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Completed yarnusvshartiwg vs. typon77! I personally prefer clam chowder!

Discussion in 'ASB' started by The Wanderer, Jan 2, 2012.

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  1. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    The teams:

    yarnus:
    Spearow (open)
    [​IMG]
    Spearow (Peck!) Male
    Nature: Naughty(+1 attack, -1 special defense)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Stats :
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities :

    EC: 0/6
    MC: 0
    DC: 0/5

    Keen Eye: Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sniper: Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Moves(14):
    Peck
    Growl
    Leer
    Fury Attack
    Pursuit
    Aerial Ace
    Mirror Move
    Agility

    Quick Attack
    Steel Wing
    Sky Attack

    Return
    Double Team
    Fly


    Porygon (open)
    [​IMG]
    Porygon [Zap!] (Genderless)
    Nature: Modest (+1 SpA, -Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities :
    Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise

    Endure
    Ice Beam
    Thunderbolt

    Toxic
    Psychic
    Protect


    VS.

    typon:
    Junior the Gible (open)
    [​IMG]
    Gible(*) [Junior] (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Dragon/Ground
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 42

    Size Class: Class 1
    Weight Class: Class 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)

    Outrage(*)
    Body Slam(*)
    Scary Face(*)

    Dig(*)
    Rock Slide(*)
    Protect(*)

    Total Moves: 13

    Resistor the Magnemite (open)
    [​IMG]
    Magnemite(*) [Resistor] (Gender)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 39 (45/1.15)

    Size Class: Class 1
    Weight Class: Class 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)

    Magic Coat(*)
    Thunderbolt(*)
    Magnet Rise(*)

    Flash Cannon(*)
    Reflect(*)
    Protect(*)

    Total Moves: 13

    Shingo the Darumaka (open)
    [​IMG]
    Darumaka [Shingo] (M)
    Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
    Type: Fire
    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:

    Nature: Jolly
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD:Rank 2
    Spe: 58 (50*1.15=57.5 -> 58)

    Size Class: Class 1
    Weight Class: Class 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle(*)
    Rollout(*)
    Incinerate(*)
    Rage(*)
    Fire Fang(*)
    Headbutt(*)
    Uproar(*)
    Facade(*)
    Fire Punch(*)
    Work Up(*)

    Yawn(*)
    Encore(*)
    Sleep Talk(*)

    Rock Slide(*)
    Will-O-Wisp(*)
    Brick Break(*)

    Total Moves: 16


    And just for reference, I shall post the arena in full:
    Leethoof's Alphabet Soup (open)
    Field Type = Neutral
    Complexity = Moderate
    Format = Multiples!!!
    No Restrictions

    The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.


    Order
    Yarnus sends out a pokemon
    Typon orders
    Yarnus orders
    I ref
  2. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Zap! will get to go first. Coverage isn't as needed in soup.
  3. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    I'll send out my main man, Shingo the Darumaka.

    Ok, Shingo. Start out with a nasty Super Effective Brick Break. Then, swipe Unown S and use Swords Dance. After that, grab Unown C and use Close Combat.

    If he takes either of the Unowns before you get them, just use another Brick Break to keep him crying.

    Brick Break<Swords Dance (Unown S)<Close Combat (Unown C)

    Use Brick Break if any Unown is taken.
  4. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    You can only use one letter per round normally.
    However, I would like to change the maximum unowns used to 2.

    In that case, I would do
    Earth Power (letter), Toxic, Metal Burst (letter)
  5. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    PRE-ROUND

    Yarnus:
    [​IMG]
    Zap!
    HP: 100
    EN: 100
    Speed: 40
    Status ailments: None
    Buffs/debuffs: None
    Other: None

    Typon:
    [​IMG]
    Shingo
    HP: 100
    EN: 100
    Speed: 58
    Status ailments: None
    Buffs/debuffs: None
    Other: Speed-boosting nature (+8 accuracy)

    Round 1: Pasta-based Warfare

    Gooooooood morning, ladies and gentlemen! There's nothing like alphabet soup for breakfast, no? There's also nothing like a Pokemon battle in alphabet soup! In the red corner, we have...yarnusvshartiwg...(Hey Frank! Am I pronouncing that right?! I am?! Good!) with his shiny Porygon Zap!, and in the blue corner lies typon77 with his trusty Darumaka Shingo!

    Although Zap! gets to download a boost in special attack before the battle begins, Shingo's the faster one and thus goes first, slamming into the cybernetic warrior with a nice, hard Brick Break! As Zap! regains its bearings, it notices a noodle shaped like Unown E and makes a grab for it, invoking the attack Earth Power! Oh, that's GOTTA hurt!

    Taking a note from his enemy's last move, Shingo grabs an Unown S noodle and turns it into Swords, which he uses to Dance around a bit, raising his attack! Zap! takes this time to set up, splattering Toxic sludge all over his Darumaka nemesis.

    The battle then turns to wanton violence once more, as Shingo makes for a noodle shaped like Unown C and proceeds to rush Zap! with Close Combat, dealing an impressive amount of damage! The Porygon endures and grabs Unown M's noodle, using Shingo's attack against him with a catastrophic Metal Burst!

    Well, this has proven to be an intense opening. What will happen next? Stay tuned!
    calculations (open)
    Order: Darumaka, Porygon

    Action 1
    Zap!'s Download raised its Special Attack Stat!
    Shingo used Brick Break!
    -(Hit Chance: Irrelevant = Hit)
    -(Crit Chance (Crit <= 625): 6508 = No)
    -(Damage: (8 + 3 - 3) * 1.5 = 12 damage)
    Zap! used Unown E: Earth Power!
    -(Hit Chance: Irrelevant = Hit)
    -(Crit Chance (Crit <=625): 5117 = no)
    -(Effect Chance (-1 SpD <= 1000): 4815 = no)
    -(Damage: ((9 + 4 - 2) * 1.5) + (1 * 1.75) = (11 * 1.5) + 1.75 = 16.5 + 1.75 = 18.25 = 19 damage)
    Unown E can no longer be used!
    Numbers: -12 HP Porygon, -19 HP Darumaka, -7 energy Porygon, -6 energy Darumaka

    Action 2
    Shingo used Unown S: Swords Dance!
    Shingo's Attack sharply rose! (+2 attack)
    Unown S can no longer be used!
    Zap! used Toxic!
    -(Hit Chance (Hit <= 9000): 3101 = Hit)
    Shingo was badly poisoned!
    Shingo is hurt by poison! (-1 HP Darumaka)
    Numbers: -1 HP Darumaka, -7 energy Porygon, -7 energy Darumaka

    Action 3
    Shingo used Unown C: Close Combat!
    -(Hit Chance: Irrelevant = Hit)
    -(Crit Chance (Crit <= 625): 7147 = no)
    -(Damage: ((12 + 3 - 3) * 1.5) + (2 * 1.75) = (12 * 1.5) + (3.5) = 18 + 3.5 = 21.5 = 22 damage!)
    -Shingo's Defense and Special defense fell! (1 round)
    Unown C can no longer be used!
    Zap! used Unown M: Metal Burst!
    -(Hit Chance: Irrelevant = Hit)
    -(Damage: 22 * 1.25 = 27.5 = 28 damage!)
    -(Energy Cost: 6 + (28/3) = 6 + 9.3333 = 6 + 10 = 16 energy)
    Unown M can no longer be used!
    Shingo is hurt by poison! (-1 HP Darumaka)
    Numbers: -22(!) HP Porygon, -29(!) HP Darumaka, -16 energy Porygon, -8 energy Darumaka


    END ROUND 1

    Yarnus:
    [​IMG]
    Zap!
    HP: 66
    EN: 70
    Speed: 40
    Status ailments: None
    Buffs/debuffs: +1 SpA (Download)
    Other: None

    Typon:
    [​IMG]
    Shingo
    HP: 51
    EN: 79
    Speed: 58
    Status ailments: Toxic Poison (2 DPA next round)
    Buffs/debuffs: +2 Attack (A2), -1 Def (1 round), -1 SpD (1 round)
    Other: Speed-boosting nature (+8 accuracy)

    Unowns used: C, E, M, S

    Order
    Yarnus
    Typon
    Me
  6. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Oh shit, I forgot there was only one ability. Yarnus, I'mma need to know what your Porygon's using so I can make any necessary corrections to that last round.
  7. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Download is fine.

    Fake out (letter), Dark Void (letter), Agility (normal)
    If d is taken, use Ancient Power (letter)
  8. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Ok, Shingo you can get through this.

    Don't feel like flavor. Lazy, sorry.

    Brick Break<Taunt (Unown T)<Yawn
  9. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    PRE-ROUND

    Yarnus:
    [​IMG]
    Zap!
    HP: 66
    EN: 70
    Speed: 40
    Status ailments: None
    Buffs/debuffs: +1 SpA (Download)
    Other: None

    Typon:
    [​IMG]
    Shingo
    HP: 51
    EN: 79
    Speed: 58
    Status ailments: Toxic Poison (2 DPA next round)
    Buffs/debuffs: +2 Attack (A2), -1 Def (1 round), -1 SpD (1 round)
    Other: Speed-boosting nature (+8 accuracy)

    Round 2: Let's screw each other up!

    Looks like the name of this game is to ruin each other's strategies! Shingo had plans to wreck Zap! with another painful Brick Break...only to flinch it at the hands of an F-shaped noodle. See, the F is for fast...wait, scratch that - the F is for Fake out.

    Speaking of Zap! and noodles...the Porygon attempts to take Unown D to put his nemesis to sleep with Dark Void, but is rendered unable when the Darumaka decides to Taunt Zap! with some very disparaging things about its programmer.

    Apparently Shingo is bored as all hell of this match, as he lets out a nice fat Yawn that renders Zap! - and much of the audience - drowsy. The porygon, on the other hand, decides to negate Shingo's speed advantage by using Agility...but is too pissed from the Darumaka's past epithets!

    Looks like not much happened compared to the last round. Who will change things up?
    calculations (open)
    Order: Darumaka, Porygon

    Action 1 (Priority: Porygon)
    Zap! used Unown F: Fake Out!
    -(Hit chance: Irrelevant = Hit)
    -(Flinch chance: Irrelevant = Flinch)
    -(Damage: (4 + 3 + 1 - 2) + (1.75) = 6 + 1.75 = 6 + 2 = 8 damage
    Shingo Flinched!
    Shingo was hurt by poison! (-2 HP)
    Numbers: -10 HP Darumaka, -3 EN Porygon

    Action 2
    Shingo used Unown T: Taunt!
    -(Hit chance: Irrelevant = hit)
    Zap! fell for the taunt! (6 actions)
    Zap! can't use Unown D: Dark Void after the taunt! (-1 action Taunt)
    Shingo was hurt by poison! (-2 HP)
    Numbers: -2 HP Darumaka, -10 EN Darumaka)

    Action 3
    Shingo used Yawn!
    -(Hit chance: Irrelevant = Hit)
    Zap! was drowsy! (will fall asleep on A1 next round)
    Zap! is too pissed to use agility! (-1 action Taunt)
    Shingo was hurt by poison! (-2 HP)
    Numbers: -2 HP Darumaka, -7 EN Darumaka


    END ROUND 2

    Yarnus:
    [​IMG]
    Zap!
    HP: 66
    EN: 67
    Speed: 40
    Status ailments: Drowsy (will fall asleep A1), Taunt (4 actions)
    Buffs/debuffs: +1 SpA (Download)
    Other: None

    Typon:
    [​IMG]
    Shingo
    HP: 37
    EN: 62
    Speed: 58
    Status ailments: Toxic Poison (3 DPA next round)
    Buffs/debuffs: None
    Other: Speed-boosting nature (+8 accuracy)​

    Unowns used: C, E, F, M, S, T

    Order
    Typon
    Yarnus
    Me
  10. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Good Job, Shingo. That Taunt really helped us out.

    Again, lazy, no flavor flav. sorry got hw to do.

    Brick Break w/ Hustle enabled < Work Up < Wake Up Slap (Unown W) w/ Hustle again
  11. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Volt Switch (letter), Water Pulse (letter), Thunderbolt

    Volt Switch allows you to act as if you switched out and back in again, so yawn and taunt are gotten rid of.

    If volt switch does not work that way (though I'm sure it does)
    Change action 1 to Hydro Cannon.
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    PRE-ROUND

    Yarnus:
    [​IMG]
    Zap!
    HP: 66
    EN: 67
    Speed: 40
    Status ailments: Drowsy (will fall asleep A1), Taunt (4 actions)
    Buffs/debuffs: +1 SpA (Download)
    Other: None

    Typon:
    [​IMG]
    Shingo
    HP: 37
    EN: 62
    Speed: 58
    Status ailments: Toxic Poison (3 DPA next round)
    Buffs/debuffs: None
    Other: Speed-boosting nature (+8 accuracy)​

    Round 3: Daruma dolls are for smacking around

    K.O.!

    Although Typon's Darumaka was faster, it looks like Yarnus's Porygon had the upper hand this round. Shingo opens up with a Brick Break that does massive damage, much like a giant enemy crab being hit in his weak point, while Zap! says "fuck this" to its rage and picks up a v-shaped noodle to use Volt Switch, erasing all of its troubles!

    Shingo's a bit unnerved from this, having lost his upper hand...but in the end, he decides to stick to the plan and Work Up his courage, while his Porygon nemesis takes another Unown - a W - to blast him with Water Pulse...or should I say Broth Pulse?

    Things are REALLY looking bad for the Darumaka. In a last ditch effort to wreck Zap!, he gathers all of his strength to bash the coded creature with a Wake-up Slapfrom a W Unown that no longer exists...and the Porygon just lets out a digitized chuckle, shocking the poor critter with a decisive Thunderbolt.

    It's 1 and 0 Yarnus at this point. What will Typon's other pokemon be?!
    calculations (open)
    Order: Darumaka, Porygon

    Action 1
    Shingo Hustled!
    Shingo used Brick Break!
    -(Hit chance (Hit <= 8000): 883 = Hit)
    -(Crit chance (Crit <= 625): 3536 = no)
    -(Damage: ((8 + 3) + 3 + 3 - 3) * 1.5 = (11 + 3) * 1.5 = 14 * 1.5 = 21 damage!)
    Zap! used Unown V: Volt switch!
    -(Hit chance: Irrelevant = Hit)
    -(Crit chance (Crit <= 625): 415 = Yes)
    A Critical Hit!
    -(Damage: 7 + 3 + 4 - 2 = 12 damage)
    Zap!'s status problems were cleared!
    Shingo was hurt by poison! (-3 HP Darumaka)
    Numbers: -15 HP Darumaka, -21(!) HP Porygon, -6 EN Darumaka, -5 EN Porygon

    Action 2

    Shingo used Work up!
    Shingo's attack and special attack rose! (+1 Atk, +1 SpA, 1 round)
    Zap! used Unown W: Water Pulse!
    -(Hit chance: Irrelevant = Hit)
    -(Crit chance (Crit <= 625): 2784 = no)
    -(Confusion chance (Confuse <= 2000): 7733 = no)
    -(Damage: (6 + 4 - 2) * 1.5 = 8 * 1.5 = 12 damage
    Shingo was hurt by poison! (-3 HP Darumaka)
    Numbers: -15 HP Darumaka, -7 EN Darumaka, -4 EN Porygon

    Action 3

    Shingo Hustled!
    Shingo can't use Wake-up Slap! Unown W is already used!
    Zap! used Thunderbolt!
    -(Hit chance: Irrelevant = Hit)
    -(Crit chance: With Shingo's HP this low, does 3 extra damage even matter? = no)
    -(Paralysis chance: (See crit chance) = no)
    -(Damage: 10 + 4 - 2 = 12 damage)
    Shingo fainted!
    Numbers: -7 HP Darumaka, -5 EN Darumaka, -7 EN Porygon


    END ROUND 3

    Yarnus:
    [​IMG]
    Zap!
    HP: 45
    EN: 51
    Speed: 40
    Status ailments: None
    Buffs/debuffs: +1 SpA (Download)
    Other: None

    Typon:
    [​IMG]
    Shingo
    HP: KO
    EN: 44
    Speed: 58
    Status ailments: Faint
    Buffs/debuffs: None
    Other: Speed-boosting nature (+8 accuracy)​


    Unowns used: C, E, F, M, S, T, V, W

    Order
    Typon sends out last pokemon
    Yarnus orders
    Typon orders
    I ref
  13. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    I already took w, so I take no damage from Wake-up Slap.
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Whoops, you're right. Hang on, lemme make a few corrections...

    EDIT: Done.
  15. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Ummmmmm.... this is looking bad.

    I'll send out Resistor
  16. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Dark Void(letter), Blue Flare(letter), Recover
    If Magic Coat is used on A1: use Dragon Rage
  17. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
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    2,790
    Quick reminder: Make sure to mention unown moves as necessary.

    EDIT: Also Typon, ability?
  18. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  19. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Oh sorry forgot. Ability is Sturdy
  20. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Typon, your actions?
  21. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Oh sorry, im all dumb today.

    Umm

    Magic Coat -> Protect (Unown P) -> Aura Sphere (Unown A)
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Alrighty then!

    PRE-ROUND

    Yarnus:
    [​IMG]
    Zap!
    HP: 45
    EN: 51
    Speed: 40
    Status ailments: None
    Buffs/debuffs: +1 SpA (Download)
    Other: None
    Typon:
    [​IMG]
    Resistor
    HP: 80
    EN: 100
    Speed: 39
    Status Ailments: None
    Buffs/debuffs: None
    Other: Sturdy (-1 BAP from enemy's attacks), Anti-speed Nature (-10 Evasion)

    Round 4: Shields meet shields

    Welcome back, ladies and gentlemen! It looks like our foes are trying to get the jump on one another - the round starts off with Typon's Magnemite, Resistor, looking suspicious of Zap!'s actions, and covers itself in a Magic Coat! But, sadly, it didn't do any good, as its Porygon nemesis grabs a D Unown to use Dragon Rage!

    Again, Resistor tries to avoid trouble, grabbing a P to set up some Protection...which once again pays off, as Zap! uses a B in a Blue Flare-shaped exercise in futility.

    This time, it's Zap!'s turn to play defensively, as the cyber-bird thing runs a repair program to Recover some damage! Resistor attempts to nullify this with an Unown-induced Aura Sphere, but comes up a little short in the damage.

    Zap! appears to be really low on energy, so the odds are in favor of Typon winning this particular clash. Even so, Resistor took a hard blow to its own reserves as well...what will happen next? Stay tuned!
    calculations (open)
    Basic order: Porygon, Magnemite

    Action 1 (Priority: Magnemite)
    Resistor used Magic Coat!
    Resistor will reflect all ailments this action!
    Zap! used Unown D: Dragon Rage!
    -(Hit chance: Irrelevant = Hit)
    -(Damage: 10)
    Numbers: -10 HP Magnemite, -5 EN Porygon, -10 EN Magnemite

    Action 2 (Priority: Magnemite)
    Resistor used Unown P: Protect!
    Resistor protected itself!
    Zap! used Unown B: Blue Flare!
    Resistor protected itself!
    -(Crit chance (for energy cost, crit <= 625): 4050 = no)
    -(Damage (for energy cost): ((13 + 4 - 2) * 1.5) + 1.75 = (15 * 1.5) + 1.75 = 22.5 + 1.75 = 23 + 2 = 25 damage)
    -(Protect's energy cost: 7 + (25 / 2.5) = 7 + 10 = 17)
    Numbers: -9 EN Porygon, -17 EN Magnemite

    Action 3
    Zap! used Recover!
    Zap! recovered 20 HP!
    -(Energy cost: (90 HP / 10) + 2 = 9 + 2 = 11 EN
    Resistor used Unown A: Aura Sphere!
    -(Hit chance: Irrelevant = hit)
    -(Crit chance (crit <= 625): 3540 = no)
    -(Damage: (9 + 4 - 3) * 1.5 = 10 * 1.5 = 15 damage)
    Numbers: +5 HP Porygon, -11 EN Porygon, -7 EN Magnemite


    END ROUND 4

    Yarnus:
    [​IMG]
    Zap!
    HP: 50
    EN: 26
    Speed: 40
    Status ailments: None
    Buffs/debuffs: +1 SpA (Download)
    Other: None
    Typon:
    [​IMG]
    Resistor
    HP: 70
    EN: 66
    Speed: 39
    Status Ailments: None
    Buffs/debuffs: None
    Other: Sturdy (-1 BAP from enemy's attacks), Anti-speed Nature (-10 evasion)

    Unowns used: A, B, C, D, E, F, M, P, S, T, V, W​

    Order
    Typon
    Yarnus
    Me
  23. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    You forgot my sub. I actually used Dragon Rage on A1 and so did 10 damage.
  24. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I derped before I herped. Hang on.

    EDIT: Done.
  25. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    Lets just kill this annoying thing.

    Thunderbolt -> Flash Cannon -> Thunderbolt
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