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Completed xav vs lord jesseus

Discussion in 'ASB' started by TEA_DEMON, Jul 24, 2011.

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  1. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    rules:


    team xav:
    wooper (open)

    [​IMG]
    Wooper(*) Trevor (Male)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 13 (15 / 1.15v)


    EC: 2/6
    MC: 0
    DC: 1/5

    Moves:
    Water Gun(*)
    Tail Whip(*)
    Mud Sport(*)
    Mud Shot(*)
    Slam(*)
    Mud Bomb(*)
    Amnesia(*)
    Yawn
    Rain Dance

    Recover(*)
    Curse(*)
    Acid Spray(*)

    Ice Beam(*)
    Earthquake(*)
    Protect(*)

    voodoll (open)

    [​IMG]
    Voodoll(*) Karma (Male)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 70

    EC: 3/6
    MC: 0
    DC: 3/5

    Moves:
    Astonish(*)
    Copycat(*)
    Mimic(*)
    Pain Split(*)
    Spite(*)
    Grudge(*)
    Charge(*)
    Follow Me(*)
    Pin Missile(*)
    Dark Pulse
    Substitute

    Mach Punch(*)
    Psycho Cut(*)
    Snatch(*)

    Thunder Wave(*)
    Taunt(*)
    Payback(*)
    Protect
    Toxic

    togepi (open)

    [​IMG]
    Togepi (Revelry) (F)
    Nature: Modest (+SpA -Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 20

    EC: 1/9
    MC: 0
    DC: 1/5

    Moves:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancient Power
    Follow Me
    Bestow

    Nasty Plot
    Morning Sun
    Substitute

    Reflect
    Flamethrower
    Toxic
    Protect


    team jesseus:
    Kappa the Horsea (open)

    [​IMG]
    Horsea [Kappa] (Female)

    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 52 (-15%)

    EC: 3/9
    MC: 0
    DC: 3/5

    Abilities:
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Brine
    Hydro Pump
    Dragon Dance

    Outrage
    Signal Beam
    Disable

    Surf
    Hidden Power (Electric 7)
    Ice Beam
    Rest
    Sleep Talk
    Bounce

    Nu the Poliwag (open)

    Poliwag [Nu a.k.a Trolliwag] (Male)

    [​IMG]


    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 78 (-15%)

    EC: 3/9
    MC: 0
    DC: 3/5

    Abilities:
    Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Attacks:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    Doubleslap
    Rain Dance
    Body Slam
    Bubblebeam

    Encore(*)
    Endure(*)
    Endeavour(*)

    Surf
    Psychic
    Dig
    Ice Beam
    Toxic
    Dive


    xav sends out mons with their respective items, then jesseus does so and also gives orders, then xav gives orders.
  2. Xav

    Xav

    Joined:
    Nov 30, 2009
    Messages:
    785
    [​IMG]
    Karma with Oran Berry

    [​IMG]
    Revelry with Pecha Berry
  3. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    Horsea will have Expert Belt, Poliwag will have Life Orb.

    Ok, unfortunately we foolishly put ourselves in an arena which disallow's weather (why'd I do that?), but oh well. I'll start of by having both Pokemon use Surf. Horsea can then Signal Beam Voodoll twice while Togepi faces a double Psychic from Poliwag.
  4. Xav

    Xav

    Joined:
    Nov 30, 2009
    Messages:
    785
    Karma
    Protect ~ Thunderwave Poliwag ~ Dark Pulse Horsea

    Revelry
    Sweet Kiss Poliwag ~ Toxic Poliwag ~ Toxic Horsea
  5. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG] | [​IMG]
    @oran berry | @pecha berry
    hp: 90 | 90
    energy: 100% | 100%
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    @expert belt | @life orb
    hp: 90 | 90
    energy: 100% | 100%
    status: none | none
    boosts: none | none


    karma starts the match by cautiously protecting himself, while both nu and kappa launch surf attacks without caring who they hit; kappa manages to hit revelry critically. revelry sweetly kisses nu, severely confusing him.

    nu shrugs off the confusion to blast revelry's mind with psychic powers, then he gets thunder waved by karma. kappa fires a signal beam at karma, doing huge damage thanks to another critical hit. revelry maintains her supporting role by flinging some toxic poisons at nu.

    karma sends out a pulse of dark energy at kappa, making her flinch. revelry toxics kappa too, and nu hurts himself in confusion.

    post-round (open)
    [​IMG] | [​IMG]
    @oran berry | @pecha berry
    hp: 61 | 47
    energy: 72% | 78%
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    @expert belt | @life orb
    hp: 67 | 80
    energy: 83% | 84%
    status: toxic (2) | paralysis (20%), toxic (2)
    boosts: none | none

    calcs (open)
    voodoll protect: (6+(17+15)/3) = -17 energy
    poliwag -> voodoll surf: (7.5+3+3+(3-1)*1.5) = 17 damage, 2 recoil, -6 energy
    poliwag -> horsea surf: 512 (no crit); ((7.5+3+3+(3-1)*1.5)*0.67) = 11 damage
    poliwag -> togepi surf: 851 (no crit); (7.5+3+3+(3-3)*1.5) = 14 damage
    horsea -> poliwag surf: zip
    horsea -> voodoll surf: (7.5+3+(4-1)*1.5) = 15 damage, -6 energy
    horsea -> togepi surf: 57 (crit); (7.5+3+5+(4-3)*1.5) = 17 damage
    togepi -> poliwag sweet kiss: 538 (hit); 535 (severe); -4 energy
    90/83; 59/96; 88/94 (c:3); 79/94

    poliwag -> togepi psychic: 959 (attacks); 487 (no drop); 156 (no crit); (9+3+(3-3)*1.5) = 12 damage, 2 recoil, -7 energy
    voodoll -> poliwag thunder wave: -6 energy
    horsea -> voodoll signal beam: 669 (no confusion); 5 (crit); ((8+2+5+(4-1)*1.5)*1.5) = 29 damage, -6 energy
    togepi -> poliwag toxic: 394 (hit); -7 energy
    toxic damage
    61/77; 47/89; 85/87 (c:2, p:25, t:1); 79/88

    voodoll -> horsea dark pulse: 16 (flinch); 782 (no crit); (8+3+(3-1)*1.5) = 11 damage, -5 energy
    horsea -> voodoll signal beam: flinches
    togepi -> horsea toxic: 269 (hit); -11 energy
    poliwag -> togepi psychic: 344 (hurts); (4+(2-2)*1.5) = 4 damage, -3 energy
    toxic damage
    61/72; 47/78; 80/84 (p:20, t:2); 67/83 (t:2)


    go xav.
  6. Xav

    Xav

    Joined:
    Nov 30, 2009
    Messages:
    785
    Ok, not the best of rounds, but we can still salvage this somewhat.

    Karma
    Taunt Poliwag ~ Dark Pulse Horsea ~ Dark Pulse Horsea
    IF Signal Beam use Protect then continue with remaining actions.

    Revelry
    Yawn Horsea ~ Morning Sun ~ Ancient Power Horsea
    IF Surf is used by either use Protect but not twice in a row and continue with remaining actions.
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    Poliwag, use Body Slam on Togepi while Kappa beats it to the punch with Rest.
    Poliwag, use Surf to prevent Togepi's recovery (it'll protect) while Kappa uses Sleep Talk with the following actions: Surf, Hydro Pump, Brine, Bubblebeam (all directed at Voodoll).
    Horsea, Sleep Talk again with the same moves but against Togepi this time. Poliwag, Psychic Togepi. If Togepi is KOd, use Surf instead.
  8. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG] | [​IMG]
    @oran berry | @pecha berry
    hp: 61 | 47
    energy: 72% | 78%
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    @expert belt | @life orb
    hp: 67 | 80
    energy: 83% | 84%
    status: toxic (2) | paralysis (20%), toxic (2)
    boosts: none | none


    karma starts off by taunting nu, while kappa goes to sleep for a bit of a rest. revelry yawns at kappa, but she's already asleep anyway; nu then body slams her.

    revelry must've sensed something and protects herself while her partner dark pulses the sleeping kappa. kappa seems to be talking in her sleep and she manages to shoot out a devastating hydro pump somehow. nu whips up a tidal wave and surfs down it for some damage, but it doesn't break revelry's protection.

    karma dark pulses again, maybe hoping for a flinch, but has no such luck; kappa's sleep talking makes her shoot out a bubblebeam at revelry this time. she retaliates with ancientpower and then takes a mental psychic assault from nu.

    post-round (open)
    [​IMG] | [​IMG]
    @oran berry | @pecha berry
    hp: 24 | 12
    energy: 49% | 56%
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    @expert belt | @life orb
    hp: 70 | 68
    energy: 51% | 64%
    status: none | paralysis (15%), toxic (3), taunted (3)
    boosts: none | none

    calcs (open)
    voodoll -> poliwag taunt: -9 energy
    horsea rest: +12 hp, -15 energy
    togepi -> horsea yawn: -6 energy
    poliwag -> togepi body slam: 346 (no para); 677 (no para); 945 (no crit); (9+3+(2-3)*1.5) = 11 damage, 2 recoil, -7 energy
    toxic damage
    61/63; 36/72; 79/68 (rest:2); 76/77 (p:20, t:2, t:5)

    togepi protect: (7+(14/3)) = -12 energy
    voodoll -> horsea dark pulse: 820 (no flinch); 652 (no crit); 11 damage, -5 energy
    horsea sleep talk: 292 (hydro pump@voodoll); 468 (hit); 234 (no crit); (12+3+(4-1)*1.5) = 20 damage, -10 energy
    poliwag -> voodoll surf: 452 (no para); 344 (no crit); 17 damage, 2 recoil, -6 energy
    poliwag -> horsea surf: 393 (no crit); 11 damage
    poliwag -> togepi surf: 14 damage
    toxic damage
    24/58; 36/60; 69/58 (rest:1); 72/71 (p:20, t:2, t:4)

    voodoll -> horsea dark pulse: 383 (no flinch); 416 (no crit); 11 damage, -9 energy
    horsea sleep talk: 768 (bubblebeam@togepi); 492 (no drop); 236 (no crit); (7+3+(4-3)*1.5) = 12 damage, -7 energy
    togepi -> horsea ancientpower: 302 (no boost); 814 (no crit); (6+(3-1)*1.5) = 9 damage, -4 energy
    poliwag -> togepi psychic: 618 (no para); 605 (no drop); 324 (no crit); 12 damage, 2 recoil, -7 energy
    toxic damage
    24/49; 12/56; 70/51; 68/64 (p:15, t:3, t:3)


    go lord jesseus.
  9. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    Horsea, Brine x3 targetting Voodoll then Togepi.
    Poliwag, Psychic x3 Targeting Togepi, then switch to Surf if it faints.
  10. Xav

    Xav

    Joined:
    Nov 30, 2009
    Messages:
    785
    Karma
    Pain Split Horsea ~ Dark Pulse Horsea ~ Pain Split Poliwag

    Revelry (Hopefully outspeeds by 0.5)
    Morning Sun ~ Morning Sun ~ Yawn Poliwag
  11. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG] | [​IMG]
    @oran berry | @pecha berry
    hp: 24 | 12
    energy: 49% | 56%
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    @expert belt | @life orb
    hp: 70 | 68
    energy: 51% | 64%
    status: none | paralysis (15%), toxic (3), taunted (3)
    boosts: none | none


    karma lives up to his namesake and pain splits kappa, healing himself and harming the seahorse. kappa angrily spurts brine at him, but the recent healing means he isn't hurt badly by it. revelry uses the morning sun to heal some hp, and nu assaults her mind with a psychic attack.

    karma fires a dark pulse at kappa, and she retaliates with another brine; this one's nailed him for better damage. revelry heals more thanks to the morning sun, and nu nails her with another psychic.

    karma pain splits but this time with nu, healing some more health; it's not enough to evade the increased damage from kappa's next brine, however. revelry yawns at nu, and he attacks her mind with a psychic yet again.

    post-round (open)
    [​IMG] | [​IMG]
    @oran berry | @pecha berry
    hp: 19 | 26
    energy: 7% | 18%
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    @expert belt | @life orb
    hp: 36 | 35
    energy: 18% | 31%
    status: none | paralysis (10%), toxic (4), yawn
    boosts: none | none

    calcs (open)
    voodoll -> horsea pain split: 47 hp each, -20 energy
    horsea -> voodoll brine: 563 (no crit); (7+3+(4-1)*1.5) = 15 damage, -7 energy
    togepi morning sun: +25 hp, -14 energy
    poliwag -> togepi psychic: 978 (no para); 922 (no drop); 695 (no crit); (9+3+(3-3)*1.5) = 12 damage, 2 recoil, -7 energy
    toxic damage
    32/29; 25/42; 47/44; 63/57 (p:15, t:3, t:2)

    voodoll -> horsea dark pulse: 529 (no flinch); 395 (no crit); 11 damage, -5 energy
    horsea -> voodoll brine: 813 (no crit); (13+3+(4-1)*1.5) = 21 damage, -11 energy
    togepi morning sun: +25 hp, -18 energy
    poliwag -> togepi psychic: 625 (no para); 836 (no drop); 561 (no crit); 12 damage, 2 recoil, -11 energy
    toxic damage, voodoll's oran berry activates
    21/24; 38/24; 36/33; 58/46 (p:15, t:3, t:1)

    voodoll -> poliwag pain split: 40 hp each, -17 energy
    horsea -> voodoll brine: 736 (no crit); 21 damage, -15 energy
    togepi -> poliwag yawn: -6 energy
    poliwag -> togepi psychic: 236 (no para); 649 (no drop); 592 (no crit); 12 damage, 2 recoil, -15 energy
    toxic damage
    19/7; 26/18; 36/18; 35/31 (p:10, t:4, yawn)


    xav you're up.
  12. Xav

    Xav

    Joined:
    Nov 30, 2009
    Messages:
    785
    Karma
    Dark Pulse Poliwag ~ Chill ~ Dark Pulse Poliwag
    IF Poliwag dies switch to Dark Pulse Horsea

    Revelry
    Follow Me ~ Ancient Power Poliwag ~ Ancient Power Poliwag
    IF Poliwag dies switch to Ancient Power Horsea
  13. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    Ok, both of you start with Surf. This should hit both enemies and heal Poliwag a little.
    Horsea should then use Brine, hitting Voodoll or Togepi if it still lives. Poliwag will fall asleep, which is unfortunate, but if you manage to attack somehow you should Bubblebeam, priority: Togepi -> Voodoll
    Horsea, you're getting low on energy so chill. Poliwag if you're somehow both awake and alive you should Bubblebeam again, priority as before.
  14. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG] | [​IMG]
    @oran berry | @pecha berry
    hp: 19 | 26
    energy: 7% | 18%
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    @expert belt | @life orb
    hp: 36 | 35
    energy: 18% | 31%
    status: none | paralysis (10%), toxic (4), yawn
    boosts: none | none


    revelry tries to distract her foes by using follow me, while karma dark pulses kappa. but nothing can stop the two water-types from crashing down with surfs to net a double ko.

    post-round (open)
    [​IMG] | [​IMG]
    @oran berry | @pecha berry
    hp: KO | KO
    energy: KO | KO
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    @expert belt | @life orb
    hp: 14 | 40
    energy: 12% | 25%
    status: none | paralysis (10%), toxic (4)
    boosts: none | none

    calcs (open)
    togepi follow me: -4 energy
    voodoll -> poliwag dark pulse: 896 (no flinch); 392 (no crit); 11 damage, -5 energy
    horsea -> voodoll surf: 214 (no crit); (7.5+3+(4-1)*1.5) = 15 damage, -6 energy
    horsea -> togepi surf: 375 (no crit); (7.5+3+(4-3)*1.5) = 12 damage
    horsea -> poliwag surf: (7.5+3+(4-2)*1.5) = 14 damage, +7 hp
    poliwag -> voodoll surf: 119 (no para); 697 (no crit); (7.5+3+3+(3-1)*1.5) = 17 damage, 2 recoil, -6 energy
    poliwag -> horsea surf: 508 (no crit); ((7.5+3+3+(3-1)*1.5)*0.67) = 11 damage
    poliwag -> togepi surf: 53 (crit); (7.5+3+3+3+(3-3)*1.5) = 17 damage
    KO; KO; 14/12; 40/25 (p:10, t:4)


    gg and congrats lord jesseus. prizes:

    • lord jesseus and xav get 2 tc each
    • karma, revelry, kappa and nu get 1 ec, 2 mc and 1 dc each
    • nu gets 2 koc
    • i get 4 ref tokens
  15. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    About time NU got the KO, Horsea seems to kill everything when I team them up.
    GG Xav, thanks for reffing Tea Demon.
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