YellowAdminSilver Vs TSRD 2v2 Singles...

Rules...
2v2 Singles (1FE 1NFE)
All Abilities
Training Items Only
36 Hours DQ
5 Chills / 2 Recoveries
3 Subs
Switch = OK
ASB Arena

Team YellowAdminSilver...


Soul - Absol (M).
Type: Dark
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities: Pressure / Super Luck / Justified (H)

Nature: Hasty (+15% Spe / +9% Acc / -1 Def)

Stats:
HP - 100
Atk - 5
Def - 1 (-)
SpA - 3
SpD - 2
Spe - 87 (+)
Size class - 3
Weight class - 3
Total: 18

EC: 0/0
MC: 0
AC: 0/5

Attacks
Level up:
Perish Song
Me First
Razor Wind
Detect
Scratch
Taunt
Feint
Leer
Quick Attack
Pursuit
Bite
Double Team
Swords Dance
Slash
Future Sight

Egg:
Magic Coat
Play Rough
Substitute
Sucker Punch
Zen Headbutt

TM:
Ice Beam
Rock Tomb
Torment
Will-O-Wisp
Payback


Zelda - Vulpix (F).
Type: Fire
Fire STAB; immune to burn status. Brighten Command.

Abilities: Flash Fire / Drought (H)

Nature: Timid (+15% Spe / +13% Acc / -1 Atk)

Stats:
HP - 90
Atk - 1 (-)
Def - 2
SpA - 2
SpD - 3
Spe - 75 (+)
Size class - 1
Weight class - 1
Total: 14

EC: 1/6
MC: 2
AC: 1/5

Attacks
Level up:
Ember
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Payback
Feint Attack
Flame Burst
Safeguard

Egg:
Disable
Energy Ball
Extrasensory
Hex
Hypnosis

TM:
Sunny Day
Protect
Dig
Flame Charge
Substitute


Team TSRD


Sprite by Gamefreak
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Able to hit Pokémon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokémon on the field regardless of position.
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Insomnia [Passive]
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Prankster [Passive] (Dream)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
|HP: 90|Atk: 3|Def: 2|SpA: 4|SpD: 2|Spe: 79|Size: 1|Weight: 1|BRT: 15|
|EC: 2/6|MC: 0|DC: 2/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Assurance
Astonish
Brave Bird
Fly
Foul Play
Peck
Pusuit
Sky Attack
Sucker Punch
Wing Attack

Special:
Dark Pulse
Heat Wave
Icy Wind
Night Shade

Other:
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Substitute
Tailwind
Taunt
Torment
Whirlwind

Sprite by Cartoons!
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flare Boost [Passive] (Dream)
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
|HP: 100|Atk: 2|Def: 2|SpA: 2|SpD: 3|Spe: 98|Size: 4|Weight: 9|BRT: 16|
|EC: 2/6|MC: 0|DC: 2/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
Physical:
Bite
Body Slam
Bounce
Dig
Dive
Earthquake
Fake Out
Fire Fang
Iron Tail
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
U-Turn

Special:
Bubble Beam
Sludge Wave
Water Spout

Other:
Encore
Leer
Protect
Substitute
Taunt

Sprite by Vale98pm
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities.
Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Keen Eye [Passive]
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster [Passive] (✓)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stall [Passive]
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority.
If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail.
Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
|HP: 90|Atk: 4|Def: 3|SpA: 3|SpD: 3|Spe: 43|Size: 1|Weight: 2|BRT: 16|
|EC: 0/0|MC: 0|DC: 5/5|KOC: 0| Nature: Brave (+Atk, -Spe) [-10% Evasion]
Physical:
Astonish
Brick Break
Fake Out
Feint
Feint Attack
Fury Swipes
Metal Burst
Payback
Poison Jab
Punishment
Scratch
Shadow Claw
Shadow Sneak
Sucker Punch
Zen Headbutt

Special:
Dazzling Gleam
Night Shade
Power Gem
Shadow Ball

Other:
Detect
Endure
Foresight
Imprison
Leer
Mean Look
Pain Split
Recover
Taunt
Torment
Will-O-Wisp


YellowAdminSilver sends out his Pokemon and equips...
TSRD sends out his Pokemon and equips...
TSRD orders...
YellowAdminSilver orders...
 
Last edited:

"Another battle, Silver? Don't we have anything better to do, like shopping for Fire Stones or playing Fire Emblem?"


"I don't think we can afford either of those things, so this will have to do for now"


"At least try not to spend 35 EN each round this time, OK?"

Zelda the Vulpix @ Lucky Egg
Also I think Switch=OK is standard, so unless TSRD is opposed to that, I'd say Switch=OK
 
"Yep Switch=OK is standard as far as I am aware and I have no problems with it."

Sending out Capella the Murkrow with an EXP Share!


Dark Pulse~Brave Bird~Foul Play
If Vulpix is ordered to use Will-O-Wisp, Confuse Ray, or Substitute Then Taunt, Push Back [Once]
 

"Okay, Zelda, let's try something a bit different this time..."


"Hopefully this time it won't end with me fainted, huh...?"

Okay I'm not even sure of these orders but let's see if we can make Delibird salad out of Delibird shit
Flame Charge - Protect - Will-O-Wisp

Also compliments on your pokemon because one of them resists or is immune to 99% of Zelda's movepool and the other is gonna be a bitch to bring down anyways and yeah Delibird salad out of Delibird shit​
 
YellowAdminSilver's Team

Vulpix [Zelda] (F) @ Lucky Egg
HP: 90
EN: 100
1/2/2/3/75 (+15% Accuracy...)
Status: Fine...
Other: None...

Frosty's Team

Murkrow [Capella] (F) @ Exp.Share
HP: 90
EN: 100
3/2/4/2/79 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...

Hi and welcome to another 2v2 1 FE and 1NFE battle at ASB Arena... Here we have YellowAdminSilver on one side and TSRD on another... YellowAdminSilver started with his Zelda the Vulpix the NFE mon... And so did TSRD... He also sent his NFE Pokemon capella The Murkrow for an exciting battle... Here no Pokemon has advantage over other which makes this an awesome battle...

Capella started Dark Pulse hoping to flinch Zelda and it did... Zelda was unable to act because of flinch...

Zelda sensed that he would be hit by a hard move and protected himself and luckily he was right when Capella used Brave Bird on him and he protected himself...

Capella now knew that Zelda is playing some prank and he used Taunt to stop him... And he was right... Zelda who was trying to burn Capella with Will-O-Wisp failed due to Taunt...

After some perfect haxes and predictions, Zelda got a little hurt and was taunted... Even if Capella is a little upper handed, the game has just begun... Keep watching to see more and more hax and tricks coming up...

Murkrow used Dark Pulse...
Crit Roll: 4939 > 1250 = No...
((8 + 3 + 6 - 4.5) * 1) = 12.5 HP...
Flinch Roll: 1938 < 2000 = Yes...
(-6+1) EN = -5 EN...

Zelda was flinched and unable to move...

Zelda used Protect...
-7 EN...

Murkrow used Brave Bird...
((11 + 3 + 4.5 - 3) * 1) = 15.5 HP...
Zelda Protected itself...
Zelda lost 6.2 EN...
-8 EN...

Murkrow used Taunt...
Zelda fell for the taunt...
-10 EN...

Zelda used Will-O-Wisp...
Zelda can't use Will-O-Wisp due to Taunt...


YellowAdminSilver's Team

Vulpix [Zelda] (F) @ Lucky Egg
HP: 77
EN: 87
1/2/2/3/75 (+15% Accuracy...)
Status: Fine...
Other: None...

Frosty's Team

Murkrow [Capella] (F) @ Exp.Share
HP: 90
EN: 77
3/2/4/2/79 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...
YellowAdminSilver orders...
TSRD orders...
I ref...
 

"Oh well... Worst-case scenario right now, pretty much... I guess we've had hax on our side so much for the past two battles, it was bound to even out sometime..."


"I tooold you to go for Flame Charge on A2 in case this happened..."

Ummmm Flamethrower - Flame Burst - Flamethrower I guess.
 
"It's unfortunate that one flinch can hurt so much but that's the cost of action strings dependent on one action I guess."


Fly~Sky Attack~Fly

*Also, your signature is really making me want to look into Soul Eater again.*
 
YellowAdminSilver's Team

Vulpix [Zelda] (F) @ Lucky Egg
HP: 77
EN: 87
1/2/2/3/75 (+15% Accuracy...)
Status: Fine...
Other: None...

Frosty's Team

Murkrow [Capella] (F) @ Exp.Share
HP: 90
EN: 77
3/2/4/2/79 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...

Welcome back to ASB... We were having a nice and simple battle between YellowAdminSilver and TSRD... Last time Capella was having a little upperhand on the battle... Lets see if Zelda turns round the table or Capella keeps the pace on...

Capella starts his attack by flying in the sky... Zelda used Flamethrower in sky towards Capella but he was too far to be hit... After evading the hit, Capella used full attack of Fly on Zelda hurting him and evading the hit...

Capella again continued and started flying in sky while making his wings strong in light however he couldn't fly too high due to high wings... Zelda used Flame Burst on him hitting him badly... Capella now attacked with these strong wings making a Sky Attack doing a large amount of damage on Zelda which also did a critical hit...

Capella now again flew high in sky... Zelda again tried to hit Flamethrower on Capella but he missed it again... While Zelda's concentration was gone Capella again used a big Fly and hurt Zelda even more...

In this round Zelda was hurt 3 times while Capella was hurt only once doing a mere damage making Capella too high above Zelda... If this goes on TSRD will have an easy win... Let's see if this continues or not... Till then, don't go away and keep watching the match...


Capella used Fly...
Capella flew up high...
(-11+1) EN = -10 EN...

Zelda used Flamethrower...
Zelda's attack missed...
(-7+1) EN = -6 EN...

Capella used Fly...
Hit Chance: 2995 < 9500 = Yes...
Crit Check: 8364 > 1250 = No...
((9 + 3 + 4.5 - 3) * 1) = 13.5 HP...

Capella used Sky Attack...
Capella is shining in bright light...
(-10+1) EN = -9 EN...

Zelda used Flame Burst...
Crit Chance: 9696 > 625 = No...
((7 + 3 + 3 - 3) * 1) = 10 HP...
(-6+1) EN = -5 EN...

Capella used Sky Attack...
Hit Chance: 3434 < 9000 = Yes...
Crit Chance: 1174 > 5000 = Yes...
((14 + 3 + 3 + 4.5 - 3) * 1) = 21.5 HP...

Capella used Fly...
Capella flew up high...
(-11+1) EN = -10 EN...

Zelda used Flamethrower...
Zelda's attack missed...
(-7+1) EN = -6 EN...

Capella used Fly...
Hit Chance: 2123 < 9500 = Yes...
Crit Check: 9958 > 1250 = No...
((9 + 3 + 4.5 - 3) * 1) = 13.5 HP...


YellowAdminSilver's Team

Vulpix [Zelda] (F) @ Lucky Egg
HP: 28
EN: 70
1/2/2/3/75 (+15% Accuracy...)
Status: Fine...
Other: None...

Frosty's Team

Murkrow [Capella] (F) @ Exp.Share
HP: 80
EN: 48
3/2/4/2/79 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...

TSRD orders...
YellowAdminSilver orders...
I ref...
 
"Nicely done Capella, take a breather."

Initiating Switch Phase!
Capella Out! Sol the Sableye with an EXP Share In!
Counterswitch?
 

"Well... It's not like we're gonna be doing a lot of damage while Taunted, huh...
Let's see how this one turns out."


Soul the Absol @ Exp. Share

Taunt - Will-O-Wisp - Play Rough

[IF] Taunt is used, use Magic Coat that action
[IF] you flinch, push actions back
[IF] a P/E move is used, Chill and push actions back

Also if Magic Coat doesn't affect Sableye I will punch something. I'm not really sure how that particular mechanic works tho, so at least we'll learn something new today...​
 
"Magic Coat does work on Sableye I think. I believe Hypnosis works for example."


Imprison[Taunt, Torment, Will-O-Wisp]~Will-O-Wisp~Fake Out
 
YellowAdminSilver's Team...

Absol [Soul] @ Exp. Share
HP: 100
EN: 100
5/1/3/2/87 (+9% Accuracy...)
Status: Fine...
Other: None...

TSRD's Team...

Sableye [Sol] @ Exp. Share
HP: 90
EN: 100
4/3/3/3/43 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...


Vulpix [Zelda] (F) @ Lucky Egg
HP: 28
EN: 70
1/2/2/3/75 (+15% Accuracy...)
Status: Fine...
Other: None...


Murkrow [Capella] (F) @ Exp.Share
HP: 80
EN: 48
3/2/4/2/79 (-10% Evasion...)
Status: Fine...
Other: None...


Not gonna add flavor as it takes double the time... I hope it's Ok for you...


Sol used Imprison on moves Taunt, Torment and Will-O-Wisp...
No player except TSRD can use Taunt, Torment and Will-O-Wisp...
-8 EN ...

Soul used Taunt...
Soul failed to use Taunt due to Imprison...

Sol used Will-O-Wisp...
Hit Check: 2030 > 8500 = Yes...
Soul was burned...
(-7-2) EN = -9 EN...

Soul used Struggle...
Crit Chance: 2424 > 625 = No...
((5 + 7.5 - 4.5 - 3) * 1) = 5 HP...
Recoil Damage = 2 HP...
-5 EN...

Soul lost 2 damage because of burn...

Sol used Fake Out...
Crit Chance: 6485 = No...
((4 + 6 - 1.5) * 1) = 8.5 HP...
(-4-2) EN = -6 EN...

Soul was flinched and unable to move...

Soul lost 2 damage because of burn...


YellowAdminSilver's Team...

Absol [Soul] @ Exp. Share
HP: 85
EN: 95
5/1/3/2/87 (+9% Accuracy...)
Status: Burned...
Other: None...

TSRD's Team...

Sableye [Sol] @ Exp. Share
HP: 85
EN: 77
4/3/3/3/43 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: Imprison (Taunt, Torment, Will-O-Wisp) (Except user TSRD) (3 actions)


Vulpix [Zelda] (F) @ Lucky Egg
HP: 28
EN: 70
1/2/2/3/75 (+15% Accuracy...)
Status: Fine...
Other: None...


Murkrow [Capella] (F) @ Exp.Share
HP: 80
EN: 48
3/2/4/2/79 (-10% Evasion...)
Status: Fine...
Other: None...


TSRD orders...
YellowAdminSilver orders...
I ref...
 
Last edited:
"I order first this time."


Brick Break~Dazzling Gleam~Brick Break
If Absol is ordered to use Substitute Then Taunt, Restart Queue [Once]
If Absol is ordered to use Play Rough Then Metal Burst[Stall], Restart Queue
If Absol is ordered to use Detect Then Feint, Restart Queue [Do not activate consecutively]
 
Well... To be honest, I don't see much of a way out of this and I'm approaching DQ and I just woke up on my couch for some reason and I'm on mobile,
so...

Sucker Punch - Me First - Sucker Punch and sorry for the delay too

Also damn guys we have to get you some moves
 
"Oh Btw, I had forgot about Pressure ability in previous round which I added in now... I added it now which made Sol lose 6 extra EN... I hope there is no problem with it..."

YellowAdminSilver's Team...

Absol [Soul] @ Exp. Share
HP: 85
EN: 95
5/1/3/2/87 (+9% Accuracy...)
Status: Burned...
Other: None...

TSRD's Team...

Sableye [Sol] @ Exp. Share
HP: 85
EN: 77
4/3/3/3/43 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: Imprison (Taunt, Torment, Will-O-Wisp) (Except user TSRD) (3 actions)


Vulpix [Zelda] (F) @ Lucky Egg
HP: 28
EN: 70
1/2/2/3/75 (+15% Accuracy...)
Status: Fine...
Other: None...


Murkrow [Capella] (F) @ Exp.Share
HP: 80
EN: 48
3/2/4/2/79 (-10% Evasion...)
Status: Fine...
Other: None...


Soul used Sucker Punch...
Crit Roll: 880 < 1250 = Yes...
((8 + 3 + 3 + 7.5 - 4.5 - 3) * 1) = 14 HP...
(-8+1) EN = -7 EN...

Sol used Brick Break...
Crit Roll: 338 > 625 = Yes...
((8 + 3 + 6 - 1.5) * 1.5) = 23.25 HP...
(-8-2) EN = -10 EN...

Soul lost 2 HP due to burn...

Soul used Me First...
Soul used Dazzling Gleam...
Crit Roll: 4060 > 1250 = No...
((12 + 4.5 - 4.5) * 1.5) = 18 HP...
-10 EN...

Sol used Dazzling Gleam...
Crit Roll: 6705 > 625 = No...
((8 + 4.5 - 3) * 1.5) = 14.25 HP...
(-8-2) EN = -10 EN...

Soul lost 2 HP due to burn...

Soul used Sucker Punch...
Crit Roll: 5326 > 1250 = No...
((8 + 3 + 7.5 - 4.5 - 3) * 1) = 11 HP...
(-8+1) EN = -7 EN...

Sol used Brick Break...
Crit Roll: 6575 > 625 = No...
((8 + 6 - 1.5) * 1.5) = 18.75 HP...
(-8-2) EN = -10 EN...

Soul lost 2 HP due to burn...

Imprison's effect is over...


YellowAdminSilver's Team...

Absol [Soul] @ Exp. Share
HP: 23
EN: 71
5/1/3/2/87 (+9% Accuracy...)
Status: Burned...
Other: None...

TSRD's Team...

Sableye [Sol] @ Exp. Share
HP: 42
EN: 47
4/3/3/3/43 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...


Vulpix [Zelda] (F) @ Lucky Egg
HP: 28
EN: 70
1/2/2/3/75 (+15% Accuracy...)
Status: Fine...
Other: None...


Murkrow [Capella] (F) @ Exp.Share
HP: 80
EN: 48
3/2/4/2/79 (-10% Evasion...)
Status: Fine...
Other: None...


YellowAdminSilver orders...
TSRD orders...
I ref...
 
Last edited:
Sableye is not 4x weak to fairy. Absol's Dazzling Gleam should have done 18 damage.
You also forgot Absol's burn so each Sucker Punch should do 3 less damage and it should lose 6 hp to burn.
So Sableye should be at 42, Absol should be at 23.
 
Last edited:
It happens, Imprison is also over (it's been 6 turns) and Sableye should have 2 more energy as Imprison is not effected by Absol's Pressure.
 
Ummmm shit shit shit yes sorry for the delay. Won't happen again unless it's a Saturday and I wake up on the couch again.

Detect - Play Rough - Play Rough

[IF] Taunt is used, use Magic Coat and push actions back
[IF] Metal Burst is used, use Imprison (Taunt, Detect, Torment) on the first instance, Chill if it is used on a second or third instance
[IF] Feint is used, use Play Rough, pushing actions back

Dammit Sableye has too many moves for three subs
 
"Nothing to worry about. Was just giving a friendly reminder is all."


Substitute[15]~Brick Break~Fake Out
 
YellowAdminSilver's Team...

Absol [Soul] @ Exp. Share
HP: 23
EN: 71
5/1/3/2/87 (+9% Accuracy...)
Status: Burned...
Other: None...

TSRD's Team...

Sableye [Sol] @ Exp. Share
HP: 42
EN: 47
4/3/3/3/43 (-10% Evasion...)
Status: Fine...
Other: None...

Extra Effects: None...


Vulpix [Zelda] (F) @ Lucky Egg
HP: 28
EN: 70
1/2/2/3/75 (+15% Accuracy...)
Status: Fine...
Other: None...


Murkrow [Capella] (F) @ Exp.Share
HP: 80
EN: 48
3/2/4/2/79 (-10% Evasion...)
Status: Fine...
Other: None...


Soul used Detect...
Soul protected itself...
-7 EN...

Sol used Substitute (15 HP)...
Sol created a Substitute of itself...
-12 EN...

Soul lost 2 HP due to burn...

Soul used Play Rough...
Crit Roll: 9453 > 1250 = No...
((9 + 7.5 - 4.5 - 3) * 1.5) = 13.5 HP...
Sol's Substitute took the damage...
-7 EN...

Sol used Brick Break...
Crit Roll: 5423 > 625 = No...
((8 + 6 - 1.5) * 1.5) = 18.75 HP...
(-8-2) EN = -10 EN...

Soul lost 2 HP due to burn...

Soul fainted...


YellowAdminSilver's Team...

Absol [Soul] @ Exp. Share
HP: 0
EN: 57
5/1/3/2/87 (+9% Accuracy...)
Status: Fainted...
Other: None...

TSRD's Team...

Sableye [Sol] @ Exp. Share
HP: 27
EN: 35
4/3/3/3/43 (-10% Evasion...)
Status: Fine...
Other: Substitute (1 HP)...

Extra Effects: None...


Vulpix [Zelda] (F) @ Lucky Egg
HP: 28
EN: 70
1/2/2/3/75 (+15% Accuracy...)
Status: Fine...
Other: None...


Murkrow [Capella] (F) @ Exp.Share
HP: 80
EN: 48
3/2/4/2/79 (-10% Evasion...)
Status: Fine...
Other: None...


YellowAdminSilver sends out his Pokemon...
TSRD orders...
YellowAdminSilver orders...
I ref...
 
Last edited:

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