Kilgore (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 142 HP / 150 Atk / 216 Spe
Adamant Nature
- Dragon Dance
- Taunt
- Bounce
- Waterfall
Gyarados fits nicely into the defensive chemistry of the team. Intimidate slows down many physical threats and may force switches. The typing works nicely as well adding resistances to Fire and Fighting. Gyarados forces Heatran and Mamoswine out and holds its own against many other threats such as Terrakion, Excadrill, Breloom, Gliscor, and Tyranitar. Taunt is useful for shutting down setup and status moves from Gliscor and Skarmory. Many times Gyarados forces a switch and either racks up chip damage or provides an opportunity to double switch. If the rest of the team has taken out common threats, Gyarados can boost up and sweep for a victory. Sneaking in a dragon dance can lead to knocking out other threats that typically outspeed Gyrarados such as Gengar, Gardvoir and Charizard. Venusaur can cover Gyarados's major weakness to electricity.
Sierra (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 96 Def / 152 SpD / 8 Spe
Bold Nature
- Leech Seed
- Synthesis
- Giga Drain
- Sludge Bomb
Venusaur is a defensive power house that provides part of the defensive core to the team. The bold nature and EV spread provide good balance against many threats while synthesis provides necessary recovery. Giga drain and sludge bomb are two powerful STABS that allow Venusaur to survive and wear down the opponent. Giga drain is useful against Rotom, Keldeo and Azumarill, while Sludge bomb nails fairy types like Clefable, and Gardevoir. What is nice is that even though many opponents are not hit super effectively, Venusaur can still go toe to toe with them with its recovery from giga drain and synthesis. Leech seed helps with switches as it can provide recovery for team mates and force switches. Venusaur's weaknesses to Flying and Psychic moves are covered by Skarmory and Umbreon respectively.
Honzo (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Knock Off
- Ice Punch
- Mach Punch
- Drain Punch
Conkeldurr provides a great mix of offense and defense. The overall defensive make up of the team can lead to strategic switching throughout the match. Using knockoff on the switch can rob the other team of its items and can even score a KO on an unsuspecting psychic type. Guts provides protection to Gyarados and others from status effects. Drain punch is for recovery while mach punch can clean up weakened pokemon. Mach punch is also nice because it gives Conkeldurr the opportunity to revenge kill Greninja or force it out. Ice punch can catch ground and dragon types that try to switch in (and venusaur before it mega evolves).
Dagger (Skarmory) (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 SpD
Impish Nature
- Roost
- Stealth Rock
- Whirlwind
- Brave Bird
Skarmory is the defensive tank for the team and relies on stealth rock and rocky helmet to accumulate damage. Roost is necessary for recovery. Whirlwind provides an opportunity to get more stealth rock damage and a double switch opportunity when applicable. Brave bird can do good damage to venusaur, heracross, pinsir, and fighting types. Skarmory's weaknesses to fire can be covered by Umbreon and even gyarados if the right opportunity presents itself. Its weakness to electricity is covered by Venusaur.
Curt (Umbreon) (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 52 Def / 204 SpD
Calm Nature
- Wish
- Heal Bell
- Toxic
- Foul Play
Umbreon is an underappreciated special wall that adds second chance opportunities and switching to the team. Wish is great to heal itself but also to set up a safe switch to another pokemon. Heal bell heals burn or poison if a mistake is made. Synchronize can be used to poison others and then heal yourself (can happen with magic bounce). Foul play is the trump card and can devastate attacks who try to boost. Toxic can be used to wall opponents. Umbreon's weakness to fighting and fairy is covered by venusaur while its weakness to bug is covered by Skarmory.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Thunderbolt
- Psyshock
- Draco Meteor
Latios is the revenge killer for the team. It's good speed and coverage can take out many threats that would otherwise bother the team. Draco Meteor can take out weakened opponents with neautral coverage and does good damage otherwise. HP fire is for Scizor and Ferrothorn. Thunderbolt is for Greninja, Charizard Pinsir and Talonflame. Psyshock can take out Venusaur, and Gengar.
Would appreciate your thoughts and comments especially on EV spreads and moves. I would also like to hear thoughts on potential substitutes to deal with the ORAS threats.
Thank you!
Ability: Intimidate
EVs: 142 HP / 150 Atk / 216 Spe
Adamant Nature
- Dragon Dance
- Taunt
- Bounce
- Waterfall
Gyarados fits nicely into the defensive chemistry of the team. Intimidate slows down many physical threats and may force switches. The typing works nicely as well adding resistances to Fire and Fighting. Gyarados forces Heatran and Mamoswine out and holds its own against many other threats such as Terrakion, Excadrill, Breloom, Gliscor, and Tyranitar. Taunt is useful for shutting down setup and status moves from Gliscor and Skarmory. Many times Gyarados forces a switch and either racks up chip damage or provides an opportunity to double switch. If the rest of the team has taken out common threats, Gyarados can boost up and sweep for a victory. Sneaking in a dragon dance can lead to knocking out other threats that typically outspeed Gyrarados such as Gengar, Gardvoir and Charizard. Venusaur can cover Gyarados's major weakness to electricity.
Sierra (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 96 Def / 152 SpD / 8 Spe
Bold Nature
- Leech Seed
- Synthesis
- Giga Drain
- Sludge Bomb
Venusaur is a defensive power house that provides part of the defensive core to the team. The bold nature and EV spread provide good balance against many threats while synthesis provides necessary recovery. Giga drain and sludge bomb are two powerful STABS that allow Venusaur to survive and wear down the opponent. Giga drain is useful against Rotom, Keldeo and Azumarill, while Sludge bomb nails fairy types like Clefable, and Gardevoir. What is nice is that even though many opponents are not hit super effectively, Venusaur can still go toe to toe with them with its recovery from giga drain and synthesis. Leech seed helps with switches as it can provide recovery for team mates and force switches. Venusaur's weaknesses to Flying and Psychic moves are covered by Skarmory and Umbreon respectively.
Honzo (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Knock Off
- Ice Punch
- Mach Punch
- Drain Punch
Conkeldurr provides a great mix of offense and defense. The overall defensive make up of the team can lead to strategic switching throughout the match. Using knockoff on the switch can rob the other team of its items and can even score a KO on an unsuspecting psychic type. Guts provides protection to Gyarados and others from status effects. Drain punch is for recovery while mach punch can clean up weakened pokemon. Mach punch is also nice because it gives Conkeldurr the opportunity to revenge kill Greninja or force it out. Ice punch can catch ground and dragon types that try to switch in (and venusaur before it mega evolves).
Dagger (Skarmory) (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 SpD
Impish Nature
- Roost
- Stealth Rock
- Whirlwind
- Brave Bird
Skarmory is the defensive tank for the team and relies on stealth rock and rocky helmet to accumulate damage. Roost is necessary for recovery. Whirlwind provides an opportunity to get more stealth rock damage and a double switch opportunity when applicable. Brave bird can do good damage to venusaur, heracross, pinsir, and fighting types. Skarmory's weaknesses to fire can be covered by Umbreon and even gyarados if the right opportunity presents itself. Its weakness to electricity is covered by Venusaur.
Curt (Umbreon) (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 52 Def / 204 SpD
Calm Nature
- Wish
- Heal Bell
- Toxic
- Foul Play
Umbreon is an underappreciated special wall that adds second chance opportunities and switching to the team. Wish is great to heal itself but also to set up a safe switch to another pokemon. Heal bell heals burn or poison if a mistake is made. Synchronize can be used to poison others and then heal yourself (can happen with magic bounce). Foul play is the trump card and can devastate attacks who try to boost. Toxic can be used to wall opponents. Umbreon's weakness to fighting and fairy is covered by venusaur while its weakness to bug is covered by Skarmory.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Thunderbolt
- Psyshock
- Draco Meteor
Latios is the revenge killer for the team. It's good speed and coverage can take out many threats that would otherwise bother the team. Draco Meteor can take out weakened opponents with neautral coverage and does good damage otherwise. HP fire is for Scizor and Ferrothorn. Thunderbolt is for Greninja, Charizard Pinsir and Talonflame. Psyshock can take out Venusaur, and Gengar.
Would appreciate your thoughts and comments especially on EV spreads and moves. I would also like to hear thoughts on potential substitutes to deal with the ORAS threats.
Thank you!