ww vs gold flash

S0L1D G0LD

Cole (Marill) (M)
Nature: Adamant
Type: Water/Fairy

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
A
Abilities:

Thick Fat

Huge Power

Sap Sipper (HA Locked)

Stats:

Hp: 100
Atk: Rank 2 (4 Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 11 (13 Huge Power)

EC: 4/9
MC: 0
AC: 4/5

Moves (33/???):

Tackle
Defense Curl
Splash (*)
Charm (*)
Water Gun (*)
Bubble (*)
Rollout
Tail Whip (*)
Water Sport (*)
Slam (*)
Bubble Beam (*)
Helping Hand (*)
Aqua Tail
Aqua Ring
Double Edge
Bounce (*)
Rain Dance
Superpower
Play Rough

Body Slam (*)
Copycat (*)
Encore (*)
Refresh (*)
Soak (*)

Toxic (*)
Light Screen (*)
Protect (*)
Rest
Sleep Talk
Substitute (*)
Waterfall (*)

Endure
Knock Off



Gnasher (Clauncher) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 38 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/6
MC: 0
AC: N/A

Moves (26/???):

Splash (*)
Water Gun (*)
Water Sport (*)
Vice Grip (*)
Bubble (*)
Flail (*)
Bubble Beam (*)
Swords Dance (*)
Water Pulse

Aqua Jet (*)
Crabhammer (*)
Endure (*)
Entrainment (*)
Helping Hand (*)

Toxic
Venoshock
Ice Beam (*)
Double Team
Sludge Wave (*)
Protect (*)
Scald
Rock Slide (*)
U-turn
Substitute
Flash Cannon (*)
Waterfall



Onix (Onix Fenix) (M)
Nature: Adamant
Type: Rock/Ground
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:

Rock Head:

Type: Passive
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pokemon with this ability: Geodude, Graveler, Golem, Onix, Cubone, Marowak, Rhyhorn, Rhydon, Aerodactyl, Sudowoodo, Steelix, Aron, Lairon, Aggron, Relicanth, Bagon, Shelgon, Bonsly, Basculin, Flarelm, Pyroak.
Pokemon with this ability: Lileep, Cradily, Shellos, Gastrodon, Finneon, Lumineon, Maractus, Colosshale.
Sturdy:
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Pokemon with this ability: Geodude, Graveler, Golem, Magnemite, Magneton, Onix, Sudowoodo, Pineco, Forretress, Steelix, Shuckle, Skarmory, Donphan, Nosepass, Aron, Lairon, Aggron, Relicanth, Regirock, Shieldon, Bastiodon, Bonsly, Magnezone, Probopass, Roggenrola, Boldore, Gigalith, Sawk, Dwebble, Crustle, Tirtouga, Carracosta.
Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Pokemon with this ability: Goldeen, Seaking, Mantine, Wailmer, Wailord, Huntail, Buizel, Floatzel, Finneon, Lumineon, Mantyke.
Weak Armor:
Type: Toggle
No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off whenever an opponent uses a contact attack, reducing the Pokemon's Defense and natural Defense stage by one (1), and increasing its Speed and natural Speed stage by one (1). This occurs on each hit of a multi-hit contact move.
Pokemon with this ability: Onix, Omanyte, Omastar, Kabuto, Kabutops, Slugma, Magcargo, Skarmory, Dwebble, Crustle, Garbodor, Vanillite, Vanillish, Vanilluxe, Vullaby, Mandibuzz, Aurumoth.
Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 1/6
MC: 0
DC: 1/5


Moves:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragon Breath
Sandstorm
Slam

Block
Heavy Slam
Rock Blast
Rock Climb
Rollout

Roar
Toxic
Taunt
Earthquake
Torment
Nature Power

waterwarrior

Togetic (Unohana) Female
Nature: Timid (+15% Spe, -1 Atk, +5% Accuracy)
Type: Fairy/ Flying
Abilities: Hustle/ Serene Grace/ Super Luck (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/9
MC: 0
AC: 4/5

Attacks: (27 total)
Physical:
Return

Special:
AncientPower
Dazzling Gleam
Extrasensory
Fairy Wind
Flamethrower
Magical Leaf
Shadow Ball
Solarbeam

Status:
Bestow
Charm
Encore
Follow Me
Foresight
Growl
Metronome
Mirror Move
Morning Sun
Protect
Psycho Shift
Reflect
Safegaurd
Substitute
Sweet Kiss
Toxic
Wish
Yawn
 
@ Lucky Egg

Solar Beam x3
If Rock Blast, change that action to Magical Leaf
If Torment, change the following action to Magical Leaf
 

90
100

90
100

torment -10 en
solar beam -8 en
crit roll 6576
28.125 dmg
magical leaf -4 en
crit roll 9837
14.625 dmg
rock blast hit rolls 378 2269
-6 -10 en
# of hit rolls 6 3(5 hits, 2 hits)
crit rolls 3618 5207 962 369 3179 6178 5758
dmg: (3*7+1+3+3)*1.5=42
struggle -5 en
crit roll 4672
1 dmg
1 recoil


46
74

47
83

waterwarrior
S0L1D G0LD
 
Last edited:
Heavy Slam - Rock Blast - Heavy Slam
If reflect, Taunt. Only play this sub once.
If successful p/e move, chill and push back.
 
Last edited:

46
74

47
83

heavy slam -9 en
crit roll 5958
21 dmg
morning sun -14 en +25 hp
rock blast hit roll 6107 -6 en
# of hit rolls 3(2 hits)
crit rolls 5033 8201
dmg: (3*2+3)*1.5=13.5
sweet kiss -4 en
hit roll 2485 confused 2 turns rolled
heavy slam
hit self? 1613 yes
1 dmg -3 en
no more confuse
reflect -10 en



45
56

37
55
reflect 6a

waterwarrior
S0L1D G0LD[/quote]
 

46
74

37
83

rock blast hit rolls 5492 7742 8049
-6 -10 -14 en
# of hit rolls 1,3,5(9 hits total)
crit rolls 685 1535 5815 6737 9242 9465 3068 3606 9880(1 crit)
dmg: (3+1.5*8+3+3+3+1)*1.5=37.5
solarbeam -8 -12 -16 en
all fail



45
26

ded
19
reflect 3a

waterwarrior
S0L1D G0LD

3 uc for me
1 cc for battlers
3 mc, 1 koc, 1 ec, 1 ac for onix
2 mc, 1 ac/ec, 1 ec, 1 ac for togetic
 

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