Hi there! I'm somewhat new to Smogon forums, but I've been competitively battling since late 4th gen, so I do have some experience when it comes to making teams for OU. You may be wondering, why would I make a thread in rate my team then? Well, I've never made a stall team before. I've made teams with several defensive Pokemon, but never anything like this. I would appreciate any and all help with refining it. Thank you in advance!
Physically defensive
I am the Funbro. (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Slack Off
- Scald
- Fire Blast
- Toxic
Slowbro. Fantastic physical bulk, good typing, and an ability that regenerates health every time it switches out! It is great for dealing with fighting and fire types, since it can take a hit and deal back a decent amount of damage. Scald is arguably the greatest stab move Slowbro gets, being only slightly weaker than surf and having a chance to burn the opposing pokemon! Fire blast wrecks Ferrothorn and Skarmory, as well as being able to deal a good amount of damage to Aegislash. Toxic and slack off are a great combo because they help stall out anything that resists both scald and fire blast, such as Dragonite.
Am I Swampert yet (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Toxic
Unaware is a great ability to avoid getting swept. Haze is a good combo to unaware as I can remove all the boosts that an opposing Pokemon has before it takes out my entire team. Scald is still an amazing move. Recover and Toxic are for stalling out the opponent. The main goal for this Quagsire though isn't being a full time wall like Slowbro. As long as I reset the boosts on a Pokemon at least once with haze, It has done it's job well.
Mixed Wall
TGI Fridays (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 Def / 64 SAtk
Bold Nature
IVs: 0 Atk
- Roost
- Thunderbolt
- Defog
- Heat Wave
Zapdos is a near flawless counter to Talonflame and Mega Pinsir. Thunderbolt is its primary stab move, hitting numerous threats in OU with decent damage. Heat wave is a good coverage move, as it hits steal types like Forretress and Scizor. Defog is how I will remove hazards that plague my side of the field, though I will be careful to set mine up after I take out the opponent's hazard setter.
Cleric
The Blobbening (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Heal Bell
- Softboiled
Blissey is a fantastic special wall, with its Beefy HP and high special defense. This set is nothing special, it acts as my second specially defensive wall but her main role is to be a cleric. If any of my Pokemon have a status, I can use heal bell and remove it. Softboiled restores half of Blissey's HP every time. Sneaky pebbles are great for stall teams, since residual damage helps so much late game. Seismic Toss is of course to at least give Blissey some way to deal damage.
Support
Spikes Inc. (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
IVs: 30 Spd
- Brave Bird
- Roost
- Spikes
- Whirlwind
Skarmory is a fantastic defensive wall. It has good HP, an awesome Defense stat, and a fantastic offensive move in brave bird. However, what really makes it shine is its access to roost, stealth rocks, spikes, whirlwind, and defog. This set utilizes spikes and whirlwind, as well as the usual roost and brave bird. If tiptoeing tectonics are already on the field, even with only one layer of spikes the residual damage your opponents Pokemon will be receiving is tremendous.
Offensive wall
Uhhh Venusaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 172 Def / 88 SDef
Relaxed Nature
- Giga Drain
- Earthquake
- Synthesis
- Growth
This is my most offensive Pokemon by far. After mega evolution, thick fat is an amazing ability. It takes away two weaknesses, leaving it to only be hit super effectively by flying and psychic moves. I chose a relaxed nature because I wanted to be able to be a decent mixed wall without reducing either of my offenses. Giga drain is this Pokemon's main attack. It is great for recovering HP. Earthquake is to deal with pesky Heatrans and Aegislashes that run rampant in the OU world. Synthesis, like I've said before, is great for recovering HP. Growth is to be used whenever I think I can spare a turn and increase both my offenses. (Its even better in the sun, x2 for both attack and special attack.)
Additional Notes
I revised my team big time after seeing the responses. I have gone from having a regenerator core to having counters to some of OU's biggest threats, including Talonflame, Mega Pinsir, and numerous setup sweepers. I have used this team on the ladder and it has done really well. Every member pulls their own weight well.
Physically defensive
I am the Funbro. (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Slack Off
- Scald
- Fire Blast
- Toxic
Slowbro. Fantastic physical bulk, good typing, and an ability that regenerates health every time it switches out! It is great for dealing with fighting and fire types, since it can take a hit and deal back a decent amount of damage. Scald is arguably the greatest stab move Slowbro gets, being only slightly weaker than surf and having a chance to burn the opposing pokemon! Fire blast wrecks Ferrothorn and Skarmory, as well as being able to deal a good amount of damage to Aegislash. Toxic and slack off are a great combo because they help stall out anything that resists both scald and fire blast, such as Dragonite.
Am I Swampert yet (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Toxic
Unaware is a great ability to avoid getting swept. Haze is a good combo to unaware as I can remove all the boosts that an opposing Pokemon has before it takes out my entire team. Scald is still an amazing move. Recover and Toxic are for stalling out the opponent. The main goal for this Quagsire though isn't being a full time wall like Slowbro. As long as I reset the boosts on a Pokemon at least once with haze, It has done it's job well.
Mixed Wall
TGI Fridays (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 Def / 64 SAtk
Bold Nature
IVs: 0 Atk
- Roost
- Thunderbolt
- Defog
- Heat Wave
Zapdos is a near flawless counter to Talonflame and Mega Pinsir. Thunderbolt is its primary stab move, hitting numerous threats in OU with decent damage. Heat wave is a good coverage move, as it hits steal types like Forretress and Scizor. Defog is how I will remove hazards that plague my side of the field, though I will be careful to set mine up after I take out the opponent's hazard setter.
Cleric
The Blobbening (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Heal Bell
- Softboiled
Blissey is a fantastic special wall, with its Beefy HP and high special defense. This set is nothing special, it acts as my second specially defensive wall but her main role is to be a cleric. If any of my Pokemon have a status, I can use heal bell and remove it. Softboiled restores half of Blissey's HP every time. Sneaky pebbles are great for stall teams, since residual damage helps so much late game. Seismic Toss is of course to at least give Blissey some way to deal damage.
Support
Spikes Inc. (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
IVs: 30 Spd
- Brave Bird
- Roost
- Spikes
- Whirlwind
Skarmory is a fantastic defensive wall. It has good HP, an awesome Defense stat, and a fantastic offensive move in brave bird. However, what really makes it shine is its access to roost, stealth rocks, spikes, whirlwind, and defog. This set utilizes spikes and whirlwind, as well as the usual roost and brave bird. If tiptoeing tectonics are already on the field, even with only one layer of spikes the residual damage your opponents Pokemon will be receiving is tremendous.
Offensive wall
Uhhh Venusaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 172 Def / 88 SDef
Relaxed Nature
- Giga Drain
- Earthquake
- Synthesis
- Growth
This is my most offensive Pokemon by far. After mega evolution, thick fat is an amazing ability. It takes away two weaknesses, leaving it to only be hit super effectively by flying and psychic moves. I chose a relaxed nature because I wanted to be able to be a decent mixed wall without reducing either of my offenses. Giga drain is this Pokemon's main attack. It is great for recovering HP. Earthquake is to deal with pesky Heatrans and Aegislashes that run rampant in the OU world. Synthesis, like I've said before, is great for recovering HP. Growth is to be used whenever I think I can spare a turn and increase both my offenses. (Its even better in the sun, x2 for both attack and special attack.)
Additional Notes
I revised my team big time after seeing the responses. I have gone from having a regenerator core to having counters to some of OU's biggest threats, including Talonflame, Mega Pinsir, and numerous setup sweepers. I have used this team on the ladder and it has done really well. Every member pulls their own weight well.
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