Standard 1v1 Flash rules
Team Frosty
Honedge [Ghirahim] (M)
Type: Steel/Ghost
Abilities: No Guard
Nature: Quiet (+1SpA, - Speed, -10% evasion)
Stats:
Hp: 90
Atk: 3
Def: 4
SpA: 3 (+)
SpD: 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: Not applicable
Attacks:
Level-Up:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg:
Destiny Bond
Wide Guard
TM:
Protect
Substitute
Toxic
Flash Cannon
Shadow Claw
Tutor:
After You
Magnet Rise
Snore
Team Avnomke
Female
At a Glance:
90/2/2/3+/2/26- -10% evasion 1/1 12
Poison Point/Poison Touch/Adaptability
EC/AC/MC
2/2/0
Attacks:
Acid
Acid Armor
Bubble
Camouflage
Double Team
Dragon Pulse
Feint Attack
Haze
Hydro Pump
Play Rough
Poison Tail
Protect
Scald
Shadow Ball
Sludge Bomb
Sludge Wave
Smokescreen
Tackle
Tail Whip
Thunderbolt
Toxic
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Water Pulse
Female
At a Glance:
100/3+/2/0-/2/25 2/4 11
Thick Fat/Guts/Sheer Force
EC/AC/MC
1/1/0
Attacks: 23/92
Arm Thrust
Belly Drum
Close Combat
Counter
Earthquake
Endure
Fake Out
Focus Energy
Focus Punch
Heavy Slam
Helping Hand
Knock Off
Poison Jab
Revenge
Rock Slide
Sand Attack
Smack Down
Smelling Salts
Tackle
Toxic
Vital Throw
Whirlwind
Wide Guard
Male
At a Glance:
90/4+/2/2-/2/50 1/2 14
Anticipation/Dry Skin/Poison Touch
EC/AC/MC
1/1/0
Attacks: 21/96
Astonish
Counter
Dig
Drain Punch
Fake Out
Feint
Feint Attack
Ice Punch
Mud-Slap
Poison Jab
Poison Sting
Protect
Pursuit
Quick Guard
Revenge
Rock Slide
Sucker Punch
Swagger
Taunt
Torment
X-Scissor
Avnomke sends out equips and orders
Frosty equips and orders
I ref
Team Frosty
Honedge [Ghirahim] (M)
Type: Steel/Ghost
Abilities: No Guard
Nature: Quiet (+1SpA, - Speed, -10% evasion)
Stats:
Hp: 90
Atk: 3
Def: 4
SpA: 3 (+)
SpD: 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: Not applicable
Attacks:
Level-Up:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg:
Destiny Bond
Wide Guard
TM:
Protect
Substitute
Toxic
Flash Cannon
Shadow Claw
Tutor:
After You
Magnet Rise
Snore
Team Avnomke
At a Glance:
90/2/2/3+/2/26- -10% evasion 1/1 12
Poison Point/Poison Touch/
Quiet Nature: +Special Attack, -Speed, -10% Evasion
Max HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Types:
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point:
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch:
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (Locked):
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Max HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Types:
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point:
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch:
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (Locked):
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/690.png[/img]
[b]HP:[/b] 90
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 2
[b]Defense:[/b] 2
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 2
[b]Speed:[/b] 26
[b]Stats:[/b] 2/2/3/2/26
[b]Other:[/b] -10% evasion
[b]HP:[/b] 90
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 2
[b]Defense:[/b] 2
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 2
[b]Speed:[/b] 26
[b]Stats:[/b] 2/2/3/2/26
[b]Other:[/b] -10% evasion
2/2/0
Attacks:
Acid
Acid Armor
Bubble
Camouflage
Double Team
Dragon Pulse
Feint Attack
Haze
Hydro Pump
Play Rough
Poison Tail
Protect
Scald
Shadow Ball
Sludge Bomb
Sludge Wave
Smokescreen
Tackle
Tail Whip
Thunderbolt
Toxic
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Water Pulse
At a Glance:
100/3+/2/0-/2/25 2/4 11
Thick Fat/Guts/
Adamant Nature: -Special Attack, +Attack
Max HP: 100
Attack: 3 (+)
Defense: 2
Special Attack: 0 (-)
Special Defense: 2
Speed: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Thick Fat:
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Locked):
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Max HP: 100
Attack: 3 (+)
Defense: 2
Special Attack: 0 (-)
Special Defense: 2
Speed: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Thick Fat:
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Locked):
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/296.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 25
[B]Stats:[/B] 3/2/1/2/25
[B]Other:[/B] None
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 25
[B]Stats:[/B] 3/2/1/2/25
[B]Other:[/B] None
1/1/0
Attacks: 23/92
Arm Thrust
Belly Drum
Close Combat
Counter
Earthquake
Endure
Fake Out
Focus Energy
Focus Punch
Heavy Slam
Helping Hand
Knock Off
Poison Jab
Revenge
Rock Slide
Sand Attack
Smack Down
Smelling Salts
Tackle
Toxic
Vital Throw
Whirlwind
Wide Guard
At a Glance:
90/4+/2/2-/2/50 1/2 14
Anticipation/Dry Skin/
Adamant Nature: -Special Attack, +Attack
Max HP: 90
Attack: 4 (+)
Defense: 2
Special Attack: 2 (-)
Special Defense: 2
Speed: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Anticipation:
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Locked):
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Max HP: 90
Attack: 4 (+)
Defense: 2
Special Attack: 2 (-)
Special Defense: 2
Speed: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Anticipation:
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Locked):
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/453.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 2
[B]Speed:[/B] 50
[B]Stats:[/B] 4/2/2/2/50
[B]Other:[/B] None
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 2
[B]Speed:[/B] 50
[B]Stats:[/B] 4/2/2/2/50
[B]Other:[/B] None
1/1/0
Attacks: 21/96
Astonish
Counter
Dig
Drain Punch
Fake Out
Feint
Feint Attack
Ice Punch
Mud-Slap
Poison Jab
Poison Sting
Protect
Pursuit
Quick Guard
Revenge
Rock Slide
Sucker Punch
Swagger
Taunt
Torment
X-Scissor
Avnomke sends out equips and orders
Frosty equips and orders
I ref