1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed Yarnus reffs science vs Typon

Discussion in 'ASB' started by Yarnus of Bethany, Jan 22, 2012.

Thread Status:
Not open for further replies.
  1. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Here are the mons, let's get started!
  2. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    330
    Well I said one ability, both of mine only have one.
    typon77 needs to say what his choices are before we can start.
  3. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,491
    Sorry about my lateness. Also yarnus, its usually helpful to put the rules of the match in the OP.

    Munchlax will have Thick Fat
    Rebble will have Technician
    Note: Levitate is a Trait, so Rebble retains Levitate even if I don't choose it as my single ability. So technically, Rebble has both its abilities.
  4. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    330
    Okay, I guess I can issue my actions then?

    Ryu:
    Dragon Pulse (Munchlax) >> Thunderbolt (Munchlax) >> Dragon Pulse (Munchlax)
    IF Munchlax uses Ice Beam, THEN use Evasive Agility.

    Mask:
    Meteor Mash (Munchlax) >> Yawn (Munchlax) >> Meteor Mash (Munchlax)
    IF Rebble uses Flamethrower, THEN use Protect and push actions down
  5. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,491
    Yup, you were supposed to issue your actions then.

    Hugo:
    Flamethrower (Nohface) -> Body Slam (Dratini) -> Flamethrower (Nohface)

    Clem:
    Ominous Wind (Nohface) -> Flamethrower (Nohface) -> Flamethrower (Nohface)
  6. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,491
    Im gonna get a subref now. Sorry yarnus.
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,523
    Yar! I be the pirate who be commandeerin' ye UC, yarnus! Yo ho ho and a bottle of yeah, I'm done being a pirate.

    Pre-Round stats:
    Professor Science's team:
    [​IMG]
    Ryu
    HP: 90
    EN: 100
    [​IMG]
    Mask
    HP: 100
    EN: 100

    Typon's team:
    [​IMG]
    Hugo
    HP: 120
    EN: 100
    [​IMG]
    Clem
    HP: 90
    EN: 100

    Speed order: Clem -> Ryu -> Mask -> Hugo
    The first calcs of a takeover:
    Show Hide

    Action 1
    Ominous Wind -> Mask (6 EN)
    RNG roll (to crit, <=1/ 16 crit) 9 = no crit
    RNG roll (to raise stats, <=10/100 raise) 69 = you naughty perv/ no raise
    ((6x1.5)+(4-3)1.5) = 11 DMG

    Dragon Pulse -> Hugo (6 EN)
    RNG roll (to crit) 3 = no crit
    (9+3+(3-3)1.5) = 12 DMG

    Meteor Mash -> Hugo (6 EN)
    RNG roll (to hit, <=85/100 hit) 81 = hit
    RNG roll (to crit) 6 = no crit
    RNG roll (to raise Atk, <=20/ 100 raise) 13 = raise
    (10+3+(3-2)1.5) = 15 DMG

    Flamethrower -> Mask (7 EN)
    RNG roll (to crit) 11 = no crit
    RNG roll (to burn, <=10 burn) 15 = no burn
    (10+(3-3)1.5)(1.5) = 15 DMG

    Action 2
    Mask used Protect! (7 EN)

    Flamethrower -> Mask (7 EN)
    RNG roll (to crit) 6 = no crit
    RNG roll (to burn) 81 = no burn
    (10+(4-3)1.5)(1.5) = 17 DMG = 7 EN

    Thunderbolt -> Hugo (7 EN)
    RNG roll (to crit) 2 = no crit
    RNG roll (to para, <=10 para) 84 = no para
    (10+(3-3)1.5) = 10 DMG

    Body Slam -> Ryu (7 EN)
    RNG roll (to crit) 16 = no crit
    RNG roll (to para, <=30 para) 70 = no para
    (9+3+(3-2)1.5) = 14 DMG


    Action 3
    Mask used Protect! (7 EN)

    Flamethrower -> Mask (7 EN)
    RNG roll (to crit) 10 = no crit
    (10+(4-3)1.5)(1.5) = 17 DMG = 7 EN

    Dragon Pulse -> Hugo (6 EN)
    RNG roll (to crit) 1 = crit
    (9+3+3+(3-3)1.5) = 15 DMG

    Flamethrower -> Mask (7 EN)
    RNG roll (to crit) 2 = no crit
    (10+(3-3)1.5)(1.5) = 15 DMG = 6 EN



    Welcome to the ASB arena everyone! Well, at least I think we are... Anyways, I know you were expecting yarnus to ref, but hey, shit happens. Our battle between a Professor of Science and a... typon77? I can't work with that! Wha? OH YEA! It appears the battle has already begun!

    To start the battle off, typon's Clem summons up a very spooky wind that freaks the shit out of Mask, inexplicably causing damage! Right afterwards, Ryu rears his head back and sends out a giant pulse of energy at Hugo! I can definitely understand why THIS would cause some damage! Mask then rushes up to Hugo, grows a fist out of nowhere, and slams him! Hugo will definitely be seeing some stars after that, because we can too, and Mask gained an attack boost from them! Hugo won't take these assaults lying down though, and sends out a giant plume of fire, engulfing Mask!

    Somehow knowing that a Flamethrower is coming, Mask creates a barrier around himself to protect from damage! Clem's somehow-predicted Flamethrower siphons a bit of energy from Mask, but does no damage at all! Ryu calls down a mighty Thunderbolt from the heavens to strike Hugo, but it doesn't have nearly enough power to even the playing field as Hugo jumps and and slams Ryu with his entire body!

    What's this? It appears that this is just the action of repetition! Remember last time when Mask Protected against a Flamethrower? Well, guess what! Just like in the first action, Ryu fires off another Pulse at Hugo, but this one seems to have hit him straight in the chest and sent him flying! It's a critical hit! Definitely wanting to quickly deplete Mask of all the energy he has, Hugo fires off another Flamethrower!

    It seems to be anyone's game right now, but who will take the upper hand next round?!

    Post-Round stats:
    Professor Science's team:
    [​IMG]
    Ryu
    HP: 76
    EN: 81
    [​IMG]
    Mask
    HP: 74
    EN: 60
    +1 Atk (decays in 2a)

    Typon's team:
    [​IMG]
    Hugo
    HP: 68
    EN: 79
    [​IMG]
    Clem
    HP: 90
    EN: 80

    Make your move typon!
  8. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,491
    Hugo:
    Ice Beam (Dratini) -> Body Slam (Dratini) -> Ice Beam (Dratini)

    If Nohface used Meteor Mash on you, replace current action with Counter.

    Clem:
    Power Gem (Dratini) -> Earth Power (Dratini) -> Power Gem (Dratini)

    If Dratini uses an Evasive Agility, change action to Flamethrower on Nohface

    EDIT: Sorry was looking at this and hit edit accidentally.
  9. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    330
    Ryu:
    Evasive Agility >> Dragon Pulse (Munchlax) >> Evasive Agility

    Mask:
    Meteor Mash (Rebble) >> Yawn (Munchlax) >> Protect
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,523
    Typon... you DO realize there's a cancel button when you edit a post... right? :/

    Oh yea, as an added note... Can someone tell me what the DQ time is on this?


    Pre-Round stats:
    Professor Science's team:
    [​IMG]
    Ryu
    HP: 76
    EN: 81
    [​IMG]
    Mask
    HP: 74
    EN: 60
    +1 Atk (decays in 2a)

    Typon's team:
    [​IMG]
    Hugo
    HP: 68
    EN: 79
    [​IMG]
    Clem
    HP: 90
    EN: 80

    -random, usually clever text here-
    Show Hide

    Action 1
    Ryu used Agility (evasive)! (7 EN)


    Flamethrower -> Mask (7 EN)
    RNG roll (to crit) 4 = no crit
    RNG roll (to burn) 79 = no burn
    (10+(4-3)1.5)(1.5) = 17 DMG


    Meteor Mash -> Clem (6 EN)
    RNG roll (to hit, <=85/100 hit) 1 = hit
    RNG roll (to crit) 7 = no crit
    RNG roll (to raise Atk) 94 = no raise
    (10+3+(3-2)1.5)(1.5) +1.75 = 24 DMG


    Ice Beam -> Dratini (7 EN)
    It missed!


    Action 2
    Earth Power -> Dratini (7 EN)
    RNG roll (to crit) 13 = no crit
    RNG roll (to lower SpD) 44 = no lower
    (9+(4-2)1.5) = 12 DMG


    Dragon Pulse -> Hugo (6 EN)
    RNG roll (to crit) 1 = crit
    (9+3+3+(3-3)1.5) = 15 DMG


    Yawn -> Hugo (7 EN)
    Hugo became drowsy!


    Body Slam -> Ryu (7 EN)
    RNG roll (to crit) 13 = no crit
    RNG roll (to para, <=30 para) 43 = no para
    (9+3+(3-2)1.5) = 14 DMG



    Action 3
    Mask used Protect! (7 EN)


    Ryu used Agility (evasive)! (7 EN)


    Flamethrower -> Mask (7 EN)
    RNG roll (to crit) 4 = no crit
    RNG roll (to burn) 27 = no burn
    (10+(4-3)1.5)(1.5) = 17 DMG = 7 EN


    Ice Beam -> Ryu (7 EN)
    It missed!





    As soon as we begin, Ryu starts darting around left and right, able to avoid any attack now! Knowing that any attack on Ryu would be futile, he turns around to face Mask and fires a giant pillar of fire at him! Pushing through the flames, Mask grows his giant fist again and mashes up some meteors again! Meanwhile, Hugo, hoping to get lucky, fires his pillar of ice at Ryu, but the little dragon easily side-steps it!


    As soon as Ryu stopped jumping around, Clem opened up a giant rift in the earth, and Ryu was enveloped in a heavily damaging golden energy! Ryu lifted his head up like before and fired yet another beam of energy straight at Hugo! Mask seems a little tired, as he just took an entire action to Yawn... but now it appears that Hugo is tired too! However tired Hugo may be, he stills rushes up to Ryu and jumps on him!


    Both of Professor Science's pokes look at each other and nod as Ryu starts jumping around again, and Mask creates a barrier around itself! Clem throws more fire at Mask, but the barrier protects him from damage again, but Mask is beginning to pant from all this energy he's losing! Hugo presses his luck again with Ice Beam, but the result is the same, and Ryu just side-steps again!


    Post-Round stats:
    Professor Science's team:
    [​IMG]
    Ryu
    HP: 50
    EN: 61
    [​IMG]
    Mask
    HP: 57
    EN: 33

    Typon's team:
    [​IMG]
    Hugo
    HP: 53
    EN: 58

    Drowsy (will fall asleep on A1)
    [​IMG]
    Clem
    HP: 66
    EN: 59
  11. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,491
    You forgot my sub. Munchlax shouldve used Counter on Nohface, as Nohface used Meteor Mash on him

    EDIT: Oh just saw your question. DQ is 2 Days.

    EDIT2: Wow, I suck.... I'm very sorry about that. For some reason, thought the MM was on Munchlax. I definitely shouldve been tipped off by the 24 damage..
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,523
    Mask used Meteor Mash on Clem, not Hugo, so the sub shouldn't have activated (unless, of course, you really want to waste that action)
  13. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    330
    Right then!

    Ryu:
    Thunder Wave (Rebble) >> Dragon Pulse (Rebble) >> Ice Beam (Rebble)
    IF Rebble uses Flamethrower on Mask THEN Bodyblock Mask, but once only

    Mask:
    Chill >> Meteor Mash (Rebble) >> Yawn (Rebble)
    IF Munchlax is awake on A3, THEN redirect to Munchlax
  14. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,491
    Hugo:
    Ice Beam+Ice Beam (Dratini) -> Cooldown -> Ice Beam (Dratini)


    Clem:
    Power Gem (Dratini) -> Earth Power (Dratini) -> Power Gem (Dratini)


    Sorry about that. Your allowed to order where you'll be cooling down though, because if the combo for some reason fails you'll have a move there.
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,523
    Typon, you're going to need to re-order for Hugo. Not only should A2 be cool-down, Metronome can't select moves you already know (Flamethrower and Thunderbolt), and it can NEVER select Sleep Talk.

    EDIT: and, to make things worse, you have two Normal-type moves (Sleep Talk and Hyper Voice) when Metronome has to select 10 different types
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,523
    Wow. I completely forgot about this. STOP. DERPING. -commences banging head against wall-

    Pre-Round stats:
    Professor Science's team:
    [​IMG]
    Ryu
    HP: 50
    EN: 61
    [​IMG]
    Mask
    HP: 57
    EN: 33

    Typon's team:
    [​IMG]
    Hugo
    HP: 53
    EN: 58

    Drowsy (will fall asleep on A1)
    [​IMG]
    Clem
    HP: 66
    EN: 59

    Moooooooooooooooooooooooooo, im'ma Miltank now :3
    Show Hide

    Action 1
    Power Gem -> Ryu (4 EN)
    RNG roll (to crit) 3 = crit
    (7+3+(4-2)1.5) = 13 DMG

    Thunder Wave -> Clem (7 EN)
    Clem was paralyzed! (25%)

    Mask chilled! (+12 EN)

    Freezer Beam -> Ryu (36 EN)
    RNG roll (to crit) 13 = no crit
    RNG roll (to freeze) 13 = no freeze
    ((10x2.25)+(3-2)1.5)(1.5) = 36 DMG

    Hugo fell asleep!
    RNG roll (for sleep intensity) 28 = light sleep (1 action)

    Action 2
    Dragon Pulse -> Hugo (6 EN)
    RNG roll (to crit) 4 = no crit
    (9+3+(3-2)1.5) = 14 DMG

    RNG roll (full para, <=25 para) 13 = para
    Clem was fully paralyzed! (drop to 20%)

    Meteor Mash -> Clem (6 EN)
    RNG roll (to hit, <=85/100 hit) 47 = hit
    RNG roll (to crit) 7 = no crit
    RNG roll (to raise Atk) 32 = no raise
    (10+3+(3-2)1.5)(1.5) = 24 DMG

    Hugo is asleep!

    Action 3
    Ice Beam -> Clem (7 EN)
    RNG roll (to crit) 7 = no crit
    RNG roll (to freeze) 68 = no crit
    (10+(3-2)1.5) = 12 DMG

    RNG roll (for para, <=20 para) 62 = no para
    Power Gem -> Ryu (4 EN)
    RNG roll = irrelevant
    (7+3+(4-2)1.5) = 13 DMG
    Ryu fainted!

    Yawn -> Hugo (7 EN)
    Hugo became drowsy!

    Hugo used Ice Beam! (7 EN)
    But there was no target...


    As Hugo begins charging his combination, Clem distracts Ryu by using his Power Gem, striking Ryu repeatedly, throwing him into the air! At the peak of his height, Ryu regained his focus and fired a Thunder Wave straight at Clem! As the blue sparks surge over the Rebble, he falls down to the ground, paralyzed! Through all of this, Mask is just chilling out to regain some energy! Finally, Hugo unleashed his powerful beam of ice that almost froze him over, leaving Ryu a touch away from fainting!

    Knowing that he can faint at literally any second, Ryu launches a massive pulse of energy again, but this time at Clem, still dealing a nice chunk of damage! Clem readied himself to deal the final blow to Ryu, but the sparks from Thunder Wave drove him straight down to the ground, and he couldn't move! You know, why doesn't Mask just keep his giant fist out, as he's just going to keep using that Meteor Mash, taking full advantage of the fact that its paralyzed! Hugo, meanwhile, is asleep from the Yawn from last round!

    Well, it turns out that Ryu isn't afraid of ice, even though he just got slammed by it, because he fires some more straight at Clem! Hoping to overcome its paralysis this time, Clem fires some more Gems at Ryu! The first one knocked Ryu out instantly, but the rest of the Gems hit anyways, scoring some massive overkill! Using the same gimmick as before, Mask yawns at Hugo, making it drowsy right as it wakes up! Hugo, apparently not noticing that Ryu has already fainted, fires an Ice Beam at Ryu's fainted body!

    Professor Science may be below on men, but Rebble can fall over at any second now, at Hugo's about to fall asleep! Who will end up winning this match?!

    Post-Round stats:
    Professor Science's team:
    [​IMG]
    Ryu
    HP: -12
    EN: KO
    [​IMG]
    Mask
    HP: 57
    EN: 32

    Typon's team:
    [​IMG]
    Hugo
    HP: 53
    EN: 15
    Drowsy (will fall asleep on A1)
    [​IMG]
    Clem
    HP: 16
    EN: 51
    Paralyzed (drop to 15%)
  17. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,491
    Clem:
    Disable [Meteor Mash] -> Flamethrower -> Flamethrower

    If Nohface uses Yawn, use Volt Switch next action.

    Hugo:
    Chill -> Chill -> Flamethrower
  18. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    330
    Sorry Ryu!

    Mask:
    Chill >> Dig (Rebble) >> Protect
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,523
    Two derps on reffing in one day? Back to the wall for me!

    Btw, I'm going to make it a max of 5 chills per team. Kthnx.

    Pre-Round stats:
    Professor Science's team:
    [​IMG]
    Mask
    HP: 57
    EN: 32

    Typon's team:
    [​IMG]
    Hugo
    HP: 53
    EN: 15
    Drowsy (will fall asleep on A1)
    [​IMG]
    Clem
    HP: 16
    EN: 51
    Paralyzed (15%)

    I'm going to do an Internet!
    Show Hide

    Action 1
    RNG roll (for para, <=15 para) 40 = no para
    Disable -> Mask (7 EN)
    Meteor Mash was disabled!

    Mask chilled! (+12 EN)

    Hugo chilled! (+12 EN)
    Hugo fell asleep! RNG roll (for intensity) 2 = light sleep (1 action)

    Action 2
    RNG roll (to para) 76 = no para
    Flamethrower -> Mask (7 EN)
    RNG roll (to crit) 4 = no crit
    RNG roll (to burn) 45 = no burn
    (10+(4-3)1.5)(1.5) = 17 DMG

    Mask dug underground! (10 EN)

    Hugo is asleep!

    Dig -> Clem
    RNG roll (to crit) 13 = no crit
    (8+(3-2)1.5)(1.5) = 14 DMG

    Action 3
    Mask used Protect! (7 EN)

    RNG roll (to para) 93 = no para
    Flamethrower -> Mask (11 EN)
    RNG roll (to crit) 4 = no crit
    (10+(4-3)1.5)(1.5) = 17 DMG = 7 EN

    Hugo woke up!
    Flamethrower -> Mask (7 EN)
    RNG roll (to crit) 10 = no crit
    (10+(3-3)1.5)(1.5) = 15 DMG = 6 EN


    Hey guys, there's a battle going on, and its reaching its final stages! Thank you Clem for taking the time to Disable Mask, but you other guys are just chilling!
    Oh, and now Hugo is asleep. Come on!!!

    As always, Clem is always on the offensive, and fires another giant pillar of flame at Mask! Mask then digs underground to avoid Hugo's attack, but he's simply asleep! Mask tries to attack Clem from underground, and the two start Levitating up in a race to see if damage will be done! Msk eventually catches up to Clem, hitting him for massive damage, almost knocking him out!

    Like we've seen before, Mask creates another barrier to Protect from damage, but the Flamethrowers from both Clem and Hugo are exhausting him to a point where, sometime soon, he's going to have to faint from exhaustion!

    Post-Round stats:
    Professor Science's team:
    [​IMG]
    Mask
    HP: 40
    EN: 14
    Disabled (3a - Meteor Mash)

    Typon's team:
    [​IMG]
    Hugo
    HP: 53
    EN: 20
    [​IMG]
    Clem
    HP: 2
    EN: 26
    Paralyzed (drop to 10%)
  20. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    330
    *ahem*

    Edit: Also the calcs and shown value for Mask's energy are different. In the calcs, it was:
    +12 EN
    -10 EN
    -7 EN
    = -5 EN

    Therefore, since last round Mask had 32 EN, he should now have 27 EN.
    However, you show it as being 14 EN, which is incorrect.
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,523
    @Mask having Levitate
    just add in a wall (open)

    [​IMG]


    @Energy discrepancy, Protect works by changing the damage you would have taken, dividing it by 2.5, and taking that from energy. Mask lost 7 EN this way from Clem's Flamethrower and another 6 EN from Hugo's Flamethrower, so he is at 14 EN.

    EDIT: Fixed Dig missing
  22. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    330
    Well, shoot.

    Mask:
    Chill >> Chill >> Chill
    IF Rebble uses Flamethrower, THEN use Protect, but once only.
  23. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,491
    Hugo:
    Flamethrower -> Chill -> Flamethrower

    Clem:
    Disable [Protect] -> Flamethrower -> Chill

    If two moves cannot be simultaneously disabled, change actions to Volt Switch -> Chill -> Ominous Wind
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,523
    Before we begin, I'd just like to say... this is the most chills I've ever seen. Granted I haven't been in ASB for long but... damn.

    Pre-Round stats:
    Professor Science's team:
    [​IMG]
    Mask
    HP: 40
    EN: 14
    Disabled (3a - Meteor Mash)

    Typon's team:
    [​IMG]
    Hugo
    HP: 53
    EN: 20
    [​IMG]
    Clem
    HP: 2
    EN: 26
    Paralyzed (drop to 10%)

    Quick little calcs:
    Action 1
    Mask used Protect! (7 EN)

    RNG roll (for para, <=10 para) 44 = no para
    Flamethrower -> Mask (7 EN)
    RNG rolls = irrelevant
    17 DMG = 7 EN

    Mask fainted from exhaustion!
    Typon77 wins!


    Post-Round stats:
    Professor Science's team:
    [​IMG]
    Mask
    HP: KO
    EN: 0 = KO

    Typon's team:
    [​IMG]
    Hugo
    HP: 53
    EN: 20
    [​IMG]
    Clem
    HP: 2
    EN: 19

    Great game guys! Now its time for rewards~

    Typon77 gets 2 CC and a win! :D
    Clem- 1 EC, 2 MC, 1 DC, 2 KOC
    Hugo- 1 EC, 2 MC, 1 DC

    Professor Science gets 2 CC and a loss! D:
    Ryu- 1 EC, 2 MC, 1 DC
    Mask- 1 EC, 2 MC, 1 DC

    Also, Professor Science, I'd just like to say that Mask should not have a DW ability, and thus never needs any DC. But Kitsunoh does, herp herp. Enjoy your DC!

    Can a mod or yarnus go ahead and change this to completed?

    Oh yea, and I get 5 UC. :3
  25. Professor Science

    Professor Science

    Joined:
    Nov 19, 2011
    Messages:
    330
    Thanks for the great game Typon77!
    (and I know I'm a n00b but CC are the same as TC, right?)
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)