Completed Yarnus reffs science vs Typon

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#1
Professor Science said:
Here they are:

Ryu the Dratini:

Dratini* (Ryu) (M)
Nature: Quiet (+ SpA, -Spe [Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.])
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50 / 1.15) (-)
Base Rank Total: 13

Size Class: 2
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/6

Attacks:
Wrap*
Leer*
Thunder Wave*
Twister*
Dragon Rage*
Slam*
Agility*

Aqua Jet*
Dragon Pulse*
Extremespeed*

Ice Beam*
Thunderbolt*
Flamethrower*


Mask the Nohface:

Nohface* (Mask) (M)
Nature: Adamant (+ Atk, -SpA)
Type: Steel / Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Levitate (DW Locked): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Base Rank Total: 13

Size Class: 1
Weight Class: 3

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch*
Tackle*
Iron Defense*
Lick*
Leer*
Odor Sleuth*
Metal Burst*
Faint Attack*
Shadow Sneak*
Curse*

Meteor Mash*
Yawn*
Psycho Shift*

Dig*
Double Team*
Protect*
typon77 said:
Hey thanks for waiting. I actually decided to use my Rebble instead!


Munchlax (Hugo) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB. Can adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5 / 1.15) (-)

EC: 1/6
MC: 0
DC: 1/5

Size Class: 1
Weight Class: 5
Base Rank Total: 16

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam

Counter
Curse
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower
Rock Slide
Earthquake
Endure

Total Moves: 16


Rebble (Clem)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (LOCKED) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Vacuum Wave
Ominous Wind
Earth Power

Flamethrower
Volt Switch
Hidden Power (Fighting 7)

Total Moves: 14
Here are the mons, let's get started!
 
#3
Sorry about my lateness. Also yarnus, its usually helpful to put the rules of the match in the OP.

Munchlax will have Thick Fat
Rebble will have Technician
Note: Levitate is a Trait, so Rebble retains Levitate even if I don't choose it as my single ability. So technically, Rebble has both its abilities.
 
#4
Okay, I guess I can issue my actions then?

Ryu:
Dragon Pulse (Munchlax) >> Thunderbolt (Munchlax) >> Dragon Pulse (Munchlax)
IF Munchlax uses Ice Beam, THEN use Evasive Agility.

Mask:
Meteor Mash (Munchlax) >> Yawn (Munchlax) >> Meteor Mash (Munchlax)
IF Rebble uses Flamethrower, THEN use Protect and push actions down
 
#5
Yup, you were supposed to issue your actions then.

Hugo:
Flamethrower (Nohface) -> Body Slam (Dratini) -> Flamethrower (Nohface)

Clem:
Ominous Wind (Nohface) -> Flamethrower (Nohface) -> Flamethrower (Nohface)
 
#7
Yar! I be the pirate who be commandeerin' ye UC, yarnus! Yo ho ho and a bottle of yeah, I'm done being a pirate.

Pre-Round stats:
Professor Science's team:

Ryu
HP: 90
EN: 100

Mask
HP: 100
EN: 100

Typon's team:

Hugo
HP: 120
EN: 100

Clem
HP: 90
EN: 100

Speed order: Clem -> Ryu -> Mask -> Hugo
The first calcs of a takeover:
Action 1
Ominous Wind -> Mask (6 EN)
RNG roll (to crit, <=1/ 16 crit) 9 = no crit
RNG roll (to raise stats, <=10/100 raise) 69 = you naughty perv/ no raise
((6x1.5)+(4-3)1.5) = 11 DMG

Dragon Pulse -> Hugo (6 EN)
RNG roll (to crit) 3 = no crit
(9+3+(3-3)1.5) = 12 DMG

Meteor Mash -> Hugo (6 EN)
RNG roll (to hit, <=85/100 hit) 81 = hit
RNG roll (to crit) 6 = no crit
RNG roll (to raise Atk, <=20/ 100 raise) 13 = raise
(10+3+(3-2)1.5) = 15 DMG

Flamethrower -> Mask (7 EN)
RNG roll (to crit) 11 = no crit
RNG roll (to burn, <=10 burn) 15 = no burn
(10+(3-3)1.5)(1.5) = 15 DMG

Action 2
Mask used Protect! (7 EN)

Flamethrower -> Mask (7 EN)
RNG roll (to crit) 6 = no crit
RNG roll (to burn) 81 = no burn
(10+(4-3)1.5)(1.5) = 17 DMG = 7 EN

Thunderbolt -> Hugo (7 EN)
RNG roll (to crit) 2 = no crit
RNG roll (to para, <=10 para) 84 = no para
(10+(3-3)1.5) = 10 DMG

Body Slam -> Ryu (7 EN)
RNG roll (to crit) 16 = no crit
RNG roll (to para, <=30 para) 70 = no para
(9+3+(3-2)1.5) = 14 DMG


Action 3
Mask used Protect! (7 EN)

Flamethrower -> Mask (7 EN)
RNG roll (to crit) 10 = no crit
(10+(4-3)1.5)(1.5) = 17 DMG = 7 EN

Dragon Pulse -> Hugo (6 EN)
RNG roll (to crit) 1 = crit
(9+3+3+(3-3)1.5) = 15 DMG

Flamethrower -> Mask (7 EN)
RNG roll (to crit) 2 = no crit
(10+(3-3)1.5)(1.5) = 15 DMG = 6 EN



Welcome to the ASB arena everyone! Well, at least I think we are... Anyways, I know you were expecting yarnus to ref, but hey, shit happens. Our battle between a Professor of Science and a... typon77? I can't work with that! Wha? OH YEA! It appears the battle has already begun!

To start the battle off, typon's Clem summons up a very spooky wind that freaks the shit out of Mask, inexplicably causing damage! Right afterwards, Ryu rears his head back and sends out a giant pulse of energy at Hugo! I can definitely understand why THIS would cause some damage! Mask then rushes up to Hugo, grows a fist out of nowhere, and slams him! Hugo will definitely be seeing some stars after that, because we can too, and Mask gained an attack boost from them! Hugo won't take these assaults lying down though, and sends out a giant plume of fire, engulfing Mask!

Somehow knowing that a Flamethrower is coming, Mask creates a barrier around himself to protect from damage! Clem's somehow-predicted Flamethrower siphons a bit of energy from Mask, but does no damage at all! Ryu calls down a mighty Thunderbolt from the heavens to strike Hugo, but it doesn't have nearly enough power to even the playing field as Hugo jumps and and slams Ryu with his entire body!

What's this? It appears that this is just the action of repetition! Remember last time when Mask Protected against a Flamethrower? Well, guess what! Just like in the first action, Ryu fires off another Pulse at Hugo, but this one seems to have hit him straight in the chest and sent him flying! It's a critical hit! Definitely wanting to quickly deplete Mask of all the energy he has, Hugo fires off another Flamethrower!

It seems to be anyone's game right now, but who will take the upper hand next round?!

Post-Round stats:
Professor Science's team:

Ryu
HP: 76
EN: 81

Mask
HP: 74
EN: 60
+1 Atk (decays in 2a)

Typon's team:

Hugo
HP: 68
EN: 79

Clem
HP: 90
EN: 80

Make your move typon!
 
#8
Hugo:
Ice Beam (Dratini) -> Body Slam (Dratini) -> Ice Beam (Dratini)

If Nohface used Meteor Mash on you, replace current action with Counter.

Clem:
Power Gem (Dratini) -> Earth Power (Dratini) -> Power Gem (Dratini)

If Dratini uses an Evasive Agility, change action to Flamethrower on Nohface

EDIT: Sorry was looking at this and hit edit accidentally.
 
#10
Typon... you DO realize there's a cancel button when you edit a post... right? :/

Oh yea, as an added note... Can someone tell me what the DQ time is on this?


Pre-Round stats:
Professor Science's team:

Ryu
HP: 76
EN: 81

Mask
HP: 74
EN: 60
+1 Atk (decays in 2a)

Typon's team:

Hugo
HP: 68
EN: 79

Clem
HP: 90
EN: 80

-random, usually clever text here-
Action 1
Ryu used Agility (evasive)! (7 EN)


Flamethrower -> Mask (7 EN)
RNG roll (to crit) 4 = no crit
RNG roll (to burn) 79 = no burn
(10+(4-3)1.5)(1.5) = 17 DMG


Meteor Mash -> Clem (6 EN)
RNG roll (to hit, <=85/100 hit) 1 = hit
RNG roll (to crit) 7 = no crit
RNG roll (to raise Atk) 94 = no raise
(10+3+(3-2)1.5)(1.5) +1.75 = 24 DMG


Ice Beam -> Dratini (7 EN)
It missed!


Action 2
Earth Power -> Dratini (7 EN)
RNG roll (to crit) 13 = no crit
RNG roll (to lower SpD) 44 = no lower
(9+(4-2)1.5) = 12 DMG


Dragon Pulse -> Hugo (6 EN)
RNG roll (to crit) 1 = crit
(9+3+3+(3-3)1.5) = 15 DMG


Yawn -> Hugo (7 EN)
Hugo became drowsy!


Body Slam -> Ryu (7 EN)
RNG roll (to crit) 13 = no crit
RNG roll (to para, <=30 para) 43 = no para
(9+3+(3-2)1.5) = 14 DMG



Action 3
Mask used Protect! (7 EN)


Ryu used Agility (evasive)! (7 EN)


Flamethrower -> Mask (7 EN)
RNG roll (to crit) 4 = no crit
RNG roll (to burn) 27 = no burn
(10+(4-3)1.5)(1.5) = 17 DMG = 7 EN


Ice Beam -> Ryu (7 EN)
It missed!




As soon as we begin, Ryu starts darting around left and right, able to avoid any attack now! Knowing that any attack on Ryu would be futile, he turns around to face Mask and fires a giant pillar of fire at him! Pushing through the flames, Mask grows his giant fist again and mashes up some meteors again! Meanwhile, Hugo, hoping to get lucky, fires his pillar of ice at Ryu, but the little dragon easily side-steps it!


As soon as Ryu stopped jumping around, Clem opened up a giant rift in the earth, and Ryu was enveloped in a heavily damaging golden energy! Ryu lifted his head up like before and fired yet another beam of energy straight at Hugo! Mask seems a little tired, as he just took an entire action to Yawn... but now it appears that Hugo is tired too! However tired Hugo may be, he stills rushes up to Ryu and jumps on him!


Both of Professor Science's pokes look at each other and nod as Ryu starts jumping around again, and Mask creates a barrier around itself! Clem throws more fire at Mask, but the barrier protects him from damage again, but Mask is beginning to pant from all this energy he's losing! Hugo presses his luck again with Ice Beam, but the result is the same, and Ryu just side-steps again!


Post-Round stats:
Professor Science's team:

Ryu
HP: 50
EN: 61

Mask
HP: 57
EN: 33

Typon's team:

Hugo
HP: 53
EN: 58

Drowsy (will fall asleep on A1)

Clem
HP: 66
EN: 59
 
#11
You forgot my sub. Munchlax shouldve used Counter on Nohface, as Nohface used Meteor Mash on him

EDIT: Oh just saw your question. DQ is 2 Days.

EDIT2: Wow, I suck.... I'm very sorry about that. For some reason, thought the MM was on Munchlax. I definitely shouldve been tipped off by the 24 damage..
 
#13
Right then!

Ryu:
Thunder Wave (Rebble) >> Dragon Pulse (Rebble) >> Ice Beam (Rebble)
IF Rebble uses Flamethrower on Mask THEN Bodyblock Mask, but once only

Mask:
Chill >> Meteor Mash (Rebble) >> Yawn (Rebble)
IF Munchlax is awake on A3, THEN redirect to Munchlax
 
#14
Hugo:
Ice Beam+Ice Beam (Dratini) -> Cooldown -> Ice Beam (Dratini)


Clem:
Power Gem (Dratini) -> Earth Power (Dratini) -> Power Gem (Dratini)


Sorry about that. Your allowed to order where you'll be cooling down though, because if the combo for some reason fails you'll have a move there.
 
#15
Typon, you're going to need to re-order for Hugo. Not only should A2 be cool-down, Metronome can't select moves you already know (Flamethrower and Thunderbolt), and it can NEVER select Sleep Talk.

EDIT: and, to make things worse, you have two Normal-type moves (Sleep Talk and Hyper Voice) when Metronome has to select 10 different types
 
#16
Wow. I completely forgot about this. STOP. DERPING. -commences banging head against wall-

Pre-Round stats:
Professor Science's team:

Ryu
HP: 50
EN: 61

Mask
HP: 57
EN: 33

Typon's team:

Hugo
HP: 53
EN: 58

Drowsy (will fall asleep on A1)

Clem
HP: 66
EN: 59

Moooooooooooooooooooooooooo, im'ma Miltank now :3
Action 1
Power Gem -> Ryu (4 EN)
RNG roll (to crit) 3 = crit
(7+3+(4-2)1.5) = 13 DMG

Thunder Wave -> Clem (7 EN)
Clem was paralyzed! (25%)

Mask chilled! (+12 EN)

Freezer Beam -> Ryu (36 EN)
RNG roll (to crit) 13 = no crit
RNG roll (to freeze) 13 = no freeze
((10x2.25)+(3-2)1.5)(1.5) = 36 DMG

Hugo fell asleep!
RNG roll (for sleep intensity) 28 = light sleep (1 action)

Action 2
Dragon Pulse -> Hugo (6 EN)
RNG roll (to crit) 4 = no crit
(9+3+(3-2)1.5) = 14 DMG

RNG roll (full para, <=25 para) 13 = para
Clem was fully paralyzed! (drop to 20%)

Meteor Mash -> Clem (6 EN)
RNG roll (to hit, <=85/100 hit) 47 = hit
RNG roll (to crit) 7 = no crit
RNG roll (to raise Atk) 32 = no raise
(10+3+(3-2)1.5)(1.5) = 24 DMG

Hugo is asleep!

Action 3
Ice Beam -> Clem (7 EN)
RNG roll (to crit) 7 = no crit
RNG roll (to freeze) 68 = no crit
(10+(3-2)1.5) = 12 DMG

RNG roll (for para, <=20 para) 62 = no para
Power Gem -> Ryu (4 EN)
RNG roll = irrelevant
(7+3+(4-2)1.5) = 13 DMG
Ryu fainted!

Yawn -> Hugo (7 EN)
Hugo became drowsy!

Hugo used Ice Beam! (7 EN)
But there was no target...


As Hugo begins charging his combination, Clem distracts Ryu by using his Power Gem, striking Ryu repeatedly, throwing him into the air! At the peak of his height, Ryu regained his focus and fired a Thunder Wave straight at Clem! As the blue sparks surge over the Rebble, he falls down to the ground, paralyzed! Through all of this, Mask is just chilling out to regain some energy! Finally, Hugo unleashed his powerful beam of ice that almost froze him over, leaving Ryu a touch away from fainting!

Knowing that he can faint at literally any second, Ryu launches a massive pulse of energy again, but this time at Clem, still dealing a nice chunk of damage! Clem readied himself to deal the final blow to Ryu, but the sparks from Thunder Wave drove him straight down to the ground, and he couldn't move! You know, why doesn't Mask just keep his giant fist out, as he's just going to keep using that Meteor Mash, taking full advantage of the fact that its paralyzed! Hugo, meanwhile, is asleep from the Yawn from last round!

Well, it turns out that Ryu isn't afraid of ice, even though he just got slammed by it, because he fires some more straight at Clem! Hoping to overcome its paralysis this time, Clem fires some more Gems at Ryu! The first one knocked Ryu out instantly, but the rest of the Gems hit anyways, scoring some massive overkill! Using the same gimmick as before, Mask yawns at Hugo, making it drowsy right as it wakes up! Hugo, apparently not noticing that Ryu has already fainted, fires an Ice Beam at Ryu's fainted body!

Professor Science may be below on men, but Rebble can fall over at any second now, at Hugo's about to fall asleep! Who will end up winning this match?!

Post-Round stats:
Professor Science's team:

Ryu
HP: -12
EN: KO

Mask
HP: 57
EN: 32

Typon's team:

Hugo
HP: 53
EN: 15
Drowsy (will fall asleep on A1)

Clem
HP: 16
EN: 51
Paralyzed (drop to 15%)
 
#17
Clem:
Disable [Meteor Mash] -> Flamethrower -> Flamethrower

If Nohface uses Yawn, use Volt Switch next action.

Hugo:
Chill -> Chill -> Flamethrower
 
#19
Two derps on reffing in one day? Back to the wall for me!

Btw, I'm going to make it a max of 5 chills per team. Kthnx.

Pre-Round stats:
Professor Science's team:

Mask
HP: 57
EN: 32

Typon's team:

Hugo
HP: 53
EN: 15
Drowsy (will fall asleep on A1)

Clem
HP: 16
EN: 51
Paralyzed (15%)

I'm going to do an Internet!
Action 1
RNG roll (for para, <=15 para) 40 = no para
Disable -> Mask (7 EN)
Meteor Mash was disabled!

Mask chilled! (+12 EN)

Hugo chilled! (+12 EN)
Hugo fell asleep! RNG roll (for intensity) 2 = light sleep (1 action)

Action 2
RNG roll (to para) 76 = no para
Flamethrower -> Mask (7 EN)
RNG roll (to crit) 4 = no crit
RNG roll (to burn) 45 = no burn
(10+(4-3)1.5)(1.5) = 17 DMG

Mask dug underground! (10 EN)

Hugo is asleep!

Dig -> Clem
RNG roll (to crit) 13 = no crit
(8+(3-2)1.5)(1.5) = 14 DMG

Action 3
Mask used Protect! (7 EN)

RNG roll (to para) 93 = no para
Flamethrower -> Mask (11 EN)
RNG roll (to crit) 4 = no crit
(10+(4-3)1.5)(1.5) = 17 DMG = 7 EN

Hugo woke up!
Flamethrower -> Mask (7 EN)
RNG roll (to crit) 10 = no crit
(10+(3-3)1.5)(1.5) = 15 DMG = 6 EN


Hey guys, there's a battle going on, and its reaching its final stages! Thank you Clem for taking the time to Disable Mask, but you other guys are just chilling!
Oh, and now Hugo is asleep. Come on!!!

As always, Clem is always on the offensive, and fires another giant pillar of flame at Mask! Mask then digs underground to avoid Hugo's attack, but he's simply asleep! Mask tries to attack Clem from underground, and the two start Levitating up in a race to see if damage will be done! Msk eventually catches up to Clem, hitting him for massive damage, almost knocking him out!

Like we've seen before, Mask creates another barrier to Protect from damage, but the Flamethrowers from both Clem and Hugo are exhausting him to a point where, sometime soon, he's going to have to faint from exhaustion!

Post-Round stats:
Professor Science's team:

Mask
HP: 40
EN: 14
Disabled (3a - Meteor Mash)

Typon's team:

Hugo
HP: 53
EN: 20

Clem
HP: 2
EN: 26
Paralyzed (drop to 10%)
 
#20
*ahem*

Dig: The Pokemon digs its way under the ground with claws or other appendages, and surfaces beneath its opponent and jumps out of the ground to attack it. The Pokemon may stay underground for an extended length of time, but this costs an additional six (6) energy per action. If the user has a Size Class Greater than 4, a Height of 3.5m or more, has the Levitate trait, or is a Flying-type, it can hit a Levitating opponent or an opponent using Magnet Rise. If a Pokémon is underground at the end of the round, it may not be switched out.
Edit: Also the calcs and shown value for Mask's energy are different. In the calcs, it was:
+12 EN
-10 EN
-7 EN
= -5 EN

Therefore, since last round Mask had 32 EN, he should now have 27 EN.
However, you show it as being 14 EN, which is incorrect.
 
#21
@Mask having Levitate


@Energy discrepancy, Protect works by changing the damage you would have taken, dividing it by 2.5, and taking that from energy. Mask lost 7 EN this way from Clem's Flamethrower and another 6 EN from Hugo's Flamethrower, so he is at 14 EN.

EDIT: Fixed Dig missing
 
#23
Hugo:
Flamethrower -> Chill -> Flamethrower

Clem:
Disable [Protect] -> Flamethrower -> Chill

If two moves cannot be simultaneously disabled, change actions to Volt Switch -> Chill -> Ominous Wind
 
#24
Before we begin, I'd just like to say... this is the most chills I've ever seen. Granted I haven't been in ASB for long but... damn.

Pre-Round stats:
Professor Science's team:

Mask
HP: 40
EN: 14
Disabled (3a - Meteor Mash)

Typon's team:

Hugo
HP: 53
EN: 20

Clem
HP: 2
EN: 26
Paralyzed (drop to 10%)

Quick little calcs:
Action 1
Mask used Protect! (7 EN)

RNG roll (for para, <=10 para) 44 = no para
Flamethrower -> Mask (7 EN)
RNG rolls = irrelevant
17 DMG = 7 EN

Mask fainted from exhaustion!
Typon77 wins!


Post-Round stats:
Professor Science's team:

Mask
HP: KO
EN: 0 = KO

Typon's team:

Hugo
HP: 53
EN: 20

Clem
HP: 2
EN: 19

Great game guys! Now its time for rewards~

Typon77 gets 2 CC and a win! :D
Clem- 1 EC, 2 MC, 1 DC, 2 KOC
Hugo- 1 EC, 2 MC, 1 DC

Professor Science gets 2 CC and a loss! D:
Ryu- 1 EC, 2 MC, 1 DC
Mask- 1 EC, 2 MC, 1 DC

Also, Professor Science, I'd just like to say that Mask should not have a DW ability, and thus never needs any DC. But Kitsunoh does, herp herp. Enjoy your DC!

Can a mod or yarnus go ahead and change this to completed?

Oh yea, and I get 5 UC. :3
 
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