Hello, flowapowa here. I just started to play this game for about a few months now. I felt the need to ask for some help, because I stopped improving and I can't seem to get past 1700 on ps with this team. I started to play with other players teams, which kind of worked out for me. Anyway, after playing for a month, I decided it was time to build my own team (this one is my second, I made it after the banning of tornadus-t). Without further ado, here's the team: Infernape @ Expert Belt Trait: Blaze EVs: 252 Spd / 252 Atk / 4 SAtk Hasty Nature - Overheat - Close Combat - U-turn - Grass Knot Mixape is such an amazing pokemon. With it's dual stab it's really hard to switch into his attacks. I'm using expert belt over life orb so Infernape lasts longer. U-turn is there to dent pokemon that resist it's dual stab or to get out of tricky situations, namely dugtrio teams. Grass Knot is there for bulky waters and also ground types to a certain extent. I also use Infernape to create 'it's risky to switch your wall in' situations. Which works out pretty well, because Infernape is also there to get rid of these common walls. Even though this team doesn't need to get rid of walls to operate, it just makes it harder for the opponent to lay down there stealth rocks. Gliscor (M) @ Toxic Orb Trait: Poison Heal EVs: 252 HP / 72 Spd / 184 Def Impish Nature - Swords Dance - Earthquake - Ice Fang - Taunt The second hazards preventer, status absorber after toxic orb kicks in, and physcal wall. It also can check/setup on physical pokemon that lack ice type coverage. Not much to say about this guy, he's there to take physical hits and prevent hazards from happening. It also counters terrakion if it's scarfed or if I don't wan't to risk a speed-tie with Infernape. Chansey (F) @ Eviolite Trait: Natural Cure EVs: 252 Def / 252 HP / 4 Spd Bold Nature - Softboiled - Toxic - Seismic Toss - Heal Bell The status absorber/healer and special wall. This pokemon heals status and spreads status around, on Volcorona for example. Pokemon that can otherwise pose a threat to this team. With Gliscor and Chansey backing it up as the defensive core, the opponent is forced to make double switches and guess more in general. Seismic Toss to damage anything and break the substitutes that matter. Scizor @ Life Orb Trait: Technician EVs: 252 Spd / 252 Atk / 4 SDef Adamant Nature - Swords Dance - Bullet Punch - Bug Bite - Superpower I have considered an choice set but it's to risky. If I revenge kill something, I don't wan't to be setup bait for things like thundurus-t that can 2hko chansey after an NP. Also this set gives me the potential to sweep after offensive heatran is removed/weakened. With this teams ability to avoid walls from getting in, it's really easy to weaken there offensive core and sweep right after. Forretress @ Leftovers Trait: Sturdy EVs: 252 HP / 4 Atk / 252 SDef Careful Nature IVs: 0 Spd - Stealth Rock - Rapid Spin - Gyro Ball - Volt Switch Specially defensive Forretress is there to set Stealth Rocks mainly. And also to preserve Gliscor's health or if it's a situation I need to scout(hidden powers/or just to voltswitch out right after). At first I used sr on Chansey and spikes on Forre, without a spinblocker it just jsn't viable enough. Gyroball to kill Gengar. Dragonite (F) @ Choice Band Trait: Multiscale EVs: 252 Spd / 252 Atk/ 4 SDef Adamant Nature - Outrage - ExtremeSpeed - Waterfall - Earthquake I needed something to take care of sun teams, and profit from the absence of steel types right of the bat. Extremespeed revenge's everything that resists bulletpunch. Waterfall kills balloon Heatran and is my only watertype coverage move. I need EQ for teams with Jirachi in rain that use waterpulse or psychic. Even though its not a threat I needed to use something, lol.