XY OU Threat List [Compiling Entries]

Jukain

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Thanks, everyone.

Anyways, it's past the one week deadline, so Magnezone (offensive), Mega Gardevoir (offensive), and Rotom-W (offensive) are reopened for reservation.

Magnemite, today is the last day for Heatran. Don't forget!
 

Gary

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Manaphy

Type: Water
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Hydration

Despite its cute and seemingly harmless exterior, Manaphy just so happens to be one of the most dangerous sweepers in the OU metagame. With access to one of the best boosting moves in the form of Tail Glow which increases its Special Attack by a whopping 3 stages, Manaphy is able to deal huge amounts of damage with just one turn of setup. It also has access to useful coverage moves such as Energy Ball, Psychic, and Ice Beam to hit most of the offensive and defensive threats that reside in the tier. Although its Hydration ability lost a lot of its usefulness due to the nerf to weather, Manaphy can still function very well on dedicated rain teams, as it will no longer have to worry about being crippled by status, and it can even use Rest as a reliable healing option. Manaphy has very balanced stats all across the board; its Speed stat puts it above a majority of defensive Pokemon and quite a few offensive threats, while its above average bulk lets it setup on weaker attacks with ease. Its lone Water-typing gives it only two weaknesses, which makes it a lot harder to revenge kill. When it comes down to it, Manaphy's insane sweeping abilities make it a huge force to be reckoned with in OU, and it should never be underestimated.


Mega Pinsir
Type: Bug / Flying
Base Stats: 65 HP / 155 Atk / 120 Def / 65 SpA / 90 SpD / 105 Spe
Ability: Aerilate (Hyper Cutter / Mold Breaker / Moxie)

With the vast amount of powerful Mega Pokemon that thrive in OU, Mega Pinsir stands out as one of the best. Its fantastic Aerilate ability makes all of its Normal-type moves Flying-type, with an added 1.3x damage boost (which is the equivalent of Life Orb), allowing it to not only use Return as a powerful and accurate Flying-type STAB move, but also useful priority in the form of Quick Attack. Swords Dance boosts Mega Pinsir's already high Attack stat to absurd levels, and combined with its relatively high Speed stat and priority, it should come to no surprise how easily this thing can slice through unprepared teams once it sets up. Its decent physical bulk lets is setup on resisted attacks if it has to, as its typing gives it useful resistances to Fighting-, Bug-, and Grass-types, including an immunity to Ground-type moves. With Earthquake and Close Combat, Mega Pinsir is able to bypass through some of the Steel- and Rock-types that resist its Flying-type moves, which keeps it from being walled so easily. Overall, Mega Pinsir is top tier threat in the OU metagame, and without proper preparations, it will most surely tear any team apart.
 
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CyclicCompound

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Espeon
Type: Psychic
Base Stats: 60 HP / 65 Atk / 60 Def / 130 SpA / 95 SpD / 110 Spe
Ability: Synchronize / Magic Bounce

Espeon's ability Magic Bounce dramatically defines its role as a support Pokemon, as it ensures Espeon must almost always be beat through brute force as opposed to status or the use of Taunt. This makes its support sets extremely effective, particularly in conjunction with Espeon's high Speed that lets it utilize moves such as Reflect, Light Screen, and Baton Pass before the opponent can get a strong hit on it. Furthermore, Magic Bounce's ability to reflect entry hazards as well as harmful status moves can go a long way in preventing Espeon's team from being weakened or crippled. Finally, access to moves such as Heal Bell and Wish can make Espeon into a cleric that can find a wide range of uses in a battle, even outside of typical cleric duties, thanks to Magic Bounce. Overall, Espeon is a support threat that can be extremely frustrating to take down should you lack the raw power to do so, thus providing an extensive level of support to your opponent's team.


Ninetales
Type: Fire
Base Stats: 73 HP / 76 Atk / 75 Def / 81 SpA / 100 SpD / 100 Spe
Ability: Flash Fire / Drought

Ninetales' role on the battlefield is to bring sunlight to its team through Drought, providing huge benefits for the many commonly seen Grass- and Fire-type Pokemon found on sun teams. However, unlike its more offensive counterpart Mega Charizard Y, Ninetales brings with it more support value, particularly in being able to hold Heat Rock, increasing sun's duration to a very usable eight turns. Its movepool consists of several useful support moves, including Roar and, more importantly, Will-O-Wisp, a huge deterrent for the physical attackers that may try to hit Ninetales on its weaker defense stat. Make sure your team has a reliable way of dealing with Ninetales and the powerful sun teams it brings with it, as a healthy Ninetales can easily precipitate a sweep from another teammate.

Reserving Magnezone (offensive) and Rotom-W (offensive).
 

Jukain

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Okay. The support category is now finished! The offensive category has four more Pokemon available for reservation: Garchomp, Jirachi, Mega Gardevoir, and Starmie. The defensive category has five more Pokemon available for reservation: Clefable, Gastrodon, Goodra, Mega Aggron, and Roserade. There are only eight unwritten, reserved entries. This is almost all written~
 

CyclicCompound

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Okay. The support category is now finished! The offensive category has four more Pokemon available for reservation: Garchomp, Jirachi, Mega Gardevoir, and Starmie. The defensive category has five more Pokemon available for reservation: Clefable, Gastrodon, Goodra, Mega Aggron, and Roserade. There are only eight unwritten, reserved entries. This is almost all written~
Jukain, I already covered defensive Clefable here. In addition, Mega Aggron and Gastrodon have also been completed here.
 

Heatran
Type: Fire / Steel
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe
Ability: Flash Fire / Flame Body (unreleased)

Sporting a fantastic Special Attack stat and a great movepool, Heatran makes for a threatening offensive Pokemon in OU. Its most common offensive set is an all-out attacker set that utilizes its powerful STAB Fire Blast, great typing, good coverage moves, and access to Stealth Rock to be a useful member of offensive teams. Alternatively, Heatran is a good user of Choice items. With Choice Specs, Heatran's Fire Blast is absurdly powerful and can be very difficult to switch into. This makes it a very effective wallbreaker. It can also utilize a Choice Scarf set as a solid revenge killer, again utilizing its good power, coverage, and Fire-type STAB to be effective at its role. All in all, Heatran is a fairly versatile Pokemon than can be a good fit on nearly any offensive team.

I might as well reserve Deoxys-S (support), since Jukain somehow hasn't noticed any of the five or so times I've said that I haven't done it.
 
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Garchomp
Type: Dragon / Ground
Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA/ 85 SpD / 102 Spe
Ability: Rough Skin

Garchomp was one of the most feared offensive Pokemon from previous generations, but it returns with no new toys under its belt. However, it still has everything it needs to be a threat. Its Ground and Dragon STAB is almost unresisted and has strong coverage options to hit those that do resist. Moves like Swords Dance and Stealth Rock make it a diverse and versatile offensive threat that can fit on to a lot of teams. Being a pseudo-legendary, it's blessed with exceptional stats that lets it do almost anything from sweeping with a Swords Dance to soaking up neutral hits for the team. Overall, Garchomp is a well rounded and unpredictable Pokemon, so make sure your teams can deal with this popular threat.
Question: Do I need to add Sand Veil?
 
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Psywaves

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Jukain, I did write Roserade (Defensive) - the article is near the bottom of page 5.
 
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Will there be more Pokemon in the list? For example, I'm missing Florges, Rhyperior, Abomasnow, Malamar, Raikou, or Entei (personally Jolteon and Arcanine too, but Arcanine being a threat...not sure).
 

CyclicCompound

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Magnezone
Type: Electric / Steel
Base Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe
Ability: Magnet Pull / Sturdy / Analytic

Magnezone brings to the competitive scene a mammoth base 130 Special Attack, enough to seriously dent everything but the bulkiest walls or resists. Although its good STABs coupled with its sheer attacking prowess can make it a hard Pokemon to switch into, for some opponents, it's much harder to switch out. Thanks to Magnezone's amazing ability Magnet Pull, all Steel-types (apart from Aegislash) are trapped and cannot switch, allowing Magnezone to reliably dispatch most of them with one of its moves and open up a sweep for a teammate. To take it one step further, Magnezone can even use the Steel-types that cannot hurt it, such as Ferrothorn, as setup bait and boost up to extremely powerful levels. Considering Magnezone's ability to take one of the most useful types in the game and turn it into a huge liability for the opponent, Magnezone must be evaluated as a severely game-changing opponent.


Rotom-W
Type: Electric / Water
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe
Ability: Levitate

Although it is typically seen sporting a defensive set, it cannot be denied that one of Rotom-W's selling points is the awesome coverage it gets from its STABs alone. With a respectable base 105 Special Attack, Rotom-W can do significant damage to a number of opponents with the appropriate move. Thanks to its access to STAB Volt Switch, Rotom-W can not only afford to run items such as Choice Scarf, but also grab momentum on a whim, as most Ground-types fear Rotom-W's STAB Hydro Pump too much to switch in. Overall, Rotom-W's offensive qualities and flexibility allow it to be an effective offensive presence that cannot be underestimated.

Reserving Goodra (defensive). Also, Jukain, TRC already covered offensive Starmie here, so it shouldn't be up for grabs. Same deal with defensive Roserade, which Zam's Moustache completed here.
 

Alter

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Dugtrio

Type: Ground
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe
Ability: Sand Veil / Arena Trap / Sand Force

Although its tiny stats may deter you from believing it is a threat, Dugtrio truly holds its ground in the OverUsed metagame thanks to its stellar ability: Arena Trap. With Arena Trap, Dugtrio becomes a massive nuisance as well as an able revenge killer and trapper. Not only can Dugtrio pick off weakened opponents, but it can quickly dismantle important team members such as Tyranitar and Heatran to open the way for a sweeper. Its decently powered STAB Earthquake is complemented by Stone Edge and Reversal, which allow Dugtrio to tackle a range of threats. The Mole Pokemon is also oftentimes seen on teams based on weather, allowing said teams to ensure a victory in the weather war. All in all, Dugtrio's offensive qualities allow it to be a deadly trapper and should never be disregarded in battle.

--
Sorry for taking a while to do this, Jukain.
 

Mega Gardevoir

Type: Psychic / Fairy
Base Stats: 68 HP / 85 Atk / 65 Def / 165 SpA / 135 SpD / 100 Spe
Ability: Pixilate
Having an excellent offensive typing, Mega Gardevoir becomes a real threat as long as it lives. Pixilate makes Normal moves transform into the Fairy Type and makes it 1.3x the normal power. Mega-Gardevoir has access to a lot of powerful normal moves, just like Hyper Beam and Hyper Voice. It also has access to powerful STAB moves like Psychic and Moonblast, which in combination with a perfect 165 Special Attack, really does a lot, even to Pokémon who resist those attacks. A nice 100 speed makes Mega-Gardevoir pretty fast and able to quickly KO a lot of Pokémon. Being immune to a very common type also comes in handy a lot; dragons are literally useless. It also has a nice 135 Special Defense, allowing it to run a Wish set. Mega-Gardevoir isn't known though, but if it gets used it can be a real threat, even for walls like Goodra.
 

Deoxys-S
Type: Psychic
Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe
Ability: Pressure

Deoxys-S is among the premier support threats of the XY OU metagame. Boasting the highest Speed stat in the game and a marvelous support movepool, it's not hard to see why. Between Stealth Rock, Spikes, Light Screen, and Reflect, Deoxys-S can perform a multitude of supportive roles. Throw in Taunt and Magic Coat to shut down other leads and prevent setup, and you've got one fantastic lead. Deoxys-S is often praised for its ability to guarantee Stealth Rock and at least one layer of Spikes up at the beginning of nearly every match. It can also set up Dual Screens just as effectively as it can with hazards, as it has enough bulk and Speed to be able to set both Light Screen and Reflect up in the majority of games. Overall, as one of the tier's greatest assets to hyper offense, Deoxys-S is certainly a staple of the XY OU metagame.

Jukain, I'm pretty sure there are no longer any Pokemon left for reservation. (I'm not sure how many haven't been written up yet, I don't feel like figuring that out) This is almost done!
 

Galvantula
Type: Bug / Electric
Base Stats: 70 HP / 77 Atk / 60 Def / 97 SpA / 60 SpD / 108 Spe
Ability: Compoundeyes / Unnerve / Swarm

Galvantula, the little electric spider, is one of the very few Pokemon gifted with the rare entry hazard, Sticky Web, which immediately slows down grounded foes on the opponents team. It differentiates itself from Smeargle by means of its actual offensive presence, allowing it to be of use even when Sticky Web has been set. Its ability Compundeyes allows its Thunder to have 91% accuracy, which actually gives some sort of use to the move outside of rain. It can also eliminate all Magic Bounce users with its STAB Bug Buzz, which also provides it with good neutral coverage in combination with Thunder. Bug Buzz also hits super-effectively against a lot of common Defog users and Rapid Spinners, such as Latios, Latias, and Starmie. Its STAB moves hit reasonably hard coming from Galvantula's base 97 Special Attack, while its blazing base 108 Speed allows it to outspeed the majority of the unboosted metagame, as well as speed tying with things such as Keldeo and Virizion. With the advent of Sticky Web, Galvantula finally sees use as a threat in OU, and with strong STAB moves and a unique typing, it is one to watch out for.
 

CyclicCompound

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Sorry this took so long, Jukain!


Goodra
Type: Dragon
Base Stats: 90 HP / 100 Atk / 70 Def / 110 SpA / 150 SpD / 80 Spe
Ability: Sap Sipper / Hydration / Gooey

Although pure Dragon-types are a rare sight, Goodra can easily utilize its unusual typing's best qualities, easily sponging powerful Fire-, Grass-, Water-, and Electric-type attacks. In addition, Goodra's excellent 150 Special Defense coupled with its good base 90 HP means that no stray Ice Beam or Hidden Power Ice will easily take it down, a feat that most other Dragon-types have yet to match. With three great abilities, foes have to be wary in how they choose to fell Goodra. Sap Sipper protects Goodra from most sleep-inducing moves and prevents Leech Seed from wearing it down, whereas Hydration lets Goodra fully replenish itself in a single turn with Rest and prevents Goodra from succumbing to status. Finally, Gooey lowers the speed of attackers using contact moves, punishing the physical attackers that may try to hit it on its weaker Defense stat.
 
Has this project died?

Also, I would add Mega-Abomasnow in Support category, for that strange and rare hail teams that exist.

And maybe some entries would be checked with Mega-Luke and Genesect being banned.
 

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