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Completed Yet Another Tourney Arena Battle: 2v2 Doubles, rickheg vs deadfox081 (Ref DA8828)

Discussion in 'ASB' started by Darkamber8828, Jul 25, 2011.

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  1. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,938

    deadfox081 (open)
    [​IMG]
    Duosion [Psycha] (F)
    Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with
    Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not
    godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 26 (30/1.15)

    EC: 4/9
    MC: 0
    DC: 4/5

    Abilities:

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad
    weather.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from
    Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any
    damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regenerator: [DW LOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy
    in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Ground, 7)
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Endeavor

    Trick Room
    Calm Mind
    Thunder Wave
    Shadow Ball
    Flash Cannon
    Energy Ball

    Confuse Ray
    Night Shade
    Secret Power

    [​IMG]
    Roselia [Prika] (F)
    Nature: Bold (+1 Defence, -1 Attack)

    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder"
    attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap
    and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap
    and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65

    EC: 4/9
    MC: 0
    DC: 3/5

    Abilities:

    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into
    effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched
    out

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of
    poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular
    poison will inflict Toxic poison (with the same chance of effect).

    Leaf Guard: [DW LOCKED] (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow
    protects it from all permanent and temporary status conditions.

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain
    Ingrain
    Toxic

    Sludge Bomb
    Energy Ball
    Shadow Ball

    Extrasensory
    Synthesis
    Leaf Storm

    [​IMG]
    Gurdurr [Puncha] (M)
    Nature: Careful (+1 Special Defence, -1 Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40

    EC: 4/9
    MC: 0
    DC: 5/5

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    Hammer Arm
    Focus Punch

    Bulk Up
    Taunt
    Dig
    Focus Blast
    Poison Jab
    Smackdown

    Drain Punch
    Mach Punch
    Detect


    rickheg (open)
    [​IMG]
    Duskull [Cyclost] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Ghost
    Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 21(-)

    EC: 3/9
    MC: 4
    DC: n/a

    Abilities
    Levtitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex

    Imprison
    Pain Split
    Destiny Bond

    Payback
    Return
    Psych Up

    [​IMG]
    Dratini- Loch (F)
    Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)
    Type: Dragon
    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shed Skin:
    Type: Innate

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale: Dream World Locked
    Type: Innate

    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 70

    EC: 6/9
    MC: 0
    DC: 0/5

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Water Pulse
    Dragon Pulse
    Extremespeed

    Toxic
    Thunderbolt
    Flamethrower
    Ice Beam


    rickheg poke
    df poke and actions
    rick actions

    in the immortal words of strong bad

    LET'S GET THIS TRAIN WRECK A-ROLLIN'
  2. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Well, I only brought two, so I'll sent out Cyclost and Loch. But what's this?! Cyclost uses his EC from this match to evolve into Dusclops;

    Cyclost the Dusclops (open)

    Duskull [Cyclost] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Ghost
    Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    HP: 90
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3(+)
    SpD: Rank 5
    Spe: 21(-)

    EC: 4/9
    MC: 4
    DC: n/a

    Abilities
    Levtitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Fire Punch
    Thunder Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex

    Imprison
    Pain Split
    Destiny Bond

    Payback
    Return
    Psych Up


    I included the moves he picks up from evolving (the punches and gravity).
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Ok, lets go with Prika and Puncha and see how that works out for us. Until further notice we will consider Prika's Poison Point disabled, while Puncha's Sheer Force is enabled.

    Prika: Water Sport > Toxic (Dusclops) > Sludge Bomb (Dragonair)

    Puncha: Taunt (Dusclops) > Hammer Arm (Dragonair) > Drain Punch (Dragonair)
    IF you are not targeted with an attack for either Action 2 or 3 THEN replace your ordered move with Focus Punch (Dragonair)
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Alright guys, let's do this! I think our best best is to team up and eliminate Prika first, since we can hit her super effective. Although wow, that thing is bulkier than I expected...

    Cyclost, since we can't avoid that Taunt, it takes away a lot of our best options...so just blast her with your best offensive moves, Ice Punch Prika, then Night Shade Prika, then finish up with another Ice Punch on Prika.

    Loch, you have a bit more options, but we don't need them right now. Ice Beam Prika, then fire a Twister, hitting both, then follow up with another Ice Beam on her.

    That aughta leave her pretty low on health. Also, If Prika faints, direct all remaining actions to Puncha
  5. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,938
    ugh i forgot about this until 2:30 in the morning

    btw rick your dragonair still says dratini on it j/s

    so does dusclops

    you also forgot to change levitate to pressure

    [​IMG]
    Roselia (Prika) (M)
    HP: 90
    Energy: 100%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Water Sport ~ Toxic (Cyclost) ~ Sludge Bomb (Loch)

    [​IMG]
    Puncha (Gurrdurr) (M)
    HP: 100
    Energy: 100%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Taunt (Cyclost) ~ Hammer Arm (Loch) ~ Drain Punch (Loch)

    [​IMG]
    Cyclost (Duskull) (M)
    HP: 80
    Energy: 100%
    Boosts/Drops: N/A
    Others: N/A
    Actions: (Evolve) Ice Punch ~ Night Shade ~ Ice Punch (PRIKA)

    [​IMG]
    Loch (Dragonair) (F)
    HP: 100
    Energy: 100%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Ice Beam (Prika) ~ Twister ~ Ice Beam (Prika)

    Round 1: ITT The Beginning Of An Epic Middle Cup Battle! (but lc is far better)

    Cyclost, imbued with sufficient power, glows brightly (sorta weird for a ghost) and evolves from an ugly Duskull into a beautiful Dusclops! Oh, the power! It high-fives Cyclost's face!

    He's still slower than a flaming, stationary train wreck with no survivors, though. Loch takes the initiative and lands a powerful super-effective hit on Prika with an icy Ice Beam! That's gotta sting. Prika's one sturdy rosey-thorny-plant-person-fairy-thing, though, and she weathers the blow and strikes back with a powerful...Water Sport. Bleh. Well, at least she's shielded from fire attacks for a while, but Loch clearly doesn't gaf. Puncha follows up with a very infuriating Taunt, enraging Cyclost and [u[preventing him from using non-attacking moves[/u] with his rage! Pokemon take swears seriously, y'know. Especially the dark energy ones. Those are especially vulgar.

    Loch, still pristine, majestic, and untouched by the ravages of war, summons a mighty Twister to batter her foes. Drawing on toxins in her left hand, right hand, head, feet, and body, Prika blasts Cyclost with a deadly Toxic gas, inflicting deadly poison! Guaranteed to piss off defensive Mons since 1973. Meanwhile, Puncha raises a fist and smashes Loch with a powerful Hammer Arm'd steel girder-club! That's gotta hurt, being smashed by a Gurdurr's girder. Cyclost, barely noticing the growing infestation within his ghostly body, fires a Night Shade at Prika, damaging her even further! She's looking worn already!

    Sucking in a large breath, Loch blasts Prika with another Ice Beam, but Prika finally returns fire with a Sludge Bomb, which makes for the first and therefore most memorable explosion of the battle! Because all battles must have explosions. Cyclost, still quite pissed about those unfriendly verbal jabs, takes his feelings out on Prika with another Ice Punch. And Puncha, undaunted by his hindered movement, takes advantage of a lull in the battle to FOCUS PUNCH LOCH IN THE FACE, Saxton Hale-style.

    [​IMG]
    Prika (Roselia) (M)
    HP: 16
    Energy: 81%
    Boosts/Drops: N/A
    Others: Water Sport (3 Actions)

    [​IMG]
    Puncha (Gurrdurr) (M)
    HP: 94
    Energy: 74%
    Boosts/Drops: -1 Speed
    Others: Water Sport (3 Actions)

    [​IMG]
    Cyclost (Dusclops) (M)
    HP: 88
    Energy: 62%
    Boosts/Drops: N/A
    Others: Toxic (2 DPA), Taunt (3 Actions)

    [​IMG]
    Loch (Dragonair) (F)
    HP: 47
    Energy: 84%
    Boosts/Drops: N/A
    Others: N/A

    Calcs (open)
    Cyclost Evolve (20 Energy)

    Loch Ice Beam v Prika (17 Damage, 7 Energy)
    Prika Water Sport (5 Energy)
    Puncha Taunt v Cyclost (12 Energy)
    Cyclost Ice Punch v Prika (12 Damage, 6 Energy)

    Loch Twister v Prika (6 Damage, 2 Energy)
    Loch Twister v Puncha (6 Damage, 0 Energy)
    Prika Toxic v Cyclost (8 Energy)
    Puncha Hammer Arm v Loch (17 Damage, 6 Energy)
    Cyclost Night Shade v Prika (10 Damage, 6 Energy)
    Cyclost Toxic (1 Damage)

    Loch Ice Beam v Prika (17 Damage, 7 Energy)
    Prika Sludge Bomb v Loch (14 Damage, 6 Energy)
    Cyclost Ice Punch v Prika (12 Damage, 6 Energy)
    Puncha Focus Punch v Loch (22 Damage, 8 Energy)
    Cyclost Toxic (1 Damage)


    rick go
  6. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Great work, guys. Let's finish off Prika, and then we'll work on Puncha.

    Loch, simply Ice Beam Prika until it faints. Use any remaining actions by Toxicing Puncha and then fire a Dragon Pulse at Puncha, if there's time left.

    Cyclost, you start work on Puncha. Night Shade, since I know it'll deal consistent damage. Then try a Fire Punch on Puncha, then Hex Puncha, he should be statused by then.
  7. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Not to be a continual nit picker, but the Focus Punch should have done 22 damage.

    (15 [BP] + 2 [Iron Fist] + 3 [STAB] + (4-3)*1.5) = 21.5 = 22

    We need all the damage we can get here so those 2 could be very important!

    Prika I don't see any way you can be surviving that first attack, but in my usual style I will give you actions just in case of the impossible.

    Prika: Leaf Storm (Cyclost) x 3
    Puncha: Hammer Arm (Loch) > Detect > Hammer Arm (Loch)
  8. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,938
    I had this at around 5:00, but then I fell asleep. Because it was 5:00 in the morning and all. Sorry. I'll try to do it a tad earlier now.

    [​IMG]
    Prika (Roselia) (M)
    HP: 16
    Energy: 81%
    Boosts/Drops: N/A
    Others: Water Sport (3 Actions)
    Actions: Who Cares You're Fucked

    [​IMG]
    Puncha (Gurdurr) (M)
    HP: 94
    Energy: 74%
    Boosts/Drops: -1 Speed
    Others: Water Sport (3 Actions)
    Actions: Hammer Arm (Loch) ~ Detect ~ Hammer Arm (Loch)

    [​IMG]
    Cyclost (Dusclops) (M)
    HP: 88
    Energy: 62%
    Boosts/Drops: N/A
    Others: Toxic (2 DPA), Taunt (3 Actions)
    Actions: Night Shade ~ Fire Punch ~ Hex (PUNCHA)

    [​IMG]
    Loch (Dragonair) (F)
    HP: 47
    Energy: 84%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Ice Beam (Prika) ~ Toxic (Puncha) ~ Dragon Pulse (Puncha)

    Round 2: Corpse-Cold

    Loch Ice Beams Prika and KO's the poor thing straight off the bat. Picking on someone your own size! Who doesn't have a horrible type-disadvantage! Puncha slams Loch with another Hammer Arm to get some vengeance, lowering his speed to the point where even an immovable stonewall like Cyclost can outspeed it, which is very low. But whatever, here comes Cyclost, hitting Puncha with a good ol', reliable Night Shade. Bless you, Night Shade, making calculations easier since 1847.

    With lightning-fast reflexes, Puncha SOMEHOW Detects the Toxic and Fire Punch headed his way and leaps out of the way, mindless of his piss-poor speed stat.

    ...but not for long. Loch connects with a powerful Dragon Pulse, and Cyclost follows up with a not-so-powerful-but-still-pretty-strong Hex. Puncha aims another Hammer Arm at Loch, connecting for some solid damage, but in a two-on-one fight, the poor Gurdurr's having trouble staying in the game.

    [​IMG]
    Prika (Roselia) (M)
    HP: 0
    Energy: 0%
    Boosts/Drops: N/A
    Others: N/A

    [​IMG]
    Puncha (Gurdurr) (M)
    HP: 62
    Energy: 52%
    Boosts/Drops: -2 Speed
    Others: N/A

    [​IMG]
    Cyclost (Dusclops) (M)
    HP: 82
    Energy: 44%
    Boosts/Drops: N/A
    Others: Toxic (3 DPA)

    [​IMG]
    Loch (Dragonair) (F)
    HP: 13
    Energy: 60%
    Boosts/Drops: N/A
    Others: N/A

    Calcs (open)
    Loch Ice Beam v Prika (17 Damage, 11 Energy)
    Puncha Hammer Arm v Loch [17 Damage, 6 Energy)
    Cyclost Night Shade (10 Damage, 6 Energy)
    Cyclost Poison (2 Damage)


    Puncha Detect (10 Energy)
    Loch Toxic (7 Energy)
    Cyclost Fire Punch (9 Damage (Negated), 6 Energy)
    Cyclost Poison (2 Damage)

    Loch Dragon Pulse (14 Damage, 6 Energy)
    Cyclost Hex (8 Damage, 6 Energy)
    Puncha Hammer Arm v Loch (17 Damage, 6 Energy)
    Cyclost Poison (2 Damage)

    Prika: -16 HP
    Puncha: -32 HP, -22 Energy
    Loch: -34 HP, -24 Energy
    Cyclost: -6 HP, -18 Energy
  9. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Ok, I need to see some calculations to work out how that round possibly cost me like 50 energy before I post actions.
  10. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,938
    I have no idea how that happened, and forgot to c/p calcs, so I'll do them again in a moment. Sorry.

    EDiT: k, done. You LOST 22 Energy, it's not that you had 22 Energy left. Massive stupid on my part. Sorry.
  11. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Ok then, moving on. We can at least get one KO out of all this...

    Mach Punch + Drain Punch Combo (Dragonair) > Cooldown > Sheer Force Poison Jab (Dusclops)
  12. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Okay, let's see what we can do...

    Loch, Agility to dodge that combo. If it isn't allowed anymore then use ExtremeSpeed to deal some last damage. Then use Thunder Wave, and finish with Dragon Pulse

    Cyclost, Toxic so we can start building up damage, then Hex, then finish up with Night Shade
  13. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    I think ref DQ was yesterday...
    EDIT: Oh, my bad. Ignore me
  14. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,938
    No, it's today.

    ...wait, shit, it was an hour ago.

    on it

    [​IMG]
    Puncha (Gurdurr) (M)
    HP: 62
    Energy: 52%
    Boosts/Drops: -2 Speed
    Others: N/A
    Actions: (Sheer Force) Mach Punch+Drain Punch ~ Cooldown ~ Poison Jab

    [​IMG]
    Cyclost (Dusclops) (M)
    HP: 82
    Energy: 44%
    Boosts/Drops: N/A
    Others: Toxic (3 DPA)
    Actions: Toxic ~ Hex ~ Night Shade

    [​IMG]
    Loch (Dragonair) (F)
    HP: 13
    Energy: 60%
    Boosts/Drops: N/A
    Others: N/A
    Actions: Agility ~ Thunder Wave ~ Dragon Pulse

    Round 4: Canadian Doubles Curb Stomp

    Puncha activates Sheer Force to gain some extra strength. He's going to need every scrap to take down this deadly duo. Loch uses psychic power to swiftly dodge Puncha's desperate Mach Punch/Drain Punch combination. That's going to be a major problem for Puncha! Cyclost returns an earlier favor, firing some Toxic gas of his own at Puncha and inflicting deadly poison! It's not all bad, though, the pain and strain of the toxins unlock even more power from Puncha, activating his Guts ability!

    As Puncha recovers from all that exertion, Loch takes the opportunity to lower the poor thing's speed even FURTHER with a Thunder Wave. What is that, 5 Speed now? It's not much, whatever it is. Cyclost takes advantage of Puncha's weakened state to blast him with a powerful Hex! Puncha can't take much more of this abuse!

    Loch follows up with a Dragon Pulse, and Cyclost deals more damage with a Night Shade. Poor Puncha, even while being mauled, he still can't catch a break, being fully paralyzed and unable to do a thing this round!

    [​IMG]
    Puncha (Gurdurr) (M)
    HP: 22
    Energy: 32%
    Boosts/Drops: -1 Speed
    Others: Toxic (2 DPA), Paralysis (15%), Guts, Sheer Force

    [​IMG]
    Cyclost (Dusclops) (M)
    HP: 73
    Energy: 25%
    Boosts/Drops: N/A
    Others: Toxic (4 DPA)

    [​IMG]
    Loch (Dragonair) (F)
    HP: 13
    Energy: 40%
    Boosts/Drops: N/A
    Others: N/A

    Calcs (open)
    Loch Agility (7 Energy)
    Puncha Mach Punch+Drain Punch v Loch (20 Energy, Miss)
    Cyclost Toxic (7 Energy)
    Puncha Toxic (1 Damage)
    Cyclost Toxic (3 Damage)

    Loch Thunder Wave (7 Energy)
    Cyclost Hex (13 Damage, 6 Energy)
    Puncha Cooldown
    Puncha Toxic (1 Damage)
    Cyclost Toxic (3 Damage)

    Loch Dragon Pulse (14 Damage, 6 Energy)
    Cyclost Night Shade (10 Damage, 6 Energy)
    Puncha Paralysis
    Puncha Toxic (1 Damage)
    Cyclost Toxic (3 Damage


    rick go
  15. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Well, that turned better than I could have asked for. Okay, let's end this.

    Loch, use Dragon Pulse until he faints.

    Cyclost, use Hex until he faints.

    Also, sorry to both of you for any annoyances I caused you guys.
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Same actions as last round
  17. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,938
    [​IMG]
    Puncha (Gurdurr) (M)
    HP: 22
    Energy: 32%
    Boosts/Drops: -1 Speed
    Others: Toxic (2 DPA), Paralysis (15%), Guts, Sheer Force
    Actions: Mach Punch + Drain Punch (Loch) ~ Cooldown ~ Poison Jab (Cyclost)

    [​IMG]
    Cyclost (Dusclops) (M)
    HP: 73
    Energy: 25%
    Boosts/Drops: N/A
    Others: Toxic (4 DPA)
    ActionsL HEX

    [​IMG]
    Loch (Dragonair) (F)
    HP: 13
    Energy: 40%
    Boosts/Drops: N/A
    Others: N/A
    Actions: DRAGON PULSE

    Round 5: FINISH HIM

    GIRDURR SMASH! Puncha connects with his second Mach Punch/Drain Punch combination attack, striking before Loch and KO'ing the poor Dragonair, and getting some health out of it to boot. Cyclost still has a pretty big type advantage, though, and Hexes the HP gain back to status quo.

    Puncha pants heavily as he recovers his strength, worn down from his exhausting punches. Cyclost takes the opportunity to Hex him again, KO'ing him after the poison damage!

    rickheg wins!

    [​IMG]
    Puncha (Gurdurr) (M)
    HP: 0
    Energy: 0%
    Boosts/Drops: N/A
    Others: Toxic (3 DPA), Paralysis (10%), Guts, Sheer Force

    [​IMG]
    Cyclost (Dusclops) (M)
    HP: 65
    Energy: 9%
    Boosts/Drops: N/A
    Others: Toxic (5 DPA)

    [​IMG]
    Loch (Dragonair) (F)
    HP: 0
    Energy: 0%
    Boosts/Drops: N/A
    Others: N/A

    Calcs (open)
    Puncha Mach Punch + Drain Punch (13 Damage, 20 Energy, 7 Drain)
    Cyclost Hex (13 Damage, 6 Energy)
    Puncha Toxic (2 Damage)
    Cyclost Toxic (4 Damage)

    Cyclost Hex (13 Damage, 10 Energy)
    Puncha Toxic (2 Damage)
    Cyclost Toxic (4 Damage)


    counters in a mo'

    Puncha (Girdurr), Prika (Roselia), Cyclost (Duskull), and Loch (Dragonair) get 1 EC, 2 MC, 1 DC.
    Puncha, Loch, and Cyclost get 1 KOC.
    rickheg and deadfox081 get 2 TC
    I get 4 RC

    Nice battle! That was a pretty close ending! If Puncha held on for another action, Cyclost woulda died from Energy loss!
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    GG Rick, I was just too badly counter-teamed in that one.
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