The rules: 2v2 LC Doubles Items: Training Abilities: All Subs: 5 Recovers/Chills: 5 2 Day DQ Switch=lol Unown Soup And now the battlers: Espeon65! Pauly the Piplup (Move your mouse to reveal the content) Pauly the Piplup (open) Pauly the Piplup (close) Piplup [Pauly] (M) Nature: Quiet (+1 SpA, -15% Spe) Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant (Innate) (DW;Locked): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 32 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/9 MC: 0 DC: 0/5 Pound Growl Bubble Water Sport Peck Bide Fury Attack BubbleBeam Hydro Pump Icy Wind Mud Slap Ice Beam Double Team Surf Pyre the Embirch (Move your mouse to reveal the content) Pyre the Embirch (open) Pyre the Embirch (close) Embirch [Pyre] (M) Nature: Naughty (+1 Atk, -1 SpD) Type: Fire/Grass Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. HP: 90 Atk: Rank 3 (+1) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-1) Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 EC: 0/9 MC: 0 DC:0/5 Moves: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Blaze Kick Inferno Seed Bomb Flamethrower SolarBeam Swords Dance Psykitty the Eevee (Move your mouse to reveal the content) Psykitty the Eevee (open) Psykitty the Eevee (close) Eevee [Psykitty] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Stats: HP: 90 Atk: Rank 1 (-1) Def: Rank 2 SpA: Rank 3 (+1) SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/6 MC: 0 DC:1/5 Moves: Helping Hand Tackle Tail Whip Sand Attack Growl Quick Attack Bite Covet Take Down Stored Power Endure Wish Return Shadow Ball Hidden Power (Fighting, 7) Heal Bell And Yarnus of Bethany! Whoosh! The Togetic (18 moves) (Move your mouse to reveal the content) Whoosh! The Togetic (18 moves) (open) Whoosh! The Togetic (18 moves) (close) Togetic [Whoosh!] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial Abilities: Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 2/5 Moves: Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore Ancient Power Follow Me Bestow Psycho Shift Future Sight Morning Sun Magic Coat Protect Shadow Ball Thunder Wave Flamethrower Ding! the Cleffa (Move your mouse to reveal the content) Ding! the Cleffa (open) Ding! the Cleffa (close) Ding! (Cleffa) [F] Nature: Serious Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Magic Guard: Type: Innate This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Friend Guard: (locked) Type: Innate The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 15 Size Class: 1 Weight Class: 1 Base Rank Total: 10 Moves: Pound Charm Encore Sing Sweet Kiss Copycat Magical Leaf Belly Drum Stored Power Wish Toxic Protect Fire Blast And it looks like Yarnus brought an second stage pokemon... Though it looks as if it's not much more powerful than the LC mons. Anyways, order! Espeon sends out mons! Yarnus automatically sends out togetic and cleffa and orders! Espeon orders! And then I ref!