeps. If I predict a switch or something Ill use T-wave. T-wave is a nice support for my team as well because most of my pokes are slow. Bounce also is a good choice for stab and high paralysis chance. It also gets free leftovers recovery while in the air.
Magneton-Eviolite
Ability:Magnet pull
Nature:Careful
Evs:252Hp/224SpAtk/24SpDef/8Spd
-Thunder
-Flash cannon
-Hidden power fire
-Magic coat
Sweeper....ehh.. supporterish #4.. the zapping magnet (At least he's got nice spatk) Thunder for more power despite the low accuracy but with the common rain teams, it shouldn't be that much of a problem. Flash cannon for another stab. ALRIGHT, most important thing. This guy is the #1 counter to ferrorthorn in my team. He traps him, magic coats, bounces back T-wave, doesnt bounce back leechseed but prevents it and also bounces back entry hazards. Once the ferro user thinks I will magic bounce all day, he starts attacking. Then I use HP fire for a 2KO. I've actually stopped entry hazards ALOT because of this guy. As for the weird evs, 252HP is self explanatory on an eviolite supporter, 224 SpAtk is for sweeping capabilites, 24Spdef to make Spdef exactly 200 so with eviolite it goes 300, just the stat I'm looking for, and 8 speed to outspeed Skarmorys and Scizors.
Gengar-Life orb
Ability:Levitate
Nature:Modest
Evs:156Hp/148SpAtk/204Spd
-Shadow ball
-Sludge bomb
-Focus blast
-Thunderbolt
The bad luck black cat of sweeper #5. He is just my primary special sweeper. Due to many pokes being either scarfed, or outspeeding base 110 Spd anyway, I dont need much speed on him. And besides, I've got paralyze support from Gyarados. Every move there should be self explanatory, just that sludge bomb for those Brelooms(Shadow ball doesn't usually KO him) And since grass types have become more common this gen, sludge bomb gets its use. Oh and he is also my spinblocker.
Breloom-Toxic orb
Ability:Poison heal
Nature:Adamant
Evs:156Hp/252Atk/100Spd
-Spore
-Focus punch
-Stone edge
-Substitute
Poisonous mushroom kangaroo of sweeper #6. Yea, the subpunch Breloom. This set is just plain sweeperish. He spores, subs, and either kills off opponents with its brutal focus punch or stone edges for pokes like dragonite who resist his focus punch. The only problem is bulky psychics and Gliscor. But Gliscor is taken care of by my Mamoswine, and bulky psychics from Gengar/Houndoom. This guys just got raw power, he even KOes Alakazams with focus punches.
~Immunites~
Houndoom:Fire, Psychic
Gyarados:Ground
Breloom:Status
Gengar:Normal,fighting,ground
Mamoswine:Electric
Magneton:Poison