Mental Herb Sturdy Shuckle is guaranteed to get webs up.
Yeah, you guys are right. Forgot about the Mental Herb Shuckle.The thing with Galavantula is it can't set up more than once, and almost all good teams have a spinner/defogger. I also think ScarfTran seems quite weak, so I like to give it a S.Atk boosting item instead of a scarf. I could take out Heatran for something like scarfed Victini I guess, which would also give me better priority than Gourgiest-S. I'll test it and see.
Edit: Could I just not have a spinner at all? I find I rarely use rapid spin even when hazards are up, so could I just replace Blastoise with a fast mega like Manetric and be fine? Or what if I gave Shuckle a mental herb?
s0me1 b0red I don't think ScarfTran is weak at all and boosting it's attack with choice specs or life orb seems kinda weak since you'll get out-sped and revenged pretty easily. I thought you wanted to build a team around Mega Blastoise but if you want to ditch him it's fine, I'd suggest going for Mega Gallade since it works great with Bisharp and gives you coverage you didn't have (Psychic/Fighting, I'll hunt you down and rip your intestines out if you run Psycho Cut Bisharp). I do think you should have a spinner/defogger or at least a taunter since hazards are op. I'm doing a bit of theory crafting with your team and this is what I came up with: ditch Shuckle and Gourgeist-Super for Ferrothorn. You'll get a wall and a means of setting up rocks and being annoying with Thunder Wave/Leech Seed. Get a Skarmory or Mandibuzz for defogging.
Tell me what you think.