Ok so while I’m relatively new to PU as a tier (and have had limited time to learn the tier due to school) it’s not hard to see that Musharna is a centralizing force in the metagame. I’m nearing the Top 500 on the ladder now, so I’m not necessarily a bad player, I just need some more time to learn the tier. But let’s skip the justification process for now and get into some arguments n stuff
1. Is Musharna overcentralizing? Are you forced to dedicate at least 2 team slots to handle it?
2. What checks and counters does Musharna have? Are there ways for all styles of teams to handle it? Do they limit teambuilding too much just for Musharna?
1. Is Musharna overcentralizing? Are you forced to dedicate at least 2 team slots to handle it?
Absolutely. Musharna’s ability to take any hit in their tier is nothing short of amazing. Even Sneasel has trouble and can be Life Orb stalled if the user of Musharna is competent. I’ve been running Specs Yanma and SD Honedge to deal with Musharna (both of which deal with it quite well, I might add). However, it’s a fact that Musharna centralizes the meta to the point where every team autoloses to Musharna if there aren’t multiple counters/offensive checks to it on a team.
2. What checks and counters does Musharna have? Are there ways for all styles of teams to handle it? Do they limit teambuilding too much just for Musharna?
Musharna is pretty much limited to offensive checks which inherently limits teambuilding. While it is sometimes OK for a mon to have no checks (such as Hydreigon in BW2) something like Musharna centralizes the meta too far. There aren’t any ways for a style of play to beat all the sets. Sure, this can be seen as me trying to stretch Musharna’s power, but if you’ve tried it, it’s ridiculous. Offense/Stall has trouble with CM, Balance/Stall struggle to find answers to CM+Pass, and hell, I’ve even seen some Specs sets tear apart games. Musharna limits teambuilding because it forces teams to run multiple counters because of the diversity of the sets. Musharna’s movepool can utilize multiple options to tear apart any style that the rest of the team struggles with. For example, if I build a Sticky Web team that struggles with stall, then I can just slap a Musharna on and call it a day because the correct Musharna set dismantles stall. This is just one example of how centralizing Musharna is, and I look forward to playing in a metagame without Musharna.