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XY Sprite Project (read 1st post): Pixel Perfect

Discussion in 'Smeargle's Studio' started by Layell, Aug 5, 2013.

  1. Layell

    Layell Alas poor Yorick!
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    lol colour fixes and shiny checking

    [​IMG] [​IMG]
    [​IMG] [​IMG]

    Hera approved for animation.

    More colour fixing


    [​IMG] [​IMG]
    [​IMG] [​IMG]

    Goodra is also approved for animation

    Also Goomy is tired of this palette time to slime

    [​IMG] [​IMG][​IMG] [​IMG]
    [​IMG] [​IMG][​IMG] [​IMG]
    Last edited: Jul 13, 2014
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  2. Kyuzeth

    Kyuzeth

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    To whomever will animate Mega Heracross: It'd be really nice if the arms could fold open like beetle wings, just like what happens when Mega Heracross uses Earthquake and comparable moves. It may be hard to pull off, but it's just a suggestion.
    If you need a reference, make your own Mega Heracross in XY use Earthquake or watch a video with Mega Heracross in which it uses the move.

    Also Layell the new palettes look great on Goomy. :o
  3. aXl

    aXl c'mon, Scratch me
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    Make that the whole line.
    Sliggoo
    New---------Old---------

    [​IMG]
    Well, that should keep the Goodra line happy for awhile.

    Changes include: (open)
    -Antennae correction.
    -Same color correction as was in Goodra.
    -General outline smoothing, copy & paste flavor text from Goodra.
    -Snail "foot" (why doesn't it have some name other than foot) has been altered to be more oozy and less goopy. Yes there is a difference in those words, I swear.
    -Face is no longer visible from the back sprite, as the eyes are too front-facing to be visible from this angle.
    -Eyes are now pointing forward instead of at the sun; mouth has been corrected accordingly.
    -Added shading.
    -Shell has no outline separating it from the body of the backsprite.


    As always, comments and criticism are appreciated. +)

    Also, glad to hear everyone seems to like Megacross. In regards to Goodra, I tried my best to recreate his face based on the game model, since it's a pretty characterful face. If we wanted to fix the angle, it'd start to look a little odd, as I don't really imagine Goodra to be the type to look down its snout at people. But eh, just my thoughts on the matter.

    Milkvetch Viper said everything I would have told you about Mega Sableye for the most part. I'd highly recommend having any Mega Pokemon's base form open while you're working on the Mega, as it provides you with a great style guide. Since the Mega is still the same Pokemon, the better the styles match, the better the Mega Form will look when it makes the transition. I'd recommend basing the jewel's shading more off of in-game footage rather than the Sugomori art, as the games seem to prefer portraying it as transparent instead of magnifying, and the ingame footage is less prone to proportions issues as well. Another idea would be to base the jewel's shading off of Regice, as it's likely the closest thing to a jewel of that size in the entire existing Pokemon universe. Aside from that, I'd give Mega Sableye a more distinct outline, as the outline seems to disappear at points in the sprite. All Gen V sprites tend to have a continuous outline, so it'll further make it fit in alongside other sprites from Gen V and fit the project theme even moreso.

    EDIT: Missed the bit about limiting the colors. If you're trying to replace one color with another similar shade in order to reduce the colors present in the color pallet, most paint programs have a Color Swap tool. These typically involve setting the color you want to replace as the secondary color and the color you want to replace it with as the primary color, and then just running it over the entire sprite. This is also a helpful trick if you're trying to quickly change the hue or saturation of a shade on the entire sprite. Hopefully this helps with your issue; if not, could you perhaps elaborate a bit more as to the issue you're having?

    In regards to Mega Diancie, I'd hold off on making its sprite until we get in-game footage, as the official art is all either too dynamic or too static, and is bad for creating poses due to that. Also, the ingame model will probably be more coherent than the Sugomori art, considering there is a LOT to take in there for a 2D representation.

    Kyuzeth I second using that as a rare animation for Mega Heracross, even if it would require another sprite frame. Might need to be worked on a lot farther down the line because of that, unfortunately, but it would definitely be awesome.

    Sláinte!
    Last edited: Jul 13, 2014
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  4. Legitimate Username

    Legitimate Username Today is always the most enjoyable day
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    [​IMG]
    Very obviously a work in progress. The outlines and shading are extremely basic, and I haven't even touched the main body or back arms yet. I still have a lot of ideas on how to improve upon this, but I think that it's pretty okay so far. I'm still waiting for decent reference images before getting started on the backsprite.
  5. Kohu100SP

    Kohu100SP

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    [​IMG]
    I did shiny mega for latios :D

    *also the mega for latias is the same
    Last edited: Jul 16, 2014
  6. toxicroaker

    toxicroaker

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    I noticed that when you make diancie shiny in the teambuilder, the sprite goes to an older version.
    (sorry, I couldn't upload an image). Just thought that I'd point that out.
  7. Speed-X

    Speed-X

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    Actually, Mega Latios and Latias DO have a difference, but its very minor: the eye color. Mega Latias has yellow eyes, while Latios has red ones.

    Id also try to make it look more of an olive color so that it's more accurate to its in game shiny palette. :>
  8. Layell

    Layell Alas poor Yorick!
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    [​IMG] >[​IMG]

    [​IMG]

    Yeah Ttar is enjoying a makeover, will get to work on the back soon. I've also started on Swampert front sprite which has some fin troubles.
    Typhlito and jumpluff like this.
  9. Kohu100SP

    Kohu100SP

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    oh i didn't know ok :D i will fix that thx and i am also working on shiny mega charizard x
    Last edited: Jul 17, 2014
  10. Kyuzeth

    Kyuzeth

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    I'm not sure if Mega Charizard X's sprite is completely finished, best to wait until it is in case the sprite still needs additional QC.
  11. Kohu100SP

    Kohu100SP

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    ok but i may still do it if thats ok ^_^
  12. viperdk1

    viperdk1

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    It's appreciated that you want to help the project progress, but I'd say please avoid doing shinies until sprites are signed off - otherwise you're only wasting your own time, as your shiny sprite will never be used if QC edits are made to the sprite.
  13. Speed-X

    Speed-X

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    Hope you don't mind that I tweaked your edit, Layell. It seems that you had gotten rid of one or two key features that were in the original one, mainly the spike above its eye. While said spike isn't dark green like in the original (it just appears that way in the Sugimori artwork because of the lighting). Also just made a few minor edits here and there, pertaining to details that were removed that could have been kept on there without having to worry about it being cluttered (because, let's just face it: Mega T-Tar has a LOT of inner details).
    [​IMG]
    Also tweaked the shading on the top-left (our left) shoulder spike, since part of it would have light reflecting off of it since it isn't completely away from the light source. Also the mouth was pillow-shaded, so I fixed that up, too.

    Though if you weren't finished editing it in the first place, my apologies. It sounded like you were finished with it and were moving onto other ones. :>

    Anyway I think I'll attempt at QC'ing some other sprites that haven't gotten any added attention yet, if that's okay.
  14. Kohu100SP

    Kohu100SP

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    ok :( when do i know when all the QC is done? also can i do a shiny on Hawlucha ?
  15. Speed-X

    Speed-X

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    Oh my god, so like I had to redo almost this entire thing. x] The size of the original just wasn't cutting it for me (seemed much too small), so i enlarged the overall size of it just a tidbit and did all the editing from there. I used the back sprite in the spreadsheet as a size and shading reference (mainly for the size) for consistency's sake.
    [​IMG] [​IMG]
    New vs. Old

    Also I know you guys said that you don't want the shinies finished until a sprite is approved / the QC is approved, but I'll just post this up so we can get a basic idea of the shiny:
    [​IMG]
    It's different than regular ol' shiny Blaziken. But I figure you guys are aware of this. x]
    Last edited: Jul 17, 2014
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  16. Layell

    Layell Alas poor Yorick!
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    [​IMG] [​IMG]
    [​IMG] [​IMG]

    I literally just changed five pixels on the back to make shiny ok but here they are and approved for animation.
  17. Speed-X

    Speed-X

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    Okay, so finished tweaking Blastoise, here:
    [​IMG]
    Edit: the chin needed to be a pixel taller.
    Looks a lot better, but still a lot of room for improvement, I'm sure. I'm gonna go ahead and check the back sprite to see if I need to edit anything there, once again for the sake of consistency.

    [​IMG]
    Well, that didn't take as long as I had anticipated!
    Last edited: Jul 18, 2014
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  18. Kohu100SP

    Kohu100SP

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    no one answered my question? "can i do a shiny on Hawlucha" am i allowed to do that??? :D
  19. Layell

    Layell Alas poor Yorick!
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    Hawlucha isn't finalized, so there isn't much point.

    Heck I know for a fact a few spriters have been working on an update for a while now for the macho bird. I just haven't seen a finalized copy from them for ages. It's really not worth posting shinies for unfinished mons princessofmusic and I haven't okayed because I don't want to upload things I will have to recolour and replace later. Same goes for shiny Lati's that one is getting some attention later to mesh better with normal formes.

    Also considering Hawlucha's orange/yellow colours there is no way I'm not doing a shiny test before approving it, such an act would be irresponsible of me.
  20. Kohu100SP

    Kohu100SP

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    I am just trying to help if no one wants my awesome shiny sprites then so be it. I can do shiny sprites but if you dont want my help thats fine i thought it would be cool to do a few shiny sprites :D like really? wow ok then my help is not needed here...
  21. Speed-X

    Speed-X

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    I dont think anyone was trying to be rude here, just honest. While I think they really appreciate your willingness to help and such, there really isn't much of a point to recolor for a shiny if its not already top-notch quality if the actual sprite is just going to be edited and fixed up later. :)

    I can finish Hawlucha for you if you'd like; we'll see if it gets the okay from Layell, then we can see about you trying out a shiny palette for it? I mean it seems like that would be alright.

    I'll have Hawlucha up momentarily. :>
  22. princessofmusic

    princessofmusic soprano
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    i don't think wobblebuns' hawlucha has ever even been posted in public lol, use these Speed-X

    [​IMG][​IMG]

    Wobblebuns I hope you don't mind
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  23. Speed-X

    Speed-X

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    Oh, awesome! Still a little fixing to do but those ones look so much better. :D

    I finished up my finishing up of Mega Gyarados, too; front and back.
    [​IMG] [​IMG]
    Also I want to let you guys know--whether you know or not, just want to make sure--that gender differences don't show up on Mega Gyarados. Okay, this is simple enough...but here's the catch: regular Mega Gyarados has white whiskers just like a female Gyarados; however, SHINY Mega Gyarados' whiskers are red, like the male regular Gyarados. Weird, right? I checked this on my Y version last night (I had 12 red Gyarados and kept one female and one male upon WT'ing the rest).

    I've gotta admit, Hawlucha's feathers were fun to mess with. xD
    [​IMG] [​IMG]
    I am really enjoying myself with this project. I just get to be pedantic and fix things up and yay.

    In progress of fixing Mega Mawile...wow. Like Blaziken, I've had to pretty much remake the entire thing...the main reason being that the original was just slightly too small. So this means that I'll also have to remake the back sprite...but I'm okay with that.
    Last edited: Jul 18, 2014
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  24. Layell

    Layell Alas poor Yorick!
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    Speed-X sure is... speedy.

    You might have missed this part Speed-X but I had essentially perfected the Gyarados palette for the shiny version.

    [​IMG] [​IMG]

    Most importantly

    -Belly black isn't the same as others to allow for the horns to be red and the belly to be tan for shiny
    -White on whiskers is separate from eyes and teeth to be red
    -Horn and whiskers share blacks to help make this all work.

    This fits perfectly on the colour limit. It does limit the amount of shades but really when I looked at it last I was never able to come up with another option, even here I'd argue the palette isn't 'perfect' because of the fins and mouth sharing everything but it's what has to be done. Shiny Gyarados-Mega for worst shiny imo.
    Last edited: Jul 19, 2014
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  25. Speed-X

    Speed-X

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    That's fine, looks more refined like that anyhow. It can be difficult to optimize the regular palette for a shiny one.
    [​IMG] [​IMG]
    Pretty much completely remade this...moreso than the Blaziken. ._. Of course I still heavily referenced off of the original.

    I had a bit of trouble with optimizing said palette for the shiny (black mouth, though it doesn't actually look too terrible), though, so you may want to go ahead and tweak it, Layell. x]

    I've been working on completely remaking the back sprite, also.

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