Intro:
Blaphemy, madness. This is X5Dragon, and yes I do have dragons in the team don't riot on me. Anyway as I was engaging in some RMT rating activities I stumbled upon a couple of good pokemon that I never used before, added to that my desire to roll with Mawile one more time before trial, I decided to do something different for a change and add some bulk to the frame.
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Team Building:
A) So obviously we had to start with Mawile right? I figured the best set to use was an SD/Fire Fang/Sucker/Play Rough set, so that is who we are building around.
B) We could use some SR, and I kept thinking man that bulky/semi-physical wall Chomp was good (See Laurel's Nickelodeon). I also adored the Dragon Tail some people used to get some passive damage and remove boosters such as Scolipede out of the way.
C) We had some Physical bulk on a capable Dragon, so why not have someone carry an AssVest and put some special bulk as well? Azumarill has a great typing and a wide movepool with Huge Power providing immediate power, so he was one. Also he is also a good answer to Excadrill as well and can function as a secondary lead.
D) We needed some special attackers at this point and something that can annoy Stall and take status like a boss. MOAR FAWEES.
E) Clefairy had a problem with MVen and Heatran, both which I can theoretically threaten with what I had already but I can use some more special offensive presence, enter the Lure Latios.
F) GLUE TIME! No srsly we have DD/Set up user problems and MPinsir is a thing. Wouldn't it be nice if we had something that resisted E-Speed, base 100 Dancers, outpace speedsters even beyond 135 and the occasional Scarfs?
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Movesets:
Mega Mawile (PlayDed) @ Mawilite
Ability: Intimidate -> Huge Power
EVs: 252 Atk / 172 HP / 84 Spe
Adamant Nature
Ah you lil piece of...joy. Yeah let's roll with joy. Current suspect, permanent pain, this guy is really good. Let's forget for the moment his Fairy/Steel typing, excellent abilities pre and post MEVO, and great movepool. This dude has 260 raw atk stat with SD and priority. Bam. So to make the best use of him, we use the movepool that allows him to strike most of the meta and at the same time an EV spread that maximizes atk, lets him outspeed Clefable and Azumarill and pump the rest into Bulk.
Play Rough is his primary STAB, which allows him to hit hard immediately anything that stays or switches in. SD is to boost his offenses to "click random button to OHKO opponent" mode. Sucker Punch is necessary as he isn't the fastest thing on Earth and Fire Fang is to kill Steels such as Ferrothorn, Skarmory, Scizor, etc.
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Garchomp (Jaws) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 196 Def / 60 Spe
Naive Nature
He's got the rocks, he can take care of those occasional Scolipedes and similar shenanigans, and he can function as an annoying switch in physical attackers who will be losing almost ~30% of their health. He already has a great atk stat so Earthquake will help him finish off weak opponents and Fire Blast to catch Ferrothorn and Skamory (and MScizor) off guard or in case he gets intimidated.
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Azumarill (Bubblz) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
BUNNY (at this point you should know I'm high)! Assault vest is amazing on this S-Tier mon, it allows him to take hits he usually has no business taking them and murders the foolish mon that dares to harm him. Fairy average moveset, you got the dual STAB water moves, Play Rough for hitting extra hard and being fairyly spammable and Superpower, cause you should know by know how much I love Ferrothorn.
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Clefable (Hi5) @ LeftOvers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
Or plan B, because sometimes that is who this fairy dust is, a very capable sweeper once his checks and counters are gone (they aren't many to begin with). He works as a status switch in as well (loves those toxics). The EVs are meant for him to set up on physical attackers such that at +1 SpD he can start taking Hydro Misses from LO Greninja and continue to do his thing.
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Latios (Latte) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Speed / 4 Atk
Naive Nature
Lure Latios, good in theory, greater in battle, this tends to fool the opponent a lot if he sees one of the coverage moves (EQ, HP Fire) and assumes the last slot is Defog only to find things like Heatran, Ferrothorn (poor bastard) and Bisharp lost. I'm not SR weak and my rocks tend to pressure Stall opponents to use Defog of their own sometime in the battle while I continue attacking so it's all good. Also has the nice Psychic bite for fight opponents and MVenu in particular while Draco is the nuke first, ask later option.
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Terrakion (Terrabyte) @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 252 Speed / 4 Def
Jolly Nature
Berds. Dragon Dancers. Pokemon on speed. Who is there to handle crime in the middle of the night when everyone's asleep? NANANANANNA. Super hero with monster attack, fantastic STABs and troll speed, Terrakion delivers pain and his Justified ability makes opponents think very hard before using Sucker Punch lest they unleash a wrecking train on their team.
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They should call me the widow maker as in Gen XY I'm only posting RMTs when something is getting banned lol, anyway I hope you enjoyed this, I'm not doing a threat list this time around because I want you to pick them out and try it for yourself instead of just handing them to you, anything to make this work better is appreciated, see you next time :)
Importable:
Jaws (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 196 Def / 60 Spe
Naive Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
PlayDed (Mawile) @ Mawilite
Ability: Intimidate
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Swords Dance
- Fire Fang
- Play Rough
- Sucker Punch
Bubblz (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Terrabyte (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- X-Scissor
- Stone Edge
- Earthquake
Hi5 (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled
Latte (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earthquake
- Hidden Power [Fire]
- Psyshock
- Draco Meteor
Ability: Rough Skin
EVs: 252 HP / 196 Def / 60 Spe
Naive Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
PlayDed (Mawile) @ Mawilite
Ability: Intimidate
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Swords Dance
- Fire Fang
- Play Rough
- Sucker Punch
Bubblz (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Terrabyte (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- X-Scissor
- Stone Edge
- Earthquake
Hi5 (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Calm Mind
- Flamethrower
- Soft-Boiled
Latte (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earthquake
- Hidden Power [Fire]
- Psyshock
- Draco Meteor
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