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"Alright Shurikenstrike, you're faster so set up a Light Screen before he has a chance to confuse you! Then try to Rapid Spin away those Stealth Rocks! Finish off with a Supersonic to try and confuse him for the next Pokemon! If you hit yourself in confusion then push actions back and try again!"
Summary:
Light Screen -> Rapid Spin -> Supersonic
If you hit yourself in confusion push actions back
It seems Lady Nemesis is being cruel on Brandon "Flamestrike" this round, as Shurikenstrike-Starmie did nothing after setting up the Light Screen except being zapped into near-unconsciousness by SW-Krilowatt. That might have something to do with the dry pizza force-fed by the shrimp earlier, though one can never know for sure. As Thunderbolts rained one after another on poor Shurikenstrike-Starmie, will Brandon pull through past the menacing rocks on his field?
Starmie is hurt by the rocks! -12 HP (Starmie)
Action 1: Starmie used Light Screen! Starmie shielded itself from Special attacks! Other changes: Light Screen 6a (Starmie)
-9 energy Krilowatt used Confuse Ray! Starmie is confused!
RNG Roll (CONFUSION) [1 SLIGHT ; 2 SEVERE ; 3 INTENSE]: 3 (INTENSE)
Stat changes: Confused 4a (Starmie)
-5 energy
Action 2: Starmie hit itself in confusion!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 697/10000 (SELF-HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6080/10000 (NO)
4+(3-4.5) = 2.5 damage (Starmie)
Stat changes: Confused 2a (Starmie)
-3 energy Krilowatt used Thunder!
RNG Roll (HIT) [<=8700 HIT]: 4388/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9239/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 6455/10000 (NO)
[(12/2)+3+3+(4.5-4.5)]*1.5 = 18 damage (Starmie)
-2 HP (Krilowatt)
-7 energy
Action 2: Starmie hit itself in confusion!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 618/10000 (SELF-HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2970/10000 (NO)
4+(3-4.5) = 2.5 damage (Starmie)
Stat changes: Confused 0a (Starmie) Starmie started to snap out of confusion!
-3 energy Krilowatt used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 4343/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8421/10000 (NO)
[(10/2)+3+3+(4.5-4.5)]*1.5 = 16.5 damage (Starmie)
-2 HP (Krilowatt)
-6 energy
Post Action: Other changes: Light Screen 3a (Starmie)
Post Round:
Starmie: -51.5 HP, -15 EN
Krilowatt: -4 HP, -18 EN
"Ugh, not much we can do here Shurikenstrike. Use Rapid Spin to finally get rid of the rocks, then slam him with a pair of Thunders. If he uses Protect then use Recover and push your actions back, and if he uses Imprision then replace the first Thunder with Supersonic and the second Thunder with Camouflage.
Summary: Rapid Spin -> Thunder -> Thunder If he uses Protect use Recover and push actions back
If he uses Imprison replace the first occurrence of Thunder with Supersonic and the second occurrence of it with Camouflage
New entry in the list of my posthumous screw-ups: Metagross does not learn Fire Punch, and I reffed it using that move to KO Venusaur. Flame said he'll treat it as Ice Punch an move along, but I am: really messed up.
Shadows are creeping towards the holy sanctuary... It is all Shurikenstrike-Starmie could do to hold the evil gentleshrimp back. As a fancy Mirror from SW-Protowatt missed, Brandon "Flamestrike" may find himself on a slightly firmer footing, with the necrostones Spun from his field... however, Thunder booms, and as his divine Light faded, his timing had to be precise or Shurikenstrike-Starmie may never land another hit.
Action 1: Starmie used Rapid Spin!
RNG Roll (CRIT) [<=625 CRIT]: 26/10000 (CRIT)
4+3+(3-4.5) = 5.5 damage (Krilowatt) Starmie spun away the rocks! Other changes: Stealth Rock (Starmie)
-6 energy Krilowatt used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 7605/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 307/10000 (EFFECT)
[(10/2)+3+3+(4.5-4.5)]*1.5 = 16.5 damage (Starmie) Starmie is paralysed! Status changes: PAR 15% (Starmie)
-2 HP (Krilowatt)
-10 energy
Action 2: Starmie used Thunder!
RNG Roll (PAR) [<=1500 PAR]: 5383/10000 (NO)
RNG Roll (HIT) [<=9000 HIT]: 9587/10000 (NO) But it missed Krilowatt!
-7 energy Krilowatt used Mirror Coat! But it failed!
-6 energy
Action 2: Starmie used Thunder!
RNG Roll (PAR) [<=1500 PAR]: 5791/10000 (NO)
RNG Roll (HIT) [<=9000 HIT]: 3461/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 2890/10000 (NO)
RNG Roll (EFFECT) [<=1500 EFFECT]: 6406/10000 (NO)
12+(6-4.5) = 13.5 damage (Krilowatt)
-11 energy Krilowatt used Mirror Coat!
13.5*1.5 = 20.25 damage (Starmie)
-2 HP (Krilowatt)
-16.75 energy
Post Action: Other changes: Light Screen 0a (Starmie)
Status changes: PAR 10% (Starmie)
Post Round:
Starmie: -36.75 HP, -24 EN
Krilowatt: -23 HP, -32.75 EN
Somehow, the wet shadows dampened the Paladin's flames. Pizzas now get a soppy crust... Man, what happened to good ol' pizza?!
Action 1: Krilowatt used Aqua Jet!
(+1 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 4417/10000 (NO)
[4+3+3+(3-4.5)]/1.5 = 5.667 damage (Starmie) Starmie is KO'ed! -2 HP (Krilowatt)
-3 energy
Post Round:
Starmie: -5.667 HP, KO'ed
Krilowatt: -2 HP, -3 EN
"Alright Musclestrike, you're up next! Enable Sheer Force, then start off with a Hammer Arm, follow up with a Drain Punch, then finish off with another Hammer Arm! If he uses Counter use Focus Energy the first time, make a 15 HP Substitute the second time, and then use Leer the third time! And if he uses Double Team, then use Rock Slide and push actions back!"
Summary: Hammer Arm -> Drain Punch -> Hammer Arm
If he uses Counter use Focus Energy the first time, Substitute (15 HP) the second time, and Leer the third time, pushing actions back each time
If he uses Double Team use Rock Slide and push actions back
As Flame stands upon the entrance to holy ground, rickheg manifests the strength of darkness itself. Then come nothing but earthshaking blows, as both sides traded hits that would've destroyed any mere mortal. One stands on due to holy light, the other pizza-y darkness. The fate of the pizza franchise rests upon the outcome of the match... And the Guts and Fist of Musclestrike-Conkeldurr.
Conkeldurr is hurt by the rocks! -9 HP (Conkeldurr)
Action 1: Krilowatt used Thunder!
RNG Roll (HIT) [<=8700 HIT]: 8412/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6263/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 6854/10000 (NO)
12+3+3+(4.5-4.5) = 18 damage (Conkeldurr)
-2 HP (Krilowatt)
-7 energy Conkeldurr used Hammer Arm!
RNG Roll (HIT) [<=9000 HIT]: 922/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 7677/10000 (NO)
10+3+2+(8.5-4.5) = 19 damage (Krilowatt) Conkeldurr's Speed fell!
Stat changes: {25} -1 Speed (Conkeldurr)
-6 energy
Action 2: Krilowatt used Hydro Pump!
RNG Roll (HIT) [<=9700 HIT]: 9435/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1414/10000 (NO)
12+3+3+(4.5-4.5) = 18 damage (Conkeldurr)
-2 HP (Krilowatt)
-7 energy Conkeldurr used Drain Punch!
RNG Roll (CRIT) [<=625 CRIT]: 8760/10000 (NO)
8+3+2+(8.5-4.5) = 17 damage (Krilowatt) ~ +8.5 HP (Conkeldurr)
-11 energy
Action 2: Krilowatt used Thunder!
RNG Roll (HIT) [<=8700 HIT]: 1183/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 7399/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1801/10000 (NO)
12+3+3+(4.5-4.5) = 18 damage (Conkeldurr) Conkeldurr is paralysed! Status changes: PAR 20% (Conkeldurr)
-2 HP (Krilowatt)
-7 energy Conkeldurr used Hammer Arm!
RNG Roll (PAR) [<=2000 PAR]: 5085/10000 (NO)
RNG Roll (HIT) [<=9000 HIT]: 4867/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1108/10000 (NO)
10+3+2+2+(8.5-4.5) = 21 damage (Krilowatt) Conkeldurr's Speed fell!
Stat changes: {18} -2 Speed (Conkeldurr)
-6 energy
Post Action:
Status changes: PAR 15% (Conkeldurr)
Post Round:
Conkeldurr: -54.5 HP, -23 EN
Krilowatt: -63 HP, -21 EN
Just when victory and peace might be a possibility for the Paladins, SW-Krilowatt's glasses gleamed evilly. Crackling off Thunder from it's exoskeleton like an evil genius electrical engineer, he puts on a burst of speed that swiftly dodges Musclestrike-Conkeldurrs Hammer Arm, then Counters on a Pumped up Wave that washes both battlers down! Tis' a dark day for all pizza lovers indeed, why would Tyche not favour the light guardians?
Action 1: Conkeldurr used Drain Punch!
RNG Roll (PAR) [<=1500 PAR]: 6765/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 8760/10000 (NO)
8+3+2+2+(8.5-4.5) = 19 damage (Krilowatt) ~ +9.5 HP (Conkeldurr)
-11 energy Krilowatt used Counter!
19*1.5 = 28.5 damage (Conkeldurr)
-2 HP (Krilowatt)
-15.5 energy
Action 2: Krilowatt used Thunder!
RNG Roll (HIT) [<=8700 HIT]: 6934/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 4403/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 3415/10000 (NO)
12+3+3+(4.5-4.5) = 18 damage (Conkeldurr)
-2 HP (Krilowatt)
-7 energy Conkeldurr used Hammer Arm!
RNG Roll (PAR) [<=1500 PAR]: 2658/10000 (NO)
RNG Roll (HIT) [<=9000 HIT]: 9282/10000 (NO) But it missed Krilowatt!
-6 energy
Action 3: Krilowatt used Hydro Pump!
RNG Roll (HIT) [<=9700 HIT]: 8022/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9772/10000 (NO)
12+3+3+(4.5-4.5) = 18 damage (Conkeldurr) Conkeldurr is KO'ed!
-2 HP (Krilowatt)
-7 energy Krilowatt fainted due to exhaustion!
EDIT: Actually, since I have to order first this round, shouldn't rickheg have to send out first? Usually in the event of a double KO you play it out like you would at the start of the match; A sends out, B sends out and orders, A orders
"Alright then, Axestrike, you're up next! Taunt him, then slam him with a Dragon Claw, and finish off with a Dual Chop! If he uses a Protective or Evasive action successfully or if he uses Counter and you are not using Taunt then just use Leer!"
Summary: Taunt -> Dragon Claw -> Dual Chop
If he uses Counter and you are not using Taunt use Leer and push actions back
If he uses a Protective or Evasive action successfully at any time use Leer and push actions back
EDIT: not really sure why I had to, all it did was save me from rewriting the second half of the sub twice, but alright, fixed
Just posting to say Leet agrees with you two - in the past, I leaned more towards "the guy who got KO'ed first sends out first" thumb. In any case, I'm withholding rick's actions because I know he's a nice guy, and please reword your sub into 2 since it counts as such, Flame - i.e. split it into 2 "IF THEN"s rather than one "IF OR THEN" because I prefer zero gray-zones when it comes to substitution legalities.