Resource XY LC Threat list


Gothita
Typing: Psychic
Base Stats: 45 Hp / 30 Atk / 50 Def / 55 Spd / 65 Spd / 45 Spe
Abilities: Competitive / Frisk / Shadow Tag (hidden ability)

Normally Gothita wouldn't be much of a threat, but it is one of the best trappers in LC as it gets the ability shadow tag. Unlike diglet's arena trap, shadow tag prevents even flying types and pokes with levitate like gastly from escaping. The most common item for gothita is a choice scarf to ensure that it can outspeed and take out trapped opponents as gothita's low speed might otherwise be insufficient. It is also useful to outspeed pokes like mienfoo that have access to u-turn to escape. Although gothita has good coverage it struggles to take most pokes out from full health. However, with a scarf and it's trapping ability, gothita is one of the best revenge killers in the tier. Recommended evs are 236 Spa, 236 Spe, and 36 Def with a modest nature. At 14 speed and 16 special attack gothita just barely has the stats to pull off a successful scarf set. If you want to use hidden power fire for ferroseed you'll need to use 240 evs in both Spa and Spe.
 
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Aipom
Typing: Normal
Base Stats: 55 Hp / 70 Atk / 55 Def / 40 Spa / 55 Spd / 85 Spe
Abilities: Pick / Run Away / Skill Link (hidden ability)

With one of the highest speeds in the tier, a decent attack stat, and good coverage, aipom has proven itself to be a threat in LC. Fake out is a very commonly seen priority move used on aipom. He also gets access to great coverage moves including knock off and u-turn. The ability of choice for aipom is usually skill Link. The best move it gets for skill link, fury swipes, seems weak, but because of the way damage rolls work in LC it is likely to do more damage than return. Fury swipes or double slap have a small chance to miss though so you could decide to use return instead or carry no stab move besides fake out. It can be worth it to risk the miss and it's not recommended but aipom does have access to hone claws. Most commonly aipoms use a life orb to take advantage of it's speed, however, sometimes eviolite or berry juice is used to help him survive as aipom has decent natural bulk. Recommended ev spread is 76 Hp, 196 Atk, and 236 Spe with a jolly nature.
 
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Tentacool seems complete (send me a PM if it needs some corrections). Next days (I hope to spend some time for that) I'll be checking what is still "to-do".
 

tcr

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Bumping, Pokemon that need to be done before Rowan checks this for accuracy :^)

Aron
Meowth
Aron
Magnemite
Tyrunt
 

The Avalanches

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Reserving Meowth and maggy


Meowth
Typing: Normal
Base Stats: 40 HP / 45 Atk / 35 Def / 40 SpA / 40 SpD / 90 Spe
Abilities: Pickup / Technician / Unnerve

Meowth reaches the coveted 19 Speed tier in Little Cup, and although its Attack stat is mediocre, it can punish opponents with STAB Technician Fake Out, or a powerful STAB Return. Meowth also has access to other useful moves such as U-turn, Seed Bomb, Knock Off, and Covet, the latter of which can be used with a Normal Gem in order to steal an item from an opponent. Meowth also uses Life Orb, as it will allow all of its moves to hit harder, and it does not need the defense boost from Eviolite.


Magnemite
Typing: Electric / Steel
Base Stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe
Abilities: Sturdy / Magnet Pull / Analytic

As a supportive threat, Magnemite is able to trap opposing Steel-types such as Pawniard and Ferroseed with its ability Magnet Pull and pick them off with Hidden Power Fighting or Hidden Power Fire respectively. The removal of these threats can allow a Normal- or Flying-type such as Zigzagoon or Fletchling an opportunity to sweep. Magnemite can also use Volt Switch on a trapped Steel-type in order to gain a more favorable match up, if it holds a Choice Scarf, it can outspeed all common Steel-types in the metagame bar Choice Scarf Pawniard.
 
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The Avalanches

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I'd like to take Defensive Aron and Tyrunt too.


Tyrunt
Typing: Rock / Dragon
Base Stats: 58 HP / 89 Atk / 77 Def / 45 SpA / 45 SpD / 48 Spe
Abilities: Strong Jaw / Sturdy (Unreleased)

Tyrunt is a strong offensive Stealth Rock user with a high Attack stat and decent defenses. After Stealth Rock is set up, Tyrunt can proceed to punch holes through opposing Pokemon with its powerful STAB Rock Slide. Tyrunt can also run Dragon Tail to punish switches and shuffle an opponents team and rack up Stealth Rock damage, as it's bulky enough to take hits, especially with Eviolite. Fire Fang allows Tyrunt to take on Steel-types like Pawniard and Ferroseed as well, as it is boosted by Strong Jaw.


Aron
Typing: Steel / Rock
Base Stats: 50 HP / 70 Atk / 100 Def / 40 SpA / 40 SpD / 30 Spe
Abilities: Sturdy / Rock Head / Heavy Metal

Aron is a bulky Pokemon with a handful of useful resistances, which enables it to set up Stealth Rock on a variety of opponents. Although it can provide offensive presence with Heavy Slam, its defenses enable it to use Roar to shuffle the opposing team. Aron's ability Sturdy when combined with Berry Juice gives it a second life and almost assures Stealth Rock will be set up. Rock Slide lets Aron take on Flying-types such as Fletchling and Archen.
 
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(Aron Offensive)


Aron
Typing: Steel / Rock
Base Stats: 50 HP / 70 Atk / 100 Def / 40 SpA / 40 SpD / 30 Spe
Abilities: Sturdy / Rock Head / Heavy Metal

Aron could be used as a good physical attacker, considering its decent physical attack and good synergy between Life Orb, Heavy Metal which doubles its weight and Heavy Slam, which could hits opponent depending on weight difference. Heavy Slam is "the cherry on top" about a good sticky web attacker; in fact, its speed is sufficient to tie with the 18 speed tier. Earthquake, Superpower, Shadow Claw, Rock Slide and Head Smash (despite its accuracy), with good support by Magnetic Rise and Hone Claws, integrates its good movepool.
 
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Camden

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Offensive Threats:

Pancham
Shellder
Skrelp
Snivy
Taillow

Defensive Threats:

Pumpkaboo-Super

Support Threats:

Natu
Pineco
 

The Avalanches

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Dibs Skrelp + Shell


Shellder
Typing: Water
Base Stats: 30 HP / 65 Atk / 100 Def / 45 SpA / 25 SpD / 40 Spe
Abilities: Shell Armor / Skill Link / Overcoat

Thanks to its access to Shell Smash, Shellder makes for an excellent sweeper. Its decent Attack stat paired with powerful options such as Rock Blast and Icicle Spear, which always hit five times thanks to its ability Skill Link, enable it to easily sweep teams after Steel-types are removed. In addition, it has access to Ice Shard which allows it to take down opposing Priority users and Razor Shell, which is a reliable STAB option. Shellder is one of the few sweepers that don't need Focus Sash users to be accounted for, as its multi-hit moves negate it. Shellder's good Defense stat allows it to easily set up on foes, and although it has poor special bulk, it can usually withstand any neutral hit and set up.

[sprite thing don't work :(]
Skrelp
Typing: Poison / Water
Base Stats: 50 HP / 60 Atk / 60 Def / 60 SpA / 60 SpD / 60 Spe
Abilities: Poison Point / Poison Touch / Adaptability

Skrelp's good Special Attack stat along with Adaptability and potent STAB moves in Hydro Pump and Sludge Wave make it an excellent wallbreaker. Very few Pokemon can safely switch into an Adaptability boosted attack, and those that can are unable to withstand Skrelp's coverage options, which includes Thunderbolt and Icy Wind along with Hidden Power Fire for taking in Ferroseed or Hidden Power Psychic for beating Croagunk.
 
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Shrug

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LCPL Champion

Snivy
Typing: Grass
Base Stats: 45 HP / 45 Atk / 55 Def / 45 SpA / 55 SpD / 63 Spe
Ability: Contrary / Overgrow

Snivy has one main goal: hit hard with Contrary-boosted Leaf Storms. Hitting the 17 Speed tier, Snivy gets a jump on a lot of the metagame. Snivy often weakens counters with Knock Off or paralyzes them with Glare. Its Grass typing allows it to come in one common threats in the metagame and attempt to build Leaf Storms; Snivy also tries to pick up Leaf Storm boosts versus weakened mons. It can run a Choice Scarf to increase speed.
 

mad0ka

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The Avalanches I'd mention feint in Meowth's movepool, cause fake out + feint is like the only reason to ever use meowth

e: Shrug covet is mentioned but it's a complete and utter crap move on meowth, unlike feint
 
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Fiend

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Natu
Typing: Psychic / Flying
Base Stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SpD / 70 Spe
Abilities: Synchronize / Early Bird / Magic Bounce

With Magic Bounce and fair bulk with reliable recovery, Natu can often threaten teams and hamper opposing momentum without even entering the field. When Natu does enter the field, opposing hazards and status are bounced backwards at the opponent effectively making the battle's environment turn heavily towards your favor. Dual Screening Natu magnifies this ability by allowing any teammate to set up much more gracefully. Feather Dance can be used to force out Natu's counters and consequently rack up damage on the hazards you may have bounced back. Heatwave grants the easy removal of Ferroseed clearing the path for a Shell Smasher's sweep. Lastly, Tailwind grants teammates such as Drilbur ample opportunity to tear through opposing teams and works quite effectively with U-turn to grab momentum.
 
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Rowan

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hey Amaura

never checked this cos lazy, but imo you should compile what we have into the OP so it's easier for me to check later on and stuff, I'll get the QC team or something to get on it once that is done. glad this was brought back up it was a shame to have seen it come so far only to be forgotten (though slightly my fault)
 

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