So this is my first UU team in Gen five to do pretty well (12-4) but I know it can do better, so time to ask for some help! Changes in Red Bold Slowbro (M) @ Focus Sash Trait: Regenerator EVs: 252 HP / 4 Def / 252 SAtk Relaxed Nature (+Def, -Spd) - Trick Room - Surf - Psychic - Fire Blast My trick room started equipped with Trick Room (duh). It also has Psychic and Surf to dish out some decent damage on some common leads such as Roserade, Donphan and Venomoth. I have personally witnessed him take out five pokes on a team with this move set. Fire Blast in there for an eviolite Ferroseed or a grass or ice poke trying to set up early on, such as a hail team. Hariyama (M) @ Leftovers Trait: Guts EVs: 252 HP / 128 Def / 128 SDef Relaxed Nature (+Def, -Spd) - Fake Out - Detect - Close Combat - Earthquake Armed with a slight variation on the bulky set, he has Guts instead of Thick Fat to switch in on a Will-O-Wisp and punish a confused opponent. Fake Out for a quick priority with decent damage to finish a poke off or start the torture. Stone edge for type cover against fire and flying pokes. Force Palm and EQ for attacks, force palm can make some nice threats a little less scary while paralyzed. Cofagrigus @ Leftovers Nature: Quiet Ability: Mummy Evs: 252HP, 252 Sp Atk, 4 Def -Trick Room -Will-O-Wisp -Hex -Hidden Power [Fight] A hex/W-o-w cofag as well as TR set up. Can help me switch into someone who would destroy my other two TR pokes. Also can take down a Heracross or Snorlax with ease. Works better than tomb because of the more bulk.This poke can crippled physical sweepers and take even a SE hit to set up TR. Druddigon (M) @ Life Orb Trait: Sheer Force EVs: 252 Atk / 128 Def / 128 SDef Brave Nature (+Atk, -Spd) - Crunch - Superpower - Outrage - Rock Slide Changed to a LO Drudd so I can switch up my moves easier. Crunch over sucker punch for the boost from sheer force, also because of sheer force all moves affected by it will not cause LO recoil which is quiet nice. Superpower and Rockslide for type cover while outrage is a stabbed high power move. Kecleon (M) @ Leftovers Trait: Color Change EVs: 4 HP / 252 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Trick Room - Stealth Rock - Return - Recover An amazing special wall with the ability to set up SR and TR. While SR is usually meant for your lead Kecleon has is as a nice side to setting up a TR. I mean why not? I can toss them down turn 7 right after my second TR and deal some nice damage while still holding the fort down with this special sponge. Recover so I can repeat the TR later on and Return for a huge base power stabbed move. What more could you want? Eelektross (M) @ Life Orb Trait: Levitate EVs: 128 Def / 252 SAtk / 128 SDef Quiet Nature (+SAtk, -Spd) - Flamethrower - Thunderbolt - Grass Knot - Hidden Power [Ice] While usually noted for a good physical attack, 105 SpA is not too shabby. With a low base speed and a quite nice move pool Eelektross is a very nice SPecs poke to take down some bigger threats such as a late game donphan or Escavalier. Grass knot for the pesky Eviolite Ryhorn and Flamethrower for those annoying bugs and steels. Looking for any suggestions to make this OK TR team in a force to be feared.