Hey guys I just got an account on Smogon and i made a couple teams on Pokemon Showdown lately. I want you guys to help me refine my NU team i just made, so here it is:
Fishy McBites (Gorebyss) (F) @ White Herb
Ability: Swift Swim
Shiny: Yes
EVs: 92 HP / 164 Def / 252 Spe
Bold Nature
IVs: 0 Atk
- Shell Smash
- Baton Pass
- Surf
- Ice Beam
So first of all, I usually lead with this standard SmashPass set. It outspeeds some threats with its 252 speed EVs (i'm not that good at explaining stuff in posts lol) and its 164 defense allows it to sponge some attacks allowing it to setup shell smash and white herb removes it's -1/-1 defenses. After that, it has 2 options: 1. Sweep with Surf and Ice Beam, or 2. Passing to another pokemon to clear most of the opponents team depending on what Team Preview shows me. Swift Swim is just in case there's rain so it can setup and sweep faster, effectively abusing it.
OMNOMNOM (Slurpuff) (F) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Calm Mind
- Draining Kiss
- Flamethrower
- Surf
Slurpuff has been a pretty good setup sweeper (proportionally comparable to CM Gardevoir) wiping out most of the metagame by CMing then doubling its speed and hitting hard or Subbing. A favorable SmashPass receiver even though it already has a has a setup move of its own, but it still likes coming out with +2 spatk. The 4HP EVs are for an even ammount of HP to reliably get sitrus berry activated and double its speed in most cases, allowing it to sweep effectively, while the 252 spatk and spd EVs are the only ones left to invest(and it's practically mandatory).
Muscle Man (Gurdurr) (M) @ Eviolite
Ability: Guts
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 SpA
- Drain Punch
- Knock Off
- Bulk Up
- Mach Punch
Gurdurr loves receiving that SmashPass. Once it gets the +2 attack, it hits like a truck. Eviolite and its defense makes it a hard hitting tank with its 252hp and 252+ attack EVs. The 4Def EVs are to give it a little extra bulkiness to tank a few Brave Birds or Psyshocks if possible. It also loves burns and poison from common status threats allowing it to effectively sweep an entire team, though sleep will keep it dead weight or just to ward off anymore Spores or Sleep Powders(Sleep Clause).
ToxKiller (Dragalge) (M)@ Choice Specs
Ability: Poison Point
Shiny: Yes
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Thunderbolt
- Sludge Bomb
- Focus Blast
Dragalge has that offensive pressure I need thanks to its specs and investment. It threatens physical attackers using contact moves as they can poison the foe, allowing Dragalge to simply click a move and spam it throughout until I see that it wont do anymore.
Flappy Bird (Xatu) (M) @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 152 HP / 180 SpA / 176 Spe
Modest Nature
- Roost
- Psychic
- Energy Ball
- Calm Mind
Xatu is an excelent Baton Pass recipent, as it cannot be roared out, and if i see a hazard-setter on Team Preview, I send this out (mostly to troll Probopass) to KO with one of its moves and bouncing back nondamage moves that the opponent was foolish enough to use. If not, I just send out Gorebyss to SmashPass(or sweep on its own).
MeteorMasher (Magmortar) (F) Assault Vest
Ability: Vital Spirit
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast/Overheat
- Thunderbolt
- Hidden Power [Grass]
- Earthquake
Magmortar really hits like a MagMORTAR with that SmashPass added to it. Fire Blast for STAB, thunderbolt and HP Grass for coverage, and Focus Blast to get a hit on those rock types who would otherwise wall, check, or counter this set. I prefer Fire Blast over Overheat because I don't like my Spatk being lowered by 2 stages when im supposed to stay out with that boost, but that's preference for you on that part. It would probably struggle with Stealth Rocks and any other hazards (mostly SR), so I have to find a good spinner to replace one of my teammates
So, a decent team if I do say so myself, but if you can tell me what to add or replace, that would be awesome, and do me a favor: find which pokemon I should replace for a Rapid Spinner/Defogger because Magmortar needs that support, or should I go for a different special sweeper such as Sceptile. Help me polish my teambuilding skills and this team itself, because I believe in you Smogon nerds the most at this stuff.
Like I said, this is my first post, so be gentle (or brutal if you think my team is poo, but somewhere in between, and with your persuasive reasoning) and help me. I've worked up the will to register on Smogon after some time of playing on Pokemon Showdown. I've seen numerous posts and analysis pages in this expansive community on the ever popular Pokemon Series.
So, discuss!
EDIT: Changed up my team to better suit its playstyle and weaknesses:
Vivillon -> Specs Magmortar -> LO -> AV
BD Slurpuff -> CM Slurpuff
Audino -> Dragalge
Steelix -> Rotom-F -> Xatu
Fishy McBites (Gorebyss) (F) @ White Herb
Ability: Swift Swim
Shiny: Yes
EVs: 92 HP / 164 Def / 252 Spe
Bold Nature
IVs: 0 Atk
- Shell Smash
- Baton Pass
- Surf
- Ice Beam
So first of all, I usually lead with this standard SmashPass set. It outspeeds some threats with its 252 speed EVs (i'm not that good at explaining stuff in posts lol) and its 164 defense allows it to sponge some attacks allowing it to setup shell smash and white herb removes it's -1/-1 defenses. After that, it has 2 options: 1. Sweep with Surf and Ice Beam, or 2. Passing to another pokemon to clear most of the opponents team depending on what Team Preview shows me. Swift Swim is just in case there's rain so it can setup and sweep faster, effectively abusing it.
OMNOMNOM (Slurpuff) (F) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Calm Mind
- Draining Kiss
- Flamethrower
- Surf
Slurpuff has been a pretty good setup sweeper (proportionally comparable to CM Gardevoir) wiping out most of the metagame by CMing then doubling its speed and hitting hard or Subbing. A favorable SmashPass receiver even though it already has a has a setup move of its own, but it still likes coming out with +2 spatk. The 4HP EVs are for an even ammount of HP to reliably get sitrus berry activated and double its speed in most cases, allowing it to sweep effectively, while the 252 spatk and spd EVs are the only ones left to invest(and it's practically mandatory).
Muscle Man (Gurdurr) (M) @ Eviolite
Ability: Guts
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 SpA
- Drain Punch
- Knock Off
- Bulk Up
- Mach Punch
Gurdurr loves receiving that SmashPass. Once it gets the +2 attack, it hits like a truck. Eviolite and its defense makes it a hard hitting tank with its 252hp and 252+ attack EVs. The 4Def EVs are to give it a little extra bulkiness to tank a few Brave Birds or Psyshocks if possible. It also loves burns and poison from common status threats allowing it to effectively sweep an entire team, though sleep will keep it dead weight or just to ward off anymore Spores or Sleep Powders(Sleep Clause).
ToxKiller (Dragalge) (M)@ Choice Specs
Ability: Poison Point
Shiny: Yes
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Thunderbolt
- Sludge Bomb
- Focus Blast
Dragalge has that offensive pressure I need thanks to its specs and investment. It threatens physical attackers using contact moves as they can poison the foe, allowing Dragalge to simply click a move and spam it throughout until I see that it wont do anymore.
Flappy Bird (Xatu) (M) @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 152 HP / 180 SpA / 176 Spe
Modest Nature
- Roost
- Psychic
- Energy Ball
- Calm Mind
Xatu is an excelent Baton Pass recipent, as it cannot be roared out, and if i see a hazard-setter on Team Preview, I send this out (mostly to troll Probopass) to KO with one of its moves and bouncing back nondamage moves that the opponent was foolish enough to use. If not, I just send out Gorebyss to SmashPass(or sweep on its own).
MeteorMasher (Magmortar) (F) Assault Vest
Ability: Vital Spirit
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast/Overheat
- Thunderbolt
- Hidden Power [Grass]
- Earthquake
Magmortar really hits like a MagMORTAR with that SmashPass added to it. Fire Blast for STAB, thunderbolt and HP Grass for coverage, and Focus Blast to get a hit on those rock types who would otherwise wall, check, or counter this set. I prefer Fire Blast over Overheat because I don't like my Spatk being lowered by 2 stages when im supposed to stay out with that boost, but that's preference for you on that part. It would probably struggle with Stealth Rocks and any other hazards (mostly SR), so I have to find a good spinner to replace one of my teammates
So, a decent team if I do say so myself, but if you can tell me what to add or replace, that would be awesome, and do me a favor: find which pokemon I should replace for a Rapid Spinner/Defogger because Magmortar needs that support, or should I go for a different special sweeper such as Sceptile. Help me polish my teambuilding skills and this team itself, because I believe in you Smogon nerds the most at this stuff.
Like I said, this is my first post, so be gentle (or brutal if you think my team is poo, but somewhere in between, and with your persuasive reasoning) and help me. I've worked up the will to register on Smogon after some time of playing on Pokemon Showdown. I've seen numerous posts and analysis pages in this expansive community on the ever popular Pokemon Series.
So, discuss!
EDIT: Changed up my team to better suit its playstyle and weaknesses:
Vivillon -> Specs Magmortar -> LO -> AV
BD Slurpuff -> CM Slurpuff
Audino -> Dragalge
Steelix -> Rotom-F -> Xatu
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