Resource XY LC Threat list

Reserving Wynaut-Support

Wynaut
Type: Psychic
Ability: Shadow Tag / Telepathy ( hidden ability )
Base Stats: 95 / 23 / 48 / 23 / 48 / 23

Wynaut's job is to eliminate the pokemon it traps with Shadow Tag, taking an hit with its good bulk and bouncing it back with either Counter or Mirror Coat if they go for the offense, or to give free turns to the team locking the enemy into an useless move with a slow Encore if they don't attack. After its work is done, Destiny Bond can be used to get rid of another pokemon.
The recommended EVs Spread for Wynaut is 236 HP / 132 Def / 132 SpD,
which maximizes out its general bulk, while the preferred item is Berry Juice, which gives it another shot at supporting its team.
 
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(Def Mantyke)


Mantyke
Typing: Water-Flying
Base Stats: 45 HP / 20 Atk / 50 Def / 60 SpA / 120 SpD / 50 Spe
Abilities: Swift Swim/ Water Absorb / Water Veil

Thanks to excellent defense, above all SpD, Mantyke could perform the right answer to have a solid defensive teammate. Eviolite together with a bold nature, prompts a bulky RestTalk set. Increasing also his Def and HP (recommended evs are respectively 196 and 156, the latter allowing Mantyke to take 5 HP damage instead 6 HP upon switching in on Stealth Rock), you take on many opponent. Rest is the move to recover HP, Sleep Talk allow him to be operative despite sleep; with luck you can pick the right move. Air Slash is STAB move, strikes Fighting and Grass type very well. Fourth slot is most of the time STAB Scald, but are playable also annoying Toxic, or Haze, which resets all stat changes or Ice Beam too.
 
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(Def Mantyke)


Mantyke
Typing: Flying-Ice
Base Stats: 45 HP / 20 Atk / 50 Def / 60 SpA / 120 SpD / 50 Spe
Abilities: Swift Swim/ Water Absorb / Water Veil

Thanks to excellent defense, above all SpD, Mantyke could perform the right answer to have a solid defensive teammate. Eviolite together with a bold nature, prompts a bulky RestTalk set. Increasing also his Def and HP (recommended evs are respectively 196 and 156, the latter allowing Mantyke to take 5 HP damage instead 6 HP upon switching in on Stealth Rock), you take on many opponent. Rest is the move to recover HP, Sleep Talk allow him to be operative despite sleep; with luck you can pick the right move. Air Slash is STAB move, strikes Flying and Grass type very well. Fourth slot is most of the time STAB Scald, but are playable also annoying Toxic, or STABs Haze, which resets all stat changes or Ice Beam.
 
Reserving Dratini ( offensive )

Dratini
Type: Dragon
Base Stats: 41 / 64 / 45 / 50 / 50 / 50
Ability: Shed Skin / Marvel Scale ( hidden ability )

Dratini performs the role of a late-game sweeper with Dragon Dance, which increases its Speed and Attack to dangerous level, making its Outrage difficult to take if not resisted. Dratini can dispose of Fairies with Iron Tail, and threatens Steel types with Fire Blast off its decent Special Attack. Dratini outprioritizes Revenge Killers which use priorities with a boosted Extreme Speed, something only Zigzagoon and this pokemon can boast.
If using Fire Blast, an EVs Spread of 244 Atk / 36 SpA / 196 Spe, with a Naughty nature, is preferred, but if running Iron Tail, you should bump the 36 EVs into Special Defense and use Adamant.
Life Orb is the preferred Item, as Dratini needs all the power it can get, but Eviolite could be used to give it more opportunities to set up.
 
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(Off Mantyke)


Mantyke
Typing: Water-Flying
Base Stats: 45 HP / 20 Atk / 50 Def / 60 SpA / 120 SpD / 50 Spe
Abilities: Swift Swim / Water Absorb / Water Veil

Taking advantage of his decent 60 SpA and especially his Swift Swim ability, it's possible to build a speed sweeper. In this case, we could select Eviolite or even Life Orb (setup his HP IVs to 0, hold his recoil at minimum) as item to further boost his power, toghether with a Modest nature and an 196 evs investiment on SpA and Spe. Rain Dance is the cornestone: after he's setting rain, he gets a boost to its STAB Water-type moves, doubling his speed. So Hydro Pump is the main weapon, but Ice Beam and/or STAB Air Slash are much useful. Unfortunately his poor movepool don't leave more options. A good idea could be use Substituite to prevent opponent status move or Sucker Punch. Hidden Power Grass could be useful to Water-type like Chinchou or rarely Staryu.
 
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(Off Mantyke)


Mantyke
Typing: Flying-Ice
Base Stats: 45 HP / 20 Atk / 50 Def / 60 SpA / 120 SpD / 50 Spe
Abilities: Swift Swim/ Water Absorb / Water Veil

Taking advantage of his decent 60 SpA and especially his Swift Swim ability, it's possible to build a speed sweeper. In this case, we could select Eviolite or even Life Orb (setup his HP IVs to 0, hold his recoil at minimum) as item to further boost his power, toghether with a Modest nature and an 196 evs investiment on SpA and Spe. Rain Dance is the cornestone: after he's setting rain, he gets a boost to its STAB Water-type moves, doubling his speed. So Hydro Pump is the main weapon, but STABs Ice Beam and/or Air Slash are much useful. Unfortunately his poor movepool don't leave more options. A good idea could be use Substituite to prevent opponent status move or Sucker Punch. Hidden Power Grass could be useful to Water-type like Chinchou or rarely Staryu.
Just a nitpick, but Mantyke is actually Watwr/Flying, not Water/Ice :]
 

tcr

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is a Tutor Alumnusis a Team Rater Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
OP has been updated. Jac Frillish does not have a support option, and ferroseed support had already been done, so I shifted you to Defensive Ferroseed, message me if that is a problem.

unfixable please do the support Chespin threat paragraph, as I could not find it. If it is there please direct me to it.

JustAMan your paragraphs were not up to standards so I am asking you to redo them. If you need help on what to do, look at this post for ideas on what is expected.

For open Pokemon please read the OP, anything crossed out is done, anything with a mon bolded is reserved, anything by itself is open.
 

Cranidos
Typing: Rock
Base Stats: 67 Hp / 125 Atk / 40 Def / 30 Spa / 30 Spd / 58 Spe
Abilities: Mold Breaker / Sheer Force (hidden ability)

With the second highest attack stat in the tier, behind huge power bunnelby, as well as a decent speed and hit-point stats, Cranidos is a wall breaking powerhouse. With access to sheer force cranidos can further boost it's already massive attack on moves with secondary affects. With an adamant nature he reaches 24 attack, 24 hp, and 15 speed; evs perfectly distributed into attack (236 evs) hp (60 evs) and speed (212 evs). Mold breaker is a pretty good ability and can kill a few specific pokes by ignoring sturdy that could otherwise be difficult to deal with such as dwebble or magnemite. However, Sheer Force is most commonly used on cranidos for it's boost to raw damage on cranidos' coverage moves and stab rockslide. Luckily cranidos has access to many useful sheer force boosted moves. Commonly, cranidos carry a choice scarf to ensure it outspeeds non-scarfers. Cranidos can be used without a scarf to kill slower, defensive pokes and has access to rock polish if a free turn to set up appears. Life orb, eviolite, berry juice, and choice band are also items that may be used on cranidos with their own benefits (sheer force causes no life orb recoil to occur), but scarf or life orb would be recommendable. Sticky webs is a good way to support cranidos if you do not wish to use a choice scarf as rock polish can be difficult to set up and reduces coverage options.
 
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Wooper
Typing: Water/Ground
Base Stats: 55 Hp / 45 Atk / 45 Def / 25 Spa / 25 Spd / 15 Spe
Abilities: Damp / Water Absorb / Unaware (hidden ability)

Wooper has a very specific niche in LC with it's ability unaware and recovery options. Unaware allows wooper to deal with problematic set up threats such as shell smash tirtouga. Ignoring the stat boosts wooper can set up stockpiles and use recover to wall set up users, then attack back with scald, earthquake, or toxic. The most viable item for wooper is eviolite. Recommended ev spread would be 236 Hp, 76 Def, and 156 Spd with a Spd boosting nature for a mixed wall. Since set up users tend to be physical attackers you could also use an ev spread of 236 Hp, 236 Def with a Def or Spd boosting nature. Often overlooked due to its low base stat total and only threatened by grass type moves wooper should not be underestimated as a threat and can find a place in many teams.
 
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Gastly
Typing: Ghost/Poison
Base Stats: 30 Hp / 35 Atk / 30 Def / 100 Spa / 35 Spd / 80 Spe
Abilities: Levitate

Gastly is one of the few potent special attackers of the tier and has a unique poison/ghost typing. Though it can use items such as choice scarf, focus sash,or choice specs, gastly is best known as being a user of life orb. With a health of just 19 gastly only loses 1 hitpoint from life orb recoil (pokes with 20+ hitpoints lose 2 to life orb recoil). It's recommended to put evs into spe (196 evs), spa (196), and def (36). However, if you run hidden power fighting for the rare chance to outpredict and ohko pawniard you will need 200 evs in spe and spa as well as 40 in def. Gastly is one of the few known users of substitute in LC and can attempt to set one up on a predicted switch or sucker punch. With powerful stab on shadow ball and sludge bomb gastly can make a great revenge killer on slower pokes that lack priority. Gastly is the best revenge killer of belly drum zigzagoon as it is immune to extreme speed and can ohko with sludge bomb. Destiny bond is another notable move for gastly that can made use of it's frailty.
 
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Drifloon
Typing: Ghost/Flying
Base Stats: 90 Hp / 50 Atk / 34 Def / 60 Spa / 44 Spa / 70 Spe
Abilities: Aftermath / Unburden / Flare Boost (hidden ability)

Drifloon has good bulk, but it also has many common weaknesses and sadly, like all ghosts, is vulnerable to knock off. Aftermath is a good ability and the best ability to carry if you want to run a bulky support set with eviolite and the move defog. Unburden is drifloon's best ability to exploit, however, it can be difficult to use. Berry juice can't activate unburden if it's removed by knock off, making it unreliable. The best items to carry with unburden are focus sash and weakness policy. You can also use a combination of berry juice and substitute but with drifloons moderate speed this isn't reliable. If you are going to use sash you need to keep stealth rocks off the field and if you are going to use weakness policy it is advised that you have a bulky build and use the move stockpile against an opponent that is slower to help survive. With the acquired boosts you can use drifloon as an attacker but it is advisable to consider using the unburden speed to baton pass these boosts to a stronger attacker. Drifloon has good utility moves such as willo-wisp, destiny bond, and defog, while also being the only spinblocking ghost type in LC that can also remove hazards. Drifloon can set up with amnesia or calm mind as well for baton pass but due to the common weaknesses has difficulty making use of these moves. Ev recommendations for drifloon are difficult and vary depending on how you would like to make use of him. Although not commonly seen in LC drifloon can take your opponent by surprise if they are not prepared for this slightly awkward but very unique balloon.
 

Dwebble - Offensive
Typing: Bug/Rock
Base Stats: 50 Hp / 65 Atk / 85 Def / 35 Spa / 35 Spd / 55 Spe
Abilities: Shell Armor / Sturdy / Weak Armor (hidden ability)

Offensively, dwebble has a decent attack and speed to make use of as a shell smashing threat. Sturdy is dwebbles most commonly used ability and goes perfectly with the item berry juice. After a smash dwebble reaches an impressive 34 attack and 30 speed. This allows it to out speed all common scarfers and gives it the power to take out or severely injure a large portion of the tier. Stab Stone Edge is recommended as well as the move Earthquake. A stab bug move doesn't give dwebble much additional coverage and a move such as aerial ace should be considered for hitting fighting types and grass types like mienfoo and foongus. The move rock blast can be considered as multitasking moves do impressive damage in LC due to damage rolls and certain sash users such as magic guard abra could be caught off guard. For shell smash variant, evs are usually 236 into both atk and spe. You can consider putting some of the speed evs into defense as after a shell smash 30 speed is excessive and it can help him take priority a bit better. Losing berry juice to knock off reduces the effectiveness immensely, but if you are careful and use him at the right time he can prove himself to be more than just the hazard setter people take him for.
 
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Bronzor
Typing: Psychic/Steel
Baste Stats: 57 Hp / 24 Atk / 86 Def / 24 Spa / 86 Spd / 23 Spe
Abilities: Heatproof / Levitate / Heavy Metals (hidden ability)

With the change to steel types in sixth gen and increased power of knock off bronzor is not what it used to be, but it can still be useful. With it's great natural bulk bronzor can take a knock off better than most other ghost or psychic types. It is entirely a support poke with stealth rocks, trick room, dual screens, sunny day, and explosion. Heatproof and levitate are both great abilities. Normally levitate would be preferable, but with mold breaker drilbur around it may be better to use heatproof instead to take moves like flare blitz better. Opponents may be expecting the levitate as well and not risk an earthquake. Although it can set up screens, bronzor is probably best off setting stealth rocks, setting up trick room/sun, and then using explosion to inflict damage. Eviolite is the best item to run to ensure it can take hits like knock off and still set up, but if knock off can be avoided berry juice is the superior option. One possible ev spread is 220 Hp, 4 Atk, 228 Def, and 12 Spe with a careful nature as bronsor is likely to be targeted by physical hits.
 

Archen - Defensive
Typing: Flying/Rock
Base Stats: 55 Hp / 112 Atk / 45 Def / 74 Spa / 45 Spd / 70 Spe
Abilities: Defeatist

Archen is a powerful attacker, but it's unique flying/rock typing and recovery allows it to also be a viable defensive wall in LC. A frequently used counter to fletchling, the defensive set works to also be able to deal with other common physical attackers such as mienfoo, bunnelby, and zigzagoon, while providing possible team support through knock off, stealth rocks, or defog. Archens move pool is simply amazing and it's access to u-turn can provide valuable switch initiative if you can find room for it. Eviolite is the item of choice and until it's removed it can be challenging to take archen down. Be aware of attackers with rock moves and pawniards knock off, iron head combination. The typical ev spread is 236 Hp. 156 Def, 76 Spd, and 36 Spe with a impish nature.
 

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus


Ferroseed - Defensive
Typing: Grass / Steel
Base Stats: 44 HP / 50 Atk / 91 Def / 24 SpA / 86 SpD / 10 Spe
Abilities: Iron Barbs

Ferroseed is a defensive titan with one of the best defensive typings in the game. With 10 handy resists and an immunity, Ferroseed will not be taken likely as it sets up Spikes or Stealth Rock for it's teammates. It's ability Iron Barbs will deter most contact based attackers so Ferroseed can do it's job more efficiently. Utilizing Thunder Wave as a secondary detriment for it's switchins, It can assault them with Bullet Seed to get rid of them or Leech Seed to gain some of it's health back. Eviolite is naturally Ferroseed's main item, bolstering it's amazing defenses even higher. Ferroseed has interesting coverage options like Iron Head for Fairy-types, Payback for Ghost- and Psychic-types and Poison Jab for Cottonee and Pure Grass-types.
 

Tentacool - Spinner/Support
Typing: Poison / Water
Base Stats: 40 HP / 40 Atk / 35 Def / 50 SpA / 100 SpD / 70 Spe
Abilities: Clear Body/Liquid Ooze/Rain Dish

Tentacool is sometime an underrated pokemon. Despite his low usage, Tentacool has a great Special Defense, second only to Mantyke and a decent speed; it has a good support movepool like Toxic, Toxic Spikes, Haze (which allow to reset all enemies stats, then any opponent boosts) and last but not least Rapid Spin, an innate bulky thanks to its typing and its unique ability Liquid Ooze, fantastic against draining attacks like Drain Punch, Leech Seed and Giga Drain. Finally it access to good STABs like Scald and Sludge Bomb, and also at most important move of 6th generation, Knock Off.
Usually is carrying a Berry Juice (to coverage its recovery lack) with a Evs distribution which endorse his HP and SDef (196 HP / 76 Def / 196 SpD / 36 Spe) with a Calm nature.
 
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I did drifloon as defensive/support even though it was suppose to be offensive. In my defense, I do not feel that drifloon is an offensive threat, and it serves better as a poke with support moves that can baton pass boosts. I'd like to suggest that rufflets be included as an offensive threat. It has a high BST (good natural bulk) with access to hustle and sheer force. If it had access to brave bird it's power would be very impressive but stab return along with it's coverage moves is also very strong. I plan to do the gothita set but imo gothita serves as an offensive trapping threat and is only a support poke in the sense of revenge killing weakened things.
 

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