Updates to my team will be in bold, however, the description under them MIGHT not be up to date. Thanks.
Well, this is mainly just another RMT thread. If you don't know what RMT means, you probably shouldn't be posting here, but it means "Rate My Team." Anywho, I've been using this team on NetBattle the past few days, and a couple different Pokemon bother my team. So, if you don't mind, please help me re-construct my team into a better one. Criticism is always welcome, whether it is constructive or not.
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Salamence @ Leftovers
Adamant - Male
HPs: 116 Hitpoints, 252 Attack, 140 Speed
Dragon Dance
Earthquake
Hidden Power [Flying]
Rock Slide
The basic lead of my team. "Sweeps things" is the best description I can give. Doesn't need the extra attack from an Adamant nature - It would still 2OHKO other Salamence. Also, being a physical attacker, it has no dragon type moves. Rock Slide deals with other Salamence and Dragonite just as well - It still takes two hits. However, Dragonites use Ice Beam a lot on this Pokemon, so I normally don't keep my Salamence in for them. Brick Break is used against Blissey and other normal types, like Snorlax. Earthquake for Metagross and Jolteon starters, sometimes Magneton if I anticipate the switch when I have my Skarmory out. Hidden Power Flying is better in this case than Aerial Ace, still has STAB but 10 more power. Got rid of Brick Break for Dragon Dance; still will be able to beat Blisseys, etc.
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Tyranitar @ Leftovers
Adamant - Male
EVs: 84 Hitpoints, 252 Attack, 172 Speed
Earthquake
Dragon Dance
Taunt
Hidden Power [Rock]
Again, I don't need the extra attack since I'll be using Dragon Dance anyways. The speed EVs are to make sure I can outrun things if I don't have time to Dragon Dance. Brick Break for Blisseys and other normal types, plus other Tyranitars who think they can crush me with an Earthquake, Hidden Power Bug for Psychics and Grass types like Sceptile. Rock Slide is some standard STAB for pretty much everything else. If I don't stand a chance against something, I swap out to keep Tyranitar alive. Tyranitar is basically my other physical attacker and can sweep if used correctly. Considering using Tyranitar as my lead to get a Sandstorm going - Would I be able to swap Salamence in safely if Tyranitar is threatened? Using Hidden Power Rock over Rock Slide for more accuracy and exchanged Hidden Power Bug for Taunt to beat Blisseys and Celebis. Swapped Brick Break for Earthquake because it still beats other Tyranitars.
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Skarmory @ Leftovers
Impish - Male
EVs: 252 Hitpoints, 4 Attack, 252 Defense
Hidden Power [Flying]
Whirlwind
Spikes
Rest
Before anyone says anything, yes, I do use Skarmory and Blissey. Also, to the people who notice random things, yes, I do have Leftovers on my entire team. Skarmory is the physical wall of my team, and is able to get safe Spikes in if I play my switches correctly. Roar here also acts as my Psuedohaze. Drill Peck is my basic attacking move, with STAB; so far has OHKO'd Breloom and Heracross on the switch. Substitute I help use to get Spikes in when Skarmory is serving it's purpose as a physical wall. Isn't supposed to go up against special attacks, hence why I poured all my EVs into defense. If a special attacker comes out, I just switch to one of my attackers or my other wall, Blissey. Skarmory also fails against Magneton. Decided to use Whirlwind over Roar for Soundproofs, ergo swapping Drill Peck for Hidden Power Flying. Rest was suggested over Substitute and makes a ton more sense.
Replaced Skarmory with:
Forretress @ Leftovers
Impish - Male
EVs: 252 Hitpoints, 252 Defense, 4 Special Defense
Light Screen
Spikes
Rapid Spin
Explosion
Since this is a replacement, only a quick summary. Light Screens for protection against Special Attacks. Spikes and Rapid Spins depending on situation; should be self-explanitory. I use Explosion as a finisher or if they have nobody to rid me of spikes or put spikes down.
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Gengar @ Leftovers
Modest - Male
EVs: 4 Hitpoints, 252 Special Attack, 252 Speed
Ice Punch
Giga Drain
Psychic
Thunderbolt
Gengar is one of my two special attackers. Unlike my physical attackers, Gengar doesn't need the extra speed. Well, he does, but it downgraded the damage too much when I tried it. Fire Punch is for things like Metagross and Scizor, even though I won't normally have Gengar hanging around when a Metagross is staring him in the eye. Fire Punch also helps against grass types. Giga Drain is my only good attack on the team against Swamperts, so I had to get rid of Gengar's Ice Punch for it. Psychic for other Gengars, and Thunderbolt for water types... And pretty much everything it is normal effective against. Gengar can't survive the switch easily, more than a few times I've tried switching it in to a Metagross when my Salamence is dead, and Gengar gets OHKO'd by Meteor Mash. Swapped Fire Punch to Ice Punch; still beats the grass types but I will now need to switch out against Steel types.
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Starmie @ Leftovers
Modest - Genderless
EVs: 4 Hitpoints, 252 Special Attack, 252 Speed
Ice Beam
Recover
Rapid Spin
Thunderbolt
My other special attacker. Ice Beam against dragons like Salamence and Dragonite, and grass types like Venusaur and Sceptile. Psychic is Starmie's STAB attack, also can nail Gengars with it on the switch when they try to block my Rapid Spin. Speaking of, I use Rapid Spin to clear the Spikes away, but I don't switch Starmie in JUST for that, only if Starmie happens to be out and there are spikes on the field. Thunderbolt for other threatening Starmies, plus some Skarmories if they don't switch out. Also rips apart Gyarados, but I don't see those too often anymore. Outspeeds Gengar but doesn't outpower it, so I sometimes have trouble deciding which to use. Starmie has ice, however. Also has a problem against Dusclops Rapid Spin stoppers. Changed Psychic to Recover for the extra durability.
Replaced Starmie with:
Suicune @ Leftovers
Timid - Genderless
EVs: 252 Defense, 252 Speed, 4 Special Attack
Calm Mind
Ice Beam
Roar
Surf
Since this is a replacement, only a quick sum-up. Calm Minds for extra special defense, then abuses Roar if I have Spikes set up. Also is possible to act as a general wall, however I prefer using Forretress or Blissey since they have better defense against one specific type.
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Blissey @ Leftovers
Modest - Female
EVs: 252 Hitpoints, 4 Special Attack, 252 Defense
Aromatherapy
Ice Beam
Seismic Toss
Softboiled
The special wall of my team. Yes, it is overused, but so is the rest of my team. Can wall against pretty much anything special - I rarely see special attacks doing over 90 damage to this pink ball of... Air. Seismic Toss pretty much works against any opponent, and Ice Beam for Gengars and other ghosts that try and stop me. They don't try to stop Blissey much more now, because Ice Beam is now commonly running on Blissey - but so is Thunderbolt for some reason. Any reason I should change it to Thunderbolt? Is their a strength with it I'm missing? Softboiled is Blissey's main tanking move, recovers a whole lot of hitpoints. Leftovers don't do squat when I have Tyranitar's Sandstorm going though. Aromatherapy for cures to the rest of my team.
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Incase people didn't read the part WAAAAAY up at the top, I'll type it again:
Well, this is mainly just another RMT thread. If you don't know what RMT means, you probably shouldn't be posting here, but it means "Rate My Team." Anywho, I've been using this team on NetBattle the past few days, and a couple different Pokemon bother my team. So, if you don't mind, please help me re-construct my team into a better one. Criticism is always welcome, whether it is constructive or not.
Hopefully I can thank you now, as I am expecting good feedback.
-/+ RAUGE +\-
Well, this is mainly just another RMT thread. If you don't know what RMT means, you probably shouldn't be posting here, but it means "Rate My Team." Anywho, I've been using this team on NetBattle the past few days, and a couple different Pokemon bother my team. So, if you don't mind, please help me re-construct my team into a better one. Criticism is always welcome, whether it is constructive or not.
----------
Salamence @ Leftovers
Adamant - Male
HPs: 116 Hitpoints, 252 Attack, 140 Speed
Dragon Dance
Earthquake
Hidden Power [Flying]
Rock Slide
The basic lead of my team. "Sweeps things" is the best description I can give. Doesn't need the extra attack from an Adamant nature - It would still 2OHKO other Salamence. Also, being a physical attacker, it has no dragon type moves. Rock Slide deals with other Salamence and Dragonite just as well - It still takes two hits. However, Dragonites use Ice Beam a lot on this Pokemon, so I normally don't keep my Salamence in for them. Brick Break is used against Blissey and other normal types, like Snorlax. Earthquake for Metagross and Jolteon starters, sometimes Magneton if I anticipate the switch when I have my Skarmory out. Hidden Power Flying is better in this case than Aerial Ace, still has STAB but 10 more power. Got rid of Brick Break for Dragon Dance; still will be able to beat Blisseys, etc.
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Tyranitar @ Leftovers
Adamant - Male
EVs: 84 Hitpoints, 252 Attack, 172 Speed
Earthquake
Dragon Dance
Taunt
Hidden Power [Rock]
Again, I don't need the extra attack since I'll be using Dragon Dance anyways. The speed EVs are to make sure I can outrun things if I don't have time to Dragon Dance. Brick Break for Blisseys and other normal types, plus other Tyranitars who think they can crush me with an Earthquake, Hidden Power Bug for Psychics and Grass types like Sceptile. Rock Slide is some standard STAB for pretty much everything else. If I don't stand a chance against something, I swap out to keep Tyranitar alive. Tyranitar is basically my other physical attacker and can sweep if used correctly. Considering using Tyranitar as my lead to get a Sandstorm going - Would I be able to swap Salamence in safely if Tyranitar is threatened? Using Hidden Power Rock over Rock Slide for more accuracy and exchanged Hidden Power Bug for Taunt to beat Blisseys and Celebis. Swapped Brick Break for Earthquake because it still beats other Tyranitars.
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Skarmory @ Leftovers
Impish - Male
EVs: 252 Hitpoints, 4 Attack, 252 Defense
Hidden Power [Flying]
Whirlwind
Spikes
Rest
Before anyone says anything, yes, I do use Skarmory and Blissey. Also, to the people who notice random things, yes, I do have Leftovers on my entire team. Skarmory is the physical wall of my team, and is able to get safe Spikes in if I play my switches correctly. Roar here also acts as my Psuedohaze. Drill Peck is my basic attacking move, with STAB; so far has OHKO'd Breloom and Heracross on the switch. Substitute I help use to get Spikes in when Skarmory is serving it's purpose as a physical wall. Isn't supposed to go up against special attacks, hence why I poured all my EVs into defense. If a special attacker comes out, I just switch to one of my attackers or my other wall, Blissey. Skarmory also fails against Magneton. Decided to use Whirlwind over Roar for Soundproofs, ergo swapping Drill Peck for Hidden Power Flying. Rest was suggested over Substitute and makes a ton more sense.
Replaced Skarmory with:
Forretress @ Leftovers
Impish - Male
EVs: 252 Hitpoints, 252 Defense, 4 Special Defense
Light Screen
Spikes
Rapid Spin
Explosion
Since this is a replacement, only a quick summary. Light Screens for protection against Special Attacks. Spikes and Rapid Spins depending on situation; should be self-explanitory. I use Explosion as a finisher or if they have nobody to rid me of spikes or put spikes down.
----------
Gengar @ Leftovers
Modest - Male
EVs: 4 Hitpoints, 252 Special Attack, 252 Speed
Ice Punch
Giga Drain
Psychic
Thunderbolt
Gengar is one of my two special attackers. Unlike my physical attackers, Gengar doesn't need the extra speed. Well, he does, but it downgraded the damage too much when I tried it. Fire Punch is for things like Metagross and Scizor, even though I won't normally have Gengar hanging around when a Metagross is staring him in the eye. Fire Punch also helps against grass types. Giga Drain is my only good attack on the team against Swamperts, so I had to get rid of Gengar's Ice Punch for it. Psychic for other Gengars, and Thunderbolt for water types... And pretty much everything it is normal effective against. Gengar can't survive the switch easily, more than a few times I've tried switching it in to a Metagross when my Salamence is dead, and Gengar gets OHKO'd by Meteor Mash. Swapped Fire Punch to Ice Punch; still beats the grass types but I will now need to switch out against Steel types.
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Starmie @ Leftovers
Modest - Genderless
EVs: 4 Hitpoints, 252 Special Attack, 252 Speed
Ice Beam
Recover
Rapid Spin
Thunderbolt
My other special attacker. Ice Beam against dragons like Salamence and Dragonite, and grass types like Venusaur and Sceptile. Psychic is Starmie's STAB attack, also can nail Gengars with it on the switch when they try to block my Rapid Spin. Speaking of, I use Rapid Spin to clear the Spikes away, but I don't switch Starmie in JUST for that, only if Starmie happens to be out and there are spikes on the field. Thunderbolt for other threatening Starmies, plus some Skarmories if they don't switch out. Also rips apart Gyarados, but I don't see those too often anymore. Outspeeds Gengar but doesn't outpower it, so I sometimes have trouble deciding which to use. Starmie has ice, however. Also has a problem against Dusclops Rapid Spin stoppers. Changed Psychic to Recover for the extra durability.
Replaced Starmie with:
Suicune @ Leftovers
Timid - Genderless
EVs: 252 Defense, 252 Speed, 4 Special Attack
Calm Mind
Ice Beam
Roar
Surf
Since this is a replacement, only a quick sum-up. Calm Minds for extra special defense, then abuses Roar if I have Spikes set up. Also is possible to act as a general wall, however I prefer using Forretress or Blissey since they have better defense against one specific type.
----------
Blissey @ Leftovers
Modest - Female
EVs: 252 Hitpoints, 4 Special Attack, 252 Defense
Aromatherapy
Ice Beam
Seismic Toss
Softboiled
The special wall of my team. Yes, it is overused, but so is the rest of my team. Can wall against pretty much anything special - I rarely see special attacks doing over 90 damage to this pink ball of... Air. Seismic Toss pretty much works against any opponent, and Ice Beam for Gengars and other ghosts that try and stop me. They don't try to stop Blissey much more now, because Ice Beam is now commonly running on Blissey - but so is Thunderbolt for some reason. Any reason I should change it to Thunderbolt? Is their a strength with it I'm missing? Softboiled is Blissey's main tanking move, recovers a whole lot of hitpoints. Leftovers don't do squat when I have Tyranitar's Sandstorm going though. Aromatherapy for cures to the rest of my team.
----------
Incase people didn't read the part WAAAAAY up at the top, I'll type it again:
Well, this is mainly just another RMT thread. If you don't know what RMT means, you probably shouldn't be posting here, but it means "Rate My Team." Anywho, I've been using this team on NetBattle the past few days, and a couple different Pokemon bother my team. So, if you don't mind, please help me re-construct my team into a better one. Criticism is always welcome, whether it is constructive or not.
Hopefully I can thank you now, as I am expecting good feedback.
-/+ RAUGE +\-