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Completed Yarnus vs Waterwarrior in a gym, minus the gym leader!

Discussion in 'ASB' started by TheMogRunner, Feb 25, 2012.

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  1. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Rules
    5v5 singles
    NFE
    4 recoveries/infinite chills
    1 sub
    3 day DQ
    Arena:
    Yarnus' Stadium (open)
    Field Type: Normal
    Complexity: Moderate
    Format: All
    Restrictions: No sandstorm or hail, artificial water source, no diving, no grass knot

    Indoors in a large barren white-walled room is the Normal gym of Yarnus senior. However, due to the immense power of the stash of Normal gems Yarnus has kept, the room of able to alter itself to get rid of another type. As a result, fighting type moves become neutral against Normal types and resistances and weaknesses are only .9 and 1.7, respectively. If something would be neutral against an attack due to a combination, e.g. Ground vs. Venasaur, it instead becomes 1.53(.9*1.7) Also, non-STAB moves gain two (2) extra BP.

    Switch = OK (why not?)
    Items = training
    All abilities

    Yarnus of Bethany
    Togepi (open)

    [​IMG]
    Togepi [Crack!] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancient Power
    Follow Me
    Bestow

    Psycho Shift
    Future Sight
    Morning Sun

    Shadow Ball
    Thunder Wave
    Flamethrower

    Zap! The Porygon2 (open)
    [​IMG]
    Porygon2 [Zap!] (Genderless)
    Nature: Modest (+1 SpA, -Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities :
    Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 4/5

    Moves:
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Zap Cannon
    Defense Curl
    Discharge
    Lock On
    Magic Coat
    Tri Attack

    Endure
    Ice Beam
    Thunderbolt
    Flamethrower

    Toxic
    Psychic
    Protect
    Reflect
    Solar Beam

    Zzz! The Munchlax (open)
    [​IMG]
    Munchlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 5
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 5/6
    MC: 2
    DC: 5/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch

    Counter
    Substitute
    Zen Headbutt

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team
    Endure

    Aww! The Deerling (open)

    [​IMG]
    Deerling [Aww!] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Grass
    Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick

    Agility
    Grass-Whistle
    Synthesis

    Wild Charge
    Solar Beam
    Shadow Ball

    Yum! The Lickitung (open)
    [​IMG]
    Lickytung(*) Yum! (M)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 26

    Total Ranks: 15
    Size Class: 3
    Weight Class: 4
    EC: 2/6
    MC: 0
    DC: 2/5

    13 Attacks Attacks:
    Lick(*)
    Wrap(*)
    Supersonic(*)
    Defense Curl(*)
    Knockoff(*)
    Stomp(*)
    Disable(*)
    Me First
    Refresh
    Wring Out

    Bodyslam(*)
    Zen Headbutt(*)
    Muddy Water(*)
    Counter
    Bide
    Mud Slap

    Flamethrower(*)
    Ice Beam(*)
    Thunder Bolt (*)
    Dig
    Protect
    Surf
    Solar Beam
    Shadow Ball


    Watterwarrior
    Rainbow Dash the Staravia! (open)

    [​IMG]
    Staravia (Rainbow Dash) Female
    Nature: Adamant (+Atk, -SpA)
    Type: Normal / Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Reckless (DW ability- LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Agility
    Brave Bird

    Double-Edge
    Foresight
    Steel Wing

    Fly
    Protect
    Return

    Total moves: 16

    Pinkie Pie the Chansey (open)

    [​IMG]
    Chansey (Pinkie Pie) Female
    Nature: Modest (+SpA, -Atk)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Healer (DW ability- LOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl
    Growl
    Tail Whip
    DoubleSlap
    Softboiled
    Bestow
    Minimize
    Sing
    Heal Pulse
    Light Screen

    Metronome
    Counter
    Heal Bell

    Toxic
    Flamethrower
    Echoed Voice

    Total moves: 21

    Franziska the Servine (open)

    [​IMG]
    Servine (Franziska) Female
    Nature: Serious
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW ability- LOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 83
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Leer
    VINE WHIP
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Blade
    Leaf Storm

    Glare
    Iron Tail
    Magical Leaf

    Double Team
    Attract
    Energy Ball
    Hidden Power (Fire- 7)

    Total moves: 19

    Kippy the Marshtomp (open)

    [​IMG]
    Marshtomp (Kippy) Male
    Nature: Adamant
    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Damp (DW ability- LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Tackle*
    Growl*
    Mud-Slap*
    Water Gun*
    Bide*
    Foresight*
    Mud Sport*
    Hydro Pump
    Mud Shot
    Mud Bomb
    Earthquake
    Protect

    Avalanche*
    Yawn*
    Curse*
    Mirror Coat

    Waterfall*
    Dig*
    Rest*
    Return

    Total moves: 20

    Heavy the Munchlax (open)

    [​IMG]
    Munchlax (Heavy) Male
    Nature: Brave (+Atk, -Spe)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW ability- LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (5/1.15)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Double-Edge
    Counter
    Zen Headbutt

    Return
    Earthquake
    Flamethrower

    Total moves: 16


    Order:
    Yarnus send out mon
    Watterwarrior send out mon and order
    Yarnus order
    Me ref

    (small note, little confused on the whole res is always .9 stuff, bare with me and correct mistakes)
  2. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Crack! Togepi, come out of your shell.
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Hmm... Pinkie would do best here, but that damn Psycho Shift.. Hmmm... go Kippy. Good thing Togepi isn't a Flying-type :P

    Earthquake -> Waterfall -> Earthquake
    If Togepi uses Metronome, change that action to Dig

    Edit: oh yeah, take this Amulet Coin while you're at it!
  4. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Shadow Ball, Yawn, Future Sight
    Edit: fixed
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Those moves looked a little fishy to me, so I asked about it in SQSA:
    Sorry yarnus... I think it's only fair if yarnus is allowed to re-order though.
  6. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Waterwarrior
    OOOOO
    [​IMG]
    Kippy the Marshtomp (M) @ [​IMG]
    Hp: 100
    Eng: 100

    Nature: Adamant
    Abilities:Torrent
    Stats: None
    Atk:4/Def:3/SpA:1/SpD:3/Spe:50
    Condition: OK

    Yarnus of Bethany
    OOOOO
    [​IMG]
    Crack! the Togepi (F)
    Hp: 90
    Eng: 100

    Nature: Modest
    Abilities:Hustle
    Serene grace
    Stats: None
    Atk:0/Def:3/SpA:3/SpD:3/Spe:20
    Condition: OK


    Round 1: Preparation is not an option!
    Marshtomp tries an all out attack on the small togepi, togepi just sets up its guns, ready to fire next round...


    Calcs
    a1
    Marshtomp uses earthquake -6eng,(C=1115)(10+3+6-4.5=15 damage) -15Hp Togepi
    Togepi uses shadow ball -6eng,(C=2619) (8+2+4.5-4.5=10 damage) -10Hp Marshtomp(SpD lower 20/100=1) -1SpD (2r)
    a2
    Marshtomp uses waterfall -5eng,(C=4992) (8+3+6-4.5=13 damage) -13Hp Togepi (flinch 20/100=90 no)
    Togepi uses yawn -6eng, Marshtomp became sleepy
    a3
    Marshtomp uses earthquake -6eng,(C=7288)(10+3+6-4.5=15 damage) -15Hp Togepi
    Togepi uses Future sight -7eng, (10+2 remeber)

    end


    Waterwarrior
    OOOOO
    [​IMG]
    Kippy the Marshtomp (M) @ [​IMG]
    Hp: 90
    Eng: 83

    Nature: Adamant
    Abilities:Torrent
    Stats: -1SpD (2a)
    Atk:4/Def:3/SpA:1/SpD:3/Spe:50
    Condition: OK

    Yarnus of Bethany
    OOOOO
    [​IMG]
    Crack! the Togepi (F)
    Hp: 43
    Eng: 81

    Nature: Modest
    Abilities:Hustle
    Serene grace
    Stats: None
    Atk:0/Def:3/SpA:3/SpD:3/Spe:20
    Condition: OK

    Yarnus of Bethany, Your up next!
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Mog, you misunderstood the 1.53x thing. The 1.53x comes from if an attack is SE on one type of a dual-type Pokemon and NVE on the other, like Surf on a Marshtomp (Water is SE on Ground, but NFE on Water) or the example of the Earthquake on a Venusaur.

    tl;dr all of that round's attack stay at 1x, not 1.53x
  8. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Above is correct, I'd like it to be fixed before I order.
    Sorry about the confusion, I'll make sure to clarify the description.
  9. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Corrected, I said I was confused...
  10. Yarnus of Bethany

    Yarnus of Bethany

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    Future Sight, Morning Sun, Shadow Ball
  11. waterwarrior

    waterwarrior

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    Shadow Ball should be 1x effective too you know >.>
    Anyways... This is an interesting position.

    Tectonic Destruction (Earthquake combo) -> sleep/cooldown -> Yawn

  12. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
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    637
    Could you specify a little more waterwarrior on your actions? I don't have a clue what EQ means...
  13. Yarnus of Bethany

    Yarnus of Bethany

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    He means Earthquake.
  14. waterwarrior

    waterwarrior

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    Yea, I'm a lazy fuck and wrote the abbreviation. Sorry ^^;
  15. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Waterwarrior
    OOOOO
    [​IMG]
    Kippy the Marshtomp (M) @ [​IMG]
    Hp: 90
    Eng: 83

    Nature: Adamant
    Abilities:Torrent
    Stats: -1SpD (2a)
    Atk:4/Def:3/SpA:1/SpD:3/Spe:50
    Condition: OK

    Yarnus of Bethany
    OOOOO
    [​IMG]
    Crack! the Togepi (F)
    Hp: 43
    Eng: 81

    Nature: Modest
    Abilities:Hustle
    Serene grace
    Stats: None
    Atk:0/Def:3/SpA:3/SpD:3/Spe:20
    Condition: OK

    Neither trainer seems to be able to come on top as they both struggle this round

    Calcs
    A1
    Togepi uses Future sight -7eng ... what will happen?
    Marshtomp uses Tectonic Destruction (Earthquake combo) -35eng,(C=1944 no)(10x2.25=23+3+6-4.5=28) -28Hp Togepi
    *Marshtomp took the future sight attack! (10+4.5-4.5+1.75=12) -12Hp Marshtomp
    **Marshtomp fell asleep! (1/3[3is intense]=1) light sleep
    A2
    Marshtomp is asleep! (0 more actions)
    Togepi uses morning sun -15eng, +15Hp togepi
    A3
    Marshtomp uses yawn -7eng, togepi became sleepy
    Togepi uses shadow ball -6eng,(C=3734) (8+2+4.5-4.5+1.75=12 damage) -12Hp Marshtomp(SpD lower 2000/10000= 231 yes (lol) -1SpD (2r)


    Waterwarrior
    OOOOO
    [​IMG]
    Kippy the Marshtomp (M) @ [​IMG]
    Hp: 66
    Eng: 41

    Nature: Adamant
    Abilities:Torrent
    Stats: -1SpD (1r)
    Atk:4/Def:3/SpA:1/SpD:3/Spe:50
    Condition: OK

    Yarnus of Bethany
    OOOOO
    [​IMG]
    Crack! the Togepi (F)
    Hp: 30
    Eng: 53

    Nature: Modest
    Abilities:Hustle
    Serene grace
    Stats: None
    Atk:0/Def:3/SpA:3/SpD:3/Spe:20
    Condition: Tired

    Waterwarrior, your up!
  16. waterwarrior

    waterwarrior

    Joined:
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    Hmmm... I COULD activate a switch phase, but that would mean he could get rid of the Yawn... Push forwards Kippy, you can do it!

    By the way, I'd like to say that, since he used Future Sight on A1, before the first Future Sight hit, he stacked Future Sight, so it shouldn't hit me at the end of A1 this round. You mad bro? -trollface-
    Oh yea... STOP HAXING ME

    Dig -> Earthquake -> Waterfall

    EDIT: @below, that's correct, BRING DAT 1.75 EXTRA DMG ON BITCH!
  17. Yarnus of Bethany

    Yarnus of Bethany

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    Why did SpD go away after A2? I think drops only decay at the end of the round.

    Edit: I'm pretty sure it's not the stacking Objection's talking about.
    Also, a white-walled room isn't exactly badly lighted, so Morning Sun should heal 25 damage

    Future Sight, Shadow Ball + Shadow Ball, cooldown
  18. waterwarrior

    waterwarrior

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    I asked about the situation on the SQSA thread, so I'd like it if you can withhold the reffing until its answered Mog.
  19. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Why does no one ask me? The description of future sight is that it happens next a1 not the current round, so there is no stacking effect... I will ref later though.
    As for morning sun, we are indoors so togepi can't see the sun. And the walls are white not well light. Staying with the original 15Hp.
  20. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Waterwarrior
    OOOOO
    [​IMG]
    Kippy the Marshtomp (M) @ [​IMG]
    Hp: 66
    Eng: 41

    Nature: Adamant
    Abilities:Torrent
    Stats: -1SpD (1r)
    Atk:4/Def:3/SpA:1/SpD:3/Spe:50
    Condition: OK

    Yarnus of Bethany
    OOOOO
    [​IMG]
    Crack! the Togepi (F)
    Hp: 30
    Eng: 53

    Nature: Modest
    Abilities:Hustle
    Serene grace
    Stats: None
    Atk:0/Def:3/SpA:3/SpD:3/Spe:20
    Condition: Tired

    a1
    Marshtomp dug under ground!
    Togepi uses Future sight -7eng ... what will happen?
    Marshtomp hit togepi with dig! -9eng,(C=8819) (8+3+6-4.5=12.5>13) -13Hp Togepi
    *Marshtomp took the future sight attack! (10+4.5-4.5+1.75=12) -12Hp Marshtomp
    **Togepi fell asleep! (1/3[3is intense]=1) light sleep 1a
    A2
    Marshtomp uses earthquake -6eng,(C=1207)(10+3+6-4.5=15 damage) -15Hp Togepi
    Togepi is asleep!
    *Togepi woke up!
    A3
    Marshtomp uses waterfall -5eng,(C=9313) (8+3+6-4.5=13 damage) -13Hp Togepi, Togepi fainted!

    Waterwarrior
    OOOOO
    [​IMG]
    Kippy the Marshtomp (M) @ [​IMG]
    Hp: 54
    Eng: 41

    Nature: Adamant
    Abilities:Torrent
    Stats: OK (finally)
    Atk:4/Def:3/SpA:1/SpD:3/Spe:50
    Condition: OK

    Yarnus of Bethany
    XOOOO
    [​IMG]
    Crack! the Togepi (F)
    Hp: -11
    Eng: 26

    Nature: Modest
    Abilities:Hustle
    Serene grace
    Stats: None
    Atk:0/Def:3/SpA:3/SpD:3/Spe:20
    Condition: KO

    Yarnus, send out your next Pokemon and order (I think...)
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    1. As much as I'd love not spending any energy that round...
    2. Aww can go suck a railroad spike. Thank you.
  22. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Yeah, Aww's coming out. I'll pass on your suggestion .

    Solar Beam*3
    If mirror coat, Grass Whistle
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Mother of god... Im not nearly as fucked as once thought. SolarBeam can't be used when therres no sunlight, and with the fact that we are indoors and all, as well as Mog's position on Moonlight, Yarnus has to re-order

    In other news, Mog is the best red ever because of this.
  24. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Yarnus, your actions are illegal, please reorder the solarbeam
  25. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    I disagree with your conclusion, but you are the ref, so whatever.
    Sending out Yum!

    Ice Beam, Surf, Ice Beam
    If Mirror coat, first disable Earthquake, the second time Body Slam, the third time Zen Headbutt
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