Completed Yet Another Tourney Arena Battle: 2v2 Doubles, rickheg vs deadfox081 (Ref DA8828)

Status
Not open for further replies.
#1
I still have another battle slot (although I am still waiting for my 2 matches to start) and I've got some mons that need some more counters

2v2 Doubles (I will be using middle-stage mons)
2 Day DQ
Arena; I'm too lazy to come up with any flavor, so let's go with the tournament arena
I'll take you on rickheg. Happy to stick with NFEs too.

No items, all abilities.


Duosion [Psycha] (F)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with
Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not
godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (30/1.15)

EC: 4/9
MC: 0
DC: 4/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad
weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from
Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any
damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator: [DW LOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy
in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Endeavor

Trick Room
Calm Mind
Thunder Wave
Shadow Ball
Flash Cannon
Energy Ball

Confuse Ray
Night Shade
Secret Power


Roselia [Prika] (F)
Nature: Bold (+1 Defence, -1 Attack)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder"
attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap
and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap
and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65

EC: 4/9
MC: 0
DC: 3/5

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into
effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched
out

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of
poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular
poison will inflict Toxic poison (with the same chance of effect).

Leaf Guard: [DW LOCKED] (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow
protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Ingrain
Toxic

Sludge Bomb
Energy Ball
Shadow Ball

Extrasensory
Synthesis
Leaf Storm


Gurdurr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40

EC: 4/9
MC: 0
DC: 5/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch

Bulk Up
Taunt
Dig
Focus Blast
Poison Jab
Smackdown

Drain Punch
Mach Punch
Detect



Duskull [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 21(-)

EC: 3/9
MC: 4
DC: n/a

Abilities
Levtitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex

Imprison
Pain Split
Destiny Bond

Payback
Return
Psych Up


Dratini- Loch (F)
Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)
Type: Dragon
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin:
Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: Dream World Locked
Type: Innate

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70

EC: 6/9
MC: 0
DC: 0/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Water Pulse
Dragon Pulse
Extremespeed

Toxic
Thunderbolt
Flamethrower
Ice Beam


rickheg poke
df poke and actions
rick actions

in the immortal words of strong bad

LET'S GET THIS TRAIN WRECK A-ROLLIN'
 
#2
Well, I only brought two, so I'll sent out Cyclost and Loch. But what's this?! Cyclost uses his EC from this match to evolve into Dusclops;

Duskull [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3(+)
SpD: Rank 5
Spe: 21(-)

EC: 4/9
MC: 4
DC: n/a

Abilities
Levtitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex

Imprison
Pain Split
Destiny Bond

Payback
Return
Psych Up


I included the moves he picks up from evolving (the punches and gravity).
 
#3
Ok, lets go with Prika and Puncha and see how that works out for us. Until further notice we will consider Prika's Poison Point disabled, while Puncha's Sheer Force is enabled.

Prika: Water Sport > Toxic (Dusclops) > Sludge Bomb (Dragonair)

Puncha: Taunt (Dusclops) > Hammer Arm (Dragonair) > Drain Punch (Dragonair)
IF you are not targeted with an attack for either Action 2 or 3 THEN replace your ordered move with Focus Punch (Dragonair)
 
#4
Alright guys, let's do this! I think our best best is to team up and eliminate Prika first, since we can hit her super effective. Although wow, that thing is bulkier than I expected...

Cyclost, since we can't avoid that Taunt, it takes away a lot of our best options...so just blast her with your best offensive moves, Ice Punch Prika, then Night Shade Prika, then finish up with another Ice Punch on Prika.

Loch, you have a bit more options, but we don't need them right now. Ice Beam Prika, then fire a Twister, hitting both, then follow up with another Ice Beam on her.

That aughta leave her pretty low on health. Also, If Prika faints, direct all remaining actions to Puncha
 
#5
ugh i forgot about this until 2:30 in the morning

btw rick your dragonair still says dratini on it j/s

so does dusclops

you also forgot to change levitate to pressure


Roselia (Prika) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Water Sport ~ Toxic (Cyclost) ~ Sludge Bomb (Loch)


Puncha (Gurrdurr) (M)
HP: 100
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Taunt (Cyclost) ~ Hammer Arm (Loch) ~ Drain Punch (Loch)


Cyclost (Duskull) (M)
HP: 80
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: (Evolve) Ice Punch ~ Night Shade ~ Ice Punch (PRIKA)


Loch (Dragonair) (F)
HP: 100
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Ice Beam (Prika) ~ Twister ~ Ice Beam (Prika)

Round 1: ITT The Beginning Of An Epic Middle Cup Battle! (but lc is far better)

Cyclost, imbued with sufficient power, glows brightly (sorta weird for a ghost) and evolves from an ugly Duskull into a beautiful Dusclops! Oh, the power! It high-fives Cyclost's face!

He's still slower than a flaming, stationary train wreck with no survivors, though. Loch takes the initiative and lands a powerful super-effective hit on Prika with an icy Ice Beam! That's gotta sting. Prika's one sturdy rosey-thorny-plant-person-fairy-thing, though, and she weathers the blow and strikes back with a powerful...Water Sport. Bleh. Well, at least she's shielded from fire attacks for a while, but Loch clearly doesn't gaf. Puncha follows up with a very infuriating Taunt, enraging Cyclost and [u[preventing him from using non-attacking moves[/u] with his rage! Pokemon take swears seriously, y'know. Especially the dark energy ones. Those are especially vulgar.

Loch, still pristine, majestic, and untouched by the ravages of war, summons a mighty Twister to batter her foes. Drawing on toxins in her left hand, right hand, head, feet, and body, Prika blasts Cyclost with a deadly Toxic gas, inflicting deadly poison! Guaranteed to piss off defensive Mons since 1973. Meanwhile, Puncha raises a fist and smashes Loch with a powerful Hammer Arm'd steel girder-club! That's gotta hurt, being smashed by a Gurdurr's girder. Cyclost, barely noticing the growing infestation within his ghostly body, fires a Night Shade at Prika, damaging her even further! She's looking worn already!

Sucking in a large breath, Loch blasts Prika with another Ice Beam, but Prika finally returns fire with a Sludge Bomb, which makes for the first and therefore most memorable explosion of the battle! Because all battles must have explosions. Cyclost, still quite pissed about those unfriendly verbal jabs, takes his feelings out on Prika with another Ice Punch. And Puncha, undaunted by his hindered movement, takes advantage of a lull in the battle to FOCUS PUNCH LOCH IN THE FACE, Saxton Hale-style.


Prika (Roselia) (M)
HP: 16
Energy: 81%
Boosts/Drops: N/A
Others: Water Sport (3 Actions)


Puncha (Gurrdurr) (M)
HP: 94
Energy: 74%
Boosts/Drops: -1 Speed
Others: Water Sport (3 Actions)


Cyclost (Dusclops) (M)
HP: 88
Energy: 62%
Boosts/Drops: N/A
Others: Toxic (2 DPA), Taunt (3 Actions)


Loch (Dragonair) (F)
HP: 47
Energy: 84%
Boosts/Drops: N/A
Others: N/A

Cyclost Evolve (20 Energy)

Loch Ice Beam v Prika (17 Damage, 7 Energy)
Prika Water Sport (5 Energy)
Puncha Taunt v Cyclost (12 Energy)
Cyclost Ice Punch v Prika (12 Damage, 6 Energy)

Loch Twister v Prika (6 Damage, 2 Energy)
Loch Twister v Puncha (6 Damage, 0 Energy)
Prika Toxic v Cyclost (8 Energy)
Puncha Hammer Arm v Loch (17 Damage, 6 Energy)
Cyclost Night Shade v Prika (10 Damage, 6 Energy)
Cyclost Toxic (1 Damage)

Loch Ice Beam v Prika (17 Damage, 7 Energy)
Prika Sludge Bomb v Loch (14 Damage, 6 Energy)
Cyclost Ice Punch v Prika (12 Damage, 6 Energy)
Puncha Focus Punch v Loch (22 Damage, 8 Energy)
Cyclost Toxic (1 Damage)


rick go
 
#6
Great work, guys. Let's finish off Prika, and then we'll work on Puncha.

Loch, simply Ice Beam Prika until it faints. Use any remaining actions by Toxicing Puncha and then fire a Dragon Pulse at Puncha, if there's time left.

Cyclost, you start work on Puncha. Night Shade, since I know it'll deal consistent damage. Then try a Fire Punch on Puncha, then Hex Puncha, he should be statused by then.
 
#7
Not to be a continual nit picker, but the Focus Punch should have done 22 damage.

(15 [BP] + 2 [Iron Fist] + 3 [STAB] + (4-3)*1.5) = 21.5 = 22

We need all the damage we can get here so those 2 could be very important!

Prika I don't see any way you can be surviving that first attack, but in my usual style I will give you actions just in case of the impossible.

Prika: Leaf Storm (Cyclost) x 3
Puncha: Hammer Arm (Loch) > Detect > Hammer Arm (Loch)
 
#8
I had this at around 5:00, but then I fell asleep. Because it was 5:00 in the morning and all. Sorry. I'll try to do it a tad earlier now.


Prika (Roselia) (M)
HP: 16
Energy: 81%
Boosts/Drops: N/A
Others: Water Sport (3 Actions)
Actions: Who Cares You're Fucked


Puncha (Gurdurr) (M)
HP: 94
Energy: 74%
Boosts/Drops: -1 Speed
Others: Water Sport (3 Actions)
Actions: Hammer Arm (Loch) ~ Detect ~ Hammer Arm (Loch)


Cyclost (Dusclops) (M)
HP: 88
Energy: 62%
Boosts/Drops: N/A
Others: Toxic (2 DPA), Taunt (3 Actions)
Actions: Night Shade ~ Fire Punch ~ Hex (PUNCHA)


Loch (Dragonair) (F)
HP: 47
Energy: 84%
Boosts/Drops: N/A
Others: N/A
Actions: Ice Beam (Prika) ~ Toxic (Puncha) ~ Dragon Pulse (Puncha)

Round 2: Corpse-Cold

Loch Ice Beams Prika and KO's the poor thing straight off the bat. Picking on someone your own size! Who doesn't have a horrible type-disadvantage! Puncha slams Loch with another Hammer Arm to get some vengeance, lowering his speed to the point where even an immovable stonewall like Cyclost can outspeed it, which is very low. But whatever, here comes Cyclost, hitting Puncha with a good ol', reliable Night Shade. Bless you, Night Shade, making calculations easier since 1847.

With lightning-fast reflexes, Puncha SOMEHOW Detects the Toxic and Fire Punch headed his way and leaps out of the way, mindless of his piss-poor speed stat.

...but not for long. Loch connects with a powerful Dragon Pulse, and Cyclost follows up with a not-so-powerful-but-still-pretty-strong Hex. Puncha aims another Hammer Arm at Loch, connecting for some solid damage, but in a two-on-one fight, the poor Gurdurr's having trouble staying in the game.


Prika (Roselia) (M)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: N/A


Puncha (Gurdurr) (M)
HP: 62
Energy: 52%
Boosts/Drops: -2 Speed
Others: N/A


Cyclost (Dusclops) (M)
HP: 82
Energy: 44%
Boosts/Drops: N/A
Others: Toxic (3 DPA)


Loch (Dragonair) (F)
HP: 13
Energy: 60%
Boosts/Drops: N/A
Others: N/A

Loch Ice Beam v Prika (17 Damage, 11 Energy)
Puncha Hammer Arm v Loch [17 Damage, 6 Energy)
Cyclost Night Shade (10 Damage, 6 Energy)
Cyclost Poison (2 Damage)


Puncha Detect (10 Energy)
Loch Toxic (7 Energy)
Cyclost Fire Punch (9 Damage (Negated), 6 Energy)
Cyclost Poison (2 Damage)

Loch Dragon Pulse (14 Damage, 6 Energy)
Cyclost Hex (8 Damage, 6 Energy)
Puncha Hammer Arm v Loch (17 Damage, 6 Energy)
Cyclost Poison (2 Damage)

Prika: -16 HP
Puncha: -32 HP, -22 Energy
Loch: -34 HP, -24 Energy
Cyclost: -6 HP, -18 Energy
 
#10
I have no idea how that happened, and forgot to c/p calcs, so I'll do them again in a moment. Sorry.

EDiT: k, done. You LOST 22 Energy, it's not that you had 22 Energy left. Massive stupid on my part. Sorry.
 
#11
Ok then, moving on. We can at least get one KO out of all this...

Mach Punch + Drain Punch Combo (Dragonair) > Cooldown > Sheer Force Poison Jab (Dusclops)
 
#12
Okay, let's see what we can do...

Loch, Agility to dodge that combo. If it isn't allowed anymore then use ExtremeSpeed to deal some last damage. Then use Thunder Wave, and finish with Dragon Pulse

Cyclost, Toxic so we can start building up damage, then Hex, then finish up with Night Shade
 
#14
No, it's today.

...wait, shit, it was an hour ago.

on it


Puncha (Gurdurr) (M)
HP: 62
Energy: 52%
Boosts/Drops: -2 Speed
Others: N/A
Actions: (Sheer Force) Mach Punch+Drain Punch ~ Cooldown ~ Poison Jab


Cyclost (Dusclops) (M)
HP: 82
Energy: 44%
Boosts/Drops: N/A
Others: Toxic (3 DPA)
Actions: Toxic ~ Hex ~ Night Shade


Loch (Dragonair) (F)
HP: 13
Energy: 60%
Boosts/Drops: N/A
Others: N/A
Actions: Agility ~ Thunder Wave ~ Dragon Pulse

Round 4: Canadian Doubles Curb Stomp

Puncha activates Sheer Force to gain some extra strength. He's going to need every scrap to take down this deadly duo. Loch uses psychic power to swiftly dodge Puncha's desperate Mach Punch/Drain Punch combination. That's going to be a major problem for Puncha! Cyclost returns an earlier favor, firing some Toxic gas of his own at Puncha and inflicting deadly poison! It's not all bad, though, the pain and strain of the toxins unlock even more power from Puncha, activating his Guts ability!

As Puncha recovers from all that exertion, Loch takes the opportunity to lower the poor thing's speed even FURTHER with a Thunder Wave. What is that, 5 Speed now? It's not much, whatever it is. Cyclost takes advantage of Puncha's weakened state to blast him with a powerful Hex! Puncha can't take much more of this abuse!

Loch follows up with a Dragon Pulse, and Cyclost deals more damage with a Night Shade. Poor Puncha, even while being mauled, he still can't catch a break, being fully paralyzed and unable to do a thing this round!


Puncha (Gurdurr) (M)
HP: 22
Energy: 32%
Boosts/Drops: -1 Speed
Others: Toxic (2 DPA), Paralysis (15%), Guts, Sheer Force


Cyclost (Dusclops) (M)
HP: 73
Energy: 25%
Boosts/Drops: N/A
Others: Toxic (4 DPA)


Loch (Dragonair) (F)
HP: 13
Energy: 40%
Boosts/Drops: N/A
Others: N/A

Loch Agility (7 Energy)
Puncha Mach Punch+Drain Punch v Loch (20 Energy, Miss)
Cyclost Toxic (7 Energy)
Puncha Toxic (1 Damage)
Cyclost Toxic (3 Damage)

Loch Thunder Wave (7 Energy)
Cyclost Hex (13 Damage, 6 Energy)
Puncha Cooldown
Puncha Toxic (1 Damage)
Cyclost Toxic (3 Damage)

Loch Dragon Pulse (14 Damage, 6 Energy)
Cyclost Night Shade (10 Damage, 6 Energy)
Puncha Paralysis
Puncha Toxic (1 Damage)
Cyclost Toxic (3 Damage


rick go
 
#15
Well, that turned better than I could have asked for. Okay, let's end this.

Loch, use Dragon Pulse until he faints.

Cyclost, use Hex until he faints.

Also, sorry to both of you for any annoyances I caused you guys.
 
#17

Puncha (Gurdurr) (M)
HP: 22
Energy: 32%
Boosts/Drops: -1 Speed
Others: Toxic (2 DPA), Paralysis (15%), Guts, Sheer Force
Actions: Mach Punch + Drain Punch (Loch) ~ Cooldown ~ Poison Jab (Cyclost)


Cyclost (Dusclops) (M)
HP: 73
Energy: 25%
Boosts/Drops: N/A
Others: Toxic (4 DPA)
ActionsL HEX


Loch (Dragonair) (F)
HP: 13
Energy: 40%
Boosts/Drops: N/A
Others: N/A
Actions: DRAGON PULSE

Round 5: FINISH HIM

GIRDURR SMASH! Puncha connects with his second Mach Punch/Drain Punch combination attack, striking before Loch and KO'ing the poor Dragonair, and getting some health out of it to boot. Cyclost still has a pretty big type advantage, though, and Hexes the HP gain back to status quo.

Puncha pants heavily as he recovers his strength, worn down from his exhausting punches. Cyclost takes the opportunity to Hex him again, KO'ing him after the poison damage!

rickheg wins!


Puncha (Gurdurr) (M)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: Toxic (3 DPA), Paralysis (10%), Guts, Sheer Force


Cyclost (Dusclops) (M)
HP: 65
Energy: 9%
Boosts/Drops: N/A
Others: Toxic (5 DPA)


Loch (Dragonair) (F)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: N/A

Puncha Mach Punch + Drain Punch (13 Damage, 20 Energy, 7 Drain)
Cyclost Hex (13 Damage, 6 Energy)
Puncha Toxic (2 Damage)
Cyclost Toxic (4 Damage)

Cyclost Hex (13 Damage, 10 Energy)
Puncha Toxic (2 Damage)
Cyclost Toxic (4 Damage)


counters in a mo'

Puncha (Girdurr), Prika (Roselia), Cyclost (Duskull), and Loch (Dragonair) get 1 EC, 2 MC, 1 DC.
Puncha, Loch, and Cyclost get 1 KOC.
rickheg and deadfox081 get 2 TC
I get 4 RC

Nice battle! That was a pretty close ending! If Puncha held on for another action, Cyclost woulda died from Energy loss!
 
Status
Not open for further replies.