Aerodactyl @ Liechi Berry Nature: Jolly [+spe, -spA] Ability: Pressure EVs: 252 atk, 252 spe, 6 hp Substitute Earthquake Rock Slide Hidden Power [Flying] With Jolly and max speed EVs, this thing out speeds just about everything you will see at the lead position. If I predict a switch, mainly for those Zapdos running scared because my opponent knows it can't out speed Aero, I set up Substitute to protect it while it deals damage. If the Sub is broken, I set it up again until Liechi Berry activates, and then I unleash its power. A Skarmory switch in will be annoying though, only because none of Aero's attacks can deal significant damage to it. And, up against Salamence leads, Liechi will not boost its attack, but rather compensate for the attack loss due to Intimidate. However, rather than trying to battle Salamence, I will simply switch out knowing that Aerodactyl can't do much to harm it. This allows me to keep Aero's health full for future references, and it can still Sub+Liechi to attack just about everything else. Will also revenge kill Samalence, since that damn intimidate won't get it when it switches in. Other than that, Aerodactyl works great as a lead because of its speed and fairly good attack power, which is boosted by Liechi Berry while it protects itself using Substitute. Hidden Power Flying and Rock Slide offer STAB and type coverage, while Earthquake is just an obvious option because of its power and coverage, primarily for Jolteons and Raikous who can OKO Aerodactyl. That won't happen, since Aero is faster than Raikou, and for Timid Jolteons with max speed EVs, it will have a 50/50 chance of hitting first and coming out on top. Metagross @ Liechi Berry Nature: Adamant [+atk, -spA] Ability: Clear Body EVs: 252 att, 128 hp, 128 spD Agility Meteor Mash Shadow Ball Explosion Agilitygross acts as my physical sweeper. reasoning behind the special defense EVs is so it can take a fire attack and attack right back with its monstrous attack power. With Liechi Berry, and Meteor Mash's 20% chance of raising its attack, few will be left standing after taking a hit from this wrecking machine. It's also quite bulky with HP and spD EVs, as well as its 130 base defense stat, and after it has Agilityed, say goodbye to your pokemon whose jobs are not to take hits. I will explode it whenever it reaches Liechi and I know there's nothing else I can do with Meteor Mash or Shadow Ball. It could be a sacrifice worth while, primarily for those blasted Snorlax. One downside, it may be quite predictable when I'll have it explode, and my opponent will switch to someone that was already easy pickings for the rest of my team, so an absolute force is lost on my part while I take down something weak. My opponent can also switch to a wall like Skarmory and Forretress. Tyranitar @ Leftovers Nature: Quiet [+spA, -spe] Ability: Sand Stream EVs: 252 hp, 188 spA, 68 spe Substitute Thunderbolt Ice Beam Focus Punch A modified Tyraniboah. If I can hold off on Ice Beam until the end of the match, my opponent will probably think it's safe for someone like Sala to come in since it looks like a basic boah. Think again. Even without sub it will still survive (unless it has Brick Break, but those are rare on Sala anyway) Only thing that could screw this set's element of surprise is if someone like Zam or Celebi comes in and I don't use Crunch, but that shouldn't happen since no one is stupid enough to send either of those against a suspected boah. With max HP EVs, its Sub will also stay standing against a Blissey's Seismic Toss, and I OKO that damn nurse of death with Focus Punch. Handles walls like Skarmory quite well, since the metal bird causes problems for both Metagross and Aerodactyl. Sand Stream also benefits me greatly, as five of my guys are immune to it, and can cause some annoyance to my opponent. Subpuncing also brings down Snorlax 1 on 1. Skarmory @ Leftovers Nature: Impish [+def, -spA] Ability: Keen Eye EVs: 252 def, 252 hp, 6 atk Drill Peck Spikes Roar Rest Basic walling Skarmory. With Impish and max EVs in both HP and defense, it stops just about all physical sweepers in their path. Once its HP has been widdled down, I have it sleep to heal. Its attack stat falls just short of 200 though, so it's not much of a physical threat, but really, that's not Skarmory's job so it shouldn't matter too much. Drill Peck will still OKO physical threats like Heracross and Breloom, and severely damages pokemon like Machamp. Even with mediocre offense, it will still send those three pokemon out of battle, and can do the same to physical Salamence too. However, if I'm up against fighting pokemon who pose little threat to Skarmory (except sporing Breloom, then my first priority will be to dispose of it as fast as possible since that thing is lethal), I won't Drill Peck to damage it; instead, I'll set up as much layers of Spikes as I can, then Drill Peck. Machamp and Heracross will now be dead, and the following pokemon will take 25% damage from Spikes, and coupled with Sandstorm, that's fairly decent damage done just by having someone switch in. Swampert @ Leftovers Nature: Sassy [+spc def, -spd] Ability: Torrent EVs: 252 hp, 128 def, 128 spc def Earthquake Ice Beam Toxic Rest Just about every team I've used consisted of a Milotic, but just to avoid three pokemon being weak to electric, I took Swampert instead. Also gives me a fifth pokemon immune to Ttar's sandstorm. Is a great counter for all forms of Salamence, since it can take a hit or two then dispose of it with Ice Beam. With great defense stats, it can also Toxic stall a little bit against any random pokemon, and deal damage with stabbed Earthquake. If it's dying, I simply have it Rest, then Blissey will wake it up quite easily with Aromatherapy. It is a perfect partner to Skarmory, since Swampert can take special hits that Skarmory can't handle. Skarmory's only weaknesses are Fire and Electric, while Swampert is immune to Electric type moves, and Fire attacks barely leave a scratch on it, with only 1/2 of the attack being fired, 128 spD EVs, as well as Sassy nature. It works the other way too, since Swampert's only weakness is to Grass, which can be fixed with Skarmory's x4 resistance to it. Prediction is the key though against Zapdos' HP Grass and Thunderbolt. So up against a Zapdos, I'll Ice Beam it if it's low enough on health, or switch to Blissey to handle it's Grass and Electric attacks. Blissey @ Leftovers Nature: Bold [+def, -att] Ability: Natural Cure EVs: 252 hp, 252 def, 6 spc def Aromatherapy Seismic Toss Counter Softboiled I've always liked this Blissey set, as have many others, and for fantastic reasons. First off, it takes on dual roles very well by being a Cleric and Special Wall. One of one, it can also OKO tons of physical sweepers with Counter, since its putrid defense is fixed by its staggering HP. Softboiled is just for healing itself if it manages to get low on HP. Aromatherapy is to help its teammates out if they suffer a status condition. Seismic Toss is to deal damage if it needs to. The only pokemon I can think of that can totally screw this pokemon is Gengar with Focus Punch, as it's immune to both Counter and Seismic Toss. Late in the match, I'll probably just sacrifice Blissey so Metagross can have a more clear shot at bringing down Gengar, so it shouldn't be a huge problem. ------------------------------------------------------- THREAT AND DEFENSE LIST: (red indicates anyone that can be a major problem) Aerodactyl - Tyranitar can take an EQ from it, then OKO with T-bolt. Swampert can also harm this pokemon since it absorbs attacks very well, then damages with Ice Beam. Blaziken - Meet Swampert. As long as it doesn't have any fire attacks, Skarmory can also take it down. Aerodactyl can dent this thing too. Blissey - Tyranitar has little problem with it. Sets up a sub, Blissey Seismic Tosses and the Sub is still standing, then it's lights out after it's been hit with Focus Punch. Celebi - Metagross can leave a giant mark on it with Shadow Ball. Skarmory also takes it down quite easily since it resists Psychic and Grass attacks, then damages with Drill Peck. Aerodactyl can pose a threat to it too. As can Tyranitar, but it gives away the surprise that it has Ice Beam instead of Crunch, so it's best late game. Claydol - Can actually be a problem since it learns Earthquake and gets STAB from it, which hurts Metagross, who is the only pokemon I have who can leave a giant mark on Psychics with one hit. If Metagross fails, I can Toxicstall it with Swampert, or wall it with Blissey. Donphan - Sadly, my teams lacks a Spin Blocker. However, I can beat this thing with Swampert or Tyranitar. Dragonite - Say hi to Swampert and Tyranitar. Dugtrio - Swampert ends this thing. Dusclops - Damn Wil-O-Wisp harms Metagross badly, and if I try to Aromatherapy it with Blissey, the thing Pain Splits and takes a huge chunk out of Blissey's HP. One on one, Metagross can probably beat it though, but it doesn't go without problems. Flygon - Like a lot of other pokemon, this thing is stopped and killed by Swampert. Gengar - Focus Punch can take care of Blissey, Giga Drain ends Swampert, Thunderpunch knocks out Aerodactyl and Skarmory, and Fire Punch can dent Metagross. However, it would need this exact set to obliterate my team, but one on one, Metagross can take it quite easily. Gyrados - Fortunately, Aerodactyl won't need to fear water attacks from it, but Intimidate is annoying though. As long as Tyranitar has a Sub up, this thing is doomed. Can be painful though, as it knocks out Swampert with Taunt. Skar can wall it. Heracross - Walled to death by Skarmory, and OKOed with Drill Peck. With Aerodactyl's speed, it can also knock it out with HP Flying. Jirachi - If Aero has a Sub up, it can handle Jirachi. Swampert can also take care of this thing, but I have to be aware of Calm Mind. Luckily, Swampert has max HP, is Sassy, and enough spD EVs to take a few hits and kill with EQ. Jolteon - Aerodactyl could beat it with the Sub up, and Swampert will end it so long as it doesn't have HP Grass. Worst case scenario, Blissey needs to stall it, but it's actually a favorable scenario for me. Ludicolo - Will be beat with HP Flying. It just doesn't have the defense to survive. Magneton - Swampert, after it! Medicham - Aero is faster, so it's OKOed by HP Flying. Skarm could probably also wall it. Metagross - Swampert. Easy. If I predict an Explosion, switch to Skarm. Milotic - My favorite pokemon for a reason, but if I'm not using it, it's a pest. Late in game it can be Toxic-ed and stalled. Early to mid game could be difficult though. Raikou - Same thing as Jolteon. Regice - Tyranitar can OKO with Focus Punch. Salamence - Tyranitar can kill it, as well as Swampert, again. (is it a bad thing that Pert is relied on so much?) Sceptile - Thunderpunch/LeafBlade/FocusPunch/Substitute can, and probably will be, a giant pain in the ass. As long as Metagross is still standing, I shouldn't have too much problem taking it down. Skarmory - Tyranitar ends it quite easily. Slaking - This thing is painful. I can Toxic it, try to wall it with Skar, then Tyranitar can take over. It requires sacrifices though. Snorlax - One on one, this thing is owned by Tyranitar. Tyranitar is faster so it sets up a Sub, Lax either Belly Drums or Curses, then Focus Punch says goodbye. Starmie - Metagross can take it. Suicune - Tyranitar can beat it. Swampert - Without a Grass attack, this thing can be annoying with Rest and great defenses. Best option is to Toxic it, have it sleep, then Tyranitar Subpunches. Tyranitar - Can be painful. Toxic it, then stall it for as long as possible. Umbreon - This thing will never carry an actual attack, so Ttar can kill it even without a Sub. Vaporeon - Can be annoying. Ttar can probably take it down, but it'll be difficult. Worse case scenario is I have to blow up Metagross. Weezing - Has mediocre HP and spD, so Tyranitar should be able to leave a giant mark with T-bolt. Zapdos - Tyranitar can beat it easily. Aerodactyl, semi easily. If Liechi has activated, it can OKO it with Rock Slide.