Completed Yarnus vs Waterwarrior in a gym, minus the gym leader!

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#1
Rules
5v5 singles
NFE
4 recoveries/infinite chills
1 sub
3 day DQ
Arena:
Field Type: Normal
Complexity: Moderate
Format: All
Restrictions: No sandstorm or hail, artificial water source, no diving, no grass knot

Indoors in a large barren white-walled room is the Normal gym of Yarnus senior. However, due to the immense power of the stash of Normal gems Yarnus has kept, the room of able to alter itself to get rid of another type. As a result, fighting type moves become neutral against Normal types and resistances and weaknesses are only .9 and 1.7, respectively. If something would be neutral against an attack due to a combination, e.g. Ground vs. Venasaur, it instead becomes 1.53(.9*1.7) Also, non-STAB moves gain two (2) extra BP.

Switch = OK (why not?)
Items = training
All abilities

Yarnus of Bethany

Togepi [Crack!] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Psycho Shift
Future Sight
Morning Sun

Shadow Ball
Thunder Wave
Flamethrower


Porygon2 [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 4/5

Moves:
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Zap Cannon
Defense Curl
Discharge
Lock On
Magic Coat
Tri Attack

Endure
Ice Beam
Thunderbolt
Flamethrower

Toxic
Psychic
Protect
Reflect
Solar Beam


Munchlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 5/6
MC: 2
DC: 5/5

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch

Counter
Substitute
Zen Headbutt

Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Endure


Deerling [Aww!] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Normal/Grass
Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick

Agility
Grass-Whistle
Synthesis

Wild Charge
Solar Beam
Shadow Ball


Lickytung(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26

Total Ranks: 15
Size Class: 3
Weight Class: 4
EC: 2/6
MC: 0
DC: 2/5

13 Attacks Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)
Me First
Refresh
Wring Out

Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)
Counter
Bide
Mud Slap

Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)
Dig
Protect
Surf
Solar Beam
Shadow Ball


Watterwarrior

Staravia (Rainbow Dash) Female
Nature: Adamant (+Atk, -SpA)
Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW ability- LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird

Double-Edge
Foresight
Steel Wing

Fly
Protect
Return

Total moves: 16


Chansey (Pinkie Pie) Female
Nature: Modest (+SpA, -Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW ability- LOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
DoubleSlap
Softboiled
Bestow
Minimize
Sing
Heal Pulse
Light Screen

Metronome
Counter
Heal Bell

Toxic
Flamethrower
Echoed Voice

Total moves: 21


Servine (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability- LOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Tackle
Leer
VINE WHIP
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Blade
Leaf Storm

Glare
Iron Tail
Magical Leaf

Double Team
Attract
Energy Ball
Hidden Power (Fire- 7)

Total moves: 19


Marshtomp (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*
Hydro Pump
Mud Shot
Mud Bomb
Earthquake
Protect

Avalanche*
Yawn*
Curse*
Mirror Coat

Waterfall*
Dig*
Rest*
Return

Total moves: 20


Munchlax (Heavy) Male
Nature: Brave (+Atk, -Spe)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW ability- LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Double-Edge
Counter
Zen Headbutt

Return
Earthquake
Flamethrower

Total moves: 16


Order:
Yarnus send out mon
Watterwarrior send out mon and order
Yarnus order
Me ref

(small note, little confused on the whole res is always .9 stuff, bare with me and correct mistakes)
 
#3
Hmm... Pinkie would do best here, but that damn Psycho Shift.. Hmmm... go Kippy. Good thing Togepi isn't a Flying-type :P

Earthquake -> Waterfall -> Earthquake
If Togepi uses Metronome, change that action to Dig

Edit: oh yeah, take this Amulet Coin while you're at it!
 
#5
Those moves looked a little fishy to me, so I asked about it in SQSA:
Looking at Future Sight's DAT description, I reckon it could be used twice in one round, but the effects would not stack so doing so would be pointless. I think the same would hold true for other moves whose effect is delayed until the first action of the next round, like Wish and Yawn.
Sorry yarnus... I think it's only fair if yarnus is allowed to re-order though.
 
#6
Waterwarrior
OOOOO

Kippy the Marshtomp (M) @

Hp: 100
Eng: 100

Nature: Adamant
Abilities:Torrent
Stats: None
Atk:4/Def:3/SpA:1/SpD:3/Spe:50
Condition: OK

Yarnus of Bethany
OOOOO

Crack! the Togepi (F)
Hp: 90
Eng: 100

Nature: Modest
Abilities:Hustle
Serene grace
Stats: None
Atk:0/Def:3/SpA:3/SpD:3/Spe:20
Condition: OK


Round 1: Preparation is not an option!
Marshtomp tries an all out attack on the small togepi, togepi just sets up its guns, ready to fire next round...


Calcs
a1
Marshtomp uses earthquake -6eng,(C=1115)(10+3+6-4.5=15 damage) -15Hp Togepi
Togepi uses shadow ball -6eng,(C=2619) (8+2+4.5-4.5=10 damage) -10Hp Marshtomp(SpD lower 20/100=1) -1SpD (2r)
a2
Marshtomp uses waterfall -5eng,(C=4992) (8+3+6-4.5=13 damage) -13Hp Togepi (flinch 20/100=90 no)
Togepi uses yawn -6eng, Marshtomp became sleepy
a3
Marshtomp uses earthquake -6eng,(C=7288)(10+3+6-4.5=15 damage) -15Hp Togepi
Togepi uses Future sight -7eng, (10+2 remeber)

end


Waterwarrior
OOOOO

Kippy the Marshtomp (M) @

Hp: 90
Eng: 83

Nature: Adamant
Abilities:Torrent
Stats: -1SpD (2a)
Atk:4/Def:3/SpA:1/SpD:3/Spe:50
Condition: OK

Yarnus of Bethany
OOOOO

Crack! the Togepi (F)
Hp: 43
Eng: 81

Nature: Modest
Abilities:Hustle
Serene grace
Stats: None
Atk:0/Def:3/SpA:3/SpD:3/Spe:20
Condition: OK

Yarnus of Bethany, Your up next!
 
#7
Mog, you misunderstood the 1.53x thing. The 1.53x comes from if an attack is SE on one type of a dual-type Pokemon and NVE on the other, like Surf on a Marshtomp (Water is SE on Ground, but NFE on Water) or the example of the Earthquake on a Venusaur.

tl;dr all of that round's attack stay at 1x, not 1.53x
 
#15
Waterwarrior
OOOOO

Kippy the Marshtomp (M) @

Hp: 90
Eng: 83

Nature: Adamant
Abilities:Torrent
Stats: -1SpD (2a)
Atk:4/Def:3/SpA:1/SpD:3/Spe:50
Condition: OK

Yarnus of Bethany
OOOOO

Crack! the Togepi (F)
Hp: 43
Eng: 81

Nature: Modest
Abilities:Hustle
Serene grace
Stats: None
Atk:0/Def:3/SpA:3/SpD:3/Spe:20
Condition: OK

Neither trainer seems to be able to come on top as they both struggle this round

Calcs
A1
Togepi uses Future sight -7eng ... what will happen?
Marshtomp uses Tectonic Destruction (Earthquake combo) -35eng,(C=1944 no)(10x2.25=23+3+6-4.5=28) -28Hp Togepi
*Marshtomp took the future sight attack! (10+4.5-4.5+1.75=12) -12Hp Marshtomp
**Marshtomp fell asleep! (1/3[3is intense]=1) light sleep
A2
Marshtomp is asleep! (0 more actions)
Togepi uses morning sun -15eng, +15Hp togepi
A3
Marshtomp uses yawn -7eng, togepi became sleepy
Togepi uses shadow ball -6eng,(C=3734) (8+2+4.5-4.5+1.75=12 damage) -12Hp Marshtomp(SpD lower 2000/10000= 231 yes (lol) -1SpD (2r)


Waterwarrior
OOOOO

Kippy the Marshtomp (M) @

Hp: 66
Eng: 41

Nature: Adamant
Abilities:Torrent
Stats: -1SpD (1r)
Atk:4/Def:3/SpA:1/SpD:3/Spe:50
Condition: OK

Yarnus of Bethany
OOOOO

Crack! the Togepi (F)
Hp: 30
Eng: 53

Nature: Modest
Abilities:Hustle
Serene grace
Stats: None
Atk:0/Def:3/SpA:3/SpD:3/Spe:20
Condition: Tired

Waterwarrior, your up!
 
#16
Hmmm... I COULD activate a switch phase, but that would mean he could get rid of the Yawn... Push forwards Kippy, you can do it!

By the way, I'd like to say that, since he used Future Sight on A1, before the first Future Sight hit, he stacked Future Sight, so it shouldn't hit me at the end of A1 this round. You mad bro? -trollface-
Oh yea... STOP HAXING ME

Dig -> Earthquake -> Waterfall

EDIT: @below, that's correct, BRING DAT 1.75 EXTRA DMG ON BITCH!
 
#17
Why did SpD go away after A2? I think drops only decay at the end of the round.

Edit: I'm pretty sure it's not the stacking Objection's talking about.
Also, a white-walled room isn't exactly badly lighted, so Morning Sun should heal 25 damage

Future Sight, Shadow Ball + Shadow Ball, cooldown
@1: I wouldn't think so. The wording is that Future Sight happens at the end of the first action of the following round, so the second use would just cause another Future Sight to happen next round.
 
#19
Why does no one ask me? The description of future sight is that it happens next a1 not the current round, so there is no stacking effect... I will ref later though.
As for morning sun, we are indoors so togepi can't see the sun. And the walls are white not well light. Staying with the original 15Hp.
 
#20
Waterwarrior
OOOOO

Kippy the Marshtomp (M) @

Hp: 66
Eng: 41

Nature: Adamant
Abilities:Torrent
Stats: -1SpD (1r)
Atk:4/Def:3/SpA:1/SpD:3/Spe:50
Condition: OK

Yarnus of Bethany
OOOOO

Crack! the Togepi (F)
Hp: 30
Eng: 53

Nature: Modest
Abilities:Hustle
Serene grace
Stats: None
Atk:0/Def:3/SpA:3/SpD:3/Spe:20
Condition: Tired

a1
Marshtomp dug under ground!
Togepi uses Future sight -7eng ... what will happen?
Marshtomp hit togepi with dig! -9eng,(C=8819) (8+3+6-4.5=12.5>13) -13Hp Togepi
*Marshtomp took the future sight attack! (10+4.5-4.5+1.75=12) -12Hp Marshtomp
**Togepi fell asleep! (1/3[3is intense]=1) light sleep 1a
A2
Marshtomp uses earthquake -6eng,(C=1207)(10+3+6-4.5=15 damage) -15Hp Togepi
Togepi is asleep!
*Togepi woke up!
A3
Marshtomp uses waterfall -5eng,(C=9313) (8+3+6-4.5=13 damage) -13Hp Togepi, Togepi fainted!

Waterwarrior
OOOOO

Kippy the Marshtomp (M) @

Hp: 54
Eng: 41

Nature: Adamant
Abilities:Torrent
Stats: OK (finally)
Atk:4/Def:3/SpA:1/SpD:3/Spe:50
Condition: OK

Yarnus of Bethany
XOOOO

Crack! the Togepi (F)
Hp: -11
Eng: 26

Nature: Modest
Abilities:Hustle
Serene grace
Stats: None
Atk:0/Def:3/SpA:3/SpD:3/Spe:20
Condition: KO

Yarnus, send out your next Pokemon and order (I think...)
 
#23
Mother of god... Im not nearly as fucked as once thought. SolarBeam can't be used when therres no sunlight, and with the fact that we are indoors and all, as well as Mog's position on Moonlight, Yarnus has to re-order

In other news, Mog is the best red ever because of this.
 
#25
I disagree with your conclusion, but you are the ref, so whatever.
Sending out Yum!

Ice Beam, Surf, Ice Beam
If Mirror coat, first disable Earthquake, the second time Body Slam, the third time Zen Headbutt
 
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