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Completed Yoshinite and Someoneelse battle in the Magical Type Shop!

Discussion in 'ASB' started by IceSpade, Jan 20, 2013.

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  1. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    YEEAAHH!!
    [​IMG]
    Hi guys, I'm IceSpade, the coolest trainer ever, and anyway I'm here to ref. This is a battle between Yoshinite the ghost lover, and Someoneelse the other trainer! They will be doing a double battle here in Mr. Heefloot's Magical Type Shop, a strange arena with some cool items that can give a Pokemon another type! This looks like an interesting battle guys!
    Mr. Heefloot's Magical Type Shop (open)
    Field Type = Neutral
    Complexity = Moderate
    Format = Eh, whatever
    No Restrictions on anything

    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.


    Someoneelse's Pokemon:
    Marshtomp (open)

    [​IMG]
    Marshtomp* [Flood] (M)
    Nature: Adamant
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent:
    Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW, unlocked):
    Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 100
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/9
    MC: 1
    DC: 5/5

    Attacks:
    Tackle*
    Growl*
    Mud Slap*
    Water Gun*
    Bide*
    Mud Shot
    Foresight*
    Mud Sport*
    Mud Bomb
    Take Down
    Whirlpool
    Muddy Water
    Protect
    Hydro Pump
    Earthquake
    Endeavor

    AncientPower
    Avalanche*
    Bite*
    Counter
    Curse
    Double-Edge*
    Ice Ball
    Mirror Coat
    Refresh
    Sludge
    Stomp
    Uproar
    Wide Guard
    Yawn

    Aqua Tail
    Body Slam
    Defense Curl
    DynamicPunch
    Earth Power
    Headbutt
    Ice Punch
    Icy Wind
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Rollout
    Snore
    Superpower
    Water Pledge

    Water Pulse (PG)
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Rain Dance
    Frustration
    Iron Tail (PG)
    Return
    Dig*
    Double Team
    Sludge Wave
    Rock Tomb
    Facade
    Secret Power (PG)
    Rest
    Attract
    Endure (PG)
    Stealth Rock (PG)
    Captivate (PG)
    Round
    Echoed Voice
    Fling
    Bulldoze
    Scald
    Rock Slide*
    Sleep Talk (PG)
    Natural Gift (PG)
    Swagger
    Substitute
    Surf
    Strength
    Rock Smash
    Waterfall*
    Dive

    Rotom (open)

    [​IMG][​IMG]
    Rotom [Plasma] (N)
    Nature: Modest (+SAtk, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Cut
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    Fridge
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    Heat
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    Spin
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.8m)
    Weight Class: 2 (10.3kg)
    Base Rank Total: 20

    Wash
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge

    Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash

    Dark Pulse
    Electroweb
    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Reflect
    Facade
    Secret Power (PG)
    Rest
    Thief
    Round
    Charge Beam
    Endure (PG)
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Sleep Talk (PG)
    Natural Gift (PG)
    Dream Eater
    Swagger


    Yoshinite's Pokemon:
    Hehehe the Haunter (open)

    [​IMG][​IMG]
    Name: Haunter [Hehehe] (M)
    Nature: Rash (+SpA -SpD)

    Type:Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC 6/9
    MC 0

    Moves:
    Lick*
    Confuse Ray*
    Night Shade*
    Hypnosis*
    Spite*
    Mean Look*
    Curse*
    Sucker Punch*
    Shadow Punch

    Toxic*
    Venoshock*
    Dream Eater*
    Taunt

    Clear Smog*
    Disable*
    Perish Song*

    Sacred Fire the Necturna (open)

    [​IMG][​IMG]
    Name: Necturna [Sacred Fire] (F)
    Nature: Naughty (+Atk -SpD)

    Type: Ghost/Grass
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (-)
    Spe: 81
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC 6/6
    MC 0
    DC 1/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Poison Fang
    Thunder Fang
    Super Fang


    Toxic
    Shadow Ball
    Energy Ball

    Leaf Storm
    Sketch
    Nightmare
    Leaf Blade


    1. Yoshinite sends out pokes, chooses items and abilities
    2. Someoneelse sends out pokes, chooses items and ablilities, and generically orders
    3. Yoshinite ghostily orders
    4. I coolly (and newbie-ly) ref
    5. Somebody corrects my newbie calcs
    6. ???
    7. Profit!
  2. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Yoshinite should send out with items and types first, then I send out and order.
  3. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Fixed, thanks.
  4. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Hoes be like GET IN THE TRAIN (Necturna)
    Masterball for Haunter
    I don't have any items yay!
  5. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Is two subs + KO subs good?
    Rotom will have its oven and a train as well (possessed oven train).
    Marshtomp will have its own train, along with an Amulet coin.

    Rotom: Will-O-Wisp (Haunter)> Hex (Haunter) > Shadow Ball (Haunter)
    If Will-O-Wisp misses A1, use Dark Pulse (Haunter) A2
    If Haunter uses Taunt (Rotom) A1, use Shadow Ball (Haunter) that action.
    If Haunter faints, redirect to Necturna.

    Marshtomp: Avalanche (Haunter) > Mud-Slap (Haunter) > Avalanche (Haunter)
    If Necturna uses a Grass-type damaging attack and you did not use Protect last action, use Protect that action.
    If Haunter faints, redirect to Necturna.
  6. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Sure.
    Haunter: Will-O'Wisp (Marshstomp), Will-O-Wisp (Rotom), Perish Song
    IF WoW misses A2, use it A3
    Necturna: Shadow Ball Rotom, Hex+Hex Rotom, Cooldown
    IF Rotom is not burned at the time of your hex+hex Shadow Ball Rotom and push actions back.
  7. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Pre-round Summary:
    Someoneelse's team:
    [​IMG][​IMG]
    Rotom-H~~Marshtomp
    Items:Oven, Model Train~~Items: Amulet Coin, Model Train
    90 HP~~100 HP
    100En~~100En
    2/4/5/4/86~~4/3/1/3/55
    Status: None~~Status: None
    Boosts/Drops: None~~Boosts/Drops: None
    Other:~~Other:

    Yoshinite's team:
    [​IMG][​IMG]
    Haunter~~Necturna
    Items: Master Ball~~Items: Model Train
    90 HP~~90 HP
    100En~~100En
    2/2/5/1/95~~6/4/3/4/81
    Status: None~~Status: None
    Boosts/Drops: None~~Boosts/Drops: None
    Other:~~Other:​

    Maths:
    Show Hide

    Round 1:
    Haunter used Will-o-wisp (Marshtomp)!
    Hit (6495/7500): Yes
    -7 en
    Marshtomp was burned!

    Rotom-H used Will-o-wisp (Haunter)!
    Hit (9312/7500): No
    The attack missed!
    -6 en

    Necturna used Shadow Ball (Rotom-H)!
    Crit (4310/625): No
    Effect (9320/2000): No
    -5 en
    (8+3+3+4.5-4.5)*0.67 = 9 damage
    It's not very effective...

    Marshtomp used Avalanche (Haunter)!
    Crit (4587/625): No
    -8 en
    (6+6-3-3)*1.5 = 9 damage

    Marshtomp is hurt by its burn! (-2 HP)

    Round 2:
    Haunter used Will-o-wisp(Rotom-H)!
    Hit (5389/7500): Yes
    -11 en
    But it failed!

    Rotom-H used Dark Pulse(Haunter)!
    Crit (9670/625): No
    -6 en
    (8+7.5-1.5)*1.5 = 21 damage

    It's super effective!

    Necturna used Shadow Ball (Rotom-H)!
    Crit (2601/625): No
    Effect (8010/2000): No
    -9 en
    (8+3+3+4.5-4.5)*0.67 = 9 damage
    It's not very effective...

    Marshtomp used Mud-Slap (Haunter)!
    Crit (9892/625): No
    -2 en
    (4+3+6-3-3)*1.5 = 11 damage
    It's super effective!
    Haunter's accuracy fell! (-1 Acc)

    Marshtomp is hurt by its burn! (-2 HP)

    Round 3:

    Rotom-H used Shadow Ball (Haunter)!
    Crit (7283/625): No
    Effect (1416/2000): Yes
    -6 en
    (8+7.5-1.5)*1.5 = 21 damage
    It's super effective!
    Haunter's Special Defense fell! (-1 SpDef)

    Necturna used Shadow Ball (Rotom-H)!
    Crit (3313/625): No
    Effect (4301/2000): No
    -13 en
    (8+3+3+4.5-4.5)*0.67 = 9 damage
    It's not very effective...

    Marshtomp used Avalanche (Haunter)!
    Crit (430): Yes!
    -8 en
    (6+3+6-3)*1.5 = 18 damage
    Critical hit!

    Haunter used Perish Song!
    All pokemon will faint in 3 rounds!
    -15 en

    Marshtomp is hurt by its burn! (-2 HP)

    Haunter's Perish song count decreased to 3!
    Necturna's Perish song count decreased to 3!
    Rotom-H's Perish song count decreased to 3!
    Marshtomp's Perish song count decreased to 3!


    End of Round Summary:
    Someoneelse's team:
    [​IMG][​IMG]
    Rotom-H~~Marshtomp
    Items:Oven, Model Train~~Items: Amulet Coin, Model Train
    63 HP~~94 HP
    83 En~~82 En
    2/4/5/4/86~~4/3/1/3/55
    Status: None~~Status: Burned
    Boosts/Drops: None~~Boosts/Drops: None
    Other: Perish song count 3~~Other: Perish song count 3


    Yoshinite's team:
    [​IMG][​IMG]
    Haunter~~Necturna
    Items:Master Ball~~Items: Model Train
    10 HP~~90 HP
    67 En~~63 En
    2/2/5/1/95~~6/4/3/4/81
    Status: None~~Status: None
    Boosts/Drops: -1 SpDef, -1 Accuracy~~Boosts/Drops: None
    Other: Perish song count 3~~Other: Perish song count 3​


    Somebody corrects my calcs
    Yoshinite orders
    Someoneelse orders
    I ref


    P.S. The format's not too good, but I hope it's enough
    P.S.S. Why is reffing doubles so hard Q_Q

    EDIT: Fixed all of the mistakes that SE pointed out.
  8. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Corrections:
    -You forgot to make Rotom's Shadow Ball SE A3
    -Necturna should have used Shadow Ball rather than Hex+Hex on Rotom A3
    -For Marshtomp's second Avalanche it has R4 Attack also, not R1 Attack

    Apart from that it's fine
    Also, screw misses.
  9. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Okay, I fixed all of them. :) Just tell me if there are more mistakes.
  10. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Also, I forgot this, but crits negate all negative stat effects, including burn. This is towards Marshtomp's crit A3.
    This doesn't affect it, but Perish Song has -1 Priority
  11. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Necturna-Leaf Bladex3 (Marshtomp)
    Haunter
    Hypnosis-Dream Eater-Dream Eater (Marshstonp)
    IF Marshtomp is not asleep at the time of dream eater Hyphosis and push actions back
  12. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Rotom: Dark Pulse (Haunter) > Will-O-Wisp (Necturna) > Hex (Necturna)
    If Will-O-Wisp misses A2, use Will-O-Wisp (Necturna) A3
    Marshtomp: Protect (Self) > Bide > Hold
  13. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Pre-Round Summary:
    Someoneelse's team:
    [​IMG][​IMG]
    Rotom-H~~Marshtomp
    Items:Oven, Model Train~~Items: Amulet Coin, Model Train
    63 HP~~94 HP
    83 En~~82 En
    2/4/5/4/86~~4/3/1/3/55
    Status: None~~Status: Burned
    Boosts/Drops: None~~Boosts/Drops: None
    Other: Perish song count 3~~Other: Perish song count 3


    Yoshinite's team:
    [​IMG][​IMG]
    Haunter~~Necturna
    Items:Master Ball~~Items: Model Train
    10 HP~~90 HP
    67 En~~63 En
    2/2/5/1/95~~6/4/3/4/81
    Status: None~~Status: None
    Boosts/Drops: -1 SpDef, -1 Accuracy~~Boosts/Drops: None
    Other: Perish song count 3~~Other: Perish song count 3​

    Maths:
    Show Hide

    Round 1:

    Marshtomp used Protect!
    -(7+36/2.5) = -21 en
    Marshtomp protected itself!

    Haunter used Hypnosis (Marshtomp)!
    Hit (2718/6000): Yes
    -7 en
    Marshtomp protected itself!

    Rotom-H used Dark Pulse (Haunter)!
    Crit (1171/625): No
    -6 en
    (8+7.5-1.5)*1.5 = 21 damage
    It's super effective!
    Haunter fainted!

    Necturna used Leaf Blade (Marshtomp)!
    Crit (4310/1250): No
    (9+3+8.5-4.5)*2.25 = 36 damage
    -6 en
    It's super effective!
    Marshtomp protected itself!

    Marshtomp is hurt by its burn! (-2 HP)

    Round 2:

    Marshtomp used Bide!

    Rotom-H used Will-o-wisp (Necturna)!
    Hit (1907/7500): Yes
    -7 en
    Necturna was burned!

    Necturna used Leaf Blade (Marshtomp)!
    Crit (4907/1250): No
    -10 en
    (9+3+8.5-4.5-3)*1.5 = 20 damage
    It's super effective!

    Marshtomp is hurt by its burn! (-2 HP)
    Necturna is hurt by its burn! (-2 HP)

    Round 3:

    Marshtomp is storing energy!

    Rotom-H used Hex (Necturna)!
    Crit (8874/625): No
    -7 en
    (10+7.5-6) = 12 damage
    It's super effective!

    Necturna used Leaf Blade (Marshtomp)!
    Crit (1268/1250): No
    -14 en
    (9+3+8.5-4.5-3)*1.5 = 20 damage
    It's super effective!

    Marshtomp is hurt by its burn! (-2 HP)
    Necturna is hurt by its burn! (-2 HP)

    Haunter's Perish song count decreased to 2!
    Necturna's Perish song count decreased to 2!
    Rotom-H's Perish song count decreased to 2!
    Marshtomp's Perish song count decreased to 2!


    End of Round Summary:
    Someoneelse's team:
    [​IMG][​IMG]
    Rotom-H~~Marshtomp
    Items:Oven, Model Train~~Items: Amulet Coin, Model Train
    63 HP~~48 HP
    63 En~~61 En
    2/4/5/4/86~~4/3/1/3/55
    Status: None~~Status: Burned
    Boosts/Drops: None~~Boosts/Drops: None
    Other: Perish song count 2~~Other: Perish song count 2


    Yoshinite's team:
    [​IMG][​IMG]
    Haunter~~Necturna
    Items:Master Ball~~Items: Model Train
    FNT~~74 HP
    FNT~~33 En
    2/2/5/1/95~~6/4/3/4/81
    Status: None~~Status: None
    Boosts/Drops: FNT~~Boosts/Drops: None
    Other: FNT~~Other: Perish song count 2​



    Somebody corrects my calcs
    Someoneelse orders
    Yoshinite orders
    I ref
  14. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Rotom: Overheat + Overheat (Necturna) > Cooldown > Overheat (Necturna)
    If Necturna uses a successful P/E move A1, Chill and push actions back.
    Marshtomp: Release Bide > Earthquake > Earthquake
  15. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Chill-Leaf Blade+Leaf Blade(Marshtomp$-Cooldown
  16. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Pre-Round Summary:
    Someoneelse's team:
    [​IMG][​IMG]
    Rotom-H~~Marshtomp
    Items:Oven, Model Train~~Items: Amulet Coin, Model Train
    63 HP~~48 HP
    63 En~~61 En
    2/4/5/4/86~~4/3/1/3/55
    Status: None~~Status: Burned
    Boosts/Drops: None~~Boosts/Drops: None
    Other: Perish song count 2~~Other: Perish song count 2


    Yoshinite's team:
    [​IMG][​IMG]
    Haunter~~Necturna
    Items:Master Ball~~Items: Model Train
    FNT~~74 HP
    FNT~~33 En
    2/2/5/1/95~~6/4/3/4/81
    Status: None~~Status: None
    Boosts/Drops: FNT~~Boosts/Drops: None
    Other: FNT~~Other: Perish song count 2​

    Maths:
    Show Hide

    Round 1:

    Marshtomp released Bide!
    -(6+70/2) = -41 en
    -(40*1.75)= 70 damage

    Necturna used Chill!
    +12 en

    Rotom-H used Overheat combo (Necturna)!
    Crit (5702/625): No
    Hit: (5394/9000): Yes
    -(10+14)*1.75 = -41 en
    (14*2.25+3+7.5-6)*2.25 = 81 damage (!!!!!)
    It's super effective!
    Rotom-H's Special Attack super sharply fell!
    Necturna fainted!




    End of Round Summary:
    Someoneelse's team:
    [​IMG][​IMG]
    Rotom-H~~Marshtomp
    Items:Oven, Model Train~~Items: Amulet Coin, Model Train
    63 HP~~48 HP
    22 En~~20 En
    2/4/5/4/86~~4/3/1/3/55
    Status: None~~Status: Burned
    Boosts/Drops: None~~Boosts/Drops: None
    Other: Perish song count 2~~Other: Perish song count 2


    Yoshinite's team:
    [​IMG][​IMG]
    Haunter~~Necturna
    Items:Master Ball~~Items: Model Train
    FNT~~FNT
    FNT~~FNT
    2/2/5/1/95~~6/4/3/4/81
    Status: None~~Status: None
    Boosts/Drops: FNT~~Boosts/Drops: FNT
    Other: FNT~~Other:FNT​


    IceSpade: 4 UC
    Someoneelse: 2 CC
    Yoshinite: 1 CC
    Rotom-H: 2 KOC
    Marshtomp, Haunter: 1 EC
    Necturna: 1 DC
    Rotom-H, Necturna, Marshtomp, Haunter: 2 MC


    If there are still problems with the calcs or rewards, just tell me.
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